d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003936: [03:51:53] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 003936: [03:51:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003936: [03:51:53] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003936: [03:51:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003936: [03:51:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3020 RDOC 003020: [03:51:53] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 003020: [03:51:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003020: [03:51:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003020: [03:51:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003020: [03:51:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003020: [03:51:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003020: [03:51:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003020: [03:51:53] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003020: [03:51:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003020: [03:51:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003020: [03:51:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003020: [03:51:53] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 003020: [03:51:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003020: [03:51:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003020: [03:51:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003936: [03:51:53] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [3020] RDOC 003020: [03:51:53] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003020: [03:51:53] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001EA7673E148 RDOC 003020: [03:51:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 003020: [03:51:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003020: [03:51:53] core.cpp(1984) - Log - Removing device frame capturer for 0x000001EA7673E148 RDOC 003020: [03:51:53] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001EA7673E148 RDOC 003020: [03:51:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 003020: [03:51:53] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x000001EA7673E148 / 0x0000000000030062 RDOC 003020: [03:51:53] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003020: [03:51:53] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003936: [03:51:53] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 003020: [03:51:53] d3d11_device.cpp(1931) - Log - Starting capture RDOC 003020: [03:51:53] resource_manager.h(1441) - Log - Preparing up to 2 potentially dirty resources RDOC 003020: [03:51:53] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003020: [03:51:53] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 003020: [03:51:53] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 003020: [03:51:53] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003020: [03:51:53] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 39871 (1.58 %) RDOC 003020: [03:51:53] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.014520 seconds RDOC 003020: [03:51:53] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 003020: [03:51:53] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 003020: [03:51:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 003936: [03:51:53] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (46182 bytes) (time 1672458713) 2527 byte thumbnail RDOC 003936: [03:51:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 003936: [03:51:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 003936: [03:51:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 003936: [03:51:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 003936: [03:51:54] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003936: [03:51:54] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003936: [03:51:54] d3d11_replay.cpp(4379) - Log - Created device. RDOC 003936: [03:51:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 003936: [03:51:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003936: [03:51:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003936: [03:51:54] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 003936: [03:51:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003936: [03:51:54] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 28.083 ms RDOC 003936: [03:51:54] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003936: [03:51:54] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 003936: [03:51:54] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003936: [03:51:54] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003936: [03:51:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009756: [03:51:55] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 009756: [03:51:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009756: [03:51:55] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009756: [03:51:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009756: [03:51:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11356 RDOC 011356: [03:51:55] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 011356: [03:51:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011356: [03:51:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011356: [03:51:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011356: [03:51:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011356: [03:51:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011356: [03:51:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011356: [03:51:55] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011356: [03:51:55] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011356: [03:51:55] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011356: [03:51:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011356: [03:51:55] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011356: [03:51:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011356: [03:51:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011356: [03:51:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009756: [03:51:55] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [11356] RDOC 011356: [03:51:55] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011356: [03:51:55] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001E2E1EDEA28 RDOC 011356: [03:51:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011356: [03:51:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011356: [03:51:55] core.cpp(1984) - Log - Removing device frame capturer for 0x000001E2E1EDEA28 RDOC 011356: [03:51:55] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001E2E1EDEA28 RDOC 011356: [03:51:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011356: [03:51:55] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x000001E2E1EDEA28 / 0x00000000001000D4 RDOC 011356: [03:51:55] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011356: [03:51:55] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011356: [03:51:55] d3d11_device.cpp(1931) - Log - Starting capture RDOC 011356: [03:51:55] resource_manager.h(1441) - Log - Preparing up to 2 potentially dirty resources RDOC 011356: [03:51:55] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011356: [03:51:55] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 009756: [03:51:55] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 011356: [03:51:55] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 17 referenced resources RDOC 011356: [03:51:55] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011356: [03:51:55] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 61814 (2.42 %) RDOC 011356: [03:51:55] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.013145 seconds RDOC 011356: [03:51:55] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 011356: [03:51:55] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 011356: [03:51:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 009756: [03:51:55] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (71793 bytes) (time 1672458715) 5476 byte thumbnail RDOC 009756: [03:51:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 009756: [03:51:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009756: [03:51:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009756: [03:51:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009756: [03:51:56] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009756: [03:51:56] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009756: [03:51:56] d3d11_replay.cpp(4379) - Log - Created device. RDOC 009756: [03:51:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009756: [03:51:56] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009756: [03:51:56] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009756: [03:51:56] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 009756: [03:51:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009756: [03:51:56] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 19.985 ms RDOC 009756: [03:51:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 002776: [03:51:57] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 002776: [03:51:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002776: [03:51:57] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002776: [03:51:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002776: [03:51:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11692 RDOC 011692: [03:51:57] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 011692: [03:51:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011692: [03:51:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011692: [03:51:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011692: [03:51:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011692: [03:51:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011692: [03:51:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011692: [03:51:57] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011692: [03:51:57] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011692: [03:51:57] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011692: [03:51:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011692: [03:51:57] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011692: [03:51:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011692: [03:51:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011692: [03:51:57] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002776: [03:51:57] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [11692] RDOC 011692: [03:51:57] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011692: [03:51:57] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x0000017125FD0638 RDOC 011692: [03:51:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011692: [03:51:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011692: [03:51:57] core.cpp(1984) - Log - Removing device frame capturer for 0x0000017125FD0638 RDOC 011692: [03:51:57] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x0000017125FD0638 RDOC 011692: [03:51:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011692: [03:51:57] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x0000017125FD0638 / 0x00000000001100D4 RDOC 011692: [03:51:57] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011692: [03:51:57] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011692: [03:51:57] d3d11_device.cpp(1931) - Log - Starting capture RDOC 011692: [03:51:57] resource_manager.h(1441) - Log - Preparing up to 3 potentially dirty resources RDOC 011692: [03:51:57] resource_manager.h(1494) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011692: [03:51:57] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 002776: [03:51:57] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 011692: [03:51:57] resource_manager.h(1506) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 011692: [03:51:57] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011692: [03:51:57] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 33668 (5.90 %) RDOC 011692: [03:51:57] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.013903 seconds RDOC 011692: [03:51:57] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011692: [03:51:57] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 011692: [03:51:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 002776: [03:51:57] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (43417 bytes) (time 1672458717) 5116 byte thumbnail RDOC 002776: [03:51:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 002776: [03:51:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 002776: [03:51:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 002776: [03:51:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 002776: [03:51:58] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002776: [03:51:58] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002776: [03:51:58] d3d11_replay.cpp(4379) - Log - Created device. RDOC 002776: [03:51:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 002776: [03:51:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002776: [03:51:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002776: [03:51:58] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 002776: [03:51:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 002776: [03:51:58] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 8.723 ms RDOC 002776: [03:51:58] d3d11_counters.cpp( 589) - Log - Timer Fetch Counters, counters to fetch 7 - 8.151 ms RDOC 002776: [03:51:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009824: [03:51:58] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 009824: [03:51:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009824: [03:51:59] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009824: [03:51:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009824: [03:51:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2020 RDOC 002020: [03:51:59] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 002020: [03:51:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002020: [03:51:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002020: [03:51:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002020: [03:51:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002020: [03:51:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002020: [03:51:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002020: [03:51:59] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002020: [03:51:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002020: [03:51:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002020: [03:51:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002020: [03:51:59] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 002020: [03:51:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002020: [03:51:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002020: [03:51:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009824: [03:51:59] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [2020] RDOC 002020: [03:51:59] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002020: [03:51:59] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x0000012C89361E08 RDOC 002020: [03:51:59] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 002020: [03:51:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002020: [03:51:59] core.cpp(1984) - Log - Removing device frame capturer for 0x0000012C89361E08 RDOC 002020: [03:51:59] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x0000012C89361E08 RDOC 002020: [03:51:59] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 002020: [03:51:59] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x0000012C89361E08 / 0x00000000001200D4 RDOC 002020: [03:51:59] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002020: [03:51:59] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002020: [03:51:59] d3d11_device.cpp(1931) - Log - Starting capture RDOC 002020: [03:51:59] resource_manager.h(1441) - Log - Preparing up to 2 potentially dirty resources RDOC 002020: [03:51:59] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002020: [03:51:59] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 009824: [03:51:59] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 002020: [03:51:59] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002020: [03:51:59] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002020: [03:51:59] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 831104 bytes to 31349 (3.77 %) RDOC 002020: [03:51:59] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.792603 MB capture section in 0.013294 seconds RDOC 002020: [03:51:59] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002020: [03:51:59] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 002020: [03:51:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 009824: [03:51:59] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (39438 bytes) (time 1672458719) 3961 byte thumbnail RDOC 009824: [03:52:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 009824: [03:52:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009824: [03:52:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009824: [03:52:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009824: [03:52:00] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009824: [03:52:00] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009824: [03:52:00] d3d11_replay.cpp(4379) - Log - Created device. RDOC 009824: [03:52:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009824: [03:52:00] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009824: [03:52:00] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009824: [03:52:00] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 009824: [03:52:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009824: [03:52:00] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 8.835 ms RDOC 009824: [03:52:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009636: [03:52:00] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 009636: [03:52:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009636: [03:52:01] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009636: [03:52:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009636: [03:52:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4544 RDOC 004544: [03:52:01] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 004544: [03:52:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004544: [03:52:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004544: [03:52:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004544: [03:52:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004544: [03:52:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004544: [03:52:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004544: [03:52:01] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004544: [03:52:01] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004544: [03:52:01] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004544: [03:52:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004544: [03:52:01] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 004544: [03:52:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004544: [03:52:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004544: [03:52:01] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004544: [03:52:01] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009636: [03:52:01] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [4544] RDOC 004544: [03:52:01] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x00000204A9D9E778 RDOC 004544: [03:52:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 004544: [03:52:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004544: [03:52:01] core.cpp(1984) - Log - Removing device frame capturer for 0x00000204A9D9E778 RDOC 004544: [03:52:01] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x00000204A9D9E778 RDOC 004544: [03:52:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 004544: [03:52:01] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x00000204A9D9E778 / 0x00000000001300D4 RDOC 004544: [03:52:01] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004544: [03:52:01] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009636: [03:52:01] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 004544: [03:52:01] d3d11_device.cpp(1931) - Log - Starting capture RDOC 004544: [03:52:01] resource_manager.h(1441) - Log - Preparing up to 45 potentially dirty resources RDOC 004544: [03:52:01] resource_manager.h(1494) - Log - Prepared 45 dirty resources, postponed 0, skipped 0 RDOC 004544: [03:52:01] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 004544: [03:52:01] resource_manager.h(1506) - Log - Checking 45 resources with initial contents against 102 referenced resources RDOC 004544: [03:52:01] resource_manager.h(1579) - Log - Serialised 45 resources, skipped 0 unreferenced RDOC 004544: [03:52:01] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 169276608 bytes to 1341195 (0.79 %) RDOC 004544: [03:52:01] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 161.434753 MB capture section in 0.159238 seconds RDOC 004544: [03:52:01] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004544: [03:52:01] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 004544: [03:52:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 009636: [03:52:01] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (1347849 bytes) (time 1672458721) 2526 byte thumbnail RDOC 009636: [03:52:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 009636: [03:52:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009636: [03:52:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009636: [03:52:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009636: [03:52:02] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009636: [03:52:02] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009636: [03:52:02] d3d11_replay.cpp(4379) - Log - Created device. RDOC 009636: [03:52:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009636: [03:52:02] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009636: [03:52:02] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009636: [03:52:02] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 009636: [03:52:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009636: [03:52:03] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 346.306 ms RDOC 009636: [03:52:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 007920: [03:52:07] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 007920: [03:52:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007920: [03:52:07] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007920: [03:52:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007920: [03:52:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8588 RDOC 008588: [03:52:07] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 008588: [03:52:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008588: [03:52:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008588: [03:52:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008588: [03:52:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008588: [03:52:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008588: [03:52:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008588: [03:52:07] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008588: [03:52:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008588: [03:52:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008588: [03:52:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008588: [03:52:07] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 008588: [03:52:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008588: [03:52:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008588: [03:52:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007920: [03:52:07] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [8588] RDOC 008588: [03:52:07] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008588: [03:52:08] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x0000019E04DEEDD8 RDOC 008588: [03:52:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 008588: [03:52:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008588: [03:52:08] core.cpp(1984) - Log - Removing device frame capturer for 0x0000019E04DEEDD8 RDOC 008588: [03:52:08] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x0000019E04DEEDD8 RDOC 008588: [03:52:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 008588: [03:52:08] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x0000019E04DEEDD8 / 0x00000000001400D4 RDOC 008588: [03:52:08] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008588: [03:52:08] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007920: [03:52:08] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 008588: [03:52:08] d3d11_device.cpp(1931) - Log - Starting capture RDOC 008588: [03:52:08] resource_manager.h(1441) - Log - Preparing up to 2 potentially dirty resources RDOC 008588: [03:52:08] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008588: [03:52:08] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 008588: [03:52:08] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 008588: [03:52:08] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008588: [03:52:08] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 85384 (3.34 %) RDOC 008588: [03:52:08] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.013693 seconds RDOC 008588: [03:52:08] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 008588: [03:52:08] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 008588: [03:52:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 007920: [03:52:08] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (100759 bytes) (time 1672458728) 9588 byte thumbnail RDOC 007920: [03:52:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 007920: [03:52:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 007920: [03:52:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 007920: [03:52:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 007920: [03:52:09] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007920: [03:52:09] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007920: [03:52:09] d3d11_replay.cpp(4379) - Log - Created device. RDOC 007920: [03:52:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007920: [03:52:09] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007920: [03:52:09] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007920: [03:52:09] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 007920: [03:52:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007920: [03:52:09] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 21.423 ms RDOC 007920: [03:52:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007920: [03:52:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007920: [03:52:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007920: [03:52:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007920: [03:52:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007920: [03:52:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007920: [03:52:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007920: [03:52:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007920: [03:52:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007920: [03:52:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007920: [03:52:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007920: [03:52:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007920: [03:52:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007920: [03:52:09] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007920: [03:52:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
File "rdtest/capture.py", line 192, in run_and_capture raise RuntimeError("No capture made in program") File "rdtest/testcase.py", line 245, in get_capture opts=self.get_capture_options(), timeout=timeout) File "rdtest/testcase.py", line 482, in run self.capture_filename = self.get_capture() File "rdtest/testcase.py", line 500, in invoketest self.run() File "rdtest/runner.py", line 439, in internal_run_test instance.invoketest(False)
RDOC 007784: [03:52:10] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 007784: [03:52:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007784: [03:52:10] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007784: [03:52:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007784: [03:52:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8368 RDOC 008368: [03:52:10] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 008368: [03:52:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008368: [03:52:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008368: [03:52:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008368: [03:52:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008368: [03:52:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008368: [03:52:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008368: [03:52:10] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008368: [03:52:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008368: [03:52:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008368: [03:52:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008368: [03:52:10] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 008368: [03:52:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008368: [03:52:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008368: [03:52:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007784: [03:52:10] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [8368] RDOC 008368: [03:52:10] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008368: [03:52:10] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001E67115F608 RDOC 008368: [03:52:10] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 008368: [03:52:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008368: [03:52:10] core.cpp(1984) - Log - Removing device frame capturer for 0x000001E67115F608 RDOC 008368: [03:52:10] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001E67115F608 RDOC 008368: [03:52:10] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 008368: [03:52:10] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x000001E67115F608 / 0x00000000001500D4 RDOC 008368: [03:52:10] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008368: [03:52:10] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007784: [03:52:10] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 008368: [03:52:10] d3d11_device.cpp(1931) - Log - Starting capture RDOC 008368: [03:52:10] resource_manager.h(1441) - Log - Preparing up to 1 potentially dirty resources RDOC 008368: [03:52:10] resource_manager.h(1494) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008368: [03:52:10] d3d11_device.cpp(2013) - Log - Finished capture, Frame 4294967295 RDOC 008368: [03:52:10] resource_manager.h(1506) - Log - Checking 1 resources with initial contents against 1 referenced resources RDOC 008368: [03:52:10] resource_manager.h(1579) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 008368: [03:52:10] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 648 (2.69 %) RDOC 008368: [03:52:10] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.012511 seconds RDOC 008368: [03:52:10] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13866 bytes to 13866 (100.00 %) RDOC 008368: [03:52:10] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 008368: [03:52:10] core.cpp(2027) - Log - Removing frame capturer for 0x000001E67115F608 / 0x00000000001500D4 RDOC 008368: [03:52:10] core.cpp(2036) - Log - Removed last refcount RDOC 008368: [03:52:10] core.cpp(2040) - Log - Removed active window RDOC 008368: [03:52:10] core.cpp(1984) - Log - Removing device frame capturer for 0x000001E67115F608 RDOC 007784: [03:52:10] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & not supported) RDOC 008368: [03:52:10] core.cpp( 555) - Log - 'Leaking' unretrieved capture C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 007784: [03:52:10] win32_network.cpp( 264) - Warning - recv peek failed: WSAECONNRESET: An existing connection was forcibly closed by the remote host.
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005272: [03:52:10] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 005272: [03:52:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005272: [03:52:11] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005272: [03:52:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005272: [03:52:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6352 RDOC 006352: [03:52:11] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 006352: [03:52:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006352: [03:52:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006352: [03:52:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006352: [03:52:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006352: [03:52:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006352: [03:52:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006352: [03:52:11] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006352: [03:52:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006352: [03:52:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006352: [03:52:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006352: [03:52:11] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006352: [03:52:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006352: [03:52:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006352: [03:52:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005272: [03:52:11] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [6352] RDOC 006352: [03:52:11] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006352: [03:52:11] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x0000027BCF6BF668 RDOC 006352: [03:52:11] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 006352: [03:52:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006352: [03:52:11] core.cpp(1984) - Log - Removing device frame capturer for 0x0000027BCF6BF668 RDOC 006352: [03:52:11] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x0000027BCF6BF668 RDOC 006352: [03:52:11] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 006352: [03:52:11] d3d11_debug.cpp( 182) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 006352: [03:52:11] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x0000027BCF6BF668 / 0x00000000001600D4 RDOC 006352: [03:52:11] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006352: [03:52:11] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005272: [03:52:11] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 006352: [03:52:11] d3d11_device.cpp(1931) - Log - Starting capture RDOC 006352: [03:52:11] resource_manager.h(1441) - Log - Preparing up to 1 potentially dirty resources RDOC 006352: [03:52:11] resource_manager.h(1494) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006352: [03:52:11] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 006352: [03:52:11] resource_manager.h(1506) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 006352: [03:52:11] resource_manager.h(1579) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006352: [03:52:11] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 34230 (6.02 %) RDOC 006352: [03:52:11] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.012536 seconds RDOC 006352: [03:52:11] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006352: [03:52:11] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 006352: [03:52:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 005272: [03:52:11] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (43979 bytes) (time 1672458731) 5116 byte thumbnail RDOC 005272: [03:52:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 005272: [03:52:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005272: [03:52:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005272: [03:52:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005272: [03:52:12] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005272: [03:52:12] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005272: [03:52:12] d3d11_replay.cpp(4379) - Log - Created device. RDOC 005272: [03:52:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005272: [03:52:12] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005272: [03:52:12] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005272: [03:52:12] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 005272: [03:52:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005272: [03:52:12] dxbc_container.cpp(1570) - Warning - Unknown chunk Aon9 RDOC 005272: [03:52:12] dxbc_container.cpp(1859) - Warning - Unknown chunk: Aon9 RDOC 005272: [03:52:12] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 6.517 ms RDOC 005272: [03:52:12] dxbc_container.cpp(1570) - Warning - Unknown chunk Aon9 RDOC 005272: [03:52:12] dxbc_container.cpp(1859) - Warning - Unknown chunk: Aon9 RDOC 005272: [03:52:12] dxbc_container.cpp(1570) - Warning - Unknown chunk Aon9 RDOC 005272: [03:52:12] dxbc_container.cpp(1859) - Warning - Unknown chunk: Aon9 RDOC 005272: [03:52:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006056: [03:52:12] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 006056: [03:52:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006056: [03:52:13] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006056: [03:52:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006056: [03:52:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11744 RDOC 011744: [03:52:13] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 011744: [03:52:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011744: [03:52:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011744: [03:52:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011744: [03:52:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011744: [03:52:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011744: [03:52:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011744: [03:52:13] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011744: [03:52:13] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011744: [03:52:13] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011744: [03:52:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011744: [03:52:13] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011744: [03:52:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011744: [03:52:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011744: [03:52:13] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006056: [03:52:13] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [11744] RDOC 011744: [03:52:13] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011744: [03:52:13] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x0000023F2D420F68 RDOC 011744: [03:52:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011744: [03:52:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011744: [03:52:13] core.cpp(1984) - Log - Removing device frame capturer for 0x0000023F2D420F68 RDOC 011744: [03:52:13] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x0000023F2D420F68 RDOC 011744: [03:52:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011744: [03:52:13] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x0000023F2D420F68 / 0x00000000001700D4 RDOC 011744: [03:52:13] d3d11_device.cpp(1931) - Log - Starting capture RDOC 011744: [03:52:13] resource_manager.h(1441) - Log - Preparing up to 0 potentially dirty resources RDOC 011744: [03:52:13] resource_manager.h(1494) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 011744: [03:52:13] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011744: [03:52:13] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011744: [03:52:13] d3d11_device.cpp(2013) - Log - Finished capture, Frame 0 RDOC 006056: [03:52:13] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 011744: [03:52:13] resource_manager.h(1506) - Log - Checking 0 resources with initial contents against 11 referenced resources RDOC 011744: [03:52:13] resource_manager.h(1579) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 011744: [03:52:13] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 6641 (9.72 %) RDOC 011744: [03:52:13] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.065186 MB capture section in 0.036090 seconds RDOC 011744: [03:52:13] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011744: [03:52:13] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 011744: [03:52:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 006056: [03:52:13] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 0) (16390 bytes) (time 1672458733) 5116 byte thumbnail RDOC 006056: [03:52:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 006056: [03:52:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 006056: [03:52:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 006056: [03:52:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 006056: [03:52:14] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006056: [03:52:14] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006056: [03:52:14] d3d11_replay.cpp(4379) - Log - Created device. RDOC 006056: [03:52:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 006056: [03:52:14] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006056: [03:52:14] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006056: [03:52:14] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 006056: [03:52:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006056: [03:52:14] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 4.194 ms RDOC 006056: [03:52:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 006056: [03:52:14] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2807 (4.11 %) RDOC 006056: [03:52:14] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006056: [03:52:14] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 0.560 ms RDOC 006056: [03:52:14] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2807 (4.11 %) RDOC 006056: [03:52:14] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006056: [03:52:14] d3d11_replay.cpp(2068) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 006056: [03:52:14] d3d11_replay.cpp(2580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 006056: [03:52:14] d3d11_replay.cpp(2068) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000167! RDOC 006056: [03:52:14] d3d11_replay.cpp(2068) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000168! RDOC 006056: [03:52:14] d3d11_replay.cpp(2580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000168! RDOC 006056: [03:52:14] d3d11_replay.cpp(2068) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000169! RDOC 006056: [03:52:14] d3d11_replay.cpp(2580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000169! RDOC 006056: [03:52:14] d3d11_replay.cpp(2068) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000170! RDOC 006056: [03:52:14] d3d11_replay.cpp(2580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000170! RDOC 006056: [03:52:14] d3d11_replay.cpp(2068) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000171! RDOC 006056: [03:52:14] d3d11_replay.cpp(2580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000171! RDOC 006056: [03:52:14] d3d11_replay.cpp(2580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 006056: [03:52:14] d3d11_replay.cpp(2068) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 006056: [03:52:14] d3d11_replay.cpp(2068) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 006056: [03:52:14] d3d11_replay.cpp(2580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 006056: [03:52:14] d3d11_replay.cpp(2068) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 006056: [03:52:14] d3d11_replay.cpp(2068) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 006056: [03:52:14] d3d11_replay.cpp(2580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 006056: [03:52:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011704: [03:52:14] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 011704: [03:52:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011704: [03:52:14] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011704: [03:52:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011704: [03:52:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11972 RDOC 011972: [03:52:15] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 011972: [03:52:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011972: [03:52:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011972: [03:52:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011972: [03:52:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011972: [03:52:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011972: [03:52:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011972: [03:52:15] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011972: [03:52:15] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011972: [03:52:15] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011972: [03:52:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011972: [03:52:15] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011972: [03:52:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011972: [03:52:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011972: [03:52:15] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011704: [03:52:15] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [11972] RDOC 011972: [03:52:15] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011972: [03:52:15] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001CA53562228 RDOC 011972: [03:52:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011972: [03:52:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011972: [03:52:15] core.cpp(1984) - Log - Removing device frame capturer for 0x000001CA53562228 RDOC 011972: [03:52:15] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001CA53562228 RDOC 011972: [03:52:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011972: [03:52:15] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x000001CA53562228 / 0x00000000001800D4 RDOC 011972: [03:52:15] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011972: [03:52:15] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011704: [03:52:15] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 011972: [03:52:16] d3d11_device.cpp(1931) - Log - Starting capture RDOC 011972: [03:52:16] resource_manager.h(1441) - Log - Preparing up to 2 potentially dirty resources RDOC 011972: [03:52:16] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011972: [03:52:16] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 011972: [03:52:16] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011972: [03:52:16] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011972: [03:52:16] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 588487 (0.44 %) RDOC 011972: [03:52:16] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.033773 seconds RDOC 011972: [03:52:16] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011972: [03:52:16] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 011972: [03:52:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 011704: [03:52:16] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (598236 bytes) (time 1672458736) 5116 byte thumbnail RDOC 011704: [03:52:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 011704: [03:52:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011704: [03:52:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011704: [03:52:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011704: [03:52:17] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011704: [03:52:17] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011704: [03:52:17] d3d11_replay.cpp(4379) - Log - Created device. RDOC 011704: [03:52:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011704: [03:52:17] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011704: [03:52:17] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011704: [03:52:17] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 011704: [03:52:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011704: [03:52:17] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 364.485 ms RDOC 011704: [03:52:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 012152: [03:52:18] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 012152: [03:52:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012152: [03:52:18] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012152: [03:52:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012152: [03:52:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8940 RDOC 008940: [03:52:18] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 008940: [03:52:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008940: [03:52:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008940: [03:52:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008940: [03:52:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008940: [03:52:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008940: [03:52:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008940: [03:52:18] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008940: [03:52:18] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008940: [03:52:18] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008940: [03:52:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008940: [03:52:18] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 008940: [03:52:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008940: [03:52:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008940: [03:52:18] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012152: [03:52:18] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [8940] RDOC 008940: [03:52:18] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008940: [03:52:18] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001F69D5FEE98 RDOC 008940: [03:52:18] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 008940: [03:52:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008940: [03:52:18] core.cpp(1984) - Log - Removing device frame capturer for 0x000001F69D5FEE98 RDOC 008940: [03:52:18] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001F69D5FEE98 RDOC 008940: [03:52:18] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 008940: [03:52:18] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x000001F69D5FEE98 / 0x00000000001900D4 RDOC 008940: [03:52:18] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008940: [03:52:18] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012152: [03:52:18] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 008940: [03:52:25] d3d11_device.cpp(1931) - Log - Starting capture RDOC 008940: [03:52:25] resource_manager.h(1441) - Log - Preparing up to 4 potentially dirty resources RDOC 008940: [03:52:25] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008940: [03:52:25] d3d11_device.cpp(2013) - Log - Finished capture, Frame 50000 RDOC 008940: [03:52:25] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008940: [03:52:25] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008940: [03:52:25] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 35532 (6.26 %) RDOC 008940: [03:52:25] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012689 seconds RDOC 008940: [03:52:25] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008940: [03:52:25] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 008940: [03:52:25] d3d11_device.cpp(1931) - Log - Starting capture RDOC 008940: [03:52:25] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 008940: [03:52:25] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008940: [03:52:25] d3d11_device.cpp(2013) - Log - Finished capture, Frame 50001 RDOC 008940: [03:52:25] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008940: [03:52:25] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008940: [03:52:25] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14839 (2.61 %) RDOC 008940: [03:52:25] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011719 seconds RDOC 008940: [03:52:25] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008940: [03:52:25] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 008940: [03:52:25] d3d11_device.cpp(1931) - Log - Starting capture RDOC 008940: [03:52:25] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 008940: [03:52:25] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008940: [03:52:25] d3d11_device.cpp(2013) - Log - Finished capture, Frame 50002 RDOC 008940: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 008940: [03:52:25] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008940: [03:52:25] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008940: [03:52:25] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14816 (2.61 %) RDOC 008940: [03:52:25] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011471 seconds RDOC 008940: [03:52:25] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008940: [03:52:25] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 008940: [03:52:25] d3d11_device.cpp(1931) - Log - Starting capture RDOC 008940: [03:52:25] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 008940: [03:52:25] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008940: [03:52:25] d3d11_device.cpp(2013) - Log - Finished capture, Frame 50003 RDOC 008940: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 012152: [03:52:25] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 50000) (45281 bytes) (time 1672458745) 5116 byte thumbnail RDOC 008940: [03:52:25] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008940: [03:52:25] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008940: [03:52:25] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14822 (2.61 %) RDOC 008940: [03:52:25] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012609 seconds RDOC 008940: [03:52:25] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008940: [03:52:25] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 008940: [03:52:25] d3d11_device.cpp(1931) - Log - Starting capture RDOC 008940: [03:52:25] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 008940: [03:52:25] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008940: [03:52:25] d3d11_device.cpp(2013) - Log - Finished capture, Frame 50004 RDOC 008940: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 012152: [03:52:25] target_control.cpp( 833) - Log - Got a new capture: 1 (frame 50001) (24588 bytes) (time 1672458745) 5116 byte thumbnail RDOC 008940: [03:52:25] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008940: [03:52:25] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008940: [03:52:25] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14627 (2.58 %) RDOC 008940: [03:52:25] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012774 seconds RDOC 008940: [03:52:25] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008940: [03:52:25] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 008940: [03:52:25] d3d11_device.cpp(1931) - Log - Starting capture RDOC 008940: [03:52:25] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 008940: [03:52:25] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008940: [03:52:25] d3d11_device.cpp(2013) - Log - Finished capture, Frame 50005 RDOC 008940: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 008940: [03:52:25] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 012152: [03:52:25] target_control.cpp( 833) - Log - Got a new capture: 2 (frame 50002) (24565 bytes) (time 1672458745) 5116 byte thumbnail RDOC 008940: [03:52:25] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008940: [03:52:25] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14825 (2.61 %) RDOC 008940: [03:52:25] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.010909 seconds RDOC 008940: [03:52:25] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008940: [03:52:25] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 008940: [03:52:25] d3d11_device.cpp(1931) - Log - Starting capture RDOC 008940: [03:52:25] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 008940: [03:52:25] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008940: [03:52:25] d3d11_device.cpp(2013) - Log - Finished capture, Frame 50006 RDOC 008940: [03:52:25] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008940: [03:52:25] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008940: [03:52:25] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14626 (2.57 %) RDOC 008940: [03:52:25] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011337 seconds RDOC 008940: [03:52:25] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008940: [03:52:25] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 008940: [03:52:25] d3d11_device.cpp(1931) - Log - Starting capture RDOC 008940: [03:52:25] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 008940: [03:52:25] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008940: [03:52:25] d3d11_device.cpp(2013) - Log - Finished capture, Frame 50007 RDOC 008940: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 012152: [03:52:25] target_control.cpp( 833) - Log - Got a new capture: 3 (frame 50003) (24571 bytes) (time 1672458745) 5116 byte thumbnail RDOC 008940: [03:52:25] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008940: [03:52:25] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008940: [03:52:25] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14817 (2.61 %) RDOC 008940: [03:52:25] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012713 seconds RDOC 008940: [03:52:25] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008940: [03:52:25] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 008940: [03:52:25] d3d11_device.cpp(1931) - Log - Starting capture RDOC 008940: [03:52:25] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 008940: [03:52:25] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008940: [03:52:25] d3d11_device.cpp(2013) - Log - Finished capture, Frame 50008 RDOC 008940: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 012152: [03:52:25] target_control.cpp( 833) - Log - Got a new capture: 4 (frame 50004) (24376 bytes) (time 1672458745) 5116 byte thumbnail RDOC 008940: [03:52:25] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008940: [03:52:25] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008940: [03:52:25] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14814 (2.61 %) RDOC 008940: [03:52:25] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.013005 seconds RDOC 008940: [03:52:25] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008940: [03:52:25] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 008940: [03:52:25] d3d11_device.cpp(1931) - Log - Starting capture RDOC 008940: [03:52:25] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 008940: [03:52:25] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008940: [03:52:25] d3d11_device.cpp(2013) - Log - Finished capture, Frame 50009 RDOC 008940: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 012152: [03:52:25] target_control.cpp( 833) - Log - Got a new capture: 5 (frame 50005) (24574 bytes) (time 1672458745) 5116 byte thumbnail RDOC 008940: [03:52:25] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008940: [03:52:25] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008940: [03:52:25] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14638 (2.58 %) RDOC 008940: [03:52:25] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012666 seconds RDOC 008940: [03:52:25] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008940: [03:52:25] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 008940: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 012152: [03:52:25] target_control.cpp( 833) - Log - Got a new capture: 6 (frame 50006) (24375 bytes) (time 1672458745) 5116 byte thumbnail RDOC 012152: [03:52:25] target_control.cpp( 833) - Log - Got a new capture: 7 (frame 50007) (24566 bytes) (time 1672458745) 5116 byte thumbnail RDOC 008940: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 008940: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 012152: [03:52:25] target_control.cpp( 833) - Log - Got a new capture: 8 (frame 50008) (24563 bytes) (time 1672458745) 5116 byte thumbnail RDOC 012152: [03:52:25] target_control.cpp( 833) - Log - Got a new capture: 9 (frame 50009) (24387 bytes) (time 1672458745) 5116 byte thumbnail RDOC 012152: [03:52:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 012152: [03:52:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012152: [03:52:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012152: [03:52:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012152: [03:52:26] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012152: [03:52:26] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012152: [03:52:27] d3d11_replay.cpp(4379) - Log - Created device. RDOC 012152: [03:52:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012152: [03:52:27] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012152: [03:52:27] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012152: [03:52:27] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 012152: [03:52:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012152: [03:52:27] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 6.348 ms RDOC 012152: [03:52:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003888: [03:52:27] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 003888: [03:52:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003888: [03:52:27] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003888: [03:52:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003888: [03:52:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10500 RDOC 010500: [03:52:27] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 010500: [03:52:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010500: [03:52:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010500: [03:52:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010500: [03:52:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010500: [03:52:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010500: [03:52:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010500: [03:52:27] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010500: [03:52:27] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010500: [03:52:27] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010500: [03:52:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010500: [03:52:27] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010500: [03:52:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010500: [03:52:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010500: [03:52:27] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010500: [03:52:27] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003888: [03:52:27] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [10500] RDOC 010500: [03:52:27] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x00000289650705D8 RDOC 010500: [03:52:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010500: [03:52:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010500: [03:52:27] core.cpp(1984) - Log - Removing device frame capturer for 0x00000289650705D8 RDOC 010500: [03:52:27] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x00000289650705D8 RDOC 010500: [03:52:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010500: [03:52:27] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x00000289650705D8 / 0x00000000001A00D4 RDOC 010500: [03:52:27] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010500: [03:52:27] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010500: [03:52:27] d3d11_device.cpp(1931) - Log - Starting capture RDOC 010500: [03:52:27] resource_manager.h(1441) - Log - Preparing up to 2 potentially dirty resources RDOC 010500: [03:52:27] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010500: [03:52:27] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 003888: [03:52:27] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 010500: [03:52:27] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 11 referenced resources RDOC 010500: [03:52:27] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010500: [03:52:27] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1530368 bytes to 44961 (2.94 %) RDOC 010500: [03:52:27] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 1.459473 MB capture section in 0.012935 seconds RDOC 010500: [03:52:27] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4249 bytes to 4249 (100.00 %) RDOC 010500: [03:52:27] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 010500: [03:52:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 003888: [03:52:27] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (57716 bytes) (time 1672458747) 8292 byte thumbnail RDOC 003888: [03:52:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 003888: [03:52:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 003888: [03:52:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 003888: [03:52:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 003888: [03:52:28] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003888: [03:52:28] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003888: [03:52:28] d3d11_replay.cpp(4379) - Log - Created device. RDOC 003888: [03:52:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 003888: [03:52:28] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003888: [03:52:28] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003888: [03:52:28] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 003888: [03:52:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003888: [03:52:28] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 12.903 ms RDOC 003888: [03:52:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009596: [03:52:29] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 009596: [03:52:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009596: [03:52:29] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009596: [03:52:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009596: [03:52:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9004 RDOC 009004: [03:52:29] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 009004: [03:52:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009004: [03:52:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009004: [03:52:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009004: [03:52:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009004: [03:52:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009004: [03:52:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009004: [03:52:29] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009004: [03:52:29] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009004: [03:52:29] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009004: [03:52:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009004: [03:52:29] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009004: [03:52:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009004: [03:52:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009004: [03:52:29] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009596: [03:52:29] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [9004] RDOC 009004: [03:52:29] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009004: [03:52:29] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x0000025F629601D8 RDOC 009004: [03:52:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009004: [03:52:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009004: [03:52:29] core.cpp(1984) - Log - Removing device frame capturer for 0x0000025F629601D8 RDOC 009004: [03:52:29] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x0000025F629601D8 RDOC 009004: [03:52:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009004: [03:52:29] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x0000025F629601D8 / 0x00000000001B00D4 RDOC 009004: [03:52:29] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009004: [03:52:29] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009004: [03:52:29] d3d11_device.cpp(1931) - Log - Starting capture RDOC 009004: [03:52:29] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 009596: [03:52:29] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 009004: [03:52:29] resource_manager.h(1494) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 009004: [03:52:29] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 009004: [03:52:29] resource_manager.h(1506) - Log - Checking 5 resources with initial contents against 22 referenced resources RDOC 009004: [03:52:29] resource_manager.h(1579) - Log - Serialised 5 resources, skipped 0 unreferenced RDOC 009004: [03:52:29] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10793408 bytes to 174559 (1.62 %) RDOC 009004: [03:52:29] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 10.293396 MB capture section in 0.036697 seconds RDOC 009004: [03:52:29] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 009004: [03:52:29] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 009004: [03:52:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 009596: [03:52:29] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (191368 bytes) (time 1672458749) 10031 byte thumbnail RDOC 009596: [03:52:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 009596: [03:52:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009596: [03:52:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009596: [03:52:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009596: [03:52:30] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009596: [03:52:30] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009596: [03:52:31] d3d11_replay.cpp(4379) - Log - Created device. RDOC 009596: [03:52:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009596: [03:52:31] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009596: [03:52:31] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009596: [03:52:31] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 009596: [03:52:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009596: [03:52:31] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 57.992 ms RDOC 009596: [03:52:31] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 1.018 ms RDOC 009596: [03:52:31] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.136 ms RDOC 009596: [03:52:31] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.617 ms RDOC 009596: [03:52:31] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.113 ms RDOC 009596: [03:52:31] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.095 ms RDOC 009596: [03:52:31] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 23.726 ms RDOC 009596: [03:52:31] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 1.626 ms RDOC 009596: [03:52:31] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.386 ms RDOC 009596: [03:52:31] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.111 ms RDOC 009596: [03:52:31] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.099 ms RDOC 009596: [03:52:31] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.658 ms RDOC 009596: [03:52:31] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.117 ms RDOC 009596: [03:52:31] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.428 ms RDOC 009596: [03:52:31] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.125 ms RDOC 009596: [03:52:31] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.141 ms RDOC 009596: [03:52:31] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.359 ms RDOC 009596: [03:52:31] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.157 ms RDOC 009596: [03:52:31] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.494 ms RDOC 009596: [03:52:31] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.120 ms RDOC 009596: [03:52:31] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.092 ms RDOC 009596: [03:52:31] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.498 ms RDOC 009596: [03:52:31] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.131 ms RDOC 009596: [03:52:31] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.337 ms RDOC 009596: [03:52:31] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.114 ms RDOC 009596: [03:52:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005300: [03:52:32] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 005300: [03:52:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005300: [03:52:32] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005300: [03:52:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005300: [03:52:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7500 RDOC 007500: [03:52:32] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 007500: [03:52:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007500: [03:52:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007500: [03:52:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007500: [03:52:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007500: [03:52:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007500: [03:52:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007500: [03:52:32] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007500: [03:52:32] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007500: [03:52:32] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007500: [03:52:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007500: [03:52:32] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 007500: [03:52:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007500: [03:52:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007500: [03:52:32] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005300: [03:52:32] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [7500] RDOC 007500: [03:52:32] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007500: [03:52:32] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x0000023B3DF305B8 RDOC 007500: [03:52:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007500: [03:52:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007500: [03:52:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000023B3DF305B8 RDOC 007500: [03:52:32] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x0000023B3DF305B8 RDOC 007500: [03:52:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007500: [03:52:32] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x0000023B3DF305B8 / 0x00000000001C00D4 RDOC 007500: [03:52:32] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007500: [03:52:32] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005300: [03:52:32] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 007500: [03:52:32] d3d11_device.cpp(1931) - Log - Starting capture RDOC 007500: [03:52:32] resource_manager.h(1441) - Log - Preparing up to 4 potentially dirty resources RDOC 007500: [03:52:32] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007500: [03:52:32] d3d11_device.cpp(2013) - Log - Finished capture, Frame 50 RDOC 007500: [03:52:32] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007500: [03:52:32] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007500: [03:52:32] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 68470 (1.30 %) RDOC 007500: [03:52:32] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023687 seconds RDOC 007500: [03:52:32] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007500: [03:52:32] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 007500: [03:52:32] d3d11_device.cpp(1931) - Log - Starting capture RDOC 007500: [03:52:32] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 007500: [03:52:32] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007500: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 007500: [03:52:32] d3d11_device.cpp(2013) - Log - Finished capture, Frame 51 RDOC 005300: [03:52:32] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 50) (78219 bytes) (time 1672458752) 5116 byte thumbnail RDOC 007500: [03:52:32] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007500: [03:52:32] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007500: [03:52:32] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50159 (0.95 %) RDOC 007500: [03:52:32] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022635 seconds RDOC 007500: [03:52:32] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007500: [03:52:32] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 007500: [03:52:32] d3d11_device.cpp(1931) - Log - Starting capture RDOC 007500: [03:52:32] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 007500: [03:52:32] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007500: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 007500: [03:52:32] d3d11_device.cpp(2013) - Log - Finished capture, Frame 52 RDOC 007500: [03:52:32] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007500: [03:52:32] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007500: [03:52:32] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49881 (0.95 %) RDOC 007500: [03:52:32] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023207 seconds RDOC 007500: [03:52:32] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007500: [03:52:32] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 007500: [03:52:32] d3d11_device.cpp(1931) - Log - Starting capture RDOC 007500: [03:52:32] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 007500: [03:52:32] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007500: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 005300: [03:52:32] target_control.cpp( 833) - Log - Got a new capture: 1 (frame 51) (59908 bytes) (time 1672458752) 5116 byte thumbnail RDOC 007500: [03:52:32] d3d11_device.cpp(2013) - Log - Finished capture, Frame 53 RDOC 005300: [03:52:32] target_control.cpp( 833) - Log - Got a new capture: 2 (frame 52) (59630 bytes) (time 1672458752) 5116 byte thumbnail RDOC 007500: [03:52:32] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007500: [03:52:32] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007500: [03:52:32] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50205 (0.95 %) RDOC 007500: [03:52:32] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.025619 seconds RDOC 007500: [03:52:32] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007500: [03:52:32] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 007500: [03:52:32] d3d11_device.cpp(1931) - Log - Starting capture RDOC 007500: [03:52:32] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 007500: [03:52:32] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007500: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 007500: [03:52:32] d3d11_device.cpp(2013) - Log - Finished capture, Frame 54 RDOC 005300: [03:52:32] target_control.cpp( 833) - Log - Got a new capture: 3 (frame 53) (59954 bytes) (time 1672458752) 5116 byte thumbnail RDOC 007500: [03:52:32] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007500: [03:52:32] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007500: [03:52:32] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49878 (0.95 %) RDOC 007500: [03:52:32] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.024475 seconds RDOC 007500: [03:52:32] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007500: [03:52:32] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 007500: [03:52:32] d3d11_device.cpp(1931) - Log - Starting capture RDOC 007500: [03:52:32] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 007500: [03:52:32] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007500: [03:52:32] d3d11_device.cpp(2013) - Log - Finished capture, Frame 55 RDOC 007500: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 007500: [03:52:32] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007500: [03:52:32] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007500: [03:52:32] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49828 (0.94 %) RDOC 007500: [03:52:32] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022986 seconds RDOC 007500: [03:52:32] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007500: [03:52:32] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 007500: [03:52:32] d3d11_device.cpp(1931) - Log - Starting capture RDOC 007500: [03:52:32] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 007500: [03:52:32] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007500: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 005300: [03:52:32] target_control.cpp( 833) - Log - Got a new capture: 4 (frame 54) (59627 bytes) (time 1672458752) 5116 byte thumbnail RDOC 007500: [03:52:32] d3d11_device.cpp(2013) - Log - Finished capture, Frame 56 RDOC 005300: [03:52:32] target_control.cpp( 833) - Log - Got a new capture: 5 (frame 55) (59577 bytes) (time 1672458752) 5116 byte thumbnail RDOC 007500: [03:52:32] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007500: [03:52:32] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007500: [03:52:32] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50102 (0.95 %) RDOC 007500: [03:52:32] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022786 seconds RDOC 007500: [03:52:32] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007500: [03:52:32] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 007500: [03:52:32] d3d11_device.cpp(1931) - Log - Starting capture RDOC 007500: [03:52:32] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 007500: [03:52:32] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007500: [03:52:32] d3d11_device.cpp(2013) - Log - Finished capture, Frame 57 RDOC 007500: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 007500: [03:52:32] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007500: [03:52:32] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007500: [03:52:32] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49987 (0.95 %) RDOC 007500: [03:52:32] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022263 seconds RDOC 007500: [03:52:32] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007500: [03:52:32] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 007500: [03:52:32] d3d11_device.cpp(1931) - Log - Starting capture RDOC 007500: [03:52:32] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 007500: [03:52:32] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007500: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 005300: [03:52:32] target_control.cpp( 833) - Log - Got a new capture: 6 (frame 56) (59851 bytes) (time 1672458752) 5116 byte thumbnail RDOC 007500: [03:52:32] d3d11_device.cpp(2013) - Log - Finished capture, Frame 58 RDOC 005300: [03:52:32] target_control.cpp( 833) - Log - Got a new capture: 7 (frame 57) (59736 bytes) (time 1672458752) 5116 byte thumbnail RDOC 007500: [03:52:32] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007500: [03:52:32] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007500: [03:52:32] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50089 (0.95 %) RDOC 007500: [03:52:32] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023077 seconds RDOC 007500: [03:52:32] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007500: [03:52:32] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 007500: [03:52:32] d3d11_device.cpp(1931) - Log - Starting capture RDOC 007500: [03:52:32] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 007500: [03:52:32] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007500: [03:52:32] d3d11_device.cpp(2013) - Log - Finished capture, Frame 59 RDOC 007500: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 007500: [03:52:33] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007500: [03:52:33] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007500: [03:52:33] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49997 (0.95 %) RDOC 007500: [03:52:33] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023341 seconds RDOC 007500: [03:52:33] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007500: [03:52:33] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 007500: [03:52:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 005300: [03:52:33] target_control.cpp( 833) - Log - Got a new capture: 8 (frame 58) (59838 bytes) (time 1672458752) 5116 byte thumbnail RDOC 005300: [03:52:33] target_control.cpp( 833) - Log - Got a new capture: 9 (frame 59) (59746 bytes) (time 1672458753) 5116 byte thumbnail RDOC 005300: [03:52:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 005300: [03:52:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005300: [03:52:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005300: [03:52:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005300: [03:52:34] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005300: [03:52:34] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005300: [03:52:34] d3d11_replay.cpp(4379) - Log - Created device. RDOC 005300: [03:52:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005300: [03:52:34] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005300: [03:52:34] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005300: [03:52:34] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 005300: [03:52:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005300: [03:52:34] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 104.537 ms RDOC 005300: [03:52:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 012108: [03:52:34] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 012108: [03:52:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012108: [03:52:34] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012108: [03:52:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012108: [03:52:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6924 RDOC 006924: [03:52:34] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 006924: [03:52:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006924: [03:52:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006924: [03:52:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006924: [03:52:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006924: [03:52:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006924: [03:52:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006924: [03:52:34] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006924: [03:52:34] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006924: [03:52:34] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006924: [03:52:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006924: [03:52:34] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006924: [03:52:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006924: [03:52:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006924: [03:52:34] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012108: [03:52:34] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [6924] RDOC 006924: [03:52:34] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006924: [03:52:34] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x0000021A38E3E9B8 RDOC 006924: [03:52:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 006924: [03:52:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006924: [03:52:34] core.cpp(1984) - Log - Removing device frame capturer for 0x0000021A38E3E9B8 RDOC 006924: [03:52:35] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x0000021A38E3E9B8 RDOC 006924: [03:52:35] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 006924: [03:52:35] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x0000021A38E3E9B8 / 0x00000000001D00D4 RDOC 006924: [03:52:35] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006924: [03:52:35] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006924: [03:52:35] d3d11_device.cpp(1931) - Log - Starting capture RDOC 006924: [03:52:35] resource_manager.h(1441) - Log - Preparing up to 1 potentially dirty resources RDOC 006924: [03:52:35] resource_manager.h(1494) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006924: [03:52:35] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 012108: [03:52:35] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 006924: [03:52:35] resource_manager.h(1506) - Log - Checking 1 resources with initial contents against 10 referenced resources RDOC 006924: [03:52:35] resource_manager.h(1579) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006924: [03:52:35] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 43800 (7.12 %) RDOC 006924: [03:52:35] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.011828 seconds RDOC 006924: [03:52:35] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 006924: [03:52:35] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 006924: [03:52:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 012108: [03:52:35] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (57847 bytes) (time 1672458755) 8902 byte thumbnail RDOC 012108: [03:52:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 012108: [03:52:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012108: [03:52:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012108: [03:52:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012108: [03:52:36] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012108: [03:52:36] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012108: [03:52:36] d3d11_replay.cpp(4379) - Log - Created device. RDOC 012108: [03:52:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012108: [03:52:36] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012108: [03:52:36] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012108: [03:52:36] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 012108: [03:52:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012108: [03:52:36] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 6.746 ms RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012108: [03:52:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009212: [03:52:36] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 009212: [03:52:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009212: [03:52:36] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009212: [03:52:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009212: [03:52:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7552 RDOC 007552: [03:52:36] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 007552: [03:52:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007552: [03:52:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007552: [03:52:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007552: [03:52:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007552: [03:52:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007552: [03:52:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007552: [03:52:36] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007552: [03:52:36] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007552: [03:52:36] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007552: [03:52:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007552: [03:52:36] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 007552: [03:52:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007552: [03:52:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007552: [03:52:36] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009212: [03:52:36] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [7552] RDOC 007552: [03:52:36] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007552: [03:52:37] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x0000025BC3EFDDC8 RDOC 007552: [03:52:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007552: [03:52:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007552: [03:52:37] core.cpp(1984) - Log - Removing device frame capturer for 0x0000025BC3EFDDC8 RDOC 007552: [03:52:37] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x0000025BC3EFDDC8 RDOC 007552: [03:52:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007552: [03:52:37] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x0000025BC3EFDDC8 / 0x00000000001E00D4 RDOC 007552: [03:52:37] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007552: [03:52:37] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007552: [03:52:37] d3d11_device.cpp(1931) - Log - Starting capture RDOC 007552: [03:52:37] resource_manager.h(1441) - Log - Preparing up to 1 potentially dirty resources RDOC 007552: [03:52:37] resource_manager.h(1494) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007552: [03:52:37] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 009212: [03:52:37] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 007552: [03:52:37] resource_manager.h(1506) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 007552: [03:52:37] resource_manager.h(1579) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007552: [03:52:37] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 30832 (5.42 %) RDOC 007552: [03:52:37] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.012245 seconds RDOC 007552: [03:52:37] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 007552: [03:52:37] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 007552: [03:52:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 009212: [03:52:37] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (40741 bytes) (time 1672458757) 5744 byte thumbnail RDOC 009212: [03:52:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 009212: [03:52:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009212: [03:52:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009212: [03:52:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009212: [03:52:38] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009212: [03:52:38] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009212: [03:52:38] d3d11_replay.cpp(4379) - Log - Created device. RDOC 009212: [03:52:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009212: [03:52:38] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009212: [03:52:38] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009212: [03:52:38] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 009212: [03:52:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009212: [03:52:38] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 6.794 ms RDOC 009212: [03:52:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011448: [03:52:38] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 011448: [03:52:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011448: [03:52:38] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011448: [03:52:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011448: [03:52:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4704 RDOC 004704: [03:52:38] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 004704: [03:52:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004704: [03:52:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004704: [03:52:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004704: [03:52:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004704: [03:52:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004704: [03:52:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004704: [03:52:38] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004704: [03:52:38] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004704: [03:52:38] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004704: [03:52:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004704: [03:52:38] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 004704: [03:52:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004704: [03:52:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004704: [03:52:38] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011448: [03:52:38] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [4704] RDOC 004704: [03:52:38] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004704: [03:52:39] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001D22CB4E6B8 RDOC 004704: [03:52:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 004704: [03:52:39] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001D22CB4E090 RDOC 004704: [03:52:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 004704: [03:52:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004704: [03:52:39] core.cpp(1984) - Log - Removing device frame capturer for 0x000001D22CB4E6B8 RDOC 004704: [03:52:39] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001D22CB4E6B8 RDOC 004704: [03:52:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 004704: [03:52:39] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004704: [03:52:39] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004704: [03:52:39] core.cpp(1984) - Log - Removing device frame capturer for 0x000001D22CB4E6B8 RDOC 004704: [03:52:39] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001D22CB4E6B8 RDOC 004704: [03:52:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 004704: [03:52:39] core.cpp(1984) - Log - Removing device frame capturer for 0x000001D22CB4E6B8 RDOC 004704: [03:52:39] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001D22CB4E6B8 RDOC 004704: [03:52:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 004704: [03:52:39] core.cpp(1984) - Log - Removing device frame capturer for 0x000001D22CB4E6B8 RDOC 004704: [03:52:39] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001D22CB4E6B8 RDOC 004704: [03:52:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 004704: [03:52:39] core.cpp(1984) - Log - Removing device frame capturer for 0x000001D22CB4E6B8 RDOC 004704: [03:52:39] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001D22CB4E6B8 RDOC 004704: [03:52:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 004704: [03:52:39] core.cpp(1984) - Log - Removing device frame capturer for 0x000001D22CB4E6B8 RDOC 004704: [03:52:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004704: [03:52:39] core.cpp(1984) - Log - Removing device frame capturer for 0x000001D22CB4E090 RDOC 004704: [03:52:39] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001D22CB4E090 RDOC 004704: [03:52:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 004704: [03:52:39] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x000001D22CB4E090 / 0x00000000001F00D4 RDOC 004704: [03:52:39] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004704: [03:52:39] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004704: [03:52:39] d3d11_device.cpp( 785) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 004704: [03:52:39] d3d11_device.cpp( 790) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 011448: [03:52:39] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 004704: [03:52:39] d3d11_device.cpp(1931) - Log - Starting capture RDOC 004704: [03:52:39] resource_manager.h(1441) - Log - Preparing up to 1 potentially dirty resources RDOC 004704: [03:52:39] resource_manager.h(1494) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 004704: [03:52:39] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 004704: [03:52:39] resource_manager.h(1506) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 004704: [03:52:39] resource_manager.h(1579) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 004704: [03:52:39] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 33215 (5.86 %) RDOC 004704: [03:52:39] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.012454 seconds RDOC 004704: [03:52:39] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004704: [03:52:39] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 004704: [03:52:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 011448: [03:52:39] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (42964 bytes) (time 1672458759) 5116 byte thumbnail RDOC 011448: [03:52:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 011448: [03:52:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011448: [03:52:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011448: [03:52:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011448: [03:52:40] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011448: [03:52:40] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011448: [03:52:40] d3d11_replay.cpp(4379) - Log - Created device. RDOC 011448: [03:52:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011448: [03:52:40] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011448: [03:52:40] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011448: [03:52:40] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 011448: [03:52:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011448: [03:52:40] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 6.023 ms RDOC 011448: [03:52:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011304: [03:52:40] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 011304: [03:52:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011304: [03:52:40] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011304: [03:52:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011304: [03:52:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2400 RDOC 002400: [03:52:41] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 002400: [03:52:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002400: [03:52:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002400: [03:52:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002400: [03:52:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002400: [03:52:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002400: [03:52:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002400: [03:52:41] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002400: [03:52:41] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002400: [03:52:41] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002400: [03:52:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002400: [03:52:41] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 002400: [03:52:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002400: [03:52:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002400: [03:52:41] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011304: [03:52:41] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [2400] RDOC 002400: [03:52:41] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002400: [03:52:41] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000002C1C517EAA8 RDOC 002400: [03:52:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 002400: [03:52:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002400: [03:52:41] core.cpp(1984) - Log - Removing device frame capturer for 0x000002C1C517EAA8 RDOC 002400: [03:52:41] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000002C1C517EAA8 RDOC 002400: [03:52:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 002400: [03:52:41] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x000002C1C517EAA8 / 0x00000000002000D4 RDOC 002400: [03:52:41] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002400: [03:52:41] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011304: [03:52:41] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 002400: [03:52:41] d3d11_device.cpp(1931) - Log - Starting capture RDOC 002400: [03:52:41] resource_manager.h(1441) - Log - Preparing up to 4 potentially dirty resources RDOC 002400: [03:52:41] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002400: [03:52:41] d3d11_device.cpp(2013) - Log - Finished capture, Frame 200 RDOC 002400: [03:52:41] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 24 referenced resources RDOC 002400: [03:52:41] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002400: [03:52:41] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 41087 (6.31 %) RDOC 002400: [03:52:41] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.012868 seconds RDOC 002400: [03:52:41] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 002400: [03:52:41] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 002400: [03:52:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 011304: [03:52:41] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 200) (54501 bytes) (time 1672458761) 7788 byte thumbnail RDOC 011304: [03:52:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 011304: [03:52:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011304: [03:52:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011304: [03:52:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011304: [03:52:42] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011304: [03:52:42] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011304: [03:52:42] d3d11_replay.cpp(4379) - Log - Created device. RDOC 011304: [03:52:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011304: [03:52:42] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011304: [03:52:42] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011304: [03:52:42] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 011304: [03:52:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011304: [03:52:42] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 11.021 ms RDOC 011304: [03:52:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005388: [03:52:42] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 005388: [03:52:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005388: [03:52:42] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005388: [03:52:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005388: [03:52:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 196 RDOC 000196: [03:52:43] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 000196: [03:52:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000196: [03:52:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000196: [03:52:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000196: [03:52:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000196: [03:52:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000196: [03:52:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000196: [03:52:43] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 000196: [03:52:43] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000196: [03:52:43] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000196: [03:52:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000196: [03:52:43] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 000196: [03:52:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000196: [03:52:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000196: [03:52:43] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000196: [03:52:43] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005388: [03:52:43] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [196] RDOC 000196: [03:52:43] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001FCDE91DDF8 RDOC 000196: [03:52:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 000196: [03:52:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000196: [03:52:43] core.cpp(1984) - Log - Removing device frame capturer for 0x000001FCDE91DDF8 RDOC 000196: [03:52:43] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001FCDE91DDF8 RDOC 000196: [03:52:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 000196: [03:52:43] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x000001FCDE91DDF8 / 0x00000000002100D4 RDOC 000196: [03:52:43] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000196: [03:52:43] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005388: [03:52:43] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 000196: [03:52:43] d3d11_device.cpp(1931) - Log - Starting capture RDOC 000196: [03:52:43] resource_manager.h(1441) - Log - Preparing up to 6 potentially dirty resources RDOC 000196: [03:52:43] resource_manager.h(1494) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 000196: [03:52:43] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 000196: [03:52:43] resource_manager.h(1506) - Log - Checking 6 resources with initial contents against 39 referenced resources RDOC 000196: [03:52:43] resource_manager.h(1579) - Log - Serialised 6 resources, skipped 0 unreferenced RDOC 000196: [03:52:43] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 840576 bytes to 114888 (13.67 %) RDOC 000196: [03:52:43] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.801636 MB capture section in 0.016898 seconds RDOC 000196: [03:52:43] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 000196: [03:52:43] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 000196: [03:52:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005388: [03:52:43] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (121542 bytes) (time 1672458763) 2526 byte thumbnail RDOC 005388: [03:52:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005388: [03:52:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005388: [03:52:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005388: [03:52:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005388: [03:52:44] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005388: [03:52:44] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005388: [03:52:44] d3d11_replay.cpp(4379) - Log - Created device. RDOC 005388: [03:52:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005388: [03:52:44] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005388: [03:52:44] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005388: [03:52:44] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 005388: [03:52:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005388: [03:52:44] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 14.365 ms RDOC 005388: [03:52:48] dxbc_debug.cpp(3588) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005388: [03:52:48] dxbc_debug.cpp(3588) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005388: [03:52:48] dxbc_debug.cpp(3588) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005388: [03:52:48] dxbc_debug.cpp(3588) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005388: [03:52:48] dxbc_debug.cpp(3603) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005388: [03:52:48] dxbc_debug.cpp(3603) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005388: [03:52:48] dxbc_debug.cpp(3603) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005388: [03:52:48] dxbc_debug.cpp(3603) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1076) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1087) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1076) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1087) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1076) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1087) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1076) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1087) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1102) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1102) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1102) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1102) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1076) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1087) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1076) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1087) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1076) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1087) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1076) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1087) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1102) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1102) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1102) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1102) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1076) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1087) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1076) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1087) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1076) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1087) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1076) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1087) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1102) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1102) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1102) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1102) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1076) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1087) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1076) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1087) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1076) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1087) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1076) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1087) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1102) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1102) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1102) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] d3d11_shaderdebug.cpp(1102) - Warning - NaN or Inf in texlookup RDOC 005388: [03:52:49] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 005388: [03:52:49] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 005388: [03:52:49] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 005388: [03:52:49] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 005388: [03:52:49] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 005388: [03:52:49] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 005388: [03:52:49] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 005388: [03:52:49] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 005388: [03:52:49] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 005388: [03:52:49] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 005388: [03:52:49] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 005388: [03:52:49] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 005388: [03:52:49] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 005388: [03:52:49] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 005388: [03:52:49] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 005388: [03:52:49] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 005388: [03:52:49] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 005388: [03:52:49] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 005388: [03:52:49] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 005388: [03:52:49] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 005388: [03:52:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 010900: [03:52:50] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 010900: [03:52:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010900: [03:52:50] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010900: [03:52:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010900: [03:52:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11288 RDOC 011288: [03:52:50] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 011288: [03:52:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011288: [03:52:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011288: [03:52:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011288: [03:52:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011288: [03:52:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011288: [03:52:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011288: [03:52:51] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011288: [03:52:51] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011288: [03:52:51] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011288: [03:52:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011288: [03:52:51] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011288: [03:52:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011288: [03:52:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011288: [03:52:51] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010900: [03:52:51] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [11288] RDOC 011288: [03:52:51] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011288: [03:52:51] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001A140B5DCB8 RDOC 011288: [03:52:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011288: [03:52:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011288: [03:52:51] core.cpp(1984) - Log - Removing device frame capturer for 0x000001A140B5DCB8 RDOC 011288: [03:52:51] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001A140B5DCB8 RDOC 011288: [03:52:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011288: [03:52:51] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x000001A140B5DCB8 / 0x00000000002200D4 RDOC 011288: [03:52:51] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011288: [03:52:51] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011288: [03:52:51] d3d11_device.cpp(1931) - Log - Starting capture RDOC 011288: [03:52:51] resource_manager.h(1441) - Log - Preparing up to 2 potentially dirty resources RDOC 011288: [03:52:51] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011288: [03:52:51] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 010900: [03:52:51] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 011288: [03:52:51] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011288: [03:52:51] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011288: [03:52:51] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 42722 (1.71 %) RDOC 011288: [03:52:51] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.013700 seconds RDOC 011288: [03:52:51] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011288: [03:52:51] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 011288: [03:52:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 010900: [03:52:51] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (49376 bytes) (time 1672458771) 2526 byte thumbnail RDOC 010900: [03:52:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 010900: [03:52:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010900: [03:52:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010900: [03:52:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010900: [03:52:52] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010900: [03:52:52] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010900: [03:52:52] d3d11_replay.cpp(4379) - Log - Created device. RDOC 010900: [03:52:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010900: [03:52:52] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010900: [03:52:52] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010900: [03:52:52] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010900: [03:52:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010900: [03:52:52] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 18.090 ms RDOC 010900: [03:52:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 010984: [03:52:52] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 010984: [03:52:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010984: [03:52:52] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010984: [03:52:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010984: [03:52:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1804 RDOC 001804: [03:52:52] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 001804: [03:52:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001804: [03:52:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001804: [03:52:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001804: [03:52:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001804: [03:52:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001804: [03:52:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001804: [03:52:52] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001804: [03:52:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001804: [03:52:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001804: [03:52:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001804: [03:52:52] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 001804: [03:52:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001804: [03:52:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001804: [03:52:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010984: [03:52:52] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [1804] RDOC 001804: [03:52:52] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001804: [03:52:53] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x0000029CBA6DF808 RDOC 001804: [03:52:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 001804: [03:52:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001804: [03:52:53] core.cpp(1984) - Log - Removing device frame capturer for 0x0000029CBA6DF808 RDOC 001804: [03:52:53] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x0000029CBA6DF808 RDOC 001804: [03:52:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 001804: [03:52:53] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x0000029CBA6DF808 / 0x00000000002300D4 RDOC 001804: [03:52:53] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001804: [03:52:53] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001804: [03:52:53] d3d11_device.cpp(1931) - Log - Starting capture RDOC 001804: [03:52:53] resource_manager.h(1441) - Log - Preparing up to 2 potentially dirty resources RDOC 001804: [03:52:53] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001804: [03:52:53] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 010984: [03:52:53] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 001804: [03:52:53] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001804: [03:52:53] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001804: [03:52:53] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 33392 (5.88 %) RDOC 001804: [03:52:53] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.012054 seconds RDOC 001804: [03:52:53] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001804: [03:52:53] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 001804: [03:52:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 010984: [03:52:53] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (43141 bytes) (time 1672458773) 5116 byte thumbnail RDOC 010984: [03:52:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 010984: [03:52:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010984: [03:52:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010984: [03:52:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010984: [03:52:54] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010984: [03:52:54] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010984: [03:52:54] d3d11_replay.cpp(4379) - Log - Created device. RDOC 010984: [03:52:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010984: [03:52:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010984: [03:52:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010984: [03:52:54] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010984: [03:52:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010984: [03:52:54] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 7.007 ms RDOC 010984: [03:52:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 007244: [03:52:54] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 007244: [03:52:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007244: [03:52:54] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007244: [03:52:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007244: [03:52:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10172 RDOC 010172: [03:52:54] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 010172: [03:52:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010172: [03:52:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010172: [03:52:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010172: [03:52:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010172: [03:52:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010172: [03:52:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010172: [03:52:54] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010172: [03:52:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010172: [03:52:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010172: [03:52:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010172: [03:52:54] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010172: [03:52:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010172: [03:52:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010172: [03:52:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007244: [03:52:54] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [10172] RDOC 010172: [03:52:54] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010172: [03:52:55] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001A43A08DD88 RDOC 010172: [03:52:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010172: [03:52:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010172: [03:52:55] core.cpp(1984) - Log - Removing device frame capturer for 0x000001A43A08DD88 RDOC 010172: [03:52:55] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001A43A08DD88 RDOC 010172: [03:52:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010172: [03:52:55] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x000001A43A08DD88 / 0x00000000002400D4 RDOC 010172: [03:52:55] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010172: [03:52:55] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007244: [03:52:55] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 010172: [03:52:55] d3d11_device.cpp(1931) - Log - Starting capture RDOC 010172: [03:52:55] resource_manager.h(1441) - Log - Preparing up to 2 potentially dirty resources RDOC 010172: [03:52:55] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010172: [03:52:55] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 010172: [03:52:55] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 117 referenced resources RDOC 010172: [03:52:55] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010172: [03:52:55] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4085376 bytes to 157116 (3.85 %) RDOC 010172: [03:52:55] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 3.896118 MB capture section in 0.017023 seconds RDOC 010172: [03:52:55] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010172: [03:52:55] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 010172: [03:52:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 007244: [03:52:55] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (163770 bytes) (time 1672458775) 2526 byte thumbnail RDOC 007244: [03:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 007244: [03:52:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 007244: [03:52:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 007244: [03:52:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 007244: [03:52:56] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007244: [03:52:56] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007244: [03:52:56] d3d11_replay.cpp(4379) - Log - Created device. RDOC 007244: [03:52:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007244: [03:52:56] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007244: [03:52:56] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007244: [03:52:56] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 007244: [03:52:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007244: [03:52:56] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 33.082 ms RDOC 007244: [03:52:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 008000: [03:52:57] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 008000: [03:52:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008000: [03:52:57] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008000: [03:52:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008000: [03:52:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5620 RDOC 005620: [03:52:58] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 005620: [03:52:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005620: [03:52:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005620: [03:52:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005620: [03:52:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005620: [03:52:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005620: [03:52:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005620: [03:52:58] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005620: [03:52:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005620: [03:52:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005620: [03:52:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005620: [03:52:58] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 005620: [03:52:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005620: [03:52:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005620: [03:52:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008000: [03:52:58] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [5620] RDOC 005620: [03:52:58] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005620: [03:52:58] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001FDEA46EE18 RDOC 005620: [03:52:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005620: [03:52:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005620: [03:52:58] core.cpp(1984) - Log - Removing device frame capturer for 0x000001FDEA46EE18 RDOC 005620: [03:52:58] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001FDEA46EE18 RDOC 005620: [03:52:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005620: [03:52:58] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x000001FDEA46EE18 / 0x00000000002500D4 RDOC 005620: [03:52:58] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005620: [03:52:58] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008000: [03:52:58] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 005620: [03:52:58] d3d11_device.cpp(1931) - Log - Starting capture RDOC 005620: [03:52:58] resource_manager.h(1441) - Log - Preparing up to 3 potentially dirty resources RDOC 005620: [03:52:58] resource_manager.h(1494) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005620: [03:52:58] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 005620: [03:52:58] resource_manager.h(1506) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 005620: [03:52:58] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005620: [03:52:58] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 33644 (5.89 %) RDOC 005620: [03:52:58] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.014151 seconds RDOC 005620: [03:52:58] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005620: [03:52:58] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 005620: [03:52:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 008000: [03:52:58] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (43393 bytes) (time 1672458778) 5116 byte thumbnail RDOC 008000: [03:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 008000: [03:52:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 008000: [03:52:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 008000: [03:52:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 008000: [03:52:59] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008000: [03:52:59] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008000: [03:52:59] d3d11_replay.cpp(4379) - Log - Created device. RDOC 008000: [03:52:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 008000: [03:52:59] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008000: [03:52:59] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008000: [03:52:59] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 008000: [03:52:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 008000: [03:52:59] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 7.982 ms RDOC 008000: [03:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 008000: [03:52:59] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14394 (2.52 %) RDOC 008000: [03:52:59] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008000: [03:52:59] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 1.126 ms RDOC 008000: [03:52:59] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14394 (2.52 %) RDOC 008000: [03:52:59] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008000: [03:52:59] d3d11_replay.cpp(2068) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 008000: [03:52:59] d3d11_replay.cpp(2580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 008000: [03:52:59] d3d11_replay.cpp(2068) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000167! RDOC 008000: [03:52:59] d3d11_replay.cpp(2068) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000168! RDOC 008000: [03:52:59] d3d11_replay.cpp(2580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000168! RDOC 008000: [03:52:59] d3d11_replay.cpp(2068) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000169! RDOC 008000: [03:52:59] d3d11_replay.cpp(2580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000169! RDOC 008000: [03:52:59] d3d11_replay.cpp(2068) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000170! RDOC 008000: [03:52:59] d3d11_replay.cpp(2580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000170! RDOC 008000: [03:52:59] d3d11_replay.cpp(2068) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000171! RDOC 008000: [03:52:59] d3d11_replay.cpp(2580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000171! RDOC 008000: [03:52:59] d3d11_replay.cpp(2580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 008000: [03:52:59] d3d11_replay.cpp(2068) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 008000: [03:52:59] d3d11_replay.cpp(2068) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 008000: [03:52:59] d3d11_replay.cpp(2580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 008000: [03:52:59] d3d11_replay.cpp(2068) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 008000: [03:52:59] d3d11_replay.cpp(2068) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 008000: [03:52:59] d3d11_replay.cpp(2580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 008000: [03:52:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009880: [03:52:59] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 009880: [03:52:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009880: [03:52:59] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009880: [03:52:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009880: [03:52:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3760 RDOC 003760: [03:53:00] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 003760: [03:53:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003760: [03:53:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003760: [03:53:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003760: [03:53:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003760: [03:53:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003760: [03:53:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003760: [03:53:00] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003760: [03:53:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003760: [03:53:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003760: [03:53:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003760: [03:53:00] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 003760: [03:53:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003760: [03:53:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003760: [03:53:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009880: [03:53:00] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [3760] RDOC 003760: [03:53:00] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003760: [03:53:00] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000002C99667F738 RDOC 003760: [03:53:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 003760: [03:53:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003760: [03:53:00] core.cpp(1984) - Log - Removing device frame capturer for 0x000002C99667F738 RDOC 003760: [03:53:00] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000002C99667F738 RDOC 003760: [03:53:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 003760: [03:53:00] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x000002C99667F738 / 0x00000000002600D4 RDOC 003760: [03:53:00] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003760: [03:53:00] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003760: [03:53:00] d3d11_device.cpp(1931) - Log - Starting capture RDOC 003760: [03:53:00] resource_manager.h(1441) - Log - Preparing up to 4 potentially dirty resources RDOC 003760: [03:53:00] resource_manager.h(1494) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 009880: [03:53:00] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 003760: [03:53:00] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 003760: [03:53:00] resource_manager.h(1506) - Log - Checking 4 resources with initial contents against 12 referenced resources RDOC 003760: [03:53:00] resource_manager.h(1579) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 003760: [03:53:00] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 626240 bytes to 34787 (5.55 %) RDOC 003760: [03:53:00] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.597229 MB capture section in 0.012546 seconds RDOC 003760: [03:53:00] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4609 bytes to 4609 (100.00 %) RDOC 003760: [03:53:00] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 003760: [03:53:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 009880: [03:53:00] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (45966 bytes) (time 1672458780) 6356 byte thumbnail RDOC 009880: [03:53:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 009880: [03:53:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009880: [03:53:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009880: [03:53:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009880: [03:53:01] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009880: [03:53:01] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009880: [03:53:01] d3d11_replay.cpp(4379) - Log - Created device. RDOC 009880: [03:53:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009880: [03:53:01] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009880: [03:53:01] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009880: [03:53:01] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 009880: [03:53:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009880: [03:53:01] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 8.242 ms RDOC 009880: [03:53:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003852: [03:53:01] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 003852: [03:53:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003852: [03:53:01] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003852: [03:53:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003852: [03:53:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11804 RDOC 011804: [03:53:01] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 011804: [03:53:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011804: [03:53:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011804: [03:53:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011804: [03:53:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011804: [03:53:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011804: [03:53:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011804: [03:53:01] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011804: [03:53:01] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011804: [03:53:01] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011804: [03:53:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011804: [03:53:01] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011804: [03:53:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011804: [03:53:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011804: [03:53:01] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003852: [03:53:02] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [11804] RDOC 011804: [03:53:02] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011804: [03:53:02] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000002443BCAD598 RDOC 011804: [03:53:02] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011804: [03:53:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011804: [03:53:02] core.cpp(1984) - Log - Removing device frame capturer for 0x000002443BCAD598 RDOC 011804: [03:53:02] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000002443BCAD598 RDOC 011804: [03:53:02] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011804: [03:53:02] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x000002443BCAD598 / 0x00000000002700D4 RDOC 011804: [03:53:02] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011804: [03:53:02] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011804: [03:53:02] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x000002443BCAD598 / 0x0000000000100024 RDOC 011804: [03:53:02] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x000002443BCAD598 / 0x00000000000603A8 RDOC 011804: [03:53:02] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x000002443BCAD598 / 0x0000000000050370 RDOC 011804: [03:53:02] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x000002443BCAD598 / 0x00000000000801C2 RDOC 011804: [03:53:02] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x000002443BCAD598 / 0x00000000000A0240 RDOC 011804: [03:53:02] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x000002443BCAD598 / 0x00000000000403D8 RDOC 003852: [03:53:02] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 011804: [03:53:02] d3d11_device.cpp(1931) - Log - Starting capture RDOC 011804: [03:53:02] resource_manager.h(1441) - Log - Preparing up to 9 potentially dirty resources RDOC 011804: [03:53:02] resource_manager.h(1494) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011804: [03:53:02] d3d11_device.cpp(2013) - Log - Finished capture, Frame 50 RDOC 011804: [03:53:02] resource_manager.h(1506) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 011804: [03:53:02] resource_manager.h(1579) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 011804: [03:53:02] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 100088 (1.13 %) RDOC 011804: [03:53:02] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.023760 seconds RDOC 011804: [03:53:02] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 011804: [03:53:02] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 011804: [03:53:02] d3d11_device.cpp(1931) - Log - Starting capture RDOC 011804: [03:53:02] resource_manager.h(1441) - Log - Preparing up to 10 potentially dirty resources RDOC 011804: [03:53:02] resource_manager.h(1494) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011804: [03:53:02] d3d11_device.cpp(2013) - Log - Finished capture, Frame 57 RDOC 011804: [03:53:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 011804: [03:53:02] resource_manager.h(1506) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 011804: [03:53:02] resource_manager.h(1579) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 011804: [03:53:02] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 79877 (0.90 %) RDOC 011804: [03:53:02] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.018430 seconds RDOC 011804: [03:53:02] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 011804: [03:53:02] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame57.rdc RDOC 011804: [03:53:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame57.rdc RDOC 003852: [03:53:02] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 50) (111102 bytes) (time 1672458782) 6530 byte thumbnail RDOC 003852: [03:53:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 003852: [03:53:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 003852: [03:53:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 003852: [03:53:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 003852: [03:53:03] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003852: [03:53:03] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003852: [03:53:03] d3d11_replay.cpp(4379) - Log - Created device. RDOC 003852: [03:53:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 003852: [03:53:03] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003852: [03:53:03] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003852: [03:53:03] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 003852: [03:53:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003852: [03:53:03] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 53.659 ms RDOC 003852: [03:53:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 012052: [03:53:03] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 012052: [03:53:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012052: [03:53:03] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012052: [03:53:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012052: [03:53:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7664 RDOC 007664: [03:53:03] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 007664: [03:53:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007664: [03:53:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007664: [03:53:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007664: [03:53:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007664: [03:53:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007664: [03:53:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007664: [03:53:03] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007664: [03:53:03] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007664: [03:53:03] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007664: [03:53:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007664: [03:53:03] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 007664: [03:53:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007664: [03:53:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007664: [03:53:03] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007664: [03:53:04] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012052: [03:53:04] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [7664] RDOC 007664: [03:53:04] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000002CC02E4F588 RDOC 007664: [03:53:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007664: [03:53:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007664: [03:53:04] core.cpp(1984) - Log - Removing device frame capturer for 0x000002CC02E4F588 RDOC 007664: [03:53:04] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000002CC02E4F588 RDOC 007664: [03:53:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007664: [03:53:04] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x000002CC02E4F588 / 0x00000000000503D8 RDOC 007664: [03:53:04] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007664: [03:53:04] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012052: [03:53:04] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 007664: [03:53:04] d3d11_device.cpp(1931) - Log - Starting capture RDOC 007664: [03:53:04] resource_manager.h(1441) - Log - Preparing up to 1 potentially dirty resources RDOC 007664: [03:53:04] resource_manager.h(1494) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007664: [03:53:04] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 007664: [03:53:04] resource_manager.h(1506) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 007664: [03:53:04] resource_manager.h(1579) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007664: [03:53:04] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 34000 (5.99 %) RDOC 007664: [03:53:04] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.011621 seconds RDOC 007664: [03:53:04] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 007664: [03:53:04] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 007664: [03:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 012052: [03:53:04] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (44265 bytes) (time 1672458784) 5798 byte thumbnail RDOC 012052: [03:53:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 012052: [03:53:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012052: [03:53:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012052: [03:53:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012052: [03:53:05] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012052: [03:53:05] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012052: [03:53:05] d3d11_replay.cpp(4379) - Log - Created device. RDOC 012052: [03:53:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012052: [03:53:05] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012052: [03:53:05] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012052: [03:53:05] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 012052: [03:53:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012052: [03:53:05] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 6.598 ms RDOC 012052: [03:53:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009368: [03:53:05] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 009368: [03:53:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009368: [03:53:05] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009368: [03:53:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009368: [03:53:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11536 RDOC 011536: [03:53:05] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 011536: [03:53:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011536: [03:53:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011536: [03:53:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011536: [03:53:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011536: [03:53:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011536: [03:53:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011536: [03:53:05] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011536: [03:53:05] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011536: [03:53:05] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011536: [03:53:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011536: [03:53:05] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011536: [03:53:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011536: [03:53:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011536: [03:53:05] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009368: [03:53:05] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [11536] RDOC 011536: [03:53:05] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011536: [03:53:06] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001D06AB7E888 RDOC 011536: [03:53:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011536: [03:53:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011536: [03:53:06] core.cpp(1984) - Log - Removing device frame capturer for 0x000001D06AB7E888 RDOC 011536: [03:53:06] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000001D06AB7E888 RDOC 011536: [03:53:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011536: [03:53:06] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x000001D06AB7E888 / 0x00000000000603D8 RDOC 011536: [03:53:06] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011536: [03:53:06] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009368: [03:53:06] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 011536: [03:53:06] d3d11_device.cpp(1931) - Log - Starting capture RDOC 011536: [03:53:06] resource_manager.h(1441) - Log - Preparing up to 1 potentially dirty resources RDOC 011536: [03:53:06] resource_manager.h(1494) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011536: [03:53:06] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 011536: [03:53:06] resource_manager.h(1506) - Log - Checking 1 resources with initial contents against 8 referenced resources RDOC 011536: [03:53:06] resource_manager.h(1579) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011536: [03:53:06] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 40452 (6.83 %) RDOC 011536: [03:53:06] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.012608 seconds RDOC 011536: [03:53:06] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 011536: [03:53:06] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011536: [03:53:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009368: [03:53:06] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (49662 bytes) (time 1672458786) 4687 byte thumbnail RDOC 009368: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009368: [03:53:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009368: [03:53:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009368: [03:53:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009368: [03:53:07] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009368: [03:53:07] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009368: [03:53:07] d3d11_replay.cpp(4379) - Log - Created device. RDOC 009368: [03:53:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009368: [03:53:07] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009368: [03:53:07] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009368: [03:53:07] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 009368: [03:53:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009368: [03:53:07] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 7.013 ms RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009368: [03:53:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008532: [03:53:07] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 008532: [03:53:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008532: [03:53:07] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008532: [03:53:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008532: [03:53:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11624 RDOC 011624: [03:53:07] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 011624: [03:53:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011624: [03:53:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011624: [03:53:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011624: [03:53:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011624: [03:53:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011624: [03:53:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011624: [03:53:07] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011624: [03:53:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011624: [03:53:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011624: [03:53:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011624: [03:53:07] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011624: [03:53:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011624: [03:53:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011624: [03:53:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008532: [03:53:07] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [11624] RDOC 011624: [03:53:08] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011624: [03:53:08] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x00000283D3A80298 RDOC 011624: [03:53:08] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 011624: [03:53:08] core.cpp(1984) - Log - Removing device frame capturer for 0x00000283D3A80298 RDOC 011624: [03:53:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011624: [03:53:08] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011624: [03:53:08] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x00000283D3A80298 RDOC 011624: [03:53:08] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 008532: [03:53:08] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011624: [03:53:08] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011624: [03:53:08] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x00000283D3A80298 / 0x00000000000703D8 RDOC 011624: [03:53:08] d3d12_device.cpp(2320) - Log - Starting capture RDOC 008532: [03:53:08] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 011624: [03:53:08] resource_manager.h(1441) - Log - Preparing up to 27 potentially dirty resources RDOC 011624: [03:53:08] resource_manager.h(1494) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 011624: [03:53:08] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 011624: [03:53:08] resource_manager.h(1506) - Log - Checking 14 resources with initial contents against 16 referenced resources RDOC 011624: [03:53:08] resource_manager.h(1579) - Log - Serialised 6 resources, skipped 8 unreferenced RDOC 011624: [03:53:08] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2081088 bytes to 27430 (1.32 %) RDOC 011624: [03:53:08] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 1.984680 MB capture section in 0.107610 seconds RDOC 011624: [03:53:08] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011624: [03:53:09] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011624: [03:53:09] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 011624: [03:53:09] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 011624: [03:53:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 008532: [03:53:09] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (2576316 bytes) (time 1672458789) 4886 byte thumbnail RDOC 008532: [03:53:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 008532: [03:53:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 008532: [03:53:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 008532: [03:53:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 008532: [03:53:10] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008532: [03:53:10] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 008532: [03:53:10] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 008532: [03:53:10] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 008532: [03:53:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008532: [03:53:10] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008532: [03:53:10] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008532: [03:53:10] d3d12_replay.cpp(4600) - Log - Created device. RDOC 008532: [03:53:10] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 008532: [03:53:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 008532: [03:53:10] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 008532: [03:53:10] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 008532: [03:53:13] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008532: [03:53:13] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 008532: [03:53:13] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008532: [03:53:13] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 2866.857 ms RDOC 008532: [03:53:13] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 008532: [03:53:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011432: [03:53:13] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 011432: [03:53:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011432: [03:53:13] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011432: [03:53:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011432: [03:53:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7808 RDOC 007808: [03:53:13] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 007808: [03:53:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007808: [03:53:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007808: [03:53:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007808: [03:53:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007808: [03:53:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007808: [03:53:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007808: [03:53:13] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007808: [03:53:13] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007808: [03:53:13] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007808: [03:53:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007808: [03:53:13] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 007808: [03:53:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007808: [03:53:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007808: [03:53:13] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011432: [03:53:13] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [7808] RDOC 007808: [03:53:13] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007808: [03:53:13] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000001F570CC0218 RDOC 007808: [03:53:13] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 007808: [03:53:13] core.cpp(1984) - Log - Removing device frame capturer for 0x000001F570CC0218 RDOC 007808: [03:53:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007808: [03:53:13] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007808: [03:53:13] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000001F570CC0218 RDOC 007808: [03:53:13] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 011432: [03:53:13] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007808: [03:53:14] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007808: [03:53:14] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x000001F570CC0218 / 0x00000000000803D8 RDOC 007808: [03:53:14] d3d12_device.cpp(2320) - Log - Starting capture RDOC 007808: [03:53:14] resource_manager.h(1441) - Log - Preparing up to 26 potentially dirty resources RDOC 011432: [03:53:14] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 007808: [03:53:14] resource_manager.h(1494) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 007808: [03:53:14] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 007808: [03:53:14] d3d12_device.cpp(2655) - Log - Capture used DXIL RDOC 007808: [03:53:14] resource_manager.h(1506) - Log - Checking 13 resources with initial contents against 16 referenced resources RDOC 007808: [03:53:14] resource_manager.h(1579) - Log - Serialised 5 resources, skipped 8 unreferenced RDOC 007808: [03:53:14] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2155776 bytes to 70399 (3.27 %) RDOC 007808: [03:53:14] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 2.055908 MB capture section in 0.086516 seconds RDOC 007808: [03:53:14] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 007808: [03:53:14] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 007808: [03:53:14] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 007808: [03:53:14] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 007808: [03:53:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 011432: [03:53:14] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (2619374 bytes) (time 1672458794) 4975 byte thumbnail RDOC 011432: [03:53:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 011432: [03:53:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011432: [03:53:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011432: [03:53:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011432: [03:53:15] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011432: [03:53:15] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011432: [03:53:15] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011432: [03:53:15] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 011432: [03:53:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011432: [03:53:15] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011432: [03:53:15] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011432: [03:53:15] d3d12_replay.cpp(4600) - Log - Created device. RDOC 011432: [03:53:15] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011432: [03:53:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011432: [03:53:15] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 011432: [03:53:15] d3d12_replay.cpp( 144) - Log - Replaying with DXIL enabled RDOC 011432: [03:53:15] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 011432: [03:53:15] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011432: [03:53:15] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 011432: [03:53:15] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011432: [03:53:15] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 210.624 ms RDOC 011432: [03:53:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 004168: [03:53:15] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 004168: [03:53:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004168: [03:53:16] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004168: [03:53:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004168: [03:53:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11880 RDOC 011880: [03:53:16] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 011880: [03:53:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011880: [03:53:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011880: [03:53:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011880: [03:53:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011880: [03:53:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011880: [03:53:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011880: [03:53:16] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011880: [03:53:16] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011880: [03:53:16] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011880: [03:53:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011880: [03:53:16] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011880: [03:53:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011880: [03:53:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011880: [03:53:16] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004168: [03:53:16] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [11880] RDOC 011880: [03:53:16] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011880: [03:53:16] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000001EE4C950B68 RDOC 011880: [03:53:16] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 011880: [03:53:16] core.cpp(1984) - Log - Removing device frame capturer for 0x000001EE4C950B68 RDOC 011880: [03:53:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011880: [03:53:16] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011880: [03:53:16] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000001EE4C950B68 RDOC 011880: [03:53:16] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011880: [03:53:16] d3d12_device.cpp(2320) - Log - Starting capture RDOC 011880: [03:53:16] d3d12_device.cpp(2324) - Log - Creating direct queue as none was found in the application RDOC 004168: [03:53:16] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011880: [03:53:16] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 011880: [03:53:16] resource_manager.h(1441) - Log - Preparing up to 26 potentially dirty resources RDOC 011880: [03:53:16] resource_manager.h(1494) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 011880: [03:53:16] d3d12_device.cpp(2450) - Log - Finished capture, Frame 4294967295 RDOC 011880: [03:53:16] resource_manager.h(1506) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 011880: [03:53:16] resource_manager.h(1579) - Log - Serialised 5 resources, skipped 8 unreferenced RDOC 011880: [03:53:16] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 213632 bytes to 15611 (7.31 %) RDOC 011880: [03:53:16] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 0.203735 MB capture section in 0.083260 seconds RDOC 011880: [03:53:16] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011880: [03:53:16] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011880: [03:53:16] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 011880: [03:53:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 011880: [03:53:17] core.cpp(1984) - Log - Removing device frame capturer for 0x000001EE4C950B68 RDOC 004168: [03:53:17] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 4294967295) (2555116 bytes) (time 1672458796) 0 byte thumbnail RDOC 004168: [03:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 004168: [03:53:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 004168: [03:53:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 004168: [03:53:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 004168: [03:53:18] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004168: [03:53:18] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 004168: [03:53:18] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 004168: [03:53:18] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 004168: [03:53:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004168: [03:53:18] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004168: [03:53:18] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004168: [03:53:18] d3d12_replay.cpp(4600) - Log - Created device. RDOC 004168: [03:53:18] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 004168: [03:53:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004168: [03:53:18] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 004168: [03:53:18] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 004168: [03:53:18] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004168: [03:53:18] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 004168: [03:53:18] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004168: [03:53:18] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 216.202 ms RDOC 004168: [03:53:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007176: [03:53:18] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 007176: [03:53:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007176: [03:53:18] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007176: [03:53:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007176: [03:53:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7460 RDOC 007460: [03:53:18] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 007460: [03:53:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007460: [03:53:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007460: [03:53:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007460: [03:53:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007460: [03:53:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007460: [03:53:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007460: [03:53:18] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007460: [03:53:18] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007460: [03:53:18] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007460: [03:53:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007460: [03:53:18] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 007460: [03:53:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007460: [03:53:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007460: [03:53:18] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007176: [03:53:18] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [7460] RDOC 007460: [03:53:19] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007460: [03:53:19] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000001B5B58FFC98 RDOC 007460: [03:53:19] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 007460: [03:53:19] core.cpp(1984) - Log - Removing device frame capturer for 0x000001B5B58FFC98 RDOC 007460: [03:53:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007460: [03:53:19] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007460: [03:53:19] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000001B5B58FFC98 RDOC 007460: [03:53:19] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 007176: [03:53:19] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007460: [03:53:19] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007460: [03:53:19] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x000001B5B58FFC98 / 0x00000000000903D8 RDOC 007176: [03:53:19] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 007460: [03:53:19] d3d12_device.cpp(2320) - Log - Starting capture RDOC 007460: [03:53:19] resource_manager.h(1441) - Log - Preparing up to 27 potentially dirty resources RDOC 007460: [03:53:19] resource_manager.h(1494) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 007460: [03:53:19] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 007460: [03:53:19] resource_manager.h(1506) - Log - Checking 14 resources with initial contents against 14 referenced resources RDOC 007460: [03:53:19] resource_manager.h(1579) - Log - Serialised 6 resources, skipped 8 unreferenced RDOC 007460: [03:53:19] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59392 bytes to 8290 (13.96 %) RDOC 007460: [03:53:19] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 0.056641 MB capture section in 0.111839 seconds RDOC 007460: [03:53:19] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 007460: [03:53:19] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 007460: [03:53:19] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007460: [03:53:19] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 007460: [03:53:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 007176: [03:53:19] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (2557397 bytes) (time 1672458799) 5116 byte thumbnail RDOC 007176: [03:53:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 007176: [03:53:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 007176: [03:53:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 007176: [03:53:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 007176: [03:53:20] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007176: [03:53:20] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 007176: [03:53:20] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 007176: [03:53:20] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 007176: [03:53:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007176: [03:53:20] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007176: [03:53:20] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007176: [03:53:20] d3d12_replay.cpp(4600) - Log - Created device. RDOC 007176: [03:53:20] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007176: [03:53:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007176: [03:53:20] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 007176: [03:53:20] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 007176: [03:53:20] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007176: [03:53:20] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 007176: [03:53:20] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007176: [03:53:21] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 214.024 ms RDOC 007176: [03:53:21] d3d12_counters.cpp( 509) - Log - Timer Fetch Counters, counters to fetch 7 - 8.255 ms RDOC 007176: [03:53:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003332: [03:53:21] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 003332: [03:53:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003332: [03:53:21] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003332: [03:53:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003332: [03:53:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11352 RDOC 011352: [03:53:21] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 011352: [03:53:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011352: [03:53:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011352: [03:53:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011352: [03:53:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011352: [03:53:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011352: [03:53:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011352: [03:53:21] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011352: [03:53:21] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011352: [03:53:21] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011352: [03:53:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011352: [03:53:21] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011352: [03:53:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011352: [03:53:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011352: [03:53:21] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003332: [03:53:21] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [11352] RDOC 011352: [03:53:21] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011352: [03:53:21] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x0000023210F80628 RDOC 011352: [03:53:21] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 011352: [03:53:21] core.cpp(1984) - Log - Removing device frame capturer for 0x0000023210F80628 RDOC 011352: [03:53:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011352: [03:53:21] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011352: [03:53:21] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x0000023210F80628 RDOC 011352: [03:53:21] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 003332: [03:53:21] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011352: [03:53:21] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011352: [03:53:21] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x0000023210F80628 / 0x00000000000A03D8 RDOC 011352: [03:53:22] d3d12_device.cpp(2320) - Log - Starting capture RDOC 011352: [03:53:22] resource_manager.h(1441) - Log - Preparing up to 30 potentially dirty resources RDOC 003332: [03:53:22] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 011352: [03:53:22] resource_manager.h(1494) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 011352: [03:53:22] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 011352: [03:53:22] d3d12_device.cpp(2655) - Log - Capture used DXIL RDOC 011352: [03:53:22] resource_manager.h(1506) - Log - Checking 17 resources with initial contents against 22 referenced resources RDOC 011352: [03:53:22] resource_manager.h(1579) - Log - Serialised 10 resources, skipped 7 unreferenced RDOC 011352: [03:53:22] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 318528 bytes to 62811 (19.72 %) RDOC 011352: [03:53:22] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 0.303772 MB capture section in 0.088697 seconds RDOC 011352: [03:53:22] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011352: [03:53:22] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011352: [03:53:22] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5303 bytes to 5303 (100.00 %) RDOC 011352: [03:53:22] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 011352: [03:53:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 003332: [03:53:22] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (2614797 bytes) (time 1672458802) 7111 byte thumbnail RDOC 003332: [03:53:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 003332: [03:53:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 003332: [03:53:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 003332: [03:53:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 003332: [03:53:23] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003332: [03:53:23] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 003332: [03:53:23] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 003332: [03:53:23] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 003332: [03:53:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003332: [03:53:23] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003332: [03:53:23] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003332: [03:53:23] d3d12_replay.cpp(4600) - Log - Created device. RDOC 003332: [03:53:23] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 003332: [03:53:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003332: [03:53:23] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 003332: [03:53:23] d3d12_replay.cpp( 144) - Log - Replaying with DXIL enabled RDOC 003332: [03:53:23] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 003332: [03:53:23] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003332: [03:53:23] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 003332: [03:53:23] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003332: [03:53:23] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 221.382 ms RDOC 003332: [03:53:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 004912: [03:53:23] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 004912: [03:53:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004912: [03:53:23] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004912: [03:53:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004912: [03:53:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3416 RDOC 003416: [03:53:24] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 003416: [03:53:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003416: [03:53:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003416: [03:53:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003416: [03:53:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003416: [03:53:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003416: [03:53:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003416: [03:53:24] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003416: [03:53:24] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003416: [03:53:24] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003416: [03:53:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003416: [03:53:24] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 003416: [03:53:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003416: [03:53:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003416: [03:53:24] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004912: [03:53:24] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [3416] RDOC 003416: [03:53:24] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 003416: [03:53:24] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000001BBCCE10858 RDOC 003416: [03:53:24] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 003416: [03:53:24] core.cpp(1984) - Log - Removing device frame capturer for 0x000001BBCCE10858 RDOC 003416: [03:53:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003416: [03:53:24] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 003416: [03:53:24] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000001BBCCE10858 RDOC 003416: [03:53:24] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 004912: [03:53:24] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003416: [03:53:24] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003416: [03:53:24] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x000001BBCCE10858 / 0x00000000000B03D8 RDOC 004912: [03:53:24] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 003416: [03:53:24] d3d12_device.cpp(2320) - Log - Starting capture RDOC 003416: [03:53:24] resource_manager.h(1441) - Log - Preparing up to 72 potentially dirty resources RDOC 003416: [03:53:24] resource_manager.h(1494) - Log - Prepared 59 dirty resources, postponed 0, skipped 0 RDOC 003416: [03:53:24] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 003416: [03:53:25] resource_manager.h(1506) - Log - Checking 59 resources with initial contents against 63 referenced resources RDOC 003416: [03:53:25] resource_manager.h(1579) - Log - Serialised 52 resources, skipped 7 unreferenced RDOC 003416: [03:53:25] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 220120704 bytes to 1505370 (0.68 %) RDOC 003416: [03:53:25] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 209.923462 MB capture section in 0.392819 seconds RDOC 003416: [03:53:25] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 003416: [03:53:25] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 003416: [03:53:25] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 003416: [03:53:25] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 003416: [03:53:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 004912: [03:53:25] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (4055258 bytes) (time 1672458805) 4956 byte thumbnail RDOC 004912: [03:53:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 004912: [03:53:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 004912: [03:53:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 004912: [03:53:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 004912: [03:53:26] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004912: [03:53:26] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 004912: [03:53:26] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 004912: [03:53:26] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 004912: [03:53:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004912: [03:53:26] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004912: [03:53:26] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004912: [03:53:26] d3d12_replay.cpp(4600) - Log - Created device. RDOC 004912: [03:53:26] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 004912: [03:53:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004912: [03:53:26] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 004912: [03:53:26] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 004912: [03:53:26] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004912: [03:53:26] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 004912: [03:53:26] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004912: [03:53:26] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::265 from upload to default for efficient replay RDOC 004912: [03:53:27] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 653.616 ms RDOC 004912: [03:53:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 000468: [03:53:32] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 000468: [03:53:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000468: [03:53:32] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000468: [03:53:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000468: [03:53:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5352 RDOC 005352: [03:53:32] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 005352: [03:53:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005352: [03:53:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005352: [03:53:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005352: [03:53:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005352: [03:53:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005352: [03:53:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005352: [03:53:32] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005352: [03:53:32] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005352: [03:53:32] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005352: [03:53:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005352: [03:53:32] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 005352: [03:53:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005352: [03:53:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005352: [03:53:32] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000468: [03:53:32] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [5352] RDOC 005352: [03:53:32] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005352: [03:53:32] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000001CBCDD6FF78 RDOC 005352: [03:53:32] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 005352: [03:53:32] core.cpp(1984) - Log - Removing device frame capturer for 0x000001CBCDD6FF78 RDOC 005352: [03:53:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005352: [03:53:33] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005352: [03:53:33] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000001CBCDD6FF78 RDOC 005352: [03:53:33] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 000468: [03:53:33] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005352: [03:53:33] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005352: [03:53:33] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x000001CBCDD6FF78 / 0x00000000000403D4 RDOC 005352: [03:53:33] d3d12_device.cpp(2320) - Log - Starting capture RDOC 005352: [03:53:33] resource_manager.h(1441) - Log - Preparing up to 27 potentially dirty resources RDOC 000468: [03:53:33] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 005352: [03:53:33] resource_manager.h(1494) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 005352: [03:53:33] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 005352: [03:53:33] resource_manager.h(1506) - Log - Checking 14 resources with initial contents against 17 referenced resources RDOC 005352: [03:53:33] resource_manager.h(1579) - Log - Serialised 6 resources, skipped 8 unreferenced RDOC 005352: [03:53:33] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2147968 bytes to 61708 (2.87 %) RDOC 005352: [03:53:33] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 2.048462 MB capture section in 0.104860 seconds RDOC 005352: [03:53:33] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 005352: [03:53:33] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 005352: [03:53:33] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 005352: [03:53:33] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 005352: [03:53:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 000468: [03:53:33] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (2616441 bytes) (time 1672458813) 9588 byte thumbnail RDOC 000468: [03:53:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 000468: [03:53:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 000468: [03:53:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 000468: [03:53:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 000468: [03:53:34] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000468: [03:53:34] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 000468: [03:53:34] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 000468: [03:53:34] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 000468: [03:53:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000468: [03:53:34] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000468: [03:53:34] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000468: [03:53:34] d3d12_replay.cpp(4600) - Log - Created device. RDOC 000468: [03:53:34] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 000468: [03:53:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 000468: [03:53:34] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 000468: [03:53:34] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 000468: [03:53:34] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000468: [03:53:34] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 000468: [03:53:34] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000468: [03:53:34] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 191.508 ms RDOC 000468: [03:53:34] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 000468: [03:53:35] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 000468: [03:53:35] d3d12_debug.cpp(1483) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 000468: [03:53:35] d3d12_debug.cpp(1483) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 000468: [03:53:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 000140: [03:53:35] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 000140: [03:53:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000140: [03:53:35] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000140: [03:53:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000140: [03:53:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9476 RDOC 009476: [03:53:35] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 009476: [03:53:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009476: [03:53:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009476: [03:53:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009476: [03:53:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009476: [03:53:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009476: [03:53:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009476: [03:53:35] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009476: [03:53:35] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009476: [03:53:35] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009476: [03:53:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009476: [03:53:35] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009476: [03:53:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009476: [03:53:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009476: [03:53:35] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000140: [03:53:35] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [9476] RDOC 009476: [03:53:35] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009476: [03:53:35] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x0000020B2F5938A8 RDOC 009476: [03:53:35] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 009476: [03:53:35] core.cpp(1984) - Log - Removing device frame capturer for 0x0000020B2F5938A8 RDOC 009476: [03:53:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009476: [03:53:36] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009476: [03:53:36] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x0000020B2F5938A8 RDOC 009476: [03:53:36] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 000140: [03:53:36] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009476: [03:53:36] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009476: [03:53:36] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x0000020B2F5938A8 / 0x00000000000D03D8 RDOC 009476: [03:53:36] d3d12_device.cpp(2320) - Log - Starting capture RDOC 000140: [03:53:36] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 009476: [03:53:36] resource_manager.h(1441) - Log - Preparing up to 23 potentially dirty resources RDOC 009476: [03:53:36] resource_manager.h(1494) - Log - Prepared 10 dirty resources, postponed 0, skipped 0 RDOC 009476: [03:53:36] d3d12_device.cpp(2450) - Log - Finished capture, Frame 4294967295 RDOC 009476: [03:53:36] resource_manager.h(1506) - Log - Checking 10 resources with initial contents against 2 referenced resources RDOC 009476: [03:53:36] resource_manager.h(1579) - Log - Serialised 0 resources, skipped 10 unreferenced RDOC 009476: [03:53:36] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1024 bytes to 623 (60.84 %) RDOC 009476: [03:53:36] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 0.000977 MB capture section in 0.085040 seconds RDOC 009476: [03:53:36] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009476: [03:53:36] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009476: [03:53:36] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13472 bytes to 13472 (100.00 %) RDOC 009476: [03:53:36] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 009476: [03:53:36] d3d12_device.cpp(2320) - Log - Starting capture RDOC 009476: [03:53:36] resource_manager.h(1441) - Log - Preparing up to 23 potentially dirty resources RDOC 009476: [03:53:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 000140: [03:53:36] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 4294967295) (2561974 bytes) (time 1672458816) 8307 byte thumbnail RDOC 000140: [03:53:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 000140: [03:53:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 000140: [03:53:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 000140: [03:53:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 000140: [03:53:37] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000140: [03:53:37] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 000140: [03:53:37] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 000140: [03:53:37] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 000140: [03:53:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000140: [03:53:37] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000140: [03:53:37] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000140: [03:53:37] d3d12_replay.cpp(4600) - Log - Created device. RDOC 000140: [03:53:37] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 000140: [03:53:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 000140: [03:53:37] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 000140: [03:53:37] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 000140: [03:53:37] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000140: [03:53:37] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 000140: [03:53:37] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000140: [03:53:37] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 182.349 ms RDOC 000140: [03:53:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011980: [03:53:38] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 011980: [03:53:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011980: [03:53:38] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011980: [03:53:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011980: [03:53:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6048 RDOC 006048: [03:53:38] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 006048: [03:53:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006048: [03:53:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006048: [03:53:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006048: [03:53:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006048: [03:53:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006048: [03:53:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006048: [03:53:38] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006048: [03:53:38] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006048: [03:53:38] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006048: [03:53:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006048: [03:53:38] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006048: [03:53:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006048: [03:53:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006048: [03:53:38] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011980: [03:53:38] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [6048] RDOC 006048: [03:53:38] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 006048: [03:53:38] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x00000260CC9E0428 RDOC 006048: [03:53:38] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 006048: [03:53:38] core.cpp(1984) - Log - Removing device frame capturer for 0x00000260CC9E0428 RDOC 006048: [03:53:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006048: [03:53:38] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 006048: [03:53:38] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x00000260CC9E0428 RDOC 006048: [03:53:38] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 011980: [03:53:38] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006048: [03:53:38] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006048: [03:53:38] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x00000260CC9E0428 / 0x00000000000E03D8 RDOC 011980: [03:53:38] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 006048: [03:53:38] d3d12_device.cpp(2320) - Log - Starting capture RDOC 006048: [03:53:38] resource_manager.h(1441) - Log - Preparing up to 25 potentially dirty resources RDOC 006048: [03:53:38] resource_manager.h(1494) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 006048: [03:53:38] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 006048: [03:53:38] resource_manager.h(1506) - Log - Checking 12 resources with initial contents against 22 referenced resources RDOC 006048: [03:53:39] resource_manager.h(1579) - Log - Serialised 8 resources, skipped 4 unreferenced RDOC 006048: [03:53:39] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 140552320 bytes to 590818 (0.42 %) RDOC 006048: [03:53:39] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 134.041138 MB capture section in 0.151451 seconds RDOC 006048: [03:53:39] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006048: [03:53:39] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006048: [03:53:39] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4412 bytes to 4412 (100.00 %) RDOC 006048: [03:53:39] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 006048: [03:53:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 011980: [03:53:39] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (3140771 bytes) (time 1672458819) 5969 byte thumbnail RDOC 011980: [03:53:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 011980: [03:53:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011980: [03:53:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011980: [03:53:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011980: [03:53:40] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011980: [03:53:40] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011980: [03:53:40] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011980: [03:53:40] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 011980: [03:53:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011980: [03:53:40] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011980: [03:53:40] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011980: [03:53:40] d3d12_replay.cpp(4600) - Log - Created device. RDOC 011980: [03:53:40] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011980: [03:53:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011980: [03:53:40] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 011980: [03:53:40] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 011980: [03:53:40] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011980: [03:53:40] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 011980: [03:53:40] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011980: [03:53:40] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 011980: [03:53:40] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::265 from upload to default for efficient replay RDOC 011980: [03:53:40] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 373.441 ms RDOC 011980: [03:53:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011272: [03:53:41] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 011272: [03:53:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011272: [03:53:41] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011272: [03:53:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011272: [03:53:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3840 RDOC 003840: [03:53:41] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 003840: [03:53:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003840: [03:53:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003840: [03:53:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003840: [03:53:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003840: [03:53:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003840: [03:53:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003840: [03:53:41] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003840: [03:53:41] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003840: [03:53:41] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003840: [03:53:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003840: [03:53:41] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 003840: [03:53:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003840: [03:53:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003840: [03:53:41] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011272: [03:53:41] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [3840] RDOC 003840: [03:53:41] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 003840: [03:53:41] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000001A2540009C8 RDOC 003840: [03:53:41] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 003840: [03:53:41] core.cpp(1984) - Log - Removing device frame capturer for 0x000001A2540009C8 RDOC 003840: [03:53:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003840: [03:53:41] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 003840: [03:53:41] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000001A2540009C8 RDOC 003840: [03:53:41] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 011272: [03:53:41] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003840: [03:53:41] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003840: [03:53:41] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x000001A2540009C8 / 0x00000000000F03D8 RDOC 003840: [03:53:41] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 003840: [03:53:41] d3d12_device.cpp(2320) - Log - Starting capture RDOC 003840: [03:53:41] resource_manager.h(1441) - Log - Preparing up to 25 potentially dirty resources RDOC 011272: [03:53:41] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 003840: [03:53:41] resource_manager.h(1494) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 003840: [03:53:41] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 003840: [03:53:41] resource_manager.h(1506) - Log - Checking 12 resources with initial contents against 11 referenced resources RDOC 003840: [03:53:41] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 9 unreferenced RDOC 003840: [03:53:41] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37120 bytes to 7739 (20.85 %) RDOC 003840: [03:53:41] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 0.035400 MB capture section in 0.086380 seconds RDOC 003840: [03:53:41] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 003840: [03:53:41] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 003840: [03:53:41] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003840: [03:53:41] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 003840: [03:53:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 011272: [03:53:42] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (2556846 bytes) (time 1672458821) 5116 byte thumbnail RDOC 011272: [03:53:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 011272: [03:53:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011272: [03:53:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011272: [03:53:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011272: [03:53:43] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011272: [03:53:43] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011272: [03:53:43] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011272: [03:53:43] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 011272: [03:53:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011272: [03:53:43] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011272: [03:53:43] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011272: [03:53:43] d3d12_replay.cpp(4600) - Log - Created device. RDOC 011272: [03:53:43] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011272: [03:53:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011272: [03:53:43] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 011272: [03:53:43] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 011272: [03:53:43] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011272: [03:53:43] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 011272: [03:53:43] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011272: [03:53:43] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 174.261 ms RDOC 011272: [03:53:43] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 011272: [03:53:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002392: [03:53:43] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 002392: [03:53:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002392: [03:53:43] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002392: [03:53:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002392: [03:53:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 520 RDOC 000520: [03:53:43] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 000520: [03:53:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000520: [03:53:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000520: [03:53:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000520: [03:53:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000520: [03:53:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000520: [03:53:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000520: [03:53:43] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 000520: [03:53:43] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000520: [03:53:43] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000520: [03:53:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000520: [03:53:43] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 000520: [03:53:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000520: [03:53:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000520: [03:53:43] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002392: [03:53:43] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [520] RDOC 000520: [03:53:44] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 000520: [03:53:44] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000001EF9D2AFCB8 RDOC 000520: [03:53:44] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 000520: [03:53:44] core.cpp(1984) - Log - Removing device frame capturer for 0x000001EF9D2AFCB8 RDOC 000520: [03:53:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000520: [03:53:44] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 000520: [03:53:44] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000001EF9D2AFCB8 RDOC 000520: [03:53:44] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 002392: [03:53:44] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000520: [03:53:44] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000520: [03:53:44] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x000001EF9D2AFCB8 / 0x00000000001003D8 RDOC 000520: [03:53:44] d3d12_device.cpp(2320) - Log - Starting capture RDOC 000520: [03:53:44] resource_manager.h(1441) - Log - Preparing up to 23 potentially dirty resources RDOC 000520: [03:53:44] resource_manager.h(1494) - Log - Prepared 10 dirty resources, postponed 0, skipped 0 RDOC 000520: [03:53:44] d3d12_device.cpp(2450) - Log - Finished capture, Frame 0 RDOC 000520: [03:53:44] resource_manager.h(1506) - Log - Checking 10 resources with initial contents against 19 referenced resources RDOC 002392: [03:53:44] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 000520: [03:53:44] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 7 unreferenced RDOC 000520: [03:53:44] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67149952 bytes to 286606 (0.43 %) RDOC 000520: [03:53:44] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 64.039185 MB capture section in 0.124017 seconds RDOC 000520: [03:53:44] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 000520: [03:53:44] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 000520: [03:53:44] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000520: [03:53:44] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 000520: [03:53:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 002392: [03:53:44] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 0) (2835713 bytes) (time 1672458824) 5116 byte thumbnail RDOC 002392: [03:53:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 002392: [03:53:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 002392: [03:53:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 002392: [03:53:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 002392: [03:53:45] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002392: [03:53:45] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 002392: [03:53:45] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 002392: [03:53:45] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 002392: [03:53:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002392: [03:53:45] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002392: [03:53:45] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002392: [03:53:45] d3d12_replay.cpp(4600) - Log - Created device. RDOC 002392: [03:53:45] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 002392: [03:53:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 002392: [03:53:45] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 002392: [03:53:45] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 002392: [03:53:45] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002392: [03:53:45] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 002392: [03:53:45] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002392: [03:53:45] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::265 from upload to default for efficient replay RDOC 002392: [03:53:46] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 279.578 ms RDOC 002392: [03:53:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 002392: [03:53:46] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67149952 bytes to 17374 (0.03 %) RDOC 002392: [03:53:46] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 002392: [03:53:46] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 96.601 ms RDOC 002392: [03:53:47] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67149952 bytes to 17374 (0.03 %) RDOC 002392: [03:53:47] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 002392: [03:53:47] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 002392: [03:53:47] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 002392: [03:53:47] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002392: [03:53:47] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002392: [03:53:47] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000257) RDOC 002392: [03:53:47] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002392: [03:53:47] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002392: [03:53:47] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000258) RDOC 002392: [03:53:47] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002392: [03:53:47] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002392: [03:53:47] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000290! RDOC 002392: [03:53:47] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000290! RDOC 002392: [03:53:47] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000260) RDOC 002392: [03:53:47] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002392: [03:53:47] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002392: [03:53:47] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000261) RDOC 002392: [03:53:47] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002392: [03:53:47] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002392: [03:53:47] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000262) RDOC 002392: [03:53:47] d3d12_replay.cpp(3510) - Error - Getting texture data for buffer ResourceId::0! RDOC 002392: [03:53:47] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000263) RDOC 002392: [03:53:47] d3d12_replay.cpp(3168) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 002392: [03:53:47] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000264) RDOC 002392: [03:53:47] d3d12_replay.cpp(3168) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 002392: [03:53:47] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000265) RDOC 002392: [03:53:47] d3d12_replay.cpp(3510) - Error - Getting texture data for buffer ResourceId::0! RDOC 002392: [03:53:47] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000266) RDOC 002392: [03:53:47] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002392: [03:53:47] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002392: [03:53:47] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000267) RDOC 002392: [03:53:47] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002392: [03:53:47] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002392: [03:53:47] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000268! RDOC 002392: [03:53:47] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000268! RDOC 002392: [03:53:47] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000269! RDOC 002392: [03:53:47] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000269! RDOC 002392: [03:53:47] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000292! RDOC 002392: [03:53:47] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000292! RDOC 002392: [03:53:47] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000271) RDOC 002392: [03:53:47] d3d12_replay.cpp(3168) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 002392: [03:53:47] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000272) RDOC 002392: [03:53:47] d3d12_replay.cpp(3168) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 002392: [03:53:47] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000273) RDOC 002392: [03:53:47] d3d12_replay.cpp(3168) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 002392: [03:53:47] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000294! RDOC 002392: [03:53:47] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000294! RDOC 002392: [03:53:47] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000296! RDOC 002392: [03:53:47] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000296! RDOC 002392: [03:53:47] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000286) RDOC 002392: [03:53:47] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002392: [03:53:47] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002392: [03:53:47] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000290) RDOC 002392: [03:53:47] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002392: [03:53:47] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002392: [03:53:47] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000292) RDOC 002392: [03:53:47] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002392: [03:53:47] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002392: [03:53:47] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000294) RDOC 002392: [03:53:47] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002392: [03:53:47] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002392: [03:53:47] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000296) RDOC 002392: [03:53:47] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002392: [03:53:47] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002392: [03:53:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001932: [03:53:47] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 001932: [03:53:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001932: [03:53:47] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001932: [03:53:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001932: [03:53:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2508 RDOC 002508: [03:53:48] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 002508: [03:53:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002508: [03:53:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002508: [03:53:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002508: [03:53:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002508: [03:53:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002508: [03:53:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002508: [03:53:48] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002508: [03:53:48] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002508: [03:53:48] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002508: [03:53:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002508: [03:53:48] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 002508: [03:53:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002508: [03:53:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002508: [03:53:48] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001932: [03:53:48] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [2508] RDOC 002508: [03:53:48] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 002508: [03:53:48] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000002932A9D0468 RDOC 002508: [03:53:48] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 002508: [03:53:48] core.cpp(1984) - Log - Removing device frame capturer for 0x000002932A9D0468 RDOC 002508: [03:53:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002508: [03:53:48] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 002508: [03:53:48] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000002932A9D0468 RDOC 002508: [03:53:48] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 001932: [03:53:48] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002508: [03:53:48] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002508: [03:53:48] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x000002932A9D0468 / 0x00000000001103D8 RDOC 002508: [03:53:48] d3d12_device.cpp(2320) - Log - Starting capture RDOC 002508: [03:53:48] resource_manager.h(1441) - Log - Preparing up to 26 potentially dirty resources RDOC 001932: [03:53:48] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 002508: [03:53:48] resource_manager.h(1494) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 002508: [03:53:48] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 002508: [03:53:48] resource_manager.h(1506) - Log - Checking 13 resources with initial contents against 12 referenced resources RDOC 002508: [03:53:48] resource_manager.h(1579) - Log - Serialised 4 resources, skipped 9 unreferenced RDOC 002508: [03:53:48] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134255168 bytes to 563153 (0.42 %) RDOC 002508: [03:53:48] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 128.035706 MB capture section in 0.221325 seconds RDOC 002508: [03:53:48] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 002508: [03:53:48] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 002508: [03:53:48] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002508: [03:53:48] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 002508: [03:53:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 001932: [03:53:48] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (3112260 bytes) (time 1672458828) 5116 byte thumbnail RDOC 001932: [03:53:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 001932: [03:53:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001932: [03:53:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001932: [03:53:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001932: [03:53:49] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001932: [03:53:49] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 001932: [03:53:49] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 001932: [03:53:49] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 001932: [03:53:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001932: [03:53:49] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001932: [03:53:49] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001932: [03:53:50] d3d12_replay.cpp(4600) - Log - Created device. RDOC 001932: [03:53:50] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 001932: [03:53:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001932: [03:53:50] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 001932: [03:53:50] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 001932: [03:53:50] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001932: [03:53:50] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 001932: [03:53:50] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001932: [03:53:50] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::273 from upload to default for efficient replay RDOC 001932: [03:53:50] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 345.340 ms RDOC 001932: [03:53:50] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 001932: [03:53:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 004704: [03:53:50] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 004704: [03:53:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004704: [03:53:51] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004704: [03:53:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004704: [03:53:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7904 RDOC 007904: [03:53:51] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 007904: [03:53:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007904: [03:53:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007904: [03:53:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007904: [03:53:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007904: [03:53:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007904: [03:53:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007904: [03:53:51] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007904: [03:53:51] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007904: [03:53:51] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007904: [03:53:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007904: [03:53:51] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 007904: [03:53:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007904: [03:53:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007904: [03:53:51] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004704: [03:53:51] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [7904] RDOC 007904: [03:53:51] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007904: [03:53:51] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x00000265C95A0EE8 RDOC 007904: [03:53:51] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 007904: [03:53:51] core.cpp(1984) - Log - Removing device frame capturer for 0x00000265C95A0EE8 RDOC 007904: [03:53:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007904: [03:53:51] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007904: [03:53:51] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x00000265C95A0EE8 RDOC 007904: [03:53:51] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 004704: [03:53:51] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007904: [03:53:51] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007904: [03:53:51] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x00000265C95A0EE8 / 0x00000000001203D8 RDOC 004704: [03:53:51] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 007904: [03:54:18] d3d12_device.cpp(2320) - Log - Starting capture RDOC 007904: [03:54:18] resource_manager.h(1441) - Log - Preparing up to 26 potentially dirty resources RDOC 007904: [03:54:18] resource_manager.h(1494) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 007904: [03:54:18] d3d12_device.cpp(2450) - Log - Finished capture, Frame 50000 RDOC 007904: [03:54:18] resource_manager.h(1506) - Log - Checking 13 resources with initial contents against 12 referenced resources RDOC 007904: [03:54:19] resource_manager.h(1579) - Log - Serialised 4 resources, skipped 9 unreferenced RDOC 007904: [03:54:19] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92037376 bytes to 4342559 (4.72 %) RDOC 007904: [03:54:19] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 87.773682 MB capture section in 0.871829 seconds RDOC 007904: [03:54:19] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 007904: [03:54:19] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 007904: [03:54:19] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007904: [03:54:19] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 007904: [03:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 007904: [03:54:19] d3d12_device.cpp(2320) - Log - Starting capture RDOC 007904: [03:54:19] resource_manager.h(1441) - Log - Preparing up to 27 potentially dirty resources RDOC 004704: [03:54:19] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 50000) (6891666 bytes) (time 1672458859) 5116 byte thumbnail RDOC 007904: [03:54:19] resource_manager.h(1494) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 007904: [03:54:19] d3d12_device.cpp(2450) - Log - Finished capture, Frame 50001 RDOC 007904: [03:54:19] resource_manager.h(1506) - Log - Checking 14 resources with initial contents against 12 referenced resources RDOC 007904: [03:54:20] resource_manager.h(1579) - Log - Serialised 4 resources, skipped 10 unreferenced RDOC 007904: [03:54:20] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92037376 bytes to 4342594 (4.72 %) RDOC 007904: [03:54:20] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 87.773682 MB capture section in 0.886431 seconds RDOC 007904: [03:54:20] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 007904: [03:54:20] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 007904: [03:54:20] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007904: [03:54:20] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 007904: [03:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 007904: [03:54:20] d3d12_device.cpp(2320) - Log - Starting capture RDOC 007904: [03:54:20] resource_manager.h(1441) - Log - Preparing up to 28 potentially dirty resources RDOC 004704: [03:54:20] target_control.cpp( 833) - Log - Got a new capture: 1 (frame 50001) (6891701 bytes) (time 1672458860) 5116 byte thumbnail RDOC 007904: [03:54:20] resource_manager.h(1494) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 007904: [03:54:20] d3d12_device.cpp(2450) - Log - Finished capture, Frame 50002 RDOC 007904: [03:54:20] resource_manager.h(1506) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 007904: [03:54:21] resource_manager.h(1579) - Log - Serialised 5 resources, skipped 10 unreferenced RDOC 007904: [03:54:21] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92575168 bytes to 4350760 (4.70 %) RDOC 007904: [03:54:21] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 88.286560 MB capture section in 0.860660 seconds RDOC 007904: [03:54:21] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 007904: [03:54:21] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 007904: [03:54:21] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007904: [03:54:21] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 007904: [03:54:21] d3d12_device.cpp(2320) - Log - Starting capture RDOC 007904: [03:54:21] resource_manager.h(1441) - Log - Preparing up to 28 potentially dirty resources RDOC 007904: [03:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 004704: [03:54:21] target_control.cpp( 833) - Log - Got a new capture: 2 (frame 50002) (6899867 bytes) (time 1672458861) 5116 byte thumbnail RDOC 007904: [03:54:21] resource_manager.h(1494) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 007904: [03:54:21] d3d12_device.cpp(2450) - Log - Finished capture, Frame 50003 RDOC 007904: [03:54:21] resource_manager.h(1506) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 007904: [03:54:22] resource_manager.h(1579) - Log - Serialised 5 resources, skipped 10 unreferenced RDOC 007904: [03:54:22] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92575168 bytes to 4350757 (4.70 %) RDOC 007904: [03:54:22] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 88.286560 MB capture section in 0.713577 seconds RDOC 007904: [03:54:22] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 007904: [03:54:22] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 007904: [03:54:22] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007904: [03:54:22] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 007904: [03:54:22] d3d12_device.cpp(2320) - Log - Starting capture RDOC 007904: [03:54:22] resource_manager.h(1441) - Log - Preparing up to 28 potentially dirty resources RDOC 007904: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 004704: [03:54:22] target_control.cpp( 833) - Log - Got a new capture: 3 (frame 50003) (6899864 bytes) (time 1672458862) 5116 byte thumbnail RDOC 007904: [03:54:22] resource_manager.h(1494) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 007904: [03:54:22] d3d12_device.cpp(2450) - Log - Finished capture, Frame 50004 RDOC 007904: [03:54:22] resource_manager.h(1506) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 007904: [03:54:23] resource_manager.h(1579) - Log - Serialised 5 resources, skipped 10 unreferenced RDOC 007904: [03:54:23] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92575168 bytes to 4350755 (4.70 %) RDOC 007904: [03:54:23] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 88.286560 MB capture section in 0.789330 seconds RDOC 007904: [03:54:23] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 007904: [03:54:23] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 007904: [03:54:23] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007904: [03:54:23] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 007904: [03:54:23] d3d12_device.cpp(2320) - Log - Starting capture RDOC 007904: [03:54:23] resource_manager.h(1441) - Log - Preparing up to 28 potentially dirty resources RDOC 007904: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 004704: [03:54:23] target_control.cpp( 833) - Log - Got a new capture: 4 (frame 50004) (6899862 bytes) (time 1672458863) 5116 byte thumbnail RDOC 007904: [03:54:23] resource_manager.h(1494) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 007904: [03:54:23] d3d12_device.cpp(2450) - Log - Finished capture, Frame 50005 RDOC 007904: [03:54:23] resource_manager.h(1506) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 007904: [03:54:23] resource_manager.h(1579) - Log - Serialised 5 resources, skipped 10 unreferenced RDOC 007904: [03:54:23] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92575168 bytes to 4350742 (4.70 %) RDOC 007904: [03:54:23] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 88.286560 MB capture section in 0.730815 seconds RDOC 007904: [03:54:24] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 007904: [03:54:24] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 007904: [03:54:24] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007904: [03:54:24] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 007904: [03:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 007904: [03:54:24] d3d12_device.cpp(2320) - Log - Starting capture RDOC 007904: [03:54:24] resource_manager.h(1441) - Log - Preparing up to 28 potentially dirty resources RDOC 004704: [03:54:24] target_control.cpp( 833) - Log - Got a new capture: 5 (frame 50005) (6899849 bytes) (time 1672458864) 5116 byte thumbnail RDOC 007904: [03:54:24] resource_manager.h(1494) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 007904: [03:54:24] d3d12_device.cpp(2450) - Log - Finished capture, Frame 50006 RDOC 007904: [03:54:24] resource_manager.h(1506) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 007904: [03:54:24] resource_manager.h(1579) - Log - Serialised 5 resources, skipped 10 unreferenced RDOC 007904: [03:54:24] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92575168 bytes to 4350737 (4.70 %) RDOC 007904: [03:54:24] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 88.286560 MB capture section in 0.780943 seconds RDOC 007904: [03:54:24] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 007904: [03:54:25] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 007904: [03:54:25] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007904: [03:54:25] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 007904: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 007904: [03:54:25] d3d12_device.cpp(2320) - Log - Starting capture RDOC 007904: [03:54:25] resource_manager.h(1441) - Log - Preparing up to 28 potentially dirty resources RDOC 004704: [03:54:25] target_control.cpp( 833) - Log - Got a new capture: 6 (frame 50006) (6899844 bytes) (time 1672458865) 5116 byte thumbnail RDOC 007904: [03:54:25] resource_manager.h(1494) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 007904: [03:54:25] d3d12_device.cpp(2450) - Log - Finished capture, Frame 50007 RDOC 007904: [03:54:25] resource_manager.h(1506) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 007904: [03:54:25] resource_manager.h(1579) - Log - Serialised 5 resources, skipped 10 unreferenced RDOC 007904: [03:54:25] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92575168 bytes to 4350761 (4.70 %) RDOC 007904: [03:54:25] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 88.286560 MB capture section in 0.716485 seconds RDOC 007904: [03:54:25] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 007904: [03:54:25] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 007904: [03:54:25] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007904: [03:54:25] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 007904: [03:54:25] d3d12_device.cpp(2320) - Log - Starting capture RDOC 007904: [03:54:25] resource_manager.h(1441) - Log - Preparing up to 28 potentially dirty resources RDOC 007904: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 004704: [03:54:25] target_control.cpp( 833) - Log - Got a new capture: 7 (frame 50007) (6899868 bytes) (time 1672458865) 5116 byte thumbnail RDOC 007904: [03:54:25] resource_manager.h(1494) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 007904: [03:54:26] d3d12_device.cpp(2450) - Log - Finished capture, Frame 50008 RDOC 007904: [03:54:26] resource_manager.h(1506) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 007904: [03:54:26] resource_manager.h(1579) - Log - Serialised 5 resources, skipped 10 unreferenced RDOC 007904: [03:54:26] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92575168 bytes to 4350745 (4.70 %) RDOC 007904: [03:54:26] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 88.286560 MB capture section in 0.722659 seconds RDOC 007904: [03:54:26] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 007904: [03:54:26] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 007904: [03:54:26] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007904: [03:54:26] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 007904: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 007904: [03:54:26] d3d12_device.cpp(2320) - Log - Starting capture RDOC 007904: [03:54:26] resource_manager.h(1441) - Log - Preparing up to 28 potentially dirty resources RDOC 004704: [03:54:26] target_control.cpp( 833) - Log - Got a new capture: 8 (frame 50008) (6899852 bytes) (time 1672458866) 5116 byte thumbnail RDOC 007904: [03:54:26] resource_manager.h(1494) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 007904: [03:54:26] d3d12_device.cpp(2450) - Log - Finished capture, Frame 50009 RDOC 007904: [03:54:26] resource_manager.h(1506) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 007904: [03:54:27] resource_manager.h(1579) - Log - Serialised 5 resources, skipped 10 unreferenced RDOC 007904: [03:54:27] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92575168 bytes to 4350752 (4.70 %) RDOC 007904: [03:54:27] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 88.286560 MB capture section in 0.788310 seconds RDOC 007904: [03:54:27] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 007904: [03:54:27] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 007904: [03:54:27] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007904: [03:54:27] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 007904: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 004704: [03:54:27] target_control.cpp( 833) - Log - Got a new capture: 9 (frame 50009) (6899859 bytes) (time 1672458867) 5116 byte thumbnail RDOC 004704: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 004704: [03:54:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 004704: [03:54:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 004704: [03:54:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 004704: [03:54:28] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004704: [03:54:28] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 004704: [03:54:28] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 004704: [03:54:28] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 004704: [03:54:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004704: [03:54:28] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004704: [03:54:28] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004704: [03:54:28] d3d12_replay.cpp(4600) - Log - Created device. RDOC 004704: [03:54:28] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 004704: [03:54:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004704: [03:54:28] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 004704: [03:54:28] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 004704: [03:54:28] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004704: [03:54:28] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 004704: [03:54:28] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004704: [03:54:29] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 765.668 ms RDOC 004704: [03:54:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011948: [03:54:30] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 011948: [03:54:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011948: [03:54:30] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011948: [03:54:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011948: [03:54:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4156 RDOC 004156: [03:54:30] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 004156: [03:54:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004156: [03:54:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004156: [03:54:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004156: [03:54:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004156: [03:54:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004156: [03:54:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004156: [03:54:30] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004156: [03:54:30] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004156: [03:54:30] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004156: [03:54:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004156: [03:54:30] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 004156: [03:54:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004156: [03:54:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004156: [03:54:30] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011948: [03:54:30] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [4156] RDOC 004156: [03:54:30] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 004156: [03:54:30] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x0000021A46341BE8 RDOC 004156: [03:54:30] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 004156: [03:54:30] core.cpp(1984) - Log - Removing device frame capturer for 0x0000021A46341BE8 RDOC 004156: [03:54:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004156: [03:54:30] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 004156: [03:54:30] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x0000021A46341BE8 RDOC 004156: [03:54:30] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 011948: [03:54:30] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004156: [03:54:30] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004156: [03:54:31] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x0000021A46341BE8 / 0x00000000001303D8 RDOC 011948: [03:54:31] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 004156: [03:54:40] d3d12_device.cpp(2320) - Log - Starting capture RDOC 004156: [03:54:40] resource_manager.h(1441) - Log - Preparing up to 24 potentially dirty resources RDOC 004156: [03:54:41] resource_manager.h(1494) - Log - Prepared 11 dirty resources, postponed 0, skipped 0 RDOC 004156: [03:54:41] d3d12_device.cpp(2450) - Log - Finished capture, Frame 40 RDOC 004156: [03:54:41] resource_manager.h(1506) - Log - Checking 11 resources with initial contents against 10 referenced resources RDOC 004156: [03:54:41] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 9 unreferenced RDOC 004156: [03:54:41] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 35264 bytes to 7426 (21.06 %) RDOC 004156: [03:54:41] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 0.033630 MB capture section in 0.356055 seconds RDOC 004156: [03:54:41] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 004156: [03:54:41] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 004156: [03:54:41] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004156: [03:54:41] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 004156: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 011948: [03:54:41] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 40) (2556533 bytes) (time 1672458881) 5116 byte thumbnail RDOC 011948: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 011948: [03:54:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011948: [03:54:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011948: [03:54:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011948: [03:54:42] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011948: [03:54:42] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011948: [03:54:42] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011948: [03:54:42] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 011948: [03:54:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011948: [03:54:42] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011948: [03:54:42] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011948: [03:54:42] d3d12_replay.cpp(4600) - Log - Created device. RDOC 011948: [03:54:42] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011948: [03:54:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011948: [03:54:42] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 011948: [03:54:42] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 011948: [03:54:42] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011948: [03:54:42] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 011948: [03:54:42] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011948: [03:54:42] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 173.719 ms RDOC 011948: [03:54:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009956: [03:54:42] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 009956: [03:54:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009956: [03:54:43] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009956: [03:54:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009956: [03:54:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3740 RDOC 003740: [03:54:43] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 003740: [03:54:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003740: [03:54:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003740: [03:54:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003740: [03:54:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003740: [03:54:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003740: [03:54:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003740: [03:54:43] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003740: [03:54:43] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003740: [03:54:43] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003740: [03:54:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003740: [03:54:43] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 003740: [03:54:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003740: [03:54:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003740: [03:54:43] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009956: [03:54:43] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [3740] RDOC 003740: [03:54:43] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 003740: [03:54:43] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000002264A763198 RDOC 003740: [03:54:43] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 003740: [03:54:43] core.cpp(1984) - Log - Removing device frame capturer for 0x000002264A763198 RDOC 003740: [03:54:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003740: [03:54:43] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 003740: [03:54:43] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000002264A763198 RDOC 003740: [03:54:43] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 009956: [03:54:43] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003740: [03:54:43] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003740: [03:54:43] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x000002264A763198 / 0x00000000001403D8 RDOC 009956: [03:54:43] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 003740: [03:54:43] d3d12_device.cpp(2320) - Log - Starting capture RDOC 003740: [03:54:43] resource_manager.h(1441) - Log - Preparing up to 25 potentially dirty resources RDOC 003740: [03:54:43] resource_manager.h(1494) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 003740: [03:54:43] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 003740: [03:54:43] resource_manager.h(1506) - Log - Checking 12 resources with initial contents against 19 referenced resources RDOC 003740: [03:54:43] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 9 unreferenced RDOC 003740: [03:54:43] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 146048 bytes to 15299 (10.48 %) RDOC 003740: [03:54:43] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 0.139282 MB capture section in 0.084760 seconds RDOC 003740: [03:54:43] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 003740: [03:54:44] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 003740: [03:54:44] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003740: [03:54:44] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 003740: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 009956: [03:54:44] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (2564821 bytes) (time 1672458884) 5531 byte thumbnail RDOC 009956: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 009956: [03:54:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009956: [03:54:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009956: [03:54:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009956: [03:54:45] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009956: [03:54:45] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009956: [03:54:45] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009956: [03:54:45] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 009956: [03:54:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009956: [03:54:45] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009956: [03:54:45] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009956: [03:54:45] d3d12_replay.cpp(4600) - Log - Created device. RDOC 009956: [03:54:45] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009956: [03:54:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009956: [03:54:45] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 009956: [03:54:45] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 009956: [03:54:45] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009956: [03:54:45] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 009956: [03:54:45] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009956: [03:54:45] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 229.074 ms RDOC 009956: [03:54:45] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 009956: [03:54:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002132: [03:54:45] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 002132: [03:54:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002132: [03:54:45] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002132: [03:54:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002132: [03:54:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6264 RDOC 006264: [03:54:45] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 006264: [03:54:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006264: [03:54:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006264: [03:54:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006264: [03:54:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006264: [03:54:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006264: [03:54:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006264: [03:54:45] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006264: [03:54:45] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006264: [03:54:45] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006264: [03:54:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006264: [03:54:45] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006264: [03:54:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006264: [03:54:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006264: [03:54:45] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002132: [03:54:45] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [6264] RDOC 006264: [03:54:46] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 006264: [03:54:46] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x00000249847C0318 RDOC 006264: [03:54:46] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 006264: [03:54:46] core.cpp(1984) - Log - Removing device frame capturer for 0x00000249847C0318 RDOC 006264: [03:54:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006264: [03:54:46] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 006264: [03:54:46] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x00000249847C0318 RDOC 006264: [03:54:46] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 002132: [03:54:46] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006264: [03:54:46] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006264: [03:54:46] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x00000249847C0318 / 0x00000000001503D8 RDOC 006264: [03:54:46] d3d12_device.cpp(2320) - Log - Starting capture RDOC 006264: [03:54:46] resource_manager.h(1441) - Log - Preparing up to 25 potentially dirty resources RDOC 002132: [03:54:46] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 006264: [03:54:46] resource_manager.h(1494) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 006264: [03:54:46] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 006264: [03:54:46] resource_manager.h(1506) - Log - Checking 12 resources with initial contents against 13 referenced resources RDOC 006264: [03:54:46] resource_manager.h(1579) - Log - Serialised 4 resources, skipped 8 unreferenced RDOC 006264: [03:54:46] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 835072 bytes to 19000 (2.28 %) RDOC 006264: [03:54:46] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 0.796387 MB capture section in 0.087982 seconds RDOC 006264: [03:54:46] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006264: [03:54:46] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006264: [03:54:46] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 006264: [03:54:46] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 006264: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 002132: [03:54:46] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (2571254 bytes) (time 1672458886) 8427 byte thumbnail RDOC 002132: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 002132: [03:54:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 002132: [03:54:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 002132: [03:54:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 002132: [03:54:47] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002132: [03:54:47] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 002132: [03:54:47] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 002132: [03:54:47] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 002132: [03:54:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002132: [03:54:47] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002132: [03:54:47] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002132: [03:54:47] d3d12_replay.cpp(4600) - Log - Created device. RDOC 002132: [03:54:47] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 002132: [03:54:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 002132: [03:54:47] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 002132: [03:54:48] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 002132: [03:54:48] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002132: [03:54:48] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 002132: [03:54:48] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002132: [03:54:48] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 194.032 ms RDOC 002132: [03:54:48] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 002132: [03:54:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008256: [03:54:48] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 008256: [03:54:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008256: [03:54:48] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008256: [03:54:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008256: [03:54:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2192 RDOC 002192: [03:54:48] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 002192: [03:54:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002192: [03:54:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002192: [03:54:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002192: [03:54:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002192: [03:54:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002192: [03:54:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002192: [03:54:48] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002192: [03:54:48] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002192: [03:54:48] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002192: [03:54:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002192: [03:54:48] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 002192: [03:54:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002192: [03:54:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002192: [03:54:48] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008256: [03:54:48] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [2192] RDOC 002192: [03:54:48] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 002192: [03:54:48] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x00000205613D0B18 RDOC 002192: [03:54:48] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 002192: [03:54:48] core.cpp(1984) - Log - Removing device frame capturer for 0x00000205613D0B18 RDOC 002192: [03:54:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002192: [03:54:49] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 002192: [03:54:49] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x00000205613D0B18 RDOC 002192: [03:54:49] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 008256: [03:54:49] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002192: [03:54:49] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002192: [03:54:49] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x00000205613D0B18 / 0x00000000001603D8 RDOC 002192: [03:54:49] d3d12_device.cpp(2320) - Log - Starting capture RDOC 002192: [03:54:49] resource_manager.h(1441) - Log - Preparing up to 28 potentially dirty resources RDOC 008256: [03:54:49] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 002192: [03:54:49] resource_manager.h(1494) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 002192: [03:54:49] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 002192: [03:54:49] d3d12_device.cpp(2655) - Log - Capture used DXIL RDOC 002192: [03:54:49] resource_manager.h(1506) - Log - Checking 15 resources with initial contents against 47 referenced resources RDOC 002192: [03:54:49] resource_manager.h(1579) - Log - Serialised 7 resources, skipped 8 unreferenced RDOC 002192: [03:54:49] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10356928 bytes to 203614 (1.97 %) RDOC 002192: [03:54:49] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 9.877136 MB capture section in 0.143966 seconds RDOC 002192: [03:54:49] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 002192: [03:54:49] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 002192: [03:54:49] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 002192: [03:54:49] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 002192: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 008256: [03:54:49] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (2759781 bytes) (time 1672458889) 10031 byte thumbnail RDOC 008256: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 008256: [03:54:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 008256: [03:54:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 008256: [03:54:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 008256: [03:54:50] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008256: [03:54:50] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 008256: [03:54:50] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 008256: [03:54:50] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 008256: [03:54:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008256: [03:54:50] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008256: [03:54:50] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008256: [03:54:50] d3d12_replay.cpp(4600) - Log - Created device. RDOC 008256: [03:54:50] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 008256: [03:54:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 008256: [03:54:50] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 008256: [03:54:50] d3d12_replay.cpp( 144) - Log - Replaying with DXIL enabled RDOC 008256: [03:54:50] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 008256: [03:54:50] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008256: [03:54:50] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 008256: [03:54:50] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008256: [03:54:50] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 239.701 ms RDOC 008256: [03:54:51] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 14.679 ms RDOC 008256: [03:54:51] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 4.549 ms RDOC 008256: [03:54:51] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 008256: [03:54:51] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 13.565 ms RDOC 008256: [03:54:51] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.828 ms RDOC 008256: [03:54:51] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 50.781 ms RDOC 008256: [03:54:51] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 14.821 ms RDOC 008256: [03:54:51] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.854 ms RDOC 008256: [03:54:51] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.903 ms RDOC 008256: [03:54:51] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 9.015 ms RDOC 008256: [03:54:51] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 4.531 ms RDOC 008256: [03:54:51] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 6.619 ms RDOC 008256: [03:54:51] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.939 ms RDOC 008256: [03:54:51] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.859 ms RDOC 008256: [03:54:51] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 9.642 ms RDOC 008256: [03:54:51] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.062 ms RDOC 008256: [03:54:51] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 4.961 ms RDOC 008256: [03:54:51] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.910 ms RDOC 008256: [03:54:51] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.748 ms RDOC 008256: [03:54:51] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 8.980 ms RDOC 008256: [03:54:51] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 4.930 ms RDOC 008256: [03:54:51] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 4.607 ms RDOC 008256: [03:54:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.526 ms RDOC 008256: [03:54:52] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 9.561 ms RDOC 008256: [03:54:52] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 4.797 ms RDOC 008256: [03:54:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 4.474 ms RDOC 008256: [03:54:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.089 ms RDOC 008256: [03:54:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.224 ms RDOC 008256: [03:54:52] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 11.356 ms RDOC 008256: [03:54:52] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.098 ms RDOC 008256: [03:54:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.706 ms RDOC 008256: [03:54:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.262 ms RDOC 008256: [03:54:52] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 46.593 ms RDOC 008256: [03:54:52] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 15.257 ms RDOC 008256: [03:54:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 6.098 ms RDOC 008256: [03:54:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.282 ms RDOC 008256: [03:54:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.579 ms RDOC 008256: [03:54:52] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 10.434 ms RDOC 008256: [03:54:52] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.600 ms RDOC 008256: [03:54:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 20.606 ms RDOC 008256: [03:54:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 3.579 ms RDOC 008256: [03:54:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.286 ms RDOC 008256: [03:54:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.059 ms RDOC 008256: [03:54:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 10.423 ms RDOC 008256: [03:54:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.497 ms RDOC 008256: [03:54:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.302 ms RDOC 008256: [03:54:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.505 ms RDOC 008256: [03:54:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.303 ms RDOC 008256: [03:54:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 11.169 ms RDOC 008256: [03:54:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.132 ms RDOC 008256: [03:54:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.204 ms RDOC 008256: [03:54:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.587 ms RDOC 008256: [03:54:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.431 ms RDOC 008256: [03:54:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 10.859 ms RDOC 008256: [03:54:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.131 ms RDOC 008256: [03:54:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.271 ms RDOC 008256: [03:54:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.248 ms RDOC 008256: [03:54:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.117 ms RDOC 008256: [03:54:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 22.133 ms RDOC 008256: [03:54:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 6.173 ms RDOC 008256: [03:54:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 7.734 ms RDOC 008256: [03:54:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 3.089 ms RDOC 008256: [03:54:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 50.897 ms RDOC 008256: [03:54:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 16.324 ms RDOC 008256: [03:54:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 6.618 ms RDOC 008256: [03:54:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.462 ms RDOC 008256: [03:54:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.281 ms RDOC 008256: [03:54:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 11.825 ms RDOC 008256: [03:54:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.963 ms RDOC 008256: [03:54:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.832 ms RDOC 008256: [03:54:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.593 ms RDOC 008256: [03:54:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.302 ms RDOC 008256: [03:54:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.141 ms RDOC 008256: [03:54:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 12.534 ms RDOC 008256: [03:54:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.869 ms RDOC 008256: [03:54:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 6.007 ms RDOC 008256: [03:54:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.239 ms RDOC 008256: [03:54:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.276 ms RDOC 008256: [03:54:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 12.803 ms RDOC 008256: [03:54:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 6.058 ms RDOC 008256: [03:54:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 6.533 ms RDOC 008256: [03:54:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.445 ms RDOC 008256: [03:54:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.593 ms RDOC 008256: [03:54:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 12.855 ms RDOC 008256: [03:54:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.588 ms RDOC 008256: [03:54:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.882 ms RDOC 008256: [03:54:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.398 ms RDOC 008256: [03:54:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011496: [03:54:54] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 011496: [03:54:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011496: [03:54:55] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011496: [03:54:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011496: [03:54:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7408 RDOC 007408: [03:54:55] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 007408: [03:54:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007408: [03:54:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007408: [03:54:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007408: [03:54:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007408: [03:54:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007408: [03:54:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007408: [03:54:55] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007408: [03:54:55] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007408: [03:54:55] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007408: [03:54:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007408: [03:54:55] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 007408: [03:54:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007408: [03:54:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007408: [03:54:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011496: [03:54:55] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [7408] RDOC 007408: [03:54:55] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007408: [03:54:55] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000001813951F538 RDOC 007408: [03:54:55] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 007408: [03:54:55] core.cpp(1984) - Log - Removing device frame capturer for 0x000001813951F538 RDOC 007408: [03:54:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007408: [03:54:55] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007408: [03:54:55] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000001813951F538 RDOC 007408: [03:54:55] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 011496: [03:54:55] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007408: [03:54:55] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007408: [03:54:55] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x000001813951F538 / 0x00000000001703D8 RDOC 007408: [03:54:55] d3d12_device.cpp(2320) - Log - Starting capture RDOC 007408: [03:54:55] resource_manager.h(1441) - Log - Preparing up to 31 potentially dirty resources RDOC 011496: [03:54:55] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 007408: [03:54:55] resource_manager.h(1494) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 007408: [03:54:55] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 007408: [03:54:55] resource_manager.h(1506) - Log - Checking 18 resources with initial contents against 34 referenced resources RDOC 007408: [03:54:55] resource_manager.h(1579) - Log - Serialised 14 resources, skipped 4 unreferenced RDOC 007408: [03:54:55] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 141094016 bytes to 648992 (0.46 %) RDOC 007408: [03:54:55] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 134.557739 MB capture section in 0.144387 seconds RDOC 007408: [03:54:55] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 007408: [03:54:56] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 007408: [03:54:56] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007408: [03:54:56] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 007408: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 011496: [03:54:56] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (3199059 bytes) (time 1672458896) 6076 byte thumbnail RDOC 011496: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 011496: [03:54:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011496: [03:54:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011496: [03:54:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011496: [03:54:57] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011496: [03:54:57] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011496: [03:54:57] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011496: [03:54:57] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 011496: [03:54:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011496: [03:54:57] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011496: [03:54:57] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011496: [03:54:57] d3d12_replay.cpp(4600) - Log - Created device. RDOC 011496: [03:54:57] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011496: [03:54:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011496: [03:54:57] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 011496: [03:54:57] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 011496: [03:54:57] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011496: [03:54:57] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 011496: [03:54:57] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011496: [03:54:57] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 011496: [03:54:57] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::265 from upload to default for efficient replay RDOC 011496: [03:54:57] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 414.138 ms RDOC 011496: [03:54:57] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 011496: [03:54:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 000348: [03:54:57] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 000348: [03:54:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000348: [03:54:58] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000348: [03:54:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000348: [03:54:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10600 RDOC 010600: [03:54:58] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 010600: [03:54:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010600: [03:54:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010600: [03:54:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010600: [03:54:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010600: [03:54:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010600: [03:54:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010600: [03:54:58] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010600: [03:54:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010600: [03:54:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010600: [03:54:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010600: [03:54:58] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010600: [03:54:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010600: [03:54:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010600: [03:54:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000348: [03:54:58] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [10600] RDOC 010600: [03:54:58] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010600: [03:54:58] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000002583D7F0628 RDOC 010600: [03:54:58] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 010600: [03:54:58] core.cpp(1984) - Log - Removing device frame capturer for 0x000002583D7F0628 RDOC 010600: [03:54:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010600: [03:54:58] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010600: [03:54:58] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000002583D7F0628 RDOC 010600: [03:54:58] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 000348: [03:54:58] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010600: [03:54:58] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010600: [03:54:58] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x000002583D7F0628 / 0x00000000001803D8 RDOC 010600: [03:54:58] d3d12_device.cpp(2320) - Log - Starting capture RDOC 010600: [03:54:58] resource_manager.h(1441) - Log - Preparing up to 24 potentially dirty resources RDOC 000348: [03:54:58] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 010600: [03:54:58] resource_manager.h(1494) - Log - Prepared 11 dirty resources, postponed 0, skipped 0 RDOC 010600: [03:54:58] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 010600: [03:54:58] resource_manager.h(1506) - Log - Checking 11 resources with initial contents against 13 referenced resources RDOC 010600: [03:54:58] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 9 unreferenced RDOC 010600: [03:54:58] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 154816 bytes to 19320 (12.48 %) RDOC 010600: [03:54:58] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 0.147644 MB capture section in 0.083308 seconds RDOC 010600: [03:54:58] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010600: [03:54:59] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010600: [03:54:59] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 010600: [03:54:59] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 010600: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 000348: [03:54:59] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (2572725 bytes) (time 1672458899) 8902 byte thumbnail RDOC 000348: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 000348: [03:55:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 000348: [03:55:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 000348: [03:55:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 000348: [03:55:00] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000348: [03:55:00] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 000348: [03:55:00] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 000348: [03:55:00] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 000348: [03:55:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000348: [03:55:00] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000348: [03:55:00] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000348: [03:55:00] d3d12_replay.cpp(4600) - Log - Created device. RDOC 000348: [03:55:00] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 000348: [03:55:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 000348: [03:55:00] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 000348: [03:55:00] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 000348: [03:55:00] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000348: [03:55:00] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 000348: [03:55:00] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000348: [03:55:00] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 198.302 ms RDOC 000348: [03:55:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002092: [03:55:00] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 002092: [03:55:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002092: [03:55:00] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002092: [03:55:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002092: [03:55:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11956 RDOC 011956: [03:55:01] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 011956: [03:55:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011956: [03:55:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011956: [03:55:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011956: [03:55:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011956: [03:55:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011956: [03:55:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011956: [03:55:01] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011956: [03:55:01] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011956: [03:55:01] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011956: [03:55:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011956: [03:55:01] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011956: [03:55:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011956: [03:55:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011956: [03:55:01] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002092: [03:55:01] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [11956] RDOC 011956: [03:55:01] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011956: [03:55:01] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x0000021CBD783018 RDOC 011956: [03:55:01] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 011956: [03:55:01] core.cpp(1984) - Log - Removing device frame capturer for 0x0000021CBD783018 RDOC 011956: [03:55:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011956: [03:55:01] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011956: [03:55:01] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x0000021CBD783018 RDOC 011956: [03:55:01] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 002092: [03:55:01] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011956: [03:55:01] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011956: [03:55:01] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x0000021CBD783018 / 0x00000000001903D8 RDOC 011956: [03:55:01] d3d12_device.cpp(2320) - Log - Starting capture RDOC 011956: [03:55:01] resource_manager.h(1441) - Log - Preparing up to 27 potentially dirty resources RDOC 002092: [03:55:01] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 011956: [03:55:01] resource_manager.h(1494) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 011956: [03:55:01] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 011956: [03:55:01] resource_manager.h(1506) - Log - Checking 14 resources with initial contents against 14 referenced resources RDOC 011956: [03:55:01] resource_manager.h(1579) - Log - Serialised 6 resources, skipped 8 unreferenced RDOC 011956: [03:55:01] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59392 bytes to 8345 (14.05 %) RDOC 011956: [03:55:01] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 0.056641 MB capture section in 0.097520 seconds RDOC 011956: [03:55:01] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011956: [03:55:01] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011956: [03:55:01] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011956: [03:55:01] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 011956: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 002092: [03:55:01] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (2557452 bytes) (time 1672458901) 5116 byte thumbnail RDOC 002092: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 002092: [03:55:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 002092: [03:55:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 002092: [03:55:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 002092: [03:55:02] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002092: [03:55:02] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 002092: [03:55:02] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 002092: [03:55:02] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 002092: [03:55:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002092: [03:55:02] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002092: [03:55:02] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002092: [03:55:03] d3d12_replay.cpp(4600) - Log - Created device. RDOC 002092: [03:55:03] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 002092: [03:55:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 002092: [03:55:03] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 002092: [03:55:03] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 002092: [03:55:03] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002092: [03:55:03] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 002092: [03:55:03] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002092: [03:55:03] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 191.731 ms RDOC 002092: [03:55:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006572: [03:55:03] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 006572: [03:55:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006572: [03:55:03] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006572: [03:55:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006572: [03:55:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1944 RDOC 001944: [03:55:03] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 001944: [03:55:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001944: [03:55:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001944: [03:55:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001944: [03:55:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001944: [03:55:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001944: [03:55:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001944: [03:55:03] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001944: [03:55:03] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001944: [03:55:03] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001944: [03:55:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001944: [03:55:03] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 001944: [03:55:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001944: [03:55:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001944: [03:55:03] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006572: [03:55:03] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [1944] RDOC 001944: [03:55:03] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 001944: [03:55:03] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000001E00786FA98 RDOC 001944: [03:55:03] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 001944: [03:55:03] core.cpp(1984) - Log - Removing device frame capturer for 0x000001E00786FA98 RDOC 001944: [03:55:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001944: [03:55:04] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 001944: [03:55:04] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000001E00786FA98 RDOC 001944: [03:55:04] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 006572: [03:55:04] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001944: [03:55:04] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001944: [03:55:04] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x000001E00786FA98 / 0x00000000001A03D8 RDOC 006572: [03:55:04] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 001944: [03:55:04] d3d12_device.cpp(2320) - Log - Starting capture RDOC 001944: [03:55:04] resource_manager.h(1441) - Log - Preparing up to 23 potentially dirty resources RDOC 001944: [03:55:04] resource_manager.h(1494) - Log - Prepared 10 dirty resources, postponed 0, skipped 0 RDOC 001944: [03:55:04] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 001944: [03:55:04] d3d12_device.cpp(2655) - Log - Capture used DXIL RDOC 001944: [03:55:04] resource_manager.h(1506) - Log - Checking 10 resources with initial contents against 11 referenced resources RDOC 001944: [03:55:04] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 8 unreferenced RDOC 001944: [03:55:04] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 239552 bytes to 98653 (41.18 %) RDOC 001944: [03:55:04] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 0.228455 MB capture section in 0.119416 seconds RDOC 001944: [03:55:04] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 001944: [03:55:04] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 001944: [03:55:04] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001944: [03:55:04] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 001944: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 006572: [03:55:04] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (2644665 bytes) (time 1672458904) 2526 byte thumbnail RDOC 006572: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 006572: [03:55:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 006572: [03:55:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 006572: [03:55:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 006572: [03:55:05] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006572: [03:55:05] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 006572: [03:55:05] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 006572: [03:55:05] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 006572: [03:55:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006572: [03:55:05] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006572: [03:55:05] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006572: [03:55:05] d3d12_replay.cpp(4600) - Log - Created device. RDOC 006572: [03:55:05] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 006572: [03:55:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006572: [03:55:05] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 006572: [03:55:05] d3d12_replay.cpp( 144) - Log - Replaying with DXIL enabled RDOC 006572: [03:55:05] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 006572: [03:55:06] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006572: [03:55:06] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 006572: [03:55:06] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006572: [03:55:06] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 249.004 ms RDOC 006572: [03:55:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007248: [03:55:06] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 007248: [03:55:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007248: [03:55:06] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007248: [03:55:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007248: [03:55:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10172 RDOC 010172: [03:55:06] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 010172: [03:55:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010172: [03:55:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010172: [03:55:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010172: [03:55:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010172: [03:55:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010172: [03:55:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010172: [03:55:06] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010172: [03:55:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010172: [03:55:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010172: [03:55:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010172: [03:55:06] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010172: [03:55:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010172: [03:55:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010172: [03:55:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007248: [03:55:06] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [10172] RDOC 010172: [03:55:06] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010172: [03:55:06] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x0000013BE00CF358 RDOC 010172: [03:55:06] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 010172: [03:55:06] core.cpp(1984) - Log - Removing device frame capturer for 0x0000013BE00CF358 RDOC 010172: [03:55:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010172: [03:55:07] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010172: [03:55:07] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x0000013BE00CF358 RDOC 010172: [03:55:07] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 007248: [03:55:07] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010172: [03:55:07] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010172: [03:55:07] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x0000013BE00CF358 / 0x00000000001B03D8 RDOC 010172: [03:55:07] d3d12_device.cpp(2320) - Log - Starting capture RDOC 010172: [03:55:07] resource_manager.h(1441) - Log - Preparing up to 33 potentially dirty resources RDOC 007248: [03:55:07] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 010172: [03:55:07] resource_manager.h(1494) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 010172: [03:55:07] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 010172: [03:55:07] resource_manager.h(1506) - Log - Checking 20 resources with initial contents against 19 referenced resources RDOC 010172: [03:55:07] resource_manager.h(1579) - Log - Serialised 11 resources, skipped 9 unreferenced RDOC 010172: [03:55:07] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4881920 bytes to 60395 (1.24 %) RDOC 010172: [03:55:07] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 4.655762 MB capture section in 0.094794 seconds RDOC 010172: [03:55:07] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010172: [03:55:07] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010172: [03:55:07] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010172: [03:55:07] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 010172: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 007248: [03:55:07] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (2606411 bytes) (time 1672458907) 2530 byte thumbnail RDOC 007248: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 007248: [03:55:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 007248: [03:55:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 007248: [03:55:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 007248: [03:55:08] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007248: [03:55:08] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 007248: [03:55:08] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 007248: [03:55:08] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 007248: [03:55:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007248: [03:55:08] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007248: [03:55:08] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007248: [03:55:08] d3d12_replay.cpp(4600) - Log - Created device. RDOC 007248: [03:55:08] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007248: [03:55:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007248: [03:55:08] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 007248: [03:55:08] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 007248: [03:55:08] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007248: [03:55:08] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 007248: [03:55:08] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007248: [03:55:08] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 199.460 ms RDOC 007248: [03:55:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005260: [03:55:09] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 005260: [03:55:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005260: [03:55:09] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005260: [03:55:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005260: [03:55:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8780 RDOC 008780: [03:55:09] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 008780: [03:55:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008780: [03:55:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008780: [03:55:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008780: [03:55:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008780: [03:55:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008780: [03:55:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008780: [03:55:09] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008780: [03:55:09] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008780: [03:55:09] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008780: [03:55:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008780: [03:55:09] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 008780: [03:55:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008780: [03:55:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008780: [03:55:09] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005260: [03:55:09] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [8780] RDOC 008780: [03:55:09] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 008780: [03:55:09] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000001ADAFFE1928 RDOC 008780: [03:55:09] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 008780: [03:55:09] core.cpp(1984) - Log - Removing device frame capturer for 0x000001ADAFFE1928 RDOC 008780: [03:55:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008780: [03:55:09] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 008780: [03:55:09] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000001ADAFFE1928 RDOC 008780: [03:55:09] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 005260: [03:55:09] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008780: [03:55:09] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008780: [03:55:09] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x000001ADAFFE1928 / 0x00000000001C03D8 RDOC 005260: [03:55:09] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 008780: [03:55:09] d3d12_device.cpp(2320) - Log - Starting capture RDOC 008780: [03:55:09] resource_manager.h(1441) - Log - Preparing up to 27 potentially dirty resources RDOC 008780: [03:55:09] resource_manager.h(1494) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 008780: [03:55:09] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 008780: [03:55:09] resource_manager.h(1506) - Log - Checking 14 resources with initial contents against 14 referenced resources RDOC 008780: [03:55:09] resource_manager.h(1579) - Log - Serialised 5 resources, skipped 9 unreferenced RDOC 008780: [03:55:09] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 988288 bytes to 27872 (2.82 %) RDOC 008780: [03:55:09] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 0.942505 MB capture section in 0.111865 seconds RDOC 008780: [03:55:09] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008780: [03:55:10] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008780: [03:55:10] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4713 bytes to 4713 (100.00 %) RDOC 008780: [03:55:10] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 008780: [03:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 005260: [03:55:10] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (2580358 bytes) (time 1672458910) 8201 byte thumbnail RDOC 005260: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 005260: [03:55:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005260: [03:55:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005260: [03:55:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005260: [03:55:11] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005260: [03:55:11] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 005260: [03:55:11] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 005260: [03:55:11] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 005260: [03:55:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005260: [03:55:11] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005260: [03:55:11] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005260: [03:55:11] d3d12_replay.cpp(4600) - Log - Created device. RDOC 005260: [03:55:11] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005260: [03:55:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005260: [03:55:11] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 005260: [03:55:11] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 005260: [03:55:11] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005260: [03:55:11] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 005260: [03:55:11] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005260: [03:55:11] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 187.429 ms RDOC 005260: [03:55:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001476: [03:55:11] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 001476: [03:55:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001476: [03:55:11] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001476: [03:55:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001476: [03:55:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11764 RDOC 011764: [03:55:11] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 011764: [03:55:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011764: [03:55:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011764: [03:55:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011764: [03:55:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011764: [03:55:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011764: [03:55:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011764: [03:55:11] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011764: [03:55:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011764: [03:55:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011764: [03:55:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011764: [03:55:11] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011764: [03:55:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011764: [03:55:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011764: [03:55:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001476: [03:55:11] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [11764] RDOC 011764: [03:55:12] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011764: [03:55:12] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000002C5F22903D8 RDOC 011764: [03:55:12] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 011764: [03:55:12] core.cpp(1984) - Log - Removing device frame capturer for 0x000002C5F22903D8 RDOC 011764: [03:55:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011764: [03:55:12] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011764: [03:55:12] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000002C5F22903D8 RDOC 011764: [03:55:12] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 001476: [03:55:12] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011764: [03:55:12] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011764: [03:55:12] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x000002C5F22903D8 / 0x00000000001D03D8 RDOC 001476: [03:55:12] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 011764: [03:55:17] d3d12_device.cpp(2320) - Log - Starting capture RDOC 011764: [03:55:17] resource_manager.h(1441) - Log - Preparing up to 30 potentially dirty resources RDOC 011764: [03:55:17] resource_manager.h(1494) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 011764: [03:55:17] d3d12_device.cpp(2450) - Log - Finished capture, Frame 200 RDOC 011764: [03:55:17] resource_manager.h(1506) - Log - Checking 17 resources with initial contents against 29 referenced resources RDOC 011764: [03:55:17] resource_manager.h(1579) - Log - Serialised 8 resources, skipped 9 unreferenced RDOC 011764: [03:55:17] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5851840 bytes to 48009 (0.82 %) RDOC 011764: [03:55:17] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 5.580750 MB capture section in 0.140760 seconds RDOC 011764: [03:55:17] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011764: [03:55:17] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011764: [03:55:17] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 011764: [03:55:17] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 011764: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 001476: [03:55:17] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 200) (2600781 bytes) (time 1672458917) 7788 byte thumbnail RDOC 001476: [03:55:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 001476: [03:55:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001476: [03:55:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:55:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001476: [03:55:18] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001476: [03:55:18] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 001476: [03:55:18] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 001476: [03:55:18] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 001476: [03:55:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001476: [03:55:18] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001476: [03:55:18] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001476: [03:55:18] d3d12_replay.cpp(4600) - Log - Created device. RDOC 001476: [03:55:18] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 001476: [03:55:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001476: [03:55:18] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 001476: [03:55:18] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 001476: [03:55:18] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001476: [03:55:18] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 001476: [03:55:18] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001476: [03:55:18] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::279 from upload to default for efficient replay RDOC 001476: [03:55:18] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 223.495 ms RDOC 001476: [03:55:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008716: [03:55:18] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 008716: [03:55:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008716: [03:55:19] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008716: [03:55:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008716: [03:55:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10420 RDOC 010420: [03:55:19] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 010420: [03:55:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010420: [03:55:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010420: [03:55:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010420: [03:55:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010420: [03:55:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010420: [03:55:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010420: [03:55:19] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010420: [03:55:19] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010420: [03:55:19] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010420: [03:55:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010420: [03:55:19] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010420: [03:55:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010420: [03:55:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010420: [03:55:19] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008716: [03:55:19] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [10420] RDOC 010420: [03:55:19] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010420: [03:55:19] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x0000023102FD0178 RDOC 010420: [03:55:19] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 010420: [03:55:19] core.cpp(1984) - Log - Removing device frame capturer for 0x0000023102FD0178 RDOC 010420: [03:55:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010420: [03:55:19] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010420: [03:55:19] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x0000023102FD0178 RDOC 010420: [03:55:19] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 008716: [03:55:19] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010420: [03:55:19] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010420: [03:55:19] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x0000023102FD0178 / 0x00000000001E03D8 RDOC 010420: [03:55:19] d3d12_device.cpp(2320) - Log - Starting capture RDOC 010420: [03:55:19] resource_manager.h(1441) - Log - Preparing up to 34 potentially dirty resources RDOC 008716: [03:55:19] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 010420: [03:55:19] resource_manager.h(1494) - Log - Prepared 21 dirty resources, postponed 0, skipped 0 RDOC 010420: [03:55:19] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 010420: [03:55:19] resource_manager.h(1506) - Log - Checking 21 resources with initial contents against 41 referenced resources RDOC 010420: [03:55:19] resource_manager.h(1579) - Log - Serialised 18 resources, skipped 3 unreferenced RDOC 010420: [03:55:19] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 143760832 bytes to 629669 (0.44 %) RDOC 010420: [03:55:19] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 137.101013 MB capture section in 0.152986 seconds RDOC 010420: [03:55:19] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010420: [03:55:19] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010420: [03:55:19] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010420: [03:55:19] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 010420: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 008716: [03:55:19] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (3175684 bytes) (time 1672458919) 2529 byte thumbnail RDOC 008716: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 008716: [03:55:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 008716: [03:55:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 008716: [03:55:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 008716: [03:55:21] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008716: [03:55:21] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 008716: [03:55:21] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 008716: [03:55:21] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 008716: [03:55:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008716: [03:55:21] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008716: [03:55:21] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008716: [03:55:21] d3d12_replay.cpp(4600) - Log - Created device. RDOC 008716: [03:55:21] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 008716: [03:55:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 008716: [03:55:21] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 008716: [03:55:21] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 008716: [03:55:21] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008716: [03:55:21] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 008716: [03:55:21] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008716: [03:55:21] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 008716: [03:55:21] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::265 from upload to default for efficient replay RDOC 008716: [03:55:21] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::281 from upload to default for efficient replay RDOC 008716: [03:55:21] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 411.210 ms RDOC 008716: [03:55:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009944: [03:55:22] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 009944: [03:55:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009944: [03:55:22] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009944: [03:55:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009944: [03:55:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4828 RDOC 004828: [03:55:22] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 004828: [03:55:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004828: [03:55:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004828: [03:55:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004828: [03:55:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004828: [03:55:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004828: [03:55:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004828: [03:55:22] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004828: [03:55:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004828: [03:55:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004828: [03:55:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004828: [03:55:22] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 004828: [03:55:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004828: [03:55:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004828: [03:55:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009944: [03:55:22] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [4828] RDOC 004828: [03:55:23] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 004828: [03:55:23] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000002D215220988 RDOC 004828: [03:55:23] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 004828: [03:55:23] core.cpp(1984) - Log - Removing device frame capturer for 0x000002D215220988 RDOC 004828: [03:55:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004828: [03:55:23] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 004828: [03:55:23] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000002D215220988 RDOC 004828: [03:55:23] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 009944: [03:55:23] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004828: [03:55:23] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004828: [03:55:23] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x000002D215220988 / 0x00000000001F03D8 RDOC 009944: [03:55:23] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 004828: [03:55:23] d3d12_device.cpp(2320) - Log - Starting capture RDOC 004828: [03:55:23] resource_manager.h(1441) - Log - Preparing up to 42 potentially dirty resources RDOC 004828: [03:55:23] resource_manager.h(1494) - Log - Prepared 29 dirty resources, postponed 0, skipped 0 RDOC 004828: [03:55:23] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 004828: [03:55:23] resource_manager.h(1506) - Log - Checking 29 resources with initial contents against 36 referenced resources RDOC 004828: [03:55:23] resource_manager.h(1579) - Log - Serialised 19 resources, skipped 10 unreferenced RDOC 004828: [03:55:23] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 686080 bytes to 145671 (21.23 %) RDOC 004828: [03:55:23] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 0.654297 MB capture section in 0.102455 seconds RDOC 004828: [03:55:24] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 004828: [03:55:24] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 004828: [03:55:24] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4322 bytes to 4322 (100.00 %) RDOC 004828: [03:55:24] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 004828: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009944: [03:55:24] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (2694496 bytes) (time 1672458924) 4931 byte thumbnail RDOC 009944: [03:55:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009944: [03:55:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009944: [03:55:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009944: [03:55:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009944: [03:55:25] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009944: [03:55:25] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009944: [03:55:25] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009944: [03:55:25] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 009944: [03:55:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009944: [03:55:25] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009944: [03:55:25] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009944: [03:55:25] d3d12_replay.cpp(4600) - Log - Created device. RDOC 009944: [03:55:25] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009944: [03:55:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009944: [03:55:25] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 009944: [03:55:25] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 009944: [03:55:25] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009944: [03:55:25] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 009944: [03:55:25] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009944: [03:55:25] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 327.408 ms RDOC 009944: [03:55:29] dxbc_debug.cpp(3588) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009944: [03:55:29] dxbc_debug.cpp(3588) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009944: [03:55:29] dxbc_debug.cpp(3588) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009944: [03:55:29] dxbc_debug.cpp(3588) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009944: [03:55:29] dxbc_debug.cpp(3603) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009944: [03:55:29] dxbc_debug.cpp(3603) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009944: [03:55:29] dxbc_debug.cpp(3603) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009944: [03:55:29] dxbc_debug.cpp(3603) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009944: [03:55:29] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:29] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:29] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:29] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:30] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:30] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:30] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:30] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:30] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:30] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:30] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:30] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:30] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:30] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:30] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:30] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:30] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:30] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:30] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:30] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:34] dxbc_debug.cpp(3588) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009944: [03:55:34] dxbc_debug.cpp(3588) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009944: [03:55:34] dxbc_debug.cpp(3588) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009944: [03:55:34] dxbc_debug.cpp(3588) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009944: [03:55:34] dxbc_debug.cpp(3603) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009944: [03:55:34] dxbc_debug.cpp(3603) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009944: [03:55:34] dxbc_debug.cpp(3603) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009944: [03:55:34] dxbc_debug.cpp(3603) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009944: [03:55:34] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:34] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:34] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:34] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:34] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:34] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:34] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:34] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:34] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:34] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:34] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:34] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:34] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:34] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:34] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:34] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:34] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:34] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:34] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:34] dxbc_debug.cpp(3378) - Error - Assertion failed: 'data' RDOC 009944: [03:55:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 012152: [03:55:35] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 012152: [03:55:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012152: [03:55:35] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012152: [03:55:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012152: [03:55:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5840 RDOC 005840: [03:55:35] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 005840: [03:55:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005840: [03:55:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005840: [03:55:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005840: [03:55:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005840: [03:55:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005840: [03:55:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005840: [03:55:35] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005840: [03:55:35] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005840: [03:55:35] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005840: [03:55:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005840: [03:55:35] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 005840: [03:55:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005840: [03:55:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005840: [03:55:35] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012152: [03:55:35] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [5840] RDOC 005840: [03:55:35] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005840: [03:55:35] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x0000020210C80078 RDOC 005840: [03:55:35] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 005840: [03:55:35] core.cpp(1984) - Log - Removing device frame capturer for 0x0000020210C80078 RDOC 005840: [03:55:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005840: [03:55:36] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005840: [03:55:36] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x0000020210C80078 RDOC 005840: [03:55:36] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 012152: [03:55:36] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005840: [03:55:36] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005840: [03:55:36] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x0000020210C80078 / 0x00000000002003D8 RDOC 005840: [03:55:36] d3d12_device.cpp(2320) - Log - Starting capture RDOC 005840: [03:55:36] resource_manager.h(1441) - Log - Preparing up to 25 potentially dirty resources RDOC 012152: [03:55:36] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 005840: [03:55:36] resource_manager.h(1494) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 005840: [03:55:36] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 005840: [03:55:36] resource_manager.h(1506) - Log - Checking 12 resources with initial contents against 12 referenced resources RDOC 005840: [03:55:36] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 9 unreferenced RDOC 005840: [03:55:36] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1979520 bytes to 19412 (0.98 %) RDOC 005840: [03:55:36] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 1.887817 MB capture section in 0.100234 seconds RDOC 005840: [03:55:36] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 005840: [03:55:36] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 005840: [03:55:36] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13920 bytes to 13920 (100.00 %) RDOC 005840: [03:55:36] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 005840: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 012152: [03:55:36] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (2581977 bytes) (time 1672458936) 9073 byte thumbnail RDOC 012152: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 012152: [03:55:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012152: [03:55:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012152: [03:55:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012152: [03:55:37] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012152: [03:55:37] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 012152: [03:55:37] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 012152: [03:55:37] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 012152: [03:55:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012152: [03:55:37] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012152: [03:55:37] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012152: [03:55:37] d3d12_replay.cpp(4600) - Log - Created device. RDOC 012152: [03:55:37] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012152: [03:55:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012152: [03:55:37] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 012152: [03:55:37] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 012152: [03:55:37] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012152: [03:55:37] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 012152: [03:55:37] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012152: [03:55:37] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 190.355 ms RDOC 012152: [03:55:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009856: [03:55:38] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 009856: [03:55:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009856: [03:55:38] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009856: [03:55:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009856: [03:55:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12200 RDOC 012200: [03:55:38] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 012200: [03:55:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012200: [03:55:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012200: [03:55:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012200: [03:55:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012200: [03:55:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012200: [03:55:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012200: [03:55:38] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012200: [03:55:38] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012200: [03:55:38] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012200: [03:55:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012200: [03:55:38] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 012200: [03:55:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012200: [03:55:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012200: [03:55:38] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009856: [03:55:38] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [12200] RDOC 012200: [03:55:38] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012200: [03:55:38] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000002540C5AEE08 RDOC 012200: [03:55:38] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 012200: [03:55:38] core.cpp(1984) - Log - Removing device frame capturer for 0x000002540C5AEE08 RDOC 012200: [03:55:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012200: [03:55:38] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012200: [03:55:38] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000002540C5AEE08 RDOC 012200: [03:55:38] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 009856: [03:55:38] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012200: [03:55:38] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012200: [03:55:38] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x000002540C5AEE08 / 0x00000000002103D8 RDOC 012200: [03:55:38] d3d12_device.cpp(2320) - Log - Starting capture RDOC 012200: [03:55:38] resource_manager.h(1441) - Log - Preparing up to 25 potentially dirty resources RDOC 009856: [03:55:38] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 012200: [03:55:38] resource_manager.h(1494) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 012200: [03:55:38] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 012200: [03:55:38] resource_manager.h(1506) - Log - Checking 12 resources with initial contents against 11 referenced resources RDOC 012200: [03:55:38] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 9 unreferenced RDOC 012200: [03:55:38] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37056 bytes to 7769 (20.97 %) RDOC 012200: [03:55:38] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 0.035339 MB capture section in 0.085641 seconds RDOC 012200: [03:55:38] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 012200: [03:55:38] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 012200: [03:55:38] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012200: [03:55:38] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 012200: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 009856: [03:55:39] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (2556876 bytes) (time 1672458938) 5116 byte thumbnail RDOC 009856: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 009856: [03:55:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009856: [03:55:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009856: [03:55:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009856: [03:55:40] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009856: [03:55:40] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009856: [03:55:40] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009856: [03:55:40] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 009856: [03:55:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009856: [03:55:40] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009856: [03:55:40] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009856: [03:55:40] d3d12_replay.cpp(4600) - Log - Created device. RDOC 009856: [03:55:40] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009856: [03:55:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009856: [03:55:40] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 009856: [03:55:40] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 009856: [03:55:40] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009856: [03:55:40] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 009856: [03:55:40] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009856: [03:55:40] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 186.965 ms RDOC 009856: [03:55:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011788: [03:55:40] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 011788: [03:55:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011788: [03:55:40] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011788: [03:55:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011788: [03:55:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1516 RDOC 001516: [03:55:40] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 001516: [03:55:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001516: [03:55:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001516: [03:55:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001516: [03:55:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001516: [03:55:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001516: [03:55:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001516: [03:55:40] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001516: [03:55:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001516: [03:55:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001516: [03:55:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001516: [03:55:40] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 001516: [03:55:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001516: [03:55:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001516: [03:55:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011788: [03:55:40] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [1516] RDOC 001516: [03:55:41] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 001516: [03:55:41] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000001D1749E0DA8 RDOC 001516: [03:55:41] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 001516: [03:55:41] core.cpp(1984) - Log - Removing device frame capturer for 0x000001D1749E0DA8 RDOC 001516: [03:55:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001516: [03:55:41] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 001516: [03:55:41] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000001D1749E0DA8 RDOC 001516: [03:55:41] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 011788: [03:55:41] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001516: [03:55:41] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001516: [03:55:41] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x000001D1749E0DA8 / 0x00000000002203D8 RDOC 001516: [03:55:41] d3d12_device.cpp(2320) - Log - Starting capture RDOC 001516: [03:55:41] resource_manager.h(1441) - Log - Preparing up to 25 potentially dirty resources RDOC 011788: [03:55:41] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 001516: [03:55:41] resource_manager.h(1494) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 001516: [03:55:42] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 001516: [03:55:42] resource_manager.h(1506) - Log - Checking 12 resources with initial contents against 48 referenced resources RDOC 001516: [03:55:42] resource_manager.h(1579) - Log - Serialised 4 resources, skipped 8 unreferenced RDOC 001516: [03:55:42] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3136768 bytes to 112123 (3.57 %) RDOC 001516: [03:55:42] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 2.991455 MB capture section in 0.089303 seconds RDOC 001516: [03:55:42] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 001516: [03:55:42] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 001516: [03:55:42] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001516: [03:55:42] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 001516: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 011788: [03:55:42] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (2658138 bytes) (time 1672458942) 2529 byte thumbnail RDOC 011788: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 011788: [03:55:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011788: [03:55:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011788: [03:55:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011788: [03:55:43] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011788: [03:55:43] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011788: [03:55:43] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011788: [03:55:43] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 011788: [03:55:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011788: [03:55:43] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011788: [03:55:43] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011788: [03:55:43] d3d12_replay.cpp(4600) - Log - Created device. RDOC 011788: [03:55:43] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 011788: [03:55:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011788: [03:55:43] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 011788: [03:55:43] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 011788: [03:55:43] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011788: [03:55:43] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 011788: [03:55:43] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011788: [03:55:43] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 321.124 ms RDOC 011788: [03:55:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 000776: [03:55:43] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 000776: [03:55:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000776: [03:55:43] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000776: [03:55:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000776: [03:55:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2228 RDOC 002228: [03:55:44] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 002228: [03:55:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002228: [03:55:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002228: [03:55:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002228: [03:55:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002228: [03:55:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002228: [03:55:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002228: [03:55:44] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002228: [03:55:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002228: [03:55:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002228: [03:55:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002228: [03:55:44] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 002228: [03:55:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002228: [03:55:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002228: [03:55:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000776: [03:55:44] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [2228] RDOC 002228: [03:55:44] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002228: [03:55:44] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000002B43CD6E868 RDOC 002228: [03:55:44] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 002228: [03:55:44] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 002228: [03:55:44] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000002B43CD80708 RDOC 002228: [03:55:44] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 002228: [03:55:44] core.cpp(1984) - Log - Removing device frame capturer for 0x000002B43CD80708 RDOC 002228: [03:55:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002228: [03:55:44] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 002228: [03:55:44] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000002B43CD80708 RDOC 002228: [03:55:44] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 000776: [03:55:44] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002228: [03:55:44] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002228: [03:55:44] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x000002B43CD80708 / 0x00000000002303D8 RDOC 002228: [03:55:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002228: [03:55:44] core.cpp(1984) - Log - Removing device frame capturer for 0x000002B43CD6E868 RDOC 002228: [03:55:44] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x000002B43CD6E868 RDOC 002228: [03:55:44] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 002228: [03:55:44] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002228: [03:55:44] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002228: [03:55:44] d3d12_device.cpp(2320) - Log - Starting capture RDOC 002228: [03:55:44] resource_manager.h(1441) - Log - Preparing up to 25 potentially dirty resources RDOC 000776: [03:55:44] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 002228: [03:55:44] resource_manager.h(1494) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 002228: [03:55:44] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 002228: [03:55:44] resource_manager.h(1506) - Log - Checking 12 resources with initial contents against 12 referenced resources RDOC 002228: [03:55:44] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 9 unreferenced RDOC 002228: [03:55:44] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 190592 bytes to 10386 (5.45 %) RDOC 002228: [03:55:44] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 0.181763 MB capture section in 0.123389 seconds RDOC 002228: [03:55:44] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 002228: [03:55:44] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 002228: [03:55:44] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 002228: [03:55:44] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 002228: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 000776: [03:55:44] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (2558520 bytes) (time 1672458944) 4639 byte thumbnail RDOC 000776: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 000776: [03:55:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 000776: [03:55:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 000776: [03:55:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 000776: [03:55:45] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000776: [03:55:45] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 000776: [03:55:45] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 000776: [03:55:45] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 000776: [03:55:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000776: [03:55:45] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000776: [03:55:45] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000776: [03:55:46] d3d12_replay.cpp(4600) - Log - Created device. RDOC 000776: [03:55:46] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 000776: [03:55:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 000776: [03:55:46] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 000776: [03:55:46] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 000776: [03:55:46] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000776: [03:55:46] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 000776: [03:55:46] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000776: [03:55:46] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 205.668 ms RDOC 000776: [03:55:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 012244: [03:55:46] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 012244: [03:55:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012244: [03:55:46] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012244: [03:55:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012244: [03:55:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10624 RDOC 010624: [03:55:46] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 010624: [03:55:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010624: [03:55:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010624: [03:55:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010624: [03:55:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010624: [03:55:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010624: [03:55:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010624: [03:55:46] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010624: [03:55:46] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010624: [03:55:46] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010624: [03:55:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010624: [03:55:46] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010624: [03:55:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010624: [03:55:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010624: [03:55:46] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012244: [03:55:46] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [10624] RDOC 010624: [03:55:46] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010624: [03:55:46] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000002104D860628 RDOC 010624: [03:55:46] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 010624: [03:55:46] core.cpp(1984) - Log - Removing device frame capturer for 0x000002104D860628 RDOC 010624: [03:55:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010624: [03:55:47] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010624: [03:55:47] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000002104D860628 RDOC 010624: [03:55:47] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 012244: [03:55:47] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010624: [03:55:47] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010624: [03:55:47] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x000002104D860628 / 0x00000000002403D8 RDOC 010624: [03:55:47] d3d12_device.cpp(2320) - Log - Starting capture RDOC 010624: [03:55:47] resource_manager.h(1441) - Log - Preparing up to 27 potentially dirty resources RDOC 012244: [03:55:47] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 010624: [03:55:47] resource_manager.h(1494) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 010624: [03:55:47] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 010624: [03:55:47] resource_manager.h(1506) - Log - Checking 14 resources with initial contents against 14 referenced resources RDOC 010624: [03:55:47] resource_manager.h(1579) - Log - Serialised 6 resources, skipped 8 unreferenced RDOC 010624: [03:55:47] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59392 bytes to 8353 (14.06 %) RDOC 010624: [03:55:47] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 0.056641 MB capture section in 0.111289 seconds RDOC 010624: [03:55:47] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010624: [03:55:47] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010624: [03:55:47] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010624: [03:55:47] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 010624: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 012244: [03:55:47] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (2557460 bytes) (time 1672458947) 5116 byte thumbnail RDOC 012244: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 012244: [03:55:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012244: [03:55:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012244: [03:55:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012244: [03:55:48] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012244: [03:55:48] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 012244: [03:55:48] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 012244: [03:55:48] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 012244: [03:55:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012244: [03:55:48] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012244: [03:55:48] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012244: [03:55:48] d3d12_replay.cpp(4600) - Log - Created device. RDOC 012244: [03:55:48] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012244: [03:55:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012244: [03:55:48] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 012244: [03:55:48] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 012244: [03:55:48] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012244: [03:55:48] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 012244: [03:55:48] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012244: [03:55:48] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 193.444 ms RDOC 012244: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 012244: [03:55:48] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59392 bytes to 3661 (6.16 %) RDOC 012244: [03:55:48] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 012244: [03:55:48] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 0.312 ms RDOC 012244: [03:55:49] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59392 bytes to 3661 (6.16 %) RDOC 012244: [03:55:49] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 012244: [03:55:49] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 012244: [03:55:49] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 012244: [03:55:49] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012244: [03:55:49] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012244: [03:55:49] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000257) RDOC 012244: [03:55:49] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012244: [03:55:49] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012244: [03:55:49] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000258) RDOC 012244: [03:55:49] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012244: [03:55:49] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012244: [03:55:49] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000259) RDOC 012244: [03:55:49] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012244: [03:55:49] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012244: [03:55:49] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000260) RDOC 012244: [03:55:49] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012244: [03:55:49] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012244: [03:55:49] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000261) RDOC 012244: [03:55:49] d3d12_replay.cpp(3168) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 012244: [03:55:49] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000262) RDOC 012244: [03:55:49] d3d12_replay.cpp(3510) - Error - Getting texture data for buffer ResourceId::0! RDOC 012244: [03:55:49] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000263) RDOC 012244: [03:55:49] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012244: [03:55:49] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012244: [03:55:49] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000264) RDOC 012244: [03:55:49] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012244: [03:55:49] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012244: [03:55:49] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000265! RDOC 012244: [03:55:49] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000265! RDOC 012244: [03:55:49] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000266! RDOC 012244: [03:55:49] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000266! RDOC 012244: [03:55:49] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000267) RDOC 012244: [03:55:49] d3d12_replay.cpp(3168) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 012244: [03:55:49] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000268) RDOC 012244: [03:55:49] d3d12_replay.cpp(3168) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 012244: [03:55:49] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000269) RDOC 012244: [03:55:49] d3d12_replay.cpp(3168) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 012244: [03:55:49] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000288! RDOC 012244: [03:55:49] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000288! RDOC 012244: [03:55:49] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000279! RDOC 012244: [03:55:49] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000279! RDOC 012244: [03:55:49] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000284! RDOC 012244: [03:55:49] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000284! RDOC 012244: [03:55:49] resource_manager.h(1943) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 012244: [03:55:49] d3d12_replay.cpp(3159) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012244: [03:55:49] d3d12_replay.cpp(3503) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012244: [03:55:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010924: [03:55:49] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 010924: [03:55:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010924: [03:55:49] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010924: [03:55:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010924: [03:55:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9600 RDOC 009600: [03:55:49] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 009600: [03:55:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009600: [03:55:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009600: [03:55:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009600: [03:55:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009600: [03:55:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009600: [03:55:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009600: [03:55:49] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009600: [03:55:49] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009600: [03:55:49] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009600: [03:55:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009600: [03:55:49] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009600: [03:55:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009600: [03:55:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009600: [03:55:49] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010924: [03:55:49] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [9600] RDOC 009600: [03:55:50] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009600: [03:55:50] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000001C87FA306C8 RDOC 009600: [03:55:50] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 009600: [03:55:50] core.cpp(1984) - Log - Removing device frame capturer for 0x000001C87FA306C8 RDOC 009600: [03:55:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009600: [03:55:50] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009600: [03:55:50] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x000001C87FA306C8 RDOC 009600: [03:55:50] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 010924: [03:55:50] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009600: [03:55:50] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009600: [03:55:50] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x000001C87FA306C8 / 0x00000000002503D8 RDOC 009600: [03:55:50] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x000001C87FA306C8 / 0x00000000001101C2 RDOC 009600: [03:55:50] d3d12_device.cpp(2320) - Log - Starting capture RDOC 009600: [03:55:50] resource_manager.h(1441) - Log - Preparing up to 24 potentially dirty resources RDOC 010924: [03:55:50] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 009600: [03:55:50] resource_manager.h(1494) - Log - Prepared 11 dirty resources, postponed 0, skipped 0 RDOC 009600: [03:55:50] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 009600: [03:55:50] resource_manager.h(1506) - Log - Checking 11 resources with initial contents against 11 referenced resources RDOC 009600: [03:55:50] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 9 unreferenced RDOC 009600: [03:55:50] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36352 bytes to 7709 (21.21 %) RDOC 009600: [03:55:50] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 0.034668 MB capture section in 0.114531 seconds RDOC 009600: [03:55:50] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009600: [03:55:50] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009600: [03:55:50] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 009600: [03:55:50] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 009600: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 010924: [03:55:50] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (2558081 bytes) (time 1672458950) 6530 byte thumbnail RDOC 010924: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 010924: [03:55:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010924: [03:55:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010924: [03:55:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010924: [03:55:51] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010924: [03:55:51] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 010924: [03:55:51] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 010924: [03:55:51] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 010924: [03:55:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010924: [03:55:51] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010924: [03:55:51] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010924: [03:55:51] d3d12_replay.cpp(4600) - Log - Created device. RDOC 010924: [03:55:51] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010924: [03:55:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010924: [03:55:51] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 010924: [03:55:52] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 010924: [03:55:52] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010924: [03:55:52] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 010924: [03:55:52] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010924: [03:55:52] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 190.389 ms RDOC 010924: [03:55:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010320: [03:55:52] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 010320: [03:55:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010320: [03:55:52] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010320: [03:55:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010320: [03:55:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8 RDOC 000008: [03:55:52] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 000008: [03:55:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000008: [03:55:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000008: [03:55:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000008: [03:55:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000008: [03:55:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000008: [03:55:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000008: [03:55:52] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 000008: [03:55:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000008: [03:55:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000008: [03:55:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000008: [03:55:52] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 000008: [03:55:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000008: [03:55:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000008: [03:55:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010320: [03:55:52] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [8] RDOC 000008: [03:55:52] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 000008: [03:55:52] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x0000024691AF03F8 RDOC 000008: [03:55:52] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 000008: [03:55:52] core.cpp(1984) - Log - Removing device frame capturer for 0x0000024691AF03F8 RDOC 000008: [03:55:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000008: [03:55:53] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 000008: [03:55:53] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x0000024691AF03F8 RDOC 000008: [03:55:53] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 010320: [03:55:53] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000008: [03:55:53] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000008: [03:55:53] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x0000024691AF03F8 / 0x00000000002603D8 RDOC 000008: [03:55:53] d3d12_device.cpp(2320) - Log - Starting capture RDOC 000008: [03:55:53] resource_manager.h(1441) - Log - Preparing up to 24 potentially dirty resources RDOC 010320: [03:55:53] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 000008: [03:55:53] resource_manager.h(1494) - Log - Prepared 11 dirty resources, postponed 0, skipped 0 RDOC 000008: [03:55:53] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 000008: [03:55:53] resource_manager.h(1506) - Log - Checking 11 resources with initial contents against 10 referenced resources RDOC 000008: [03:55:53] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 9 unreferenced RDOC 000008: [03:55:53] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 35648 bytes to 7161 (20.09 %) RDOC 000008: [03:55:53] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 0.033997 MB capture section in 0.085526 seconds RDOC 000008: [03:55:53] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 000008: [03:55:53] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 000008: [03:55:53] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 000008: [03:55:53] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 000008: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 010320: [03:55:53] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (2557405 bytes) (time 1672458953) 6419 byte thumbnail RDOC 010320: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 010320: [03:55:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010320: [03:55:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010320: [03:55:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010320: [03:55:54] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010320: [03:55:54] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 010320: [03:55:54] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 010320: [03:55:54] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 010320: [03:55:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010320: [03:55:54] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010320: [03:55:54] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010320: [03:55:54] d3d12_replay.cpp(4600) - Log - Created device. RDOC 010320: [03:55:54] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010320: [03:55:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010320: [03:55:54] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 010320: [03:55:54] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 010320: [03:55:54] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010320: [03:55:54] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 010320: [03:55:54] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010320: [03:55:54] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 189.025 ms RDOC 010320: [03:55:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001608: [03:55:55] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 001608: [03:55:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001608: [03:55:55] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001608: [03:55:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001608: [03:55:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10348 RDOC 010348: [03:55:55] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 010348: [03:55:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010348: [03:55:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010348: [03:55:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010348: [03:55:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010348: [03:55:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010348: [03:55:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010348: [03:55:55] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010348: [03:55:55] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010348: [03:55:55] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010348: [03:55:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010348: [03:55:55] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010348: [03:55:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010348: [03:55:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010348: [03:55:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001608: [03:55:55] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [10348] RDOC 010348: [03:55:55] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010348: [03:55:55] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x0000016C0CA003E8 RDOC 010348: [03:55:55] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 010348: [03:55:55] core.cpp(1984) - Log - Removing device frame capturer for 0x0000016C0CA003E8 RDOC 010348: [03:55:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010348: [03:55:55] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010348: [03:55:55] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x0000016C0CA003E8 RDOC 010348: [03:55:55] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 001608: [03:55:55] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010348: [03:55:55] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010348: [03:55:55] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x0000016C0CA003E8 / 0x00000000002703D8 RDOC 010348: [03:55:55] d3d12_device.cpp(2320) - Log - Starting capture RDOC 010348: [03:55:55] resource_manager.h(1441) - Log - Preparing up to 24 potentially dirty resources RDOC 001608: [03:55:55] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 010348: [03:55:55] resource_manager.h(1494) - Log - Prepared 11 dirty resources, postponed 0, skipped 0 RDOC 010348: [03:55:56] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 010348: [03:55:56] resource_manager.h(1506) - Log - Checking 11 resources with initial contents against 10 referenced resources RDOC 010348: [03:55:56] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 9 unreferenced RDOC 010348: [03:55:56] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59200 bytes to 15529 (26.23 %) RDOC 010348: [03:55:56] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 0.056458 MB capture section in 0.084756 seconds RDOC 010348: [03:55:56] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010348: [03:55:56] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010348: [03:55:56] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 010348: [03:55:56] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010348: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001608: [03:55:56] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (2564097 bytes) (time 1672458956) 4687 byte thumbnail RDOC 001608: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001608: [03:55:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001608: [03:55:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001608: [03:55:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001608: [03:55:57] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001608: [03:55:57] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 001608: [03:55:57] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 001608: [03:55:57] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 001608: [03:55:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001608: [03:55:57] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001608: [03:55:57] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001608: [03:55:57] d3d12_replay.cpp(4600) - Log - Created device. RDOC 001608: [03:55:57] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 001608: [03:55:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001608: [03:55:57] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 001608: [03:55:57] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 001608: [03:55:57] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001608: [03:55:57] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 001608: [03:55:57] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001608: [03:55:57] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 200.796 ms RDOC 001608: [03:55:57] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 001608: [03:55:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007344: [03:55:57] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 007344: [03:55:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007344: [03:55:57] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007344: [03:55:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007344: [03:55:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7644 RDOC 007644: [03:55:58] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 007644: [03:55:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007644: [03:55:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007644: [03:55:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007644: [03:55:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007644: [03:55:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007644: [03:55:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007644: [03:55:58] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007644: [03:55:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007644: [03:55:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007644: [03:55:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007644: [03:55:58] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 007644: [03:55:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007644: [03:55:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007644: [03:55:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007344: [03:55:58] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [7644] RDOC 007644: [03:55:58] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007644: [03:55:58] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x0000021950DEFB48 RDOC 007644: [03:55:58] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 007644: [03:55:58] core.cpp(1984) - Log - Removing device frame capturer for 0x0000021950DEFB48 RDOC 007644: [03:55:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007644: [03:55:58] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007644: [03:55:58] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x0000021950DEFB48 RDOC 007644: [03:55:58] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 007344: [03:55:58] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007644: [03:55:58] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007644: [03:55:58] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x0000021950DEFB48 / 0x00000000002803D8 RDOC 007344: [03:55:58] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 007644: [03:55:58] d3d12_device.cpp(2320) - Log - Starting capture RDOC 007644: [03:55:58] resource_manager.h(1441) - Log - Preparing up to 25 potentially dirty resources RDOC 007644: [03:55:58] resource_manager.h(1494) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 007644: [03:55:58] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 007644: [03:55:58] resource_manager.h(1506) - Log - Checking 12 resources with initial contents against 12 referenced resources RDOC 007644: [03:55:58] resource_manager.h(1579) - Log - Serialised 4 resources, skipped 8 unreferenced RDOC 007644: [03:55:58] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30217536 bytes to 140161 (0.46 %) RDOC 007644: [03:55:58] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 28.817688 MB capture section in 0.159384 seconds RDOC 007644: [03:55:58] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 007644: [03:55:58] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 007644: [03:55:58] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 007644: [03:55:58] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 007644: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 007344: [03:55:58] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (2688134 bytes) (time 1672458958) 4618 byte thumbnail RDOC 007344: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 007344: [03:55:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 007344: [03:55:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 007344: [03:55:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 007344: [03:55:59] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007344: [03:55:59] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 007344: [03:56:00] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 007344: [03:56:00] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 007344: [03:56:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007344: [03:56:00] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007344: [03:56:00] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007344: [03:56:00] d3d12_replay.cpp(4600) - Log - Created device. RDOC 007344: [03:56:00] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007344: [03:56:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007344: [03:56:00] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 007344: [03:56:00] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 007344: [03:56:00] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007344: [03:56:00] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 007344: [03:56:00] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007344: [03:56:00] d3d12_device.cpp(3131) - Log - Ignoring return code E_INVALIDARG RDOC 007344: [03:56:00] d3d12_initstate.cpp(1197) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 007344: [03:56:00] d3d12_device.cpp(3131) - Log - Ignoring return code E_INVALIDARG RDOC 007344: [03:56:00] d3d12_initstate.cpp(1197) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 007344: [03:56:00] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 237.662 ms RDOC 007344: [03:56:00] d3d12_device.cpp(3131) - Log - Ignoring return code E_INVALIDARG RDOC 007344: [03:56:00] d3d12_initstate.cpp(1197) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 007344: [03:56:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 009248: [03:56:00] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 009248: [03:56:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009248: [03:56:00] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009248: [03:56:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009248: [03:56:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12208 RDOC 012208: [03:56:00] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 012208: [03:56:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012208: [03:56:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012208: [03:56:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012208: [03:56:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012208: [03:56:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012208: [03:56:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012208: [03:56:00] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012208: [03:56:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012208: [03:56:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012208: [03:56:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012208: [03:56:00] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 012208: [03:56:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012208: [03:56:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012208: [03:56:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012208: [03:56:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009248: [03:56:00] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [12208] RDOC 012208: [03:56:01] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012208: [03:56:01] gl_driver.cpp(1216) - Log - Created new sharegroup 000002DDB1975B10 RDOC 012208: [03:56:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012208: [03:56:01] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 012208: [03:56:01] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 012208: [03:56:01] gl_driver.cpp(1115) - Log - Deleting shader group 000002DDB1975B10 RDOC 012208: [03:56:01] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012208: [03:56:01] gl_driver.cpp(1216) - Log - Created new sharegroup 000002DDB1975850 RDOC 012208: [03:56:01] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012208: [03:56:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012208: [03:56:01] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 012208: [03:56:01] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 012208: [03:56:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012208: [03:56:01] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002903D8 RDOC 009248: [03:56:01] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012208: [03:56:01] gl_driver.cpp(2222) - Log - Starting capture RDOC 012208: [03:56:01] resource_manager.h(1441) - Log - Preparing up to 3 potentially dirty resources RDOC 012208: [03:56:01] resource_manager.h(1494) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009248: [03:56:01] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 012208: [03:56:01] gl_driver.cpp(2293) - Log - Finished capture, Frame 10 RDOC 012208: [03:56:01] resource_manager.h(1506) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 012208: [03:56:01] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 012208: [03:56:01] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55808 bytes to 5619 (10.07 %) RDOC 012208: [03:56:01] gl_driver.cpp(2442) - Log - Captured GL frame with 0.053223 MB capture section in 0.103514 seconds RDOC 012208: [03:56:01] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012208: [03:56:01] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 012208: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 009248: [03:56:01] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 10) (15369 bytes) (time 1672458961) 5116 byte thumbnail RDOC 009248: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 009248: [03:56:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009248: [03:56:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009248: [03:56:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009248: [03:56:02] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 009248: [03:56:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009248: [03:56:02] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 009248: [03:56:02] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 009248: [03:56:02] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009248: [03:56:02] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009248: [03:56:02] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009248: [03:56:02] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009248: [03:56:02] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009248: [03:56:02] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009248: [03:56:02] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009248: [03:56:02] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009248: [03:56:02] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009248: [03:56:02] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009248: [03:56:02] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009248: [03:56:02] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009248: [03:56:02] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009248: [03:56:02] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009248: [03:56:02] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 009248: [03:56:02] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 009248: [03:56:02] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009248: [03:56:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009248: [03:56:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009248: [03:56:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009248: [03:56:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009248: [03:56:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009248: [03:56:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009248: [03:56:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009248: [03:56:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009248: [03:56:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009248: [03:56:02] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009248: [03:56:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009248: [03:56:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009248: [03:56:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009248: [03:56:02] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009248: [03:56:02] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 009248: [03:56:02] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 009248: [03:56:02] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009248: [03:56:02] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 009248: [03:56:05] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009248: [03:56:05] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 009248: [03:56:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009248: [03:56:05] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009248: [03:56:05] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009248: [03:56:05] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009248: [03:56:05] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009248: [03:56:05] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 134.502 ms RDOC 009248: [03:56:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 002288: [03:56:05] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 002288: [03:56:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002288: [03:56:05] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002288: [03:56:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002288: [03:56:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4236 RDOC 004236: [03:56:06] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 004236: [03:56:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004236: [03:56:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004236: [03:56:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004236: [03:56:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004236: [03:56:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004236: [03:56:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004236: [03:56:06] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004236: [03:56:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004236: [03:56:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004236: [03:56:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004236: [03:56:06] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 004236: [03:56:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004236: [03:56:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004236: [03:56:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002288: [03:56:06] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [4236] RDOC 004236: [03:56:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004236: [03:56:06] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004236: [03:56:06] gl_driver.cpp(1216) - Log - Created new sharegroup 00000183C55B46E0 RDOC 004236: [03:56:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004236: [03:56:06] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 004236: [03:56:06] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 004236: [03:56:06] gl_driver.cpp(1115) - Log - Deleting shader group 00000183C55B46E0 RDOC 004236: [03:56:06] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004236: [03:56:06] gl_driver.cpp(1216) - Log - Created new sharegroup 00000183C55B47A0 RDOC 004236: [03:56:06] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004236: [03:56:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004236: [03:56:06] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 004236: [03:56:06] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 004236: [03:56:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002288: [03:56:09] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004236: [03:56:09] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002B03D8 RDOC 002288: [03:56:09] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 004236: [03:56:10] gl_driver.cpp(2222) - Log - Starting capture RDOC 004236: [03:56:10] resource_manager.h(1441) - Log - Preparing up to 2 potentially dirty resources RDOC 004236: [03:56:10] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004236: [03:56:10] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 004236: [03:56:10] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 131077 referenced resources RDOC 004236: [03:56:10] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004236: [03:56:10] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10692026 (21.23 %) RDOC 004236: [03:56:10] gl_driver.cpp(2442) - Log - Captured GL frame with 48.026306 MB capture section in 0.596451 seconds RDOC 004236: [03:56:10] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004236: [03:56:10] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 004236: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 002288: [03:56:10] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (10701776 bytes) (time 1672458970) 5116 byte thumbnail RDOC 002288: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 002288: [03:56:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 002288: [03:56:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 002288: [03:56:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 002288: [03:56:11] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 002288: [03:56:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002288: [03:56:11] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 002288: [03:56:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 002288: [03:56:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002288: [03:56:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002288: [03:56:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002288: [03:56:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002288: [03:56:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002288: [03:56:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002288: [03:56:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002288: [03:56:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002288: [03:56:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002288: [03:56:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002288: [03:56:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002288: [03:56:11] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 002288: [03:56:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 002288: [03:56:11] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 002288: [03:56:11] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 002288: [03:56:11] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 002288: [03:56:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002288: [03:56:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:56:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:56:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:56:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:56:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:56:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:56:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:56:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:56:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:56:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002288: [03:56:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:56:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:56:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002288: [03:56:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002288: [03:56:11] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 002288: [03:56:11] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 002288: [03:56:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002288: [03:56:11] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 002288: [03:56:12] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002288: [03:56:12] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 002288: [03:56:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 002288: [03:56:16] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002288: [03:56:16] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002288: [03:56:17] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002288: [03:56:17] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002288: [03:56:17] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 5426.608 ms RDOC 002288: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 002288: [03:56:18] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3239412 (6.43 %) RDOC 002288: [03:56:18] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002288: [03:56:19] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 873.511 ms RDOC 002288: [03:56:27] serialiser.cpp( 347) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 002288: [03:56:27] serialiser.cpp( 347) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 002288: [03:56:27] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3239412 (6.43 %) RDOC 002288: [03:56:27] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002288: [03:56:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 011708: [03:56:28] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 011708: [03:56:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011708: [03:56:28] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011708: [03:56:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011708: [03:56:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1100 RDOC 001100: [03:56:28] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 001100: [03:56:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001100: [03:56:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001100: [03:56:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001100: [03:56:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001100: [03:56:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001100: [03:56:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001100: [03:56:28] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001100: [03:56:28] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001100: [03:56:28] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001100: [03:56:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001100: [03:56:28] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 001100: [03:56:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001100: [03:56:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001100: [03:56:28] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001100: [03:56:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011708: [03:56:28] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [1100] RDOC 001100: [03:56:29] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001100: [03:56:29] gl_driver.cpp(1216) - Log - Created new sharegroup 0000023A88600100 RDOC 001100: [03:56:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001100: [03:56:29] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 001100: [03:56:29] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 001100: [03:56:29] gl_driver.cpp(1115) - Log - Deleting shader group 0000023A88600100 RDOC 001100: [03:56:29] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001100: [03:56:29] gl_driver.cpp(1216) - Log - Created new sharegroup 0000023A88600980 RDOC 001100: [03:56:29] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001100: [03:56:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001100: [03:56:29] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 001100: [03:56:29] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 001100: [03:56:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001100: [03:56:29] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002D03D8 RDOC 011708: [03:56:29] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001100: [03:56:29] gl_driver.cpp(2222) - Log - Starting capture RDOC 001100: [03:56:29] resource_manager.h(1441) - Log - Preparing up to 3 potentially dirty resources RDOC 001100: [03:56:29] resource_manager.h(1494) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011708: [03:56:29] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 001100: [03:56:29] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 001100: [03:56:29] resource_manager.h(1506) - Log - Checking 3 resources with initial contents against 10 referenced resources RDOC 001100: [03:56:29] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 001100: [03:56:29] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 18102 (0.93 %) RDOC 001100: [03:56:29] gl_driver.cpp(2442) - Log - Captured GL frame with 1.861023 MB capture section in 0.041224 seconds RDOC 001100: [03:56:29] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 001100: [03:56:29] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 001100: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 011708: [03:56:29] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (28082 bytes) (time 1672458989) 5476 byte thumbnail RDOC 011708: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 011708: [03:56:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011708: [03:56:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011708: [03:56:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011708: [03:56:30] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 011708: [03:56:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011708: [03:56:30] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 011708: [03:56:30] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 011708: [03:56:30] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011708: [03:56:30] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011708: [03:56:30] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011708: [03:56:30] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011708: [03:56:30] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011708: [03:56:30] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011708: [03:56:30] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011708: [03:56:30] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011708: [03:56:30] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011708: [03:56:30] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011708: [03:56:30] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011708: [03:56:30] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011708: [03:56:30] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011708: [03:56:30] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011708: [03:56:30] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 011708: [03:56:30] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 011708: [03:56:30] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011708: [03:56:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011708: [03:56:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011708: [03:56:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011708: [03:56:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011708: [03:56:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011708: [03:56:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011708: [03:56:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011708: [03:56:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011708: [03:56:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011708: [03:56:30] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011708: [03:56:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011708: [03:56:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011708: [03:56:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011708: [03:56:30] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011708: [03:56:30] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 011708: [03:56:30] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 011708: [03:56:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011708: [03:56:30] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 011708: [03:56:30] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011708: [03:56:30] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 011708: [03:56:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011708: [03:56:31] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 310.276 ms RDOC 011708: [03:56:31] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011708: [03:56:31] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 011708: [03:56:31] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011708: [03:56:31] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011708: [03:56:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 000256: [03:56:31] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 000256: [03:56:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000256: [03:56:31] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000256: [03:56:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000256: [03:56:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8916 RDOC 008916: [03:56:31] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 008916: [03:56:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008916: [03:56:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008916: [03:56:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008916: [03:56:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008916: [03:56:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008916: [03:56:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008916: [03:56:31] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008916: [03:56:31] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008916: [03:56:31] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008916: [03:56:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008916: [03:56:31] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 008916: [03:56:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008916: [03:56:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008916: [03:56:31] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008916: [03:56:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000256: [03:56:31] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [8916] RDOC 008916: [03:56:31] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008916: [03:56:31] gl_driver.cpp(1216) - Log - Created new sharegroup 000001BC18B70870 RDOC 008916: [03:56:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008916: [03:56:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 008916: [03:56:31] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 008916: [03:56:31] gl_driver.cpp(1115) - Log - Deleting shader group 000001BC18B70870 RDOC 008916: [03:56:31] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008916: [03:56:31] gl_driver.cpp(1216) - Log - Created new sharegroup 000001BC18B6FAB0 RDOC 008916: [03:56:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008916: [03:56:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008916: [03:56:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 008916: [03:56:31] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 008916: [03:56:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008916: [03:56:31] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001A0240 RDOC 000256: [03:56:31] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008916: [03:56:31] gl_driver.cpp(2222) - Log - Starting capture RDOC 008916: [03:56:31] resource_manager.h(1441) - Log - Preparing up to 20 potentially dirty resources RDOC 000256: [03:56:31] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 008916: [03:56:31] resource_manager.h(1494) - Log - Prepared 16 dirty resources, postponed 4, skipped 0 RDOC 008916: [03:56:32] resource_manager.h(1124) - Log - Preparing resource ResourceId::68 after it has been postponed. RDOC 008916: [03:56:32] resource_manager.h(1124) - Log - Preparing resource ResourceId::70 after it has been postponed. RDOC 008916: [03:56:32] resource_manager.h(1124) - Log - Preparing resource ResourceId::71 after it has been postponed. RDOC 008916: [03:56:32] resource_manager.h(1124) - Log - Preparing resource ResourceId::69 after it has been postponed. RDOC 008916: [03:56:32] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 008916: [03:56:32] resource_manager.h(1506) - Log - Checking 20 resources with initial contents against 34 referenced resources RDOC 008916: [03:56:32] resource_manager.h(1579) - Log - Serialised 18 resources, skipped 2 unreferenced RDOC 008916: [03:56:32] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 70464 bytes to 11191 (15.88 %) RDOC 008916: [03:56:32] gl_driver.cpp(2442) - Log - Captured GL frame with 0.067200 MB capture section in 0.180846 seconds RDOC 008916: [03:56:32] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4003 bytes to 4003 (100.00 %) RDOC 008916: [03:56:32] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 008916: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 000256: [03:56:32] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (28087 bytes) (time 1672458992) 12678 byte thumbnail RDOC 000256: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 000256: [03:56:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 000256: [03:56:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 000256: [03:56:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 000256: [03:56:33] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 000256: [03:56:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000256: [03:56:33] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 000256: [03:56:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 000256: [03:56:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000256: [03:56:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000256: [03:56:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000256: [03:56:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000256: [03:56:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000256: [03:56:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000256: [03:56:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000256: [03:56:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000256: [03:56:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000256: [03:56:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000256: [03:56:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000256: [03:56:33] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 000256: [03:56:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 000256: [03:56:33] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 000256: [03:56:33] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 000256: [03:56:33] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 000256: [03:56:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000256: [03:56:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [03:56:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [03:56:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [03:56:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [03:56:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [03:56:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [03:56:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [03:56:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [03:56:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [03:56:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000256: [03:56:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [03:56:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [03:56:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000256: [03:56:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000256: [03:56:33] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 000256: [03:56:33] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 000256: [03:56:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000256: [03:56:33] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 000256: [03:56:33] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000256: [03:56:33] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 000256: [03:56:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 000256: [03:56:33] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 272.790 ms RDOC 000256: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 000256: [03:56:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 012128: [03:56:35] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 012128: [03:56:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012128: [03:56:35] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012128: [03:56:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012128: [03:56:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12180 RDOC 012180: [03:56:35] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 012180: [03:56:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012180: [03:56:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012180: [03:56:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012180: [03:56:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012180: [03:56:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012180: [03:56:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012180: [03:56:35] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012180: [03:56:35] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012180: [03:56:35] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012180: [03:56:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012180: [03:56:35] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 012180: [03:56:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012180: [03:56:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012180: [03:56:35] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012180: [03:56:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012128: [03:56:35] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [12180] RDOC 012180: [03:56:35] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012180: [03:56:35] gl_driver.cpp(1216) - Log - Created new sharegroup 000001CC95C64320 RDOC 012180: [03:56:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012180: [03:56:35] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 012180: [03:56:35] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 012180: [03:56:35] gl_driver.cpp(1115) - Log - Deleting shader group 000001CC95C64320 RDOC 012180: [03:56:35] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012180: [03:56:35] gl_driver.cpp(1216) - Log - Created new sharegroup 000001CC95C63820 RDOC 012180: [03:56:35] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012180: [03:56:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012180: [03:56:35] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 012180: [03:56:35] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 012180: [03:56:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012180: [03:56:35] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000250062 RDOC 012128: [03:56:35] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012180: [03:56:35] gl_driver.cpp(2222) - Log - Starting capture RDOC 012180: [03:56:35] resource_manager.h(1441) - Log - Preparing up to 3 potentially dirty resources RDOC 012180: [03:56:35] resource_manager.h(1494) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 012128: [03:56:35] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 012180: [03:56:36] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 012180: [03:56:36] resource_manager.h(1506) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 012180: [03:56:36] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 012180: [03:56:36] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1984448 bytes to 40118 (2.02 %) RDOC 012180: [03:56:36] gl_driver.cpp(2442) - Log - Captured GL frame with 1.892517 MB capture section in 0.042978 seconds RDOC 012180: [03:56:36] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 012180: [03:56:36] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 012180: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 012128: [03:56:36] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (49736 bytes) (time 1672458996) 4975 byte thumbnail RDOC 012128: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 012128: [03:56:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012128: [03:56:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012128: [03:56:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012128: [03:56:37] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 012128: [03:56:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012128: [03:56:37] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 012128: [03:56:37] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 012128: [03:56:37] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012128: [03:56:37] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012128: [03:56:37] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012128: [03:56:37] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012128: [03:56:37] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012128: [03:56:37] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012128: [03:56:37] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012128: [03:56:37] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012128: [03:56:37] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012128: [03:56:37] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012128: [03:56:37] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012128: [03:56:37] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012128: [03:56:37] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012128: [03:56:37] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012128: [03:56:37] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 012128: [03:56:37] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 012128: [03:56:37] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012128: [03:56:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012128: [03:56:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012128: [03:56:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012128: [03:56:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012128: [03:56:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012128: [03:56:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012128: [03:56:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012128: [03:56:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012128: [03:56:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012128: [03:56:37] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012128: [03:56:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012128: [03:56:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012128: [03:56:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012128: [03:56:37] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012128: [03:56:37] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 012128: [03:56:37] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 012128: [03:56:37] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012128: [03:56:37] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 012128: [03:56:37] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012128: [03:56:37] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 012128: [03:56:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012128: [03:56:37] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012128: [03:56:37] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012128: [03:56:37] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012128: [03:56:37] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012128: [03:56:37] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 249.336 ms RDOC 012128: [03:56:38] gl_replay.cpp(2190) - Warning - Can't find program resource index for G[0].b RDOC 012128: [03:56:38] gl_replay.cpp(2190) - Warning - Can't find program resource index for G[0].c[0].a RDOC 012128: [03:56:38] gl_replay.cpp(2190) - Warning - Can't find program resource index for G[0].c[1].a RDOC 012128: [03:56:38] gl_replay.cpp(2190) - Warning - Can't find program resource index for G[0].c[2].a RDOC 012128: [03:56:38] gl_replay.cpp(2190) - Warning - Can't find program resource index for G[0].c[3].a RDOC 012128: [03:56:38] gl_replay.cpp(2190) - Warning - Can't find program resource index for G[1].c[0].a RDOC 012128: [03:56:38] gl_replay.cpp(2190) - Warning - Can't find program resource index for G[1].c[1].a RDOC 012128: [03:56:38] gl_replay.cpp(2190) - Warning - Can't find program resource index for G[1].c[2].a RDOC 012128: [03:56:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 003268: [03:56:38] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 003268: [03:56:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003268: [03:56:38] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003268: [03:56:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003268: [03:56:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11512 RDOC 011512: [03:56:38] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 011512: [03:56:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011512: [03:56:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011512: [03:56:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011512: [03:56:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011512: [03:56:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011512: [03:56:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011512: [03:56:38] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011512: [03:56:38] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011512: [03:56:38] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011512: [03:56:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011512: [03:56:38] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011512: [03:56:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011512: [03:56:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011512: [03:56:38] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003268: [03:56:38] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [11512] RDOC 011512: [03:56:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011512: [03:56:38] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011512: [03:56:38] gl_driver.cpp(1216) - Log - Created new sharegroup 0000022CD6DA4400 RDOC 011512: [03:56:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011512: [03:56:38] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 011512: [03:56:38] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 011512: [03:56:38] gl_driver.cpp(1115) - Log - Deleting shader group 0000022CD6DA4400 RDOC 011512: [03:56:38] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011512: [03:56:38] gl_driver.cpp(1216) - Log - Created new sharegroup 0000022CD6DA44C0 RDOC 011512: [03:56:38] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011512: [03:56:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011512: [03:56:38] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 011512: [03:56:38] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 011512: [03:56:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011512: [03:56:38] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001E0240 RDOC 003268: [03:56:38] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011512: [03:56:38] gl_driver.cpp(2222) - Log - Starting capture RDOC 011512: [03:56:38] resource_manager.h(1441) - Log - Preparing up to 2 potentially dirty resources RDOC 011512: [03:56:38] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003268: [03:56:38] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 011512: [03:56:38] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 011512: [03:56:38] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 5 referenced resources RDOC 011512: [03:56:38] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011512: [03:56:38] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3465 (11.64 %) RDOC 011512: [03:56:38] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028381 MB capture section in 0.029015 seconds RDOC 011512: [03:56:38] rdcfile.cpp(1261) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 4506 bytes to 4506 (100.00 %) RDOC 011512: [03:56:38] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011512: [03:56:38] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 011512: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 003268: [03:56:38] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (17790 bytes) (time 1672458998) 5116 byte thumbnail RDOC 003268: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 003268: [03:56:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 003268: [03:56:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 003268: [03:56:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 003268: [03:56:39] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 003268: [03:56:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [03:56:40] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 003268: [03:56:40] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [03:56:40] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003268: [03:56:40] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003268: [03:56:40] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003268: [03:56:40] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003268: [03:56:40] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003268: [03:56:40] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003268: [03:56:40] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003268: [03:56:40] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003268: [03:56:40] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003268: [03:56:40] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003268: [03:56:40] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003268: [03:56:40] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003268: [03:56:40] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003268: [03:56:40] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003268: [03:56:40] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 003268: [03:56:40] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 003268: [03:56:40] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003268: [03:56:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003268: [03:56:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003268: [03:56:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003268: [03:56:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003268: [03:56:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003268: [03:56:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003268: [03:56:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003268: [03:56:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003268: [03:56:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003268: [03:56:40] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003268: [03:56:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003268: [03:56:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003268: [03:56:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003268: [03:56:40] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003268: [03:56:40] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 003268: [03:56:40] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 003268: [03:56:40] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003268: [03:56:40] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 003268: [03:56:40] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003268: [03:56:40] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 003268: [03:56:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003268: [03:56:40] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003268: [03:56:40] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003268: [03:56:40] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003268: [03:56:40] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003268: [03:56:40] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 112.618 ms RDOC 003268: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 003268: [03:56:40] win32_callstack.cpp(1016) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 003268: [03:56:42] win32_callstack.cpp(1016) - Log - Loaded Symbols for ntdll.pdb RDOC 003268: [03:56:44] win32_callstack.cpp(1016) - Log - Loaded Symbols for kernel32.pdb RDOC 003268: [03:56:47] win32_callstack.cpp(1016) - Log - Loaded Symbols for kernelbase.pdb RDOC 003268: [03:56:49] win32_callstack.cpp(1016) - Log - Loaded Symbols for user32.pdb RDOC 003268: [03:56:50] win32_callstack.cpp(1016) - Log - Loaded Symbols for win32u.pdb RDOC 003268: [03:56:51] win32_callstack.cpp(1016) - Log - Loaded Symbols for gdi32.pdb RDOC 003268: [03:56:53] win32_callstack.cpp(1016) - Log - Loaded Symbols for gdi32full.pdb RDOC 003268: [03:56:55] win32_callstack.cpp(1016) - Log - Loaded Symbols for msvcp_win.pdb RDOC 003268: [03:56:57] win32_callstack.cpp(1016) - Log - Loaded Symbols for ucrtbase.pdb RDOC 003268: [03:57:01] win32_callstack.cpp(1016) - Log - Loaded Symbols for shell32.pdb RDOC 003268: [03:57:02] win32_callstack.cpp(1016) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 003268: [03:57:03] win32_callstack.cpp(1016) - Log - Loaded Symbols for msimg32.pdb RDOC 003268: [03:57:05] win32_callstack.cpp(1016) - Log - Loaded Symbols for shcore.pdb RDOC 003268: [03:57:07] win32_callstack.cpp(1016) - Log - Loaded Symbols for msvcrt.pdb RDOC 003268: [03:57:08] win32_callstack.cpp(1016) - Log - Loaded Symbols for rpcrt4.pdb RDOC 003268: [03:57:26] win32_callstack.cpp(1016) - Log - Loaded Symbols for combase.pdb RDOC 003268: [03:57:28] win32_callstack.cpp(1016) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 003268: [03:57:36] win32_callstack.cpp(1016) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 003268: [03:57:37] win32_callstack.cpp(1016) - Log - Loaded Symbols for sechost.pdb RDOC 003268: [03:57:39] win32_callstack.cpp(1016) - Log - Loaded Symbols for advapi32.pdb RDOC 003268: [03:57:40] win32_callstack.cpp(1016) - Log - Loaded Symbols for profapi.pdb RDOC 003268: [03:57:41] win32_callstack.cpp(1016) - Log - Loaded Symbols for powrprof.pdb RDOC 003268: [03:57:42] win32_callstack.cpp(1016) - Log - Loaded Symbols for UMPDC.pdb RDOC 003268: [03:57:42] win32_callstack.cpp(1016) - Log - Loaded Symbols for shlwapi.pdb RDOC 003268: [03:57:44] win32_callstack.cpp(1016) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 003268: [03:57:45] win32_callstack.cpp(1016) - Log - Loaded Symbols for cryptsp.pdb RDOC 003268: [03:57:50] win32_callstack.cpp(1016) - Log - Loaded Symbols for ole32.pdb RDOC 003268: [03:57:52] win32_callstack.cpp(1016) - Log - Loaded Symbols for oleaut32.pdb RDOC 003268: [03:57:53] win32_callstack.cpp(1016) - Log - Loaded Symbols for imm32.pdb RDOC 003268: [03:57:54] win32_callstack.cpp(1016) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 003268: [03:57:55] win32_callstack.cpp(1016) - Log - Loaded Symbols for ws2_32.pdb RDOC 003268: [03:57:56] win32_callstack.cpp(1016) - Log - Loaded Symbols for setupapi.pdb RDOC 003268: [03:57:57] win32_callstack.cpp(1016) - Log - Loaded Symbols for bcrypt.pdb RDOC 003268: [03:57:58] win32_callstack.cpp(1016) - Log - Loaded Symbols for comdlg32.pdb RDOC 003268: [03:58:00] win32_callstack.cpp(1016) - Log - Loaded Symbols for comctl32v582.pdb RDOC 003268: [03:58:02] win32_callstack.cpp(1016) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 003268: [03:58:04] win32_callstack.cpp(1016) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 003268: [03:58:05] win32_callstack.cpp(1016) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 003268: [03:58:05] win32_callstack.cpp( 989) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 003268: [03:58:06] win32_callstack.cpp(1016) - Log - Loaded Symbols for symsrv.pdb RDOC 003268: [03:58:08] win32_callstack.cpp(1016) - Log - Loaded Symbols for mswsock.pdb RDOC 003268: [03:58:10] win32_callstack.cpp(1016) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 003268: [03:58:12] win32_callstack.cpp(1016) - Log - Loaded Symbols for opengl32.pdb RDOC 003268: [03:58:13] win32_callstack.cpp(1016) - Log - Loaded Symbols for glu32.pdb RDOC 003268: [03:58:14] win32_callstack.cpp(1016) - Log - Loaded Symbols for DXCore.pdb RDOC 003268: [03:58:16] win32_callstack.cpp(1016) - Log - Loaded Symbols for UxTheme.pdb RDOC 003268: [03:58:18] win32_callstack.cpp(1016) - Log - Loaded Symbols for msctf.pdb RDOC 003268: [03:58:18] win32_callstack.cpp( 989) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 003268: [03:58:19] win32_callstack.cpp(1016) - Log - Loaded Symbols for wtsapi32.pdb RDOC 003268: [03:58:20] win32_callstack.cpp(1016) - Log - Loaded Symbols for version.pdb RDOC 003268: [03:58:20] win32_callstack.cpp(1016) - Log - Loaded Symbols for msasn1.pdb RDOC 003268: [03:58:21] win32_callstack.cpp(1016) - Log - Loaded Symbols for cryptnet.pdb RDOC 003268: [03:58:23] win32_callstack.cpp(1016) - Log - Loaded Symbols for crypt32.pdb RDOC 003268: [03:58:24] win32_callstack.cpp(1016) - Log - Loaded Symbols for drvstore.pdb RDOC 003268: [03:58:25] win32_callstack.cpp(1016) - Log - Loaded Symbols for devobj.pdb RDOC 003268: [03:58:26] win32_callstack.cpp(1016) - Log - Loaded Symbols for WLDP.pdb RDOC 003268: [03:58:28] win32_callstack.cpp(1016) - Log - Loaded Symbols for wintrust.pdb RDOC 003268: [03:58:28] win32_callstack.cpp(1016) - Log - Loaded Symbols for cryptbase.pdb RDOC 003268: [03:58:28] win32_callstack.cpp(1016) - Log - Loaded Symbols for ntmarta.pdb RDOC 003268: [03:58:30] win32_callstack.cpp(1016) - Log - Loaded Symbols for dwmapi.pdb RDOC 003268: [03:58:31] win32_callstack.cpp(1016) - Log - Loaded Symbols for winsta.pdb RDOC 003268: [03:58:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 011944: [03:58:32] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 011944: [03:58:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011944: [03:58:32] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011944: [03:58:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011944: [03:58:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11472 RDOC 011472: [03:58:32] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 011472: [03:58:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011472: [03:58:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011472: [03:58:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011472: [03:58:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011472: [03:58:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011472: [03:58:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011472: [03:58:32] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011472: [03:58:32] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011472: [03:58:32] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011472: [03:58:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011472: [03:58:32] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011472: [03:58:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011472: [03:58:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011472: [03:58:32] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011472: [03:58:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011944: [03:58:32] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [11472] RDOC 011472: [03:58:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011472: [03:58:32] gl_driver.cpp(1216) - Log - Created new sharegroup 000001E6186A0710 RDOC 011472: [03:58:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011472: [03:58:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 011472: [03:58:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 011472: [03:58:32] gl_driver.cpp(1115) - Log - Deleting shader group 000001E6186A0710 RDOC 011472: [03:58:32] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011472: [03:58:32] gl_driver.cpp(1216) - Log - Created new sharegroup 000001E6186A0CD0 RDOC 011472: [03:58:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011472: [03:58:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011472: [03:58:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 011472: [03:58:32] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 011472: [03:58:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011472: [03:58:32] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000350370 RDOC 011944: [03:58:32] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011472: [03:58:32] gl_driver.cpp(2222) - Log - Starting capture RDOC 011472: [03:58:32] resource_manager.h(1441) - Log - Preparing up to 2 potentially dirty resources RDOC 011472: [03:58:32] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011944: [03:58:32] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 011472: [03:58:32] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 011472: [03:58:32] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 7 referenced resources RDOC 011472: [03:58:32] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011472: [03:58:32] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30400 bytes to 3435 (11.30 %) RDOC 011472: [03:58:32] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028992 MB capture section in 0.027849 seconds RDOC 011472: [03:58:32] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011472: [03:58:32] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 011472: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 011944: [03:58:32] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (13185 bytes) (time 1672459112) 5116 byte thumbnail RDOC 011944: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 011944: [03:58:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011944: [03:58:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011944: [03:58:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011944: [03:58:33] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 011944: [03:58:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011944: [03:58:33] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 011944: [03:58:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 011944: [03:58:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011944: [03:58:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011944: [03:58:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011944: [03:58:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011944: [03:58:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011944: [03:58:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011944: [03:58:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011944: [03:58:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011944: [03:58:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011944: [03:58:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011944: [03:58:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011944: [03:58:33] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011944: [03:58:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011944: [03:58:33] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011944: [03:58:33] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 011944: [03:58:33] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 011944: [03:58:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011944: [03:58:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011944: [03:58:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011944: [03:58:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011944: [03:58:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011944: [03:58:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011944: [03:58:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011944: [03:58:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011944: [03:58:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011944: [03:58:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011944: [03:58:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011944: [03:58:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011944: [03:58:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011944: [03:58:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011944: [03:58:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011944: [03:58:33] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 011944: [03:58:33] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 011944: [03:58:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011944: [03:58:33] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 011944: [03:58:34] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011944: [03:58:34] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 011944: [03:58:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011944: [03:58:34] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011944: [03:58:34] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011944: [03:58:34] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011944: [03:58:34] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011944: [03:58:34] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 137.657 ms RDOC 011944: [03:58:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970 gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 002348: [03:58:34] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 002348: [03:58:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002348: [03:58:34] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002348: [03:58:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002348: [03:58:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7884 RDOC 007884: [03:58:34] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 007884: [03:58:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007884: [03:58:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007884: [03:58:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007884: [03:58:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007884: [03:58:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007884: [03:58:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007884: [03:58:34] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007884: [03:58:34] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007884: [03:58:34] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007884: [03:58:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007884: [03:58:34] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 007884: [03:58:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007884: [03:58:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007884: [03:58:34] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002348: [03:58:34] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [7884] RDOC 007884: [03:58:34] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007884: [03:58:34] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x0000012483C1E138 RDOC 007884: [03:58:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007884: [03:58:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007884: [03:58:34] core.cpp(1984) - Log - Removing device frame capturer for 0x0000012483C1E138 RDOC 007884: [03:58:35] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x0000012483C1E138 RDOC 007884: [03:58:35] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007884: [03:58:35] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007884: [03:58:35] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007884: [03:58:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007884: [03:58:35] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007884: [03:58:35] gl_driver.cpp(1216) - Log - Created new sharegroup 000001248C335680 RDOC 007884: [03:58:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007884: [03:58:35] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 007884: [03:58:35] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 007884: [03:58:35] gl_driver.cpp(1115) - Log - Deleting shader group 000001248C335680 RDOC 007884: [03:58:35] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007884: [03:58:35] gl_driver.cpp(1216) - Log - Created new sharegroup 000001248C335000 RDOC 007884: [03:58:35] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007884: [03:58:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007884: [03:58:35] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 007884: [03:58:35] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 007884: [03:58:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007884: [03:58:35] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003700D4 RDOC 002348: [03:58:35] target_control.cpp( 886) - Log - Used API: D3D11 (Not presenting & supported) RDOC 002348: [03:58:35] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002348: [03:58:35] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 007884: [03:58:35] gl_driver.cpp(2222) - Log - Starting capture RDOC 007884: [03:58:35] resource_manager.h(1441) - Log - Preparing up to 4 potentially dirty resources RDOC 007884: [03:58:35] resource_manager.h(1494) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007884: [03:58:35] gl_driver.cpp(2293) - Log - Finished capture, Frame 4 RDOC 007884: [03:58:35] resource_manager.h(1506) - Log - Checking 4 resources with initial contents against 8 referenced resources RDOC 007884: [03:58:35] resource_manager.h(1579) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 007884: [03:58:35] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 65748 (0.52 %) RDOC 007884: [03:58:35] gl_driver.cpp(2442) - Log - Captured GL frame with 12.032593 MB capture section in 0.080999 seconds RDOC 007884: [03:58:35] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 007884: [03:58:35] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 007884: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 002348: [03:58:35] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 4) (88435 bytes) (time 1672459115) 18309 byte thumbnail RDOC 002348: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 002348: [03:58:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 002348: [03:58:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 002348: [03:58:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 002348: [03:58:36] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 002348: [03:58:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002348: [03:58:36] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 002348: [03:58:36] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 002348: [03:58:36] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002348: [03:58:36] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002348: [03:58:36] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002348: [03:58:36] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002348: [03:58:36] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002348: [03:58:36] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002348: [03:58:36] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002348: [03:58:36] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002348: [03:58:36] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002348: [03:58:36] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002348: [03:58:36] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002348: [03:58:36] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 002348: [03:58:36] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 002348: [03:58:36] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 002348: [03:58:36] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 002348: [03:58:36] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 002348: [03:58:36] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002348: [03:58:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002348: [03:58:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002348: [03:58:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002348: [03:58:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002348: [03:58:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002348: [03:58:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002348: [03:58:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002348: [03:58:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002348: [03:58:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002348: [03:58:36] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002348: [03:58:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002348: [03:58:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002348: [03:58:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002348: [03:58:36] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002348: [03:58:36] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 002348: [03:58:36] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 002348: [03:58:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002348: [03:58:36] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 002348: [03:58:36] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002348: [03:58:36] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 002348: [03:58:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 002348: [03:58:36] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002348: [03:58:36] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002348: [03:58:37] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002348: [03:58:37] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002348: [03:58:37] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 156.152 ms RDOC 002348: [03:58:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 003856: [03:58:37] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 003856: [03:58:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003856: [03:58:37] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003856: [03:58:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003856: [03:58:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6172 RDOC 006172: [03:58:37] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 006172: [03:58:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006172: [03:58:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006172: [03:58:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006172: [03:58:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006172: [03:58:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006172: [03:58:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006172: [03:58:37] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006172: [03:58:37] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006172: [03:58:37] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006172: [03:58:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006172: [03:58:37] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006172: [03:58:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006172: [03:58:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006172: [03:58:37] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003856: [03:58:37] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [6172] RDOC 006172: [03:58:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006172: [03:58:37] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006172: [03:58:37] gl_driver.cpp(1216) - Log - Created new sharegroup 00000187D3D11F70 RDOC 006172: [03:58:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006172: [03:58:37] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 006172: [03:58:37] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 006172: [03:58:37] gl_driver.cpp(1115) - Log - Deleting shader group 00000187D3D11F70 RDOC 006172: [03:58:37] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006172: [03:58:37] gl_driver.cpp(1216) - Log - Created new sharegroup 00000187D3D12370 RDOC 006172: [03:58:37] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006172: [03:58:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006172: [03:58:37] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 006172: [03:58:37] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 006172: [03:58:37] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006172: [03:58:37] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002701C2 RDOC 003856: [03:58:37] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006172: [03:58:38] gl_driver.cpp(2222) - Log - Starting capture RDOC 006172: [03:58:38] resource_manager.h(1441) - Log - Preparing up to 2 potentially dirty resources RDOC 003856: [03:58:38] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 006172: [03:58:38] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006172: [03:58:38] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 006172: [03:58:38] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 5 referenced resources RDOC 006172: [03:58:38] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006172: [03:58:38] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28032 bytes to 3095 (11.04 %) RDOC 006172: [03:58:38] gl_driver.cpp(2442) - Log - Captured GL frame with 0.026733 MB capture section in 0.039086 seconds RDOC 006172: [03:58:38] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4254 bytes to 4254 (100.00 %) RDOC 006172: [03:58:38] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 006172: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 003856: [03:58:38] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (12834 bytes) (time 1672459118) 5270 byte thumbnail RDOC 003856: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 003856: [03:58:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 003856: [03:58:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 003856: [03:58:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 003856: [03:58:39] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 003856: [03:58:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003856: [03:58:39] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 003856: [03:58:39] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003856: [03:58:39] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003856: [03:58:39] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003856: [03:58:39] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003856: [03:58:39] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003856: [03:58:39] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003856: [03:58:39] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003856: [03:58:39] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003856: [03:58:39] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003856: [03:58:39] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003856: [03:58:39] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003856: [03:58:39] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003856: [03:58:39] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003856: [03:58:39] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003856: [03:58:39] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003856: [03:58:39] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 003856: [03:58:39] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 003856: [03:58:39] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003856: [03:58:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003856: [03:58:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003856: [03:58:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003856: [03:58:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003856: [03:58:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003856: [03:58:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003856: [03:58:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003856: [03:58:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003856: [03:58:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003856: [03:58:39] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003856: [03:58:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003856: [03:58:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003856: [03:58:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003856: [03:58:39] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003856: [03:58:39] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 003856: [03:58:39] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 003856: [03:58:39] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003856: [03:58:39] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 003856: [03:58:39] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003856: [03:58:39] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 003856: [03:58:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003856: [03:58:39] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003856: [03:58:39] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003856: [03:58:39] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003856: [03:58:39] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003856: [03:58:39] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 141.149 ms RDOC 003856: [03:58:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 008892: [03:58:40] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 008892: [03:58:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008892: [03:58:40] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008892: [03:58:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008892: [03:58:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12276 RDOC 012276: [03:58:40] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 012276: [03:58:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012276: [03:58:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012276: [03:58:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012276: [03:58:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012276: [03:58:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012276: [03:58:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012276: [03:58:40] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012276: [03:58:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012276: [03:58:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012276: [03:58:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012276: [03:58:40] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 012276: [03:58:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012276: [03:58:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012276: [03:58:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012276: [03:58:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008892: [03:58:40] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [12276] RDOC 012276: [03:58:40] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012276: [03:58:40] gl_driver.cpp(1216) - Log - Created new sharegroup 0000017B1BA2F420 RDOC 012276: [03:58:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012276: [03:58:40] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 012276: [03:58:40] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 012276: [03:58:40] gl_driver.cpp(1115) - Log - Deleting shader group 0000017B1BA2F420 RDOC 012276: [03:58:40] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012276: [03:58:40] gl_driver.cpp(1216) - Log - Created new sharegroup 0000017B1BA2F920 RDOC 012276: [03:58:40] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012276: [03:58:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012276: [03:58:40] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 012276: [03:58:40] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 012276: [03:58:40] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008892: [03:58:40] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012276: [03:58:40] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002901C2 RDOC 008892: [03:58:40] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 012276: [03:58:40] gl_driver.cpp(2222) - Log - Starting capture RDOC 012276: [03:58:40] resource_manager.h(1441) - Log - Preparing up to 55 potentially dirty resources RDOC 012276: [03:58:40] resource_manager.h(1494) - Log - Prepared 55 dirty resources, postponed 0, skipped 0 RDOC 012276: [03:58:40] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 012276: [03:58:40] resource_manager.h(1506) - Log - Checking 55 resources with initial contents against 67 referenced resources RDOC 012276: [03:58:40] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012276: [03:58:40] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012276: [03:58:41] resource_manager.h(1579) - Log - Serialised 55 resources, skipped 0 unreferenced RDOC 012276: [03:58:41] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 157844928 bytes to 721574 (0.46 %) RDOC 012276: [03:58:41] gl_driver.cpp(2442) - Log - Captured GL frame with 150.532654 MB capture section in 0.610353 seconds RDOC 012276: [03:58:41] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 012276: [03:58:41] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 012276: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 008892: [03:58:41] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (728229 bytes) (time 1672459121) 2526 byte thumbnail RDOC 008892: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 008892: [03:58:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 008892: [03:58:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 008892: [03:58:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 008892: [03:58:42] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 008892: [03:58:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008892: [03:58:42] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 008892: [03:58:42] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 008892: [03:58:42] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008892: [03:58:42] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008892: [03:58:42] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008892: [03:58:42] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008892: [03:58:42] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008892: [03:58:42] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008892: [03:58:42] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008892: [03:58:42] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008892: [03:58:42] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008892: [03:58:42] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008892: [03:58:42] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008892: [03:58:42] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008892: [03:58:42] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008892: [03:58:42] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008892: [03:58:42] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 008892: [03:58:42] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 008892: [03:58:42] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008892: [03:58:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [03:58:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [03:58:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [03:58:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [03:58:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [03:58:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [03:58:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [03:58:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [03:58:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [03:58:42] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008892: [03:58:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [03:58:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [03:58:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008892: [03:58:42] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008892: [03:58:42] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 008892: [03:58:42] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 008892: [03:58:42] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008892: [03:58:42] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 008892: [03:58:42] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008892: [03:58:42] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 008892: [03:58:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 008892: [03:58:42] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 008892: [03:58:42] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 008892: [03:58:44] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1523.415 ms RDOC 008892: [03:58:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 010692: [03:58:48] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 010692: [03:58:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010692: [03:58:48] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010692: [03:58:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010692: [03:58:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5376 RDOC 005376: [03:58:48] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 005376: [03:58:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005376: [03:58:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005376: [03:58:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005376: [03:58:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005376: [03:58:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005376: [03:58:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005376: [03:58:48] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005376: [03:58:48] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005376: [03:58:48] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005376: [03:58:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005376: [03:58:48] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 005376: [03:58:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005376: [03:58:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005376: [03:58:48] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005376: [03:58:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010692: [03:58:48] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [5376] RDOC 005376: [03:58:49] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005376: [03:58:49] gl_driver.cpp(1216) - Log - Created new sharegroup 000002C5F68E0940 RDOC 005376: [03:58:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005376: [03:58:49] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 005376: [03:58:49] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 005376: [03:58:49] gl_driver.cpp(1115) - Log - Deleting shader group 000002C5F68E0940 RDOC 005376: [03:58:49] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005376: [03:58:49] gl_driver.cpp(1216) - Log - Created new sharegroup 000002C5F68E0A80 RDOC 005376: [03:58:49] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005376: [03:58:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005376: [03:58:49] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 005376: [03:58:49] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 005376: [03:58:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005376: [03:58:49] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003D0370 RDOC 010692: [03:58:49] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005376: [03:58:49] gl_driver.cpp(2222) - Log - Starting capture RDOC 005376: [03:58:49] resource_manager.h(1441) - Log - Preparing up to 6 potentially dirty resources RDOC 010692: [03:58:49] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 005376: [03:58:49] resource_manager.h(1494) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 005376: [03:58:49] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 005376: [03:58:49] resource_manager.h(1506) - Log - Checking 6 resources with initial contents against 12 referenced resources RDOC 005376: [03:58:49] resource_manager.h(1579) - Log - Serialised 6 resources, skipped 0 unreferenced RDOC 005376: [03:58:49] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2467520 bytes to 52930 (2.15 %) RDOC 005376: [03:58:49] gl_driver.cpp(2442) - Log - Captured GL frame with 2.353210 MB capture section in 0.127445 seconds RDOC 005376: [03:58:49] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 005376: [03:58:49] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 005376: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 010692: [03:58:49] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (68155 bytes) (time 1672459129) 9593 byte thumbnail RDOC 010692: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 010692: [03:58:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010692: [03:58:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010692: [03:58:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010692: [03:58:50] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 010692: [03:58:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010692: [03:58:50] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 010692: [03:58:50] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010692: [03:58:50] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010692: [03:58:50] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010692: [03:58:50] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010692: [03:58:50] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010692: [03:58:50] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010692: [03:58:50] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010692: [03:58:50] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010692: [03:58:50] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010692: [03:58:50] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010692: [03:58:50] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010692: [03:58:50] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010692: [03:58:50] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010692: [03:58:50] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010692: [03:58:50] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010692: [03:58:50] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010692: [03:58:50] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010692: [03:58:50] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010692: [03:58:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010692: [03:58:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010692: [03:58:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010692: [03:58:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010692: [03:58:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010692: [03:58:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010692: [03:58:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010692: [03:58:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010692: [03:58:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010692: [03:58:50] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010692: [03:58:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010692: [03:58:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010692: [03:58:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010692: [03:58:50] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010692: [03:58:50] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 010692: [03:58:50] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 010692: [03:58:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010692: [03:58:50] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 010692: [03:58:50] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010692: [03:58:50] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 010692: [03:58:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010692: [03:58:51] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 220.197 ms RDOC 010692: [03:58:51] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 010692: [03:58:51] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 010692: [03:58:51] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 010692: [03:58:51] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 010692: [03:58:51] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010692: [03:58:51] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 010692: [03:58:51] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010692: [03:58:51] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 010692: [03:58:51] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 010692: [03:58:51] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010692: [03:58:51] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010692: [03:58:51] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010692: [03:58:51] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 010692: [03:58:51] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010692: [03:58:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 003264: [03:58:51] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 003264: [03:58:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003264: [03:58:51] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003264: [03:58:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003264: [03:58:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5260 RDOC 005260: [03:58:52] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 005260: [03:58:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005260: [03:58:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005260: [03:58:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005260: [03:58:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005260: [03:58:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005260: [03:58:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005260: [03:58:52] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005260: [03:58:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005260: [03:58:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005260: [03:58:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005260: [03:58:52] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 005260: [03:58:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005260: [03:58:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005260: [03:58:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003264: [03:58:52] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [5260] RDOC 005260: [03:58:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005260: [03:58:52] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005260: [03:58:52] gl_driver.cpp(1216) - Log - Created new sharegroup 000001798C356840 RDOC 005260: [03:58:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005260: [03:58:52] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 005260: [03:58:52] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 005260: [03:58:52] gl_driver.cpp(1115) - Log - Deleting shader group 000001798C356840 RDOC 005260: [03:58:52] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005260: [03:58:52] gl_driver.cpp(1216) - Log - Created new sharegroup 000001798C356D40 RDOC 005260: [03:58:52] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005260: [03:58:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005260: [03:58:52] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 005260: [03:58:52] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 005260: [03:58:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005260: [03:58:52] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002D01C2 RDOC 003264: [03:58:52] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005260: [03:58:52] gl_driver.cpp(2222) - Log - Starting capture RDOC 005260: [03:58:52] resource_manager.h(1441) - Log - Preparing up to 1 potentially dirty resources RDOC 005260: [03:58:52] resource_manager.h(1494) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005260: [03:58:52] gl_driver.cpp(2293) - Log - Finished capture, Frame 4294967295 RDOC 003264: [03:58:52] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 005260: [03:58:52] resource_manager.h(1506) - Log - Checking 1 resources with initial contents against 2 referenced resources RDOC 005260: [03:58:52] resource_manager.h(1579) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005260: [03:58:52] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1249 (5.10 %) RDOC 005260: [03:58:52] gl_driver.cpp(2442) - Log - Captured GL frame with 0.023376 MB capture section in 0.022385 seconds RDOC 005260: [03:58:52] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 005260: [03:58:52] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 005260: [03:58:52] gl_driver.cpp(2222) - Log - Starting capture RDOC 005260: [03:58:52] resource_manager.h(1441) - Log - Preparing up to 2 potentially dirty resources RDOC 005260: [03:58:52] resource_manager.h(1494) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005260: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 005260: [03:58:52] gl_driver.cpp(2293) - Log - Finished capture, Frame 4294967295 RDOC 005260: [03:58:52] resource_manager.h(1506) - Log - Checking 1 resources with initial contents against 2 referenced resources RDOC 005260: [03:58:52] resource_manager.h(1579) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005260: [03:58:52] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1249 (5.10 %) RDOC 005260: [03:58:52] gl_driver.cpp(2442) - Log - Captured GL frame with 0.023376 MB capture section in 0.019538 seconds RDOC 005260: [03:58:52] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13975 bytes to 13975 (100.00 %) RDOC 005260: [03:58:52] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture_2.rdc RDOC 003264: [03:58:52] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 4294967295) (7561 bytes) (time 1672459132) 2527 byte thumbnail RDOC 005260: [03:58:52] gl_driver.cpp(2222) - Log - Starting capture RDOC 005260: [03:58:52] resource_manager.h(1441) - Log - Preparing up to 2 potentially dirty resources RDOC 005260: [03:58:52] resource_manager.h(1494) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 003264: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 003264: [03:58:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 003264: [03:58:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 003264: [03:58:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 003264: [03:58:53] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 003264: [03:58:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003264: [03:58:53] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 003264: [03:58:53] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003264: [03:58:53] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003264: [03:58:53] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003264: [03:58:53] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003264: [03:58:53] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003264: [03:58:53] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003264: [03:58:53] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003264: [03:58:53] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003264: [03:58:53] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003264: [03:58:53] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003264: [03:58:53] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003264: [03:58:53] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003264: [03:58:53] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003264: [03:58:53] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003264: [03:58:53] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003264: [03:58:53] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 003264: [03:58:53] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 003264: [03:58:53] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003264: [03:58:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003264: [03:58:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003264: [03:58:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003264: [03:58:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003264: [03:58:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003264: [03:58:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003264: [03:58:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003264: [03:58:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003264: [03:58:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003264: [03:58:53] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003264: [03:58:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003264: [03:58:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003264: [03:58:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003264: [03:58:53] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003264: [03:58:53] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 003264: [03:58:53] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 003264: [03:58:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003264: [03:58:53] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 003264: [03:58:53] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003264: [03:58:53] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 003264: [03:58:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003264: [03:58:53] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 3.549 ms RDOC 003264: [03:58:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 007896: [03:58:54] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 007896: [03:58:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007896: [03:58:54] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007896: [03:58:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007896: [03:58:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1900 RDOC 001900: [03:58:54] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 001900: [03:58:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001900: [03:58:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001900: [03:58:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001900: [03:58:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001900: [03:58:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001900: [03:58:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001900: [03:58:54] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001900: [03:58:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001900: [03:58:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001900: [03:58:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001900: [03:58:54] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 001900: [03:58:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001900: [03:58:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001900: [03:58:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001900: [03:58:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007896: [03:58:54] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [1900] RDOC 001900: [03:58:54] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001900: [03:58:54] gl_driver.cpp(1216) - Log - Created new sharegroup 00000212206E29C0 RDOC 001900: [03:58:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001900: [03:58:54] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 001900: [03:58:54] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 001900: [03:58:54] gl_driver.cpp(1115) - Log - Deleting shader group 00000212206E29C0 RDOC 001900: [03:58:54] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001900: [03:58:54] gl_driver.cpp(1216) - Log - Created new sharegroup 00000212206E29C0 RDOC 001900: [03:58:54] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001900: [03:58:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001900: [03:58:54] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 001900: [03:58:54] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 001900: [03:58:54] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001900: [03:58:54] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003C008E RDOC 007896: [03:58:54] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007896: [03:58:54] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 001900: [03:58:54] gl_driver.cpp(2222) - Log - Starting capture RDOC 001900: [03:58:54] resource_manager.h(1441) - Log - Preparing up to 2 potentially dirty resources RDOC 001900: [03:58:54] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001900: [03:58:54] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 001900: [03:58:55] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 5 referenced resources RDOC 001900: [03:58:55] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001900: [03:58:55] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3031 (10.55 %) RDOC 001900: [03:58:55] gl_driver.cpp(2442) - Log - Captured GL frame with 0.027405 MB capture section in 0.037089 seconds RDOC 001900: [03:58:55] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 001900: [03:58:55] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 001900: [03:58:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 007896: [03:58:55] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (12746 bytes) (time 1672459135) 5223 byte thumbnail RDOC 007896: [03:58:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 007896: [03:58:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 007896: [03:58:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 007896: [03:58:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 007896: [03:58:56] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 007896: [03:58:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:58:56] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 007896: [03:58:56] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 007896: [03:58:56] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007896: [03:58:56] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007896: [03:58:56] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007896: [03:58:56] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007896: [03:58:56] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007896: [03:58:56] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007896: [03:58:56] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007896: [03:58:56] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007896: [03:58:56] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007896: [03:58:56] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007896: [03:58:56] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007896: [03:58:56] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007896: [03:58:56] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007896: [03:58:56] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007896: [03:58:56] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 007896: [03:58:56] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 007896: [03:58:56] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007896: [03:58:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007896: [03:58:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007896: [03:58:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007896: [03:58:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007896: [03:58:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007896: [03:58:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007896: [03:58:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007896: [03:58:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007896: [03:58:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007896: [03:58:56] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007896: [03:58:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007896: [03:58:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007896: [03:58:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007896: [03:58:56] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007896: [03:58:56] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 007896: [03:58:56] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 007896: [03:58:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007896: [03:58:56] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 007896: [03:58:56] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007896: [03:58:56] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 007896: [03:58:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007896: [03:58:56] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 118.335 ms RDOC 007896: [03:58:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 009832: [03:58:57] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 009832: [03:58:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009832: [03:58:57] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009832: [03:58:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009832: [03:58:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9880 RDOC 009880: [03:58:57] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 009880: [03:58:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009880: [03:58:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009880: [03:58:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009880: [03:58:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009880: [03:58:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009880: [03:58:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009880: [03:58:57] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009880: [03:58:57] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009880: [03:58:57] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009880: [03:58:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009880: [03:58:57] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009880: [03:58:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009880: [03:58:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009880: [03:58:57] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009880: [03:58:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009832: [03:58:57] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [9880] RDOC 009880: [03:58:57] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009880: [03:58:57] gl_driver.cpp(1216) - Log - Created new sharegroup 0000026B3BDBDFA0 RDOC 009880: [03:58:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009880: [03:58:57] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 009880: [03:58:57] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 009880: [03:58:57] gl_driver.cpp(1115) - Log - Deleting shader group 0000026B3BDBDFA0 RDOC 009880: [03:58:57] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009880: [03:58:57] gl_driver.cpp(1216) - Log - Created new sharegroup 0000026B3BDBE2E0 RDOC 009880: [03:58:57] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009880: [03:58:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009880: [03:58:57] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 009880: [03:58:57] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 009880: [03:58:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009880: [03:58:57] gl_driver.cpp(2222) - Log - Starting capture RDOC 009880: [03:58:57] resource_manager.h(1441) - Log - Preparing up to 1 potentially dirty resources RDOC 009880: [03:58:57] resource_manager.h(1494) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 009832: [03:58:57] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009880: [03:58:57] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003F03D4 RDOC 009880: [03:58:57] gl_driver.cpp(2293) - Log - Finished capture, Frame 0 RDOC 009832: [03:58:57] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 009880: [03:58:57] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 7 referenced resources RDOC 009880: [03:58:57] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009880: [03:58:57] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28992 bytes to 3165 (10.92 %) RDOC 009880: [03:58:57] gl_driver.cpp(2442) - Log - Captured GL frame with 0.027649 MB capture section in 0.132138 seconds RDOC 009880: [03:58:57] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009880: [03:58:57] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 009880: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 009832: [03:58:57] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 0) (12915 bytes) (time 1672459137) 5116 byte thumbnail RDOC 009832: [03:58:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 009832: [03:58:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009832: [03:58:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009832: [03:58:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009832: [03:58:58] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 009832: [03:58:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009832: [03:58:58] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 009832: [03:58:58] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 009832: [03:58:58] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009832: [03:58:58] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009832: [03:58:58] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009832: [03:58:58] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009832: [03:58:58] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009832: [03:58:58] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009832: [03:58:58] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009832: [03:58:58] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009832: [03:58:58] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009832: [03:58:58] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009832: [03:58:58] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009832: [03:58:58] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009832: [03:58:58] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009832: [03:58:58] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009832: [03:58:58] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 009832: [03:58:58] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 009832: [03:58:58] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009832: [03:58:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009832: [03:58:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009832: [03:58:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009832: [03:58:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009832: [03:58:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009832: [03:58:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009832: [03:58:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009832: [03:58:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009832: [03:58:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009832: [03:58:58] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009832: [03:58:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009832: [03:58:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009832: [03:58:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009832: [03:58:58] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009832: [03:58:58] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 009832: [03:58:58] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 009832: [03:58:58] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009832: [03:58:58] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 009832: [03:58:59] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009832: [03:58:59] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 009832: [03:58:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009832: [03:58:59] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009832: [03:58:59] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009832: [03:58:59] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009832: [03:58:59] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009832: [03:58:59] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 134.599 ms RDOC 009832: [03:58:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 009832: [03:58:59] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28992 bytes to 1441 (4.97 %) RDOC 009832: [03:58:59] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009832: [03:58:59] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 0.701 ms RDOC 009832: [03:58:59] serialiser.cpp( 347) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 009832: [03:58:59] serialiser.cpp( 347) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 009832: [03:58:59] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28992 bytes to 1441 (4.97 %) RDOC 009832: [03:58:59] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009832: [03:58:59] gl_replay.cpp( 390) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 009832: [03:58:59] gl_replay.cpp(2429) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 009832: [03:58:59] gl_replay.cpp( 390) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 009832: [03:58:59] gl_replay.cpp(2429) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 009832: [03:58:59] gl_replay.cpp(2429) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 009832: [03:58:59] gl_replay.cpp( 390) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 009832: [03:58:59] gl_replay.cpp(2429) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 009832: [03:58:59] gl_replay.cpp( 390) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 009832: [03:58:59] gl_replay.cpp(2429) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 009832: [03:58:59] gl_replay.cpp( 390) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 009832: [03:58:59] gl_replay.cpp(2429) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 009832: [03:58:59] gl_replay.cpp( 390) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 009832: [03:58:59] gl_replay.cpp( 390) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 009832: [03:58:59] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 009832: [03:58:59] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 009832: [03:58:59] gl_replay.cpp( 390) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 009832: [03:58:59] gl_replay.cpp(2429) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000065 RDOC 009832: [03:58:59] gl_replay.cpp( 390) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 009832: [03:58:59] gl_replay.cpp( 390) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 009832: [03:58:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 011804: [03:58:59] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 011804: [03:58:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011804: [03:58:59] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011804: [03:58:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011804: [03:58:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10712 RDOC 010712: [03:59:00] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 010712: [03:59:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010712: [03:59:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010712: [03:59:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010712: [03:59:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010712: [03:59:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010712: [03:59:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010712: [03:59:00] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010712: [03:59:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010712: [03:59:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010712: [03:59:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010712: [03:59:00] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010712: [03:59:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010712: [03:59:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010712: [03:59:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011804: [03:59:00] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [10712] RDOC 010712: [03:59:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010712: [03:59:00] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010712: [03:59:00] gl_driver.cpp(1216) - Log - Created new sharegroup 0000020028F50E30 RDOC 010712: [03:59:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010712: [03:59:00] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010712: [03:59:00] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 010712: [03:59:00] gl_driver.cpp(1115) - Log - Deleting shader group 0000020028F50E30 RDOC 010712: [03:59:00] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010712: [03:59:00] gl_driver.cpp(1216) - Log - Created new sharegroup 0000020028F50E70 RDOC 010712: [03:59:00] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010712: [03:59:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010712: [03:59:00] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 010712: [03:59:00] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 010712: [03:59:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010712: [03:59:05] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004B03A8 RDOC 011804: [03:59:06] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011804: [03:59:06] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 010712: [03:59:06] gl_driver.cpp(2222) - Log - Starting capture RDOC 010712: [03:59:06] resource_manager.h(1441) - Log - Preparing up to 3 potentially dirty resources RDOC 010712: [03:59:06] resource_manager.h(1494) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010712: [03:59:06] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 010712: [03:59:06] resource_manager.h(1506) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 010712: [03:59:06] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010712: [03:59:06] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398848 bytes to 9230642 (0.41 %) RDOC 010712: [03:59:06] gl_driver.cpp(2442) - Log - Captured GL frame with 2128.027771 MB capture section in 0.419591 seconds RDOC 010712: [03:59:06] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010712: [03:59:06] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 010712: [03:59:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 011804: [03:59:06] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (9240392 bytes) (time 1672459146) 5116 byte thumbnail RDOC 011804: [03:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 011804: [03:59:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011804: [03:59:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011804: [03:59:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011804: [03:59:07] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 011804: [03:59:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011804: [03:59:07] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 011804: [03:59:07] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 011804: [03:59:07] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011804: [03:59:07] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011804: [03:59:07] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011804: [03:59:07] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011804: [03:59:07] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011804: [03:59:07] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011804: [03:59:07] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011804: [03:59:07] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011804: [03:59:07] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011804: [03:59:07] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011804: [03:59:07] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011804: [03:59:07] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011804: [03:59:07] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011804: [03:59:07] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011804: [03:59:07] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 011804: [03:59:07] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 011804: [03:59:07] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011804: [03:59:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011804: [03:59:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011804: [03:59:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011804: [03:59:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011804: [03:59:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011804: [03:59:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011804: [03:59:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011804: [03:59:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011804: [03:59:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011804: [03:59:07] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011804: [03:59:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011804: [03:59:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011804: [03:59:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011804: [03:59:07] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011804: [03:59:07] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 011804: [03:59:07] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 011804: [03:59:07] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011804: [03:59:07] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 011804: [03:59:08] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011804: [03:59:08] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 011804: [03:59:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011804: [03:59:12] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011804: [03:59:12] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011804: [03:59:12] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011804: [03:59:12] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011804: [03:59:12] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 4331.203 ms RDOC 011804: [03:59:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 011892: [03:59:18] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 011892: [03:59:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011892: [03:59:18] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011892: [03:59:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011892: [03:59:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7548 RDOC 007548: [03:59:19] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 007548: [03:59:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007548: [03:59:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007548: [03:59:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007548: [03:59:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007548: [03:59:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007548: [03:59:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007548: [03:59:19] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007548: [03:59:19] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007548: [03:59:19] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007548: [03:59:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007548: [03:59:19] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 007548: [03:59:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007548: [03:59:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007548: [03:59:19] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011892: [03:59:19] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [7548] RDOC 007548: [03:59:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007548: [03:59:19] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007548: [03:59:19] gl_driver.cpp(1216) - Log - Created new sharegroup 0000015DF65A7BB0 RDOC 007548: [03:59:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007548: [03:59:19] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 007548: [03:59:19] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 007548: [03:59:19] gl_driver.cpp(1115) - Log - Deleting shader group 0000015DF65A7BB0 RDOC 007548: [03:59:19] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007548: [03:59:19] gl_driver.cpp(1216) - Log - Created new sharegroup 0000015DF65A7830 RDOC 007548: [03:59:19] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007548: [03:59:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007548: [03:59:19] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 007548: [03:59:19] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 007548: [03:59:19] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007548: [03:59:19] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003601C2 RDOC 011892: [03:59:19] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011892: [03:59:19] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 007548: [03:59:33] gl_driver.cpp(2222) - Log - Starting capture RDOC 007548: [03:59:33] resource_manager.h(1441) - Log - Preparing up to 3 potentially dirty resources RDOC 007548: [03:59:33] resource_manager.h(1494) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007548: [03:59:33] gl_driver.cpp(2293) - Log - Finished capture, Frame 50000 RDOC 007548: [03:59:33] resource_manager.h(1506) - Log - Checking 3 resources with initial contents against 6 referenced resources RDOC 007548: [03:59:33] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 007548: [03:59:33] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28480 bytes to 3264 (11.46 %) RDOC 007548: [03:59:33] gl_driver.cpp(2442) - Log - Captured GL frame with 0.027161 MB capture section in 0.015311 seconds RDOC 007548: [03:59:33] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007548: [03:59:33] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 007548: [03:59:33] gl_driver.cpp(2222) - Log - Starting capture RDOC 007548: [03:59:33] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 007548: [03:59:33] resource_manager.h(1494) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007548: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 007548: [03:59:33] gl_driver.cpp(2293) - Log - Finished capture, Frame 50001 RDOC 007548: [03:59:33] resource_manager.h(1506) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 007548: [03:59:33] resource_manager.h(1579) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 007548: [03:59:33] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3327 (11.23 %) RDOC 007548: [03:59:33] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028259 MB capture section in 0.012612 seconds RDOC 007548: [03:59:33] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007548: [03:59:33] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 007548: [03:59:33] gl_driver.cpp(2222) - Log - Starting capture RDOC 007548: [03:59:33] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 007548: [03:59:33] resource_manager.h(1494) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007548: [03:59:33] gl_driver.cpp(2293) - Log - Finished capture, Frame 50002 RDOC 007548: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 011892: [03:59:33] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 50000) (13014 bytes) (time 1672459173) 5116 byte thumbnail RDOC 007548: [03:59:33] resource_manager.h(1506) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 007548: [03:59:33] resource_manager.h(1579) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 007548: [03:59:33] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3327 (11.23 %) RDOC 007548: [03:59:33] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028259 MB capture section in 0.012878 seconds RDOC 007548: [03:59:33] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007548: [03:59:33] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 007548: [03:59:33] gl_driver.cpp(2222) - Log - Starting capture RDOC 007548: [03:59:33] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 007548: [03:59:33] resource_manager.h(1494) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007548: [03:59:33] gl_driver.cpp(2293) - Log - Finished capture, Frame 50003 RDOC 007548: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 011892: [03:59:33] target_control.cpp( 833) - Log - Got a new capture: 1 (frame 50001) (13077 bytes) (time 1672459173) 5116 byte thumbnail RDOC 007548: [03:59:33] resource_manager.h(1506) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 007548: [03:59:33] resource_manager.h(1579) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 007548: [03:59:33] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3330 (11.24 %) RDOC 007548: [03:59:33] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028259 MB capture section in 0.012574 seconds RDOC 007548: [03:59:33] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007548: [03:59:33] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 007548: [03:59:33] gl_driver.cpp(2222) - Log - Starting capture RDOC 007548: [03:59:33] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 007548: [03:59:33] resource_manager.h(1494) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007548: [03:59:33] gl_driver.cpp(2293) - Log - Finished capture, Frame 50004 RDOC 007548: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 011892: [03:59:33] target_control.cpp( 833) - Log - Got a new capture: 2 (frame 50002) (13077 bytes) (time 1672459173) 5116 byte thumbnail RDOC 007548: [03:59:33] resource_manager.h(1506) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 007548: [03:59:33] resource_manager.h(1579) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 007548: [03:59:33] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3346 (11.29 %) RDOC 007548: [03:59:33] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028259 MB capture section in 0.011762 seconds RDOC 007548: [03:59:33] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007548: [03:59:33] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 007548: [03:59:33] gl_driver.cpp(2222) - Log - Starting capture RDOC 007548: [03:59:33] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 007548: [03:59:33] resource_manager.h(1494) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007548: [03:59:33] gl_driver.cpp(2293) - Log - Finished capture, Frame 50005 RDOC 007548: [03:59:33] resource_manager.h(1506) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 007548: [03:59:33] resource_manager.h(1579) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 007548: [03:59:33] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3359 (11.34 %) RDOC 007548: [03:59:33] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028259 MB capture section in 0.011777 seconds RDOC 007548: [03:59:33] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007548: [03:59:33] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 007548: [03:59:33] gl_driver.cpp(2222) - Log - Starting capture RDOC 007548: [03:59:33] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 007548: [03:59:33] resource_manager.h(1494) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007548: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 007548: [03:59:33] gl_driver.cpp(2293) - Log - Finished capture, Frame 50006 RDOC 011892: [03:59:33] target_control.cpp( 833) - Log - Got a new capture: 3 (frame 50003) (13080 bytes) (time 1672459173) 5116 byte thumbnail RDOC 007548: [03:59:33] resource_manager.h(1506) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 007548: [03:59:33] resource_manager.h(1579) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 007548: [03:59:33] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3331 (11.24 %) RDOC 007548: [03:59:33] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028259 MB capture section in 0.012675 seconds RDOC 007548: [03:59:33] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007548: [03:59:33] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 007548: [03:59:33] gl_driver.cpp(2222) - Log - Starting capture RDOC 007548: [03:59:33] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 007548: [03:59:33] resource_manager.h(1494) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007548: [03:59:33] gl_driver.cpp(2293) - Log - Finished capture, Frame 50007 RDOC 007548: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 011892: [03:59:33] target_control.cpp( 833) - Log - Got a new capture: 4 (frame 50004) (13096 bytes) (time 1672459173) 5116 byte thumbnail RDOC 007548: [03:59:33] resource_manager.h(1506) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 007548: [03:59:33] resource_manager.h(1579) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 007548: [03:59:33] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3329 (11.23 %) RDOC 007548: [03:59:33] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028259 MB capture section in 0.011639 seconds RDOC 007548: [03:59:33] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007548: [03:59:33] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 007548: [03:59:33] gl_driver.cpp(2222) - Log - Starting capture RDOC 007548: [03:59:33] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 007548: [03:59:33] resource_manager.h(1494) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007548: [03:59:33] gl_driver.cpp(2293) - Log - Finished capture, Frame 50008 RDOC 007548: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 011892: [03:59:33] target_control.cpp( 833) - Log - Got a new capture: 5 (frame 50005) (13109 bytes) (time 1672459173) 5116 byte thumbnail RDOC 007548: [03:59:33] resource_manager.h(1506) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 007548: [03:59:33] resource_manager.h(1579) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 007548: [03:59:33] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3372 (11.38 %) RDOC 007548: [03:59:33] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028259 MB capture section in 0.011746 seconds RDOC 007548: [03:59:33] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007548: [03:59:33] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 007548: [03:59:33] gl_driver.cpp(2222) - Log - Starting capture RDOC 007548: [03:59:33] resource_manager.h(1441) - Log - Preparing up to 5 potentially dirty resources RDOC 007548: [03:59:33] resource_manager.h(1494) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007548: [03:59:33] gl_driver.cpp(2293) - Log - Finished capture, Frame 50009 RDOC 007548: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 011892: [03:59:33] target_control.cpp( 833) - Log - Got a new capture: 6 (frame 50006) (13081 bytes) (time 1672459173) 5116 byte thumbnail RDOC 007548: [03:59:33] resource_manager.h(1506) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 007548: [03:59:33] resource_manager.h(1579) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 007548: [03:59:33] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3329 (11.23 %) RDOC 007548: [03:59:33] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028259 MB capture section in 0.011697 seconds RDOC 007548: [03:59:33] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007548: [03:59:33] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 007548: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 011892: [03:59:33] target_control.cpp( 833) - Log - Got a new capture: 7 (frame 50007) (13079 bytes) (time 1672459173) 5116 byte thumbnail RDOC 007548: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 011892: [03:59:33] target_control.cpp( 833) - Log - Got a new capture: 8 (frame 50008) (13122 bytes) (time 1672459173) 5116 byte thumbnail RDOC 011892: [03:59:33] target_control.cpp( 833) - Log - Got a new capture: 9 (frame 50009) (13079 bytes) (time 1672459173) 5116 byte thumbnail RDOC 011892: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 011892: [03:59:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011892: [03:59:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011892: [03:59:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011892: [03:59:34] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 011892: [03:59:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:59:34] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 011892: [03:59:34] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 011892: [03:59:34] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011892: [03:59:34] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011892: [03:59:34] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011892: [03:59:34] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011892: [03:59:34] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011892: [03:59:34] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011892: [03:59:34] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011892: [03:59:34] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011892: [03:59:34] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011892: [03:59:34] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011892: [03:59:34] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011892: [03:59:34] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011892: [03:59:34] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011892: [03:59:34] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011892: [03:59:34] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 011892: [03:59:34] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 011892: [03:59:34] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011892: [03:59:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011892: [03:59:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011892: [03:59:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011892: [03:59:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011892: [03:59:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011892: [03:59:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011892: [03:59:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011892: [03:59:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011892: [03:59:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011892: [03:59:34] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011892: [03:59:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011892: [03:59:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011892: [03:59:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011892: [03:59:34] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011892: [03:59:34] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 011892: [03:59:34] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 011892: [03:59:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011892: [03:59:34] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 011892: [03:59:34] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011892: [03:59:34] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 011892: [03:59:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011892: [03:59:34] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011892: [03:59:34] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011892: [03:59:34] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011892: [03:59:34] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011892: [03:59:34] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 115.643 ms RDOC 011892: [03:59:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 011324: [03:59:35] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 011324: [03:59:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011324: [03:59:35] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011324: [03:59:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011324: [03:59:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10472 RDOC 010472: [03:59:35] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 010472: [03:59:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010472: [03:59:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010472: [03:59:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010472: [03:59:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010472: [03:59:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010472: [03:59:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010472: [03:59:35] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010472: [03:59:35] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010472: [03:59:35] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010472: [03:59:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010472: [03:59:35] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010472: [03:59:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010472: [03:59:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010472: [03:59:35] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010472: [03:59:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011324: [03:59:35] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [10472] RDOC 010472: [03:59:35] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010472: [03:59:35] gl_driver.cpp(1216) - Log - Created new sharegroup 000001FE6C023070 RDOC 010472: [03:59:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010472: [03:59:35] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010472: [03:59:35] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 010472: [03:59:35] gl_driver.cpp(1115) - Log - Deleting shader group 000001FE6C023070 RDOC 010472: [03:59:35] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010472: [03:59:35] gl_driver.cpp(1216) - Log - Created new sharegroup 000001FE6C022330 RDOC 010472: [03:59:35] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010472: [03:59:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010472: [03:59:35] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 010472: [03:59:35] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 010472: [03:59:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010472: [03:59:35] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003E0062 RDOC 011324: [03:59:35] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010472: [03:59:35] gl_driver.cpp(2222) - Log - Starting capture RDOC 010472: [03:59:35] resource_manager.h(1441) - Log - Preparing up to 2 potentially dirty resources RDOC 010472: [03:59:35] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011324: [03:59:35] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 010472: [03:59:35] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 010472: [03:59:35] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 5 referenced resources RDOC 010472: [03:59:35] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010472: [03:59:35] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29696 bytes to 3415 (11.50 %) RDOC 010472: [03:59:35] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028320 MB capture section in 0.027585 seconds RDOC 010472: [03:59:35] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010472: [03:59:35] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 010472: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 011324: [03:59:35] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (13165 bytes) (time 1672459175) 5116 byte thumbnail RDOC 011324: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 011324: [03:59:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011324: [03:59:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011324: [03:59:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011324: [03:59:36] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 011324: [03:59:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011324: [03:59:36] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 011324: [03:59:36] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 011324: [03:59:36] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011324: [03:59:36] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011324: [03:59:36] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011324: [03:59:36] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011324: [03:59:36] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011324: [03:59:36] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011324: [03:59:36] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011324: [03:59:36] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011324: [03:59:36] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011324: [03:59:36] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011324: [03:59:36] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011324: [03:59:36] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011324: [03:59:36] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011324: [03:59:36] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011324: [03:59:36] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 011324: [03:59:36] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 011324: [03:59:36] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011324: [03:59:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011324: [03:59:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011324: [03:59:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011324: [03:59:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011324: [03:59:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011324: [03:59:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011324: [03:59:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011324: [03:59:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011324: [03:59:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011324: [03:59:36] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011324: [03:59:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011324: [03:59:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011324: [03:59:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011324: [03:59:36] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011324: [03:59:36] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 011324: [03:59:36] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 011324: [03:59:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011324: [03:59:37] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 011324: [03:59:37] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011324: [03:59:37] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 011324: [03:59:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011324: [03:59:37] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011324: [03:59:37] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011324: [03:59:37] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011324: [03:59:37] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011324: [03:59:37] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 129.179 ms RDOC 011324: [03:59:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86
RDOC 005360: [03:59:37] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 005360: [03:59:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005360: [03:59:37] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005360: [03:59:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005360: [03:59:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9612 RDOC 009612: [03:59:37] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 009612: [03:59:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009612: [03:59:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009612: [03:59:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009612: [03:59:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009612: [03:59:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009612: [03:59:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009612: [03:59:37] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009612: [03:59:37] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009612: [03:59:37] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009612: [03:59:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009612: [03:59:37] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009612: [03:59:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009612: [03:59:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009612: [03:59:37] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009612: [03:59:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005360: [03:59:38] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [9612] RDOC 009612: [03:59:38] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009612: [03:59:38] gl_driver.cpp(1216) - Log - Created new sharegroup 000001EE42F16390 RDOC 009612: [03:59:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009612: [03:59:38] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 009612: [03:59:38] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 009612: [03:59:38] gl_driver.cpp(1115) - Log - Deleting shader group 000001EE42F16390 RDOC 009612: [03:59:38] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009612: [03:59:38] gl_driver.cpp(1216) - Log - Created new sharegroup 000001EE42F15C10 RDOC 009612: [03:59:38] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009612: [03:59:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009612: [03:59:38] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 009612: [03:59:38] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 009612: [03:59:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009612: [03:59:38] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003A01C2 RDOC 005360: [03:59:38] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009612: [03:59:38] gl_driver.cpp(2222) - Log - Starting capture RDOC 009612: [03:59:38] resource_manager.h(1441) - Log - Preparing up to 6 potentially dirty resources RDOC 009612: [03:59:38] resource_manager.h(1494) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 005360: [03:59:38] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 009612: [03:59:38] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 009612: [03:59:38] resource_manager.h(1506) - Log - Checking 6 resources with initial contents against 15 referenced resources RDOC 009612: [03:59:38] resource_manager.h(1579) - Log - Serialised 6 resources, skipped 0 unreferenced RDOC 009612: [03:59:38] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 999040 bytes to 21837 (2.19 %) RDOC 009612: [03:59:38] gl_driver.cpp(2442) - Log - Captured GL frame with 0.952759 MB capture section in 0.076882 seconds RDOC 009612: [03:59:38] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4873 bytes to 4873 (100.00 %) RDOC 009612: [03:59:38] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 009612: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 005360: [03:59:38] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (37992 bytes) (time 1672459178) 11067 byte thumbnail RDOC 005360: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 005360: [03:59:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005360: [03:59:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005360: [03:59:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005360: [03:59:39] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 005360: [03:59:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005360: [03:59:39] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 005360: [03:59:39] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 005360: [03:59:39] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005360: [03:59:39] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005360: [03:59:39] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005360: [03:59:39] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005360: [03:59:39] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005360: [03:59:39] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005360: [03:59:39] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005360: [03:59:39] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005360: [03:59:39] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005360: [03:59:39] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005360: [03:59:39] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005360: [03:59:39] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005360: [03:59:39] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005360: [03:59:39] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005360: [03:59:39] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005360: [03:59:39] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005360: [03:59:39] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005360: [03:59:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005360: [03:59:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005360: [03:59:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005360: [03:59:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005360: [03:59:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005360: [03:59:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005360: [03:59:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005360: [03:59:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005360: [03:59:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005360: [03:59:39] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005360: [03:59:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005360: [03:59:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005360: [03:59:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005360: [03:59:39] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005360: [03:59:39] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 005360: [03:59:39] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 005360: [03:59:39] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005360: [03:59:39] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 005360: [03:59:39] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005360: [03:59:39] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 005360: [03:59:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005360: [03:59:40] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 416.163 ms RDOC 005360: [03:59:40] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005360: [03:59:40] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005360: [03:59:40] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005360: [03:59:40] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005360: [03:59:40] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005360: [03:59:40] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005360: [03:59:40] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005360: [03:59:40] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005360: [03:59:40] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005360: [03:59:40] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005360: [03:59:40] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005360: [03:59:40] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (156 312). Will be clamped (312) RDOC 005360: [03:59:40] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (156 624). Will be clamped (624) RDOC 005360: [03:59:40] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (312 624). Will be clamped (624) RDOC 005360: [03:59:40] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (468 624). Will be clamped (624) RDOC 005360: [03:59:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 012144: [03:59:40] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 012144: [03:59:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012144: [03:59:41] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012144: [03:59:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012144: [03:59:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10912 RDOC 010912: [03:59:41] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 010912: [03:59:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010912: [03:59:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010912: [03:59:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010912: [03:59:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010912: [03:59:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010912: [03:59:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010912: [03:59:41] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010912: [03:59:41] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010912: [03:59:41] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010912: [03:59:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010912: [03:59:41] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010912: [03:59:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010912: [03:59:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010912: [03:59:41] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010912: [03:59:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012144: [03:59:41] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [10912] RDOC 010912: [03:59:41] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010912: [03:59:41] gl_driver.cpp(1216) - Log - Created new sharegroup 000001BAA3CDE090 RDOC 010912: [03:59:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010912: [03:59:41] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010912: [03:59:41] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 010912: [03:59:41] gl_driver.cpp(1115) - Log - Deleting shader group 000001BAA3CDE090 RDOC 010912: [03:59:41] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010912: [03:59:41] gl_driver.cpp(1216) - Log - Created new sharegroup 000001BAA3CDEBD0 RDOC 010912: [03:59:41] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010912: [03:59:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010912: [03:59:41] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 010912: [03:59:41] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 010912: [03:59:41] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010912: [03:59:41] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000053010904 - possibly stale. Using new DC 0000000006010884 to ensure context is rebound properly RDOC 010912: [03:59:41] gl_driver.cpp(1204) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 010912: [03:59:41] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001BAA3CDEBD0 RDOC 010912: [03:59:41] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 010912: [03:59:41] gl_driver.cpp(1204) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 010912: [03:59:41] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001BAA3CDEBD0 RDOC 010912: [03:59:41] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 010912: [03:59:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010912: [03:59:41] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 010912: [03:59:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010912: [03:59:41] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 012144: [03:59:41] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010912: [03:59:41] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000302FE RDOC 012144: [03:59:41] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 010912: [03:59:42] gl_driver.cpp(2222) - Log - Starting capture RDOC 010912: [03:59:42] resource_manager.h(1441) - Log - Preparing up to 11 potentially dirty resources RDOC 010912: [03:59:42] resource_manager.h(1494) - Log - Prepared 11 dirty resources, postponed 0, skipped 0 RDOC 010912: [03:59:46] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 010912: [03:59:46] resource_manager.h(1506) - Log - Checking 11 resources with initial contents against 14 referenced resources RDOC 010912: [03:59:46] resource_manager.h(1579) - Log - Serialised 9 resources, skipped 2 unreferenced RDOC 010912: [03:59:46] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6226624 bytes to 351027 (5.64 %) RDOC 010912: [03:59:46] gl_driver.cpp(2442) - Log - Captured GL frame with 5.938171 MB capture section in 4.563358 seconds RDOC 010912: [03:59:46] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7417 bytes to 7417 (100.00 %) RDOC 010912: [03:59:46] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 010912: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 012144: [03:59:46] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (428626 bytes) (time 1672459186) 69967 byte thumbnail RDOC 012144: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 012144: [03:59:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012144: [03:59:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012144: [03:59:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012144: [03:59:47] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 012144: [03:59:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012144: [03:59:47] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 012144: [03:59:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 012144: [03:59:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012144: [03:59:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012144: [03:59:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012144: [03:59:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012144: [03:59:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012144: [03:59:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012144: [03:59:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012144: [03:59:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012144: [03:59:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012144: [03:59:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012144: [03:59:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012144: [03:59:47] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012144: [03:59:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012144: [03:59:47] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012144: [03:59:47] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 012144: [03:59:47] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 012144: [03:59:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012144: [03:59:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012144: [03:59:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012144: [03:59:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012144: [03:59:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012144: [03:59:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012144: [03:59:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012144: [03:59:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012144: [03:59:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012144: [03:59:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012144: [03:59:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012144: [03:59:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012144: [03:59:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012144: [03:59:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012144: [03:59:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012144: [03:59:47] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 012144: [03:59:47] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 012144: [03:59:47] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012144: [03:59:47] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 012144: [03:59:48] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012144: [03:59:48] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 012144: [03:59:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012144: [03:59:48] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012144: [03:59:48] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012144: [03:59:48] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012144: [03:59:48] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012144: [03:59:48] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012144: [03:59:48] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012144: [03:59:48] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012144: [03:59:48] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012144: [03:59:50] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2599.053 ms RDOC 012144: [03:59:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 011700: [03:59:51] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 011700: [03:59:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011700: [03:59:52] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011700: [03:59:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011700: [03:59:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9928 RDOC 009928: [03:59:52] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 009928: [03:59:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009928: [03:59:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009928: [03:59:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009928: [03:59:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009928: [03:59:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009928: [03:59:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009928: [03:59:52] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009928: [03:59:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009928: [03:59:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009928: [03:59:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009928: [03:59:52] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009928: [03:59:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009928: [03:59:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009928: [03:59:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011700: [03:59:52] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [9928] RDOC 009928: [03:59:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009928: [03:59:52] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009928: [03:59:52] gl_driver.cpp(1216) - Log - Created new sharegroup 000001727894A6C0 RDOC 009928: [03:59:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009928: [03:59:52] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 009928: [03:59:52] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 009928: [03:59:52] gl_driver.cpp(1115) - Log - Deleting shader group 000001727894A6C0 RDOC 009928: [03:59:52] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009928: [03:59:52] gl_driver.cpp(1216) - Log - Created new sharegroup 0000017278949DC0 RDOC 009928: [03:59:52] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009928: [03:59:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009928: [03:59:52] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 009928: [03:59:52] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 009928: [03:59:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009928: [03:59:52] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004D03D4 RDOC 011700: [03:59:52] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011700: [03:59:52] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 009928: [03:59:52] gl_driver.cpp(2222) - Log - Starting capture RDOC 009928: [03:59:52] resource_manager.h(1441) - Log - Preparing up to 9 potentially dirty resources RDOC 009928: [03:59:52] resource_manager.h(1494) - Log - Prepared 9 dirty resources, postponed 0, skipped 0 RDOC 009928: [03:59:52] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 009928: [03:59:52] resource_manager.h(1506) - Log - Checking 9 resources with initial contents against 16 referenced resources RDOC 009928: [03:59:52] resource_manager.h(1579) - Log - Serialised 9 resources, skipped 0 unreferenced RDOC 009928: [03:59:52] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8028544 bytes to 112056 (1.40 %) RDOC 009928: [03:59:52] gl_driver.cpp(2442) - Log - Captured GL frame with 7.656616 MB capture section in 0.174992 seconds RDOC 009928: [03:59:52] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6577 bytes to 6577 (100.00 %) RDOC 009928: [03:59:52] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 009928: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 011700: [03:59:52] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (128802 bytes) (time 1672459192) 9954 byte thumbnail RDOC 011700: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 011700: [03:59:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011700: [03:59:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011700: [03:59:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011700: [03:59:53] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 011700: [03:59:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011700: [03:59:53] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 011700: [03:59:53] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 011700: [03:59:53] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011700: [03:59:53] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011700: [03:59:53] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011700: [03:59:53] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011700: [03:59:53] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011700: [03:59:53] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011700: [03:59:53] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011700: [03:59:53] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011700: [03:59:53] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011700: [03:59:53] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011700: [03:59:53] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011700: [03:59:53] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011700: [03:59:53] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011700: [03:59:53] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011700: [03:59:53] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 011700: [03:59:53] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 011700: [03:59:53] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011700: [03:59:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011700: [03:59:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011700: [03:59:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011700: [03:59:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011700: [03:59:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011700: [03:59:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011700: [03:59:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011700: [03:59:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011700: [03:59:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011700: [03:59:53] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011700: [03:59:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011700: [03:59:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011700: [03:59:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011700: [03:59:53] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011700: [03:59:53] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 011700: [03:59:53] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 011700: [03:59:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011700: [03:59:54] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 011700: [03:59:54] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011700: [03:59:54] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 011700: [03:59:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011700: [03:59:54] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011700: [03:59:54] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011700: [03:59:54] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011700: [03:59:54] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011700: [03:59:54] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011700: [03:59:54] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011700: [03:59:54] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011700: [03:59:54] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011700: [03:59:54] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 269.489 ms RDOC 011700: [03:59:54] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 17.814 ms RDOC 011700: [03:59:54] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 2.348 ms RDOC 011700: [03:59:54] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 8.586 ms RDOC 011700: [03:59:54] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 1.173 ms RDOC 011700: [03:59:55] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 62.527 ms RDOC 011700: [03:59:55] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 9.675 ms RDOC 011700: [03:59:55] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.557 ms RDOC 011700: [03:59:55] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.535 ms RDOC 011700: [03:59:55] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 7.113 ms RDOC 011700: [03:59:55] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 2.021 ms RDOC 011700: [03:59:55] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.734 ms RDOC 011700: [03:59:55] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.575 ms RDOC 011700: [03:59:55] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.551 ms RDOC 011700: [03:59:55] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 9.718 ms RDOC 011700: [03:59:55] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 2.404 ms RDOC 011700: [03:59:55] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.552 ms RDOC 011700: [03:59:55] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.904 ms RDOC 011700: [03:59:55] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.606 ms RDOC 011700: [03:59:56] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 5.775 ms RDOC 011700: [03:59:56] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 2.371 ms RDOC 011700: [03:59:56] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.761 ms RDOC 011700: [03:59:56] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.815 ms RDOC 011700: [03:59:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86
RDOC 011880: [03:59:56] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 011880: [03:59:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011880: [03:59:56] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011880: [03:59:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011880: [03:59:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4168 RDOC 004168: [03:59:56] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 004168: [03:59:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004168: [03:59:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004168: [03:59:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004168: [03:59:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004168: [03:59:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004168: [03:59:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004168: [03:59:56] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004168: [03:59:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004168: [03:59:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004168: [03:59:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004168: [03:59:56] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 004168: [03:59:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004168: [03:59:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004168: [03:59:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004168: [03:59:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011880: [03:59:56] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [4168] RDOC 004168: [03:59:56] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004168: [03:59:56] gl_driver.cpp(1216) - Log - Created new sharegroup 000001F857990BB0 RDOC 004168: [03:59:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004168: [03:59:56] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 004168: [03:59:56] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 004168: [03:59:56] gl_driver.cpp(1115) - Log - Deleting shader group 000001F857990BB0 RDOC 004168: [03:59:56] gl_driver.cpp(1204) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004168: [03:59:56] gl_driver.cpp(1216) - Log - Created new sharegroup 000001F8579909B0 RDOC 004168: [03:59:56] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004168: [03:59:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004168: [03:59:56] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 004168: [03:59:56] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004F03D4 RDOC 011880: [03:59:56] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011880: [03:59:57] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 004168: [03:59:57] gl_driver.cpp(2222) - Log - Starting capture RDOC 004168: [03:59:57] resource_manager.h(1441) - Log - Preparing up to 2 potentially dirty resources RDOC 004168: [03:59:57] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004168: [03:59:57] gl_driver.cpp(2293) - Log - Finished capture, Frame 6 RDOC 004168: [03:59:57] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 7 referenced resources RDOC 004168: [03:59:57] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004168: [03:59:57] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31552 bytes to 3575 (11.33 %) RDOC 004168: [03:59:57] gl_driver.cpp(2442) - Log - Captured GL frame with 0.030090 MB capture section in 0.043144 seconds RDOC 004168: [03:59:57] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 004168: [03:59:57] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 004168: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 011880: [03:59:57] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 6) (14317 bytes) (time 1672459197) 6102 byte thumbnail RDOC 011880: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 011880: [03:59:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011880: [03:59:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011880: [03:59:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011880: [03:59:58] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 011880: [03:59:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011880: [03:59:58] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 011880: [03:59:58] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 011880: [03:59:58] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011880: [03:59:58] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011880: [03:59:58] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011880: [03:59:58] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011880: [03:59:58] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011880: [03:59:58] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011880: [03:59:58] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011880: [03:59:58] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011880: [03:59:58] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011880: [03:59:58] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011880: [03:59:58] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011880: [03:59:58] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011880: [03:59:58] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011880: [03:59:58] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011880: [03:59:58] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 011880: [03:59:58] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 011880: [03:59:58] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011880: [03:59:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011880: [03:59:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011880: [03:59:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011880: [03:59:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011880: [03:59:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011880: [03:59:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011880: [03:59:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011880: [03:59:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011880: [03:59:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011880: [03:59:58] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011880: [03:59:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011880: [03:59:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011880: [03:59:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011880: [03:59:58] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011880: [03:59:58] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 011880: [03:59:58] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 011880: [03:59:58] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011880: [03:59:58] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 011880: [03:59:58] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011880: [03:59:58] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 011880: [03:59:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011880: [03:59:58] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 171.196 ms RDOC 011880: [03:59:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 004848: [03:59:59] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 004848: [03:59:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004848: [03:59:59] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004848: [03:59:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004848: [03:59:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9924 RDOC 009924: [03:59:59] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 009924: [03:59:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009924: [03:59:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009924: [03:59:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009924: [03:59:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009924: [03:59:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009924: [03:59:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009924: [03:59:59] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009924: [03:59:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009924: [03:59:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009924: [03:59:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009924: [03:59:59] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009924: [03:59:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009924: [03:59:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009924: [03:59:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004848: [03:59:59] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [9924] RDOC 009924: [03:59:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009924: [03:59:59] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009924: [03:59:59] gl_driver.cpp(1216) - Log - Created new sharegroup 00000261394D43E0 RDOC 009924: [03:59:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009924: [03:59:59] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 009924: [03:59:59] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 009924: [03:59:59] gl_driver.cpp(1115) - Log - Deleting shader group 00000261394D43E0 RDOC 009924: [03:59:59] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009924: [03:59:59] gl_driver.cpp(1216) - Log - Created new sharegroup 00000261394D4760 RDOC 009924: [03:59:59] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009924: [03:59:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009924: [03:59:59] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 009924: [03:59:59] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 009924: [03:59:59] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004848: [03:59:59] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009924: [03:59:59] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000802EA RDOC 009924: [03:59:59] gl_driver.cpp(2222) - Log - Starting capture RDOC 009924: [03:59:59] resource_manager.h(1441) - Log - Preparing up to 2 potentially dirty resources RDOC 009924: [03:59:59] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004848: [03:59:59] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 009924: [03:59:59] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 009924: [03:59:59] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 7 referenced resources RDOC 009924: [03:59:59] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009924: [03:59:59] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3698 (12.51 %) RDOC 009924: [03:59:59] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028198 MB capture section in 0.029004 seconds RDOC 009924: [03:59:59] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009924: [03:59:59] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 009924: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 004848: [03:59:59] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (14161 bytes) (time 1672459199) 5829 byte thumbnail RDOC 004848: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 004848: [04:00:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 004848: [04:00:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 004848: [04:00:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 004848: [04:00:00] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 004848: [04:00:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004848: [04:00:01] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 004848: [04:00:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 004848: [04:00:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004848: [04:00:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004848: [04:00:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004848: [04:00:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004848: [04:00:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004848: [04:00:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004848: [04:00:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004848: [04:00:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004848: [04:00:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004848: [04:00:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004848: [04:00:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004848: [04:00:01] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004848: [04:00:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004848: [04:00:01] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004848: [04:00:01] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 004848: [04:00:01] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 004848: [04:00:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004848: [04:00:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004848: [04:00:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004848: [04:00:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004848: [04:00:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004848: [04:00:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004848: [04:00:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004848: [04:00:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004848: [04:00:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004848: [04:00:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004848: [04:00:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004848: [04:00:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004848: [04:00:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004848: [04:00:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004848: [04:00:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004848: [04:00:01] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 004848: [04:00:01] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 004848: [04:00:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004848: [04:00:01] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 004848: [04:00:01] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004848: [04:00:01] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 004848: [04:00:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004848: [04:00:01] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004848: [04:00:01] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004848: [04:00:01] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004848: [04:00:01] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004848: [04:00:01] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 138.402 ms RDOC 004848: [04:00:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 010836: [04:00:01] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 010836: [04:00:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010836: [04:00:02] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010836: [04:00:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010836: [04:00:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4196 RDOC 004196: [04:00:02] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 004196: [04:00:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004196: [04:00:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004196: [04:00:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004196: [04:00:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004196: [04:00:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004196: [04:00:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004196: [04:00:02] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004196: [04:00:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004196: [04:00:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004196: [04:00:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004196: [04:00:02] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 004196: [04:00:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004196: [04:00:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004196: [04:00:02] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010836: [04:00:02] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [4196] RDOC 004196: [04:00:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004196: [04:00:02] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004196: [04:00:02] gl_driver.cpp(1216) - Log - Created new sharegroup 00000193ECAC3690 RDOC 004196: [04:00:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004196: [04:00:02] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 004196: [04:00:02] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 004196: [04:00:02] gl_driver.cpp(1115) - Log - Deleting shader group 00000193ECAC3690 RDOC 004196: [04:00:02] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004196: [04:00:02] gl_driver.cpp(1216) - Log - Created new sharegroup 00000193ECAC32D0 RDOC 004196: [04:00:02] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004196: [04:00:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004196: [04:00:02] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 004196: [04:00:02] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 004196: [04:00:02] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010836: [04:00:02] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004196: [04:00:02] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000B02FE RDOC 004196: [04:00:02] gl_driver.cpp(2222) - Log - Starting capture RDOC 004196: [04:00:02] resource_manager.h(1441) - Log - Preparing up to 3 potentially dirty resources RDOC 004196: [04:00:02] resource_manager.h(1494) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010836: [04:00:02] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 004196: [04:00:02] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 004196: [04:00:02] resource_manager.h(1506) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 004196: [04:00:02] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004196: [04:00:02] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32128 bytes to 3697 (11.51 %) RDOC 004196: [04:00:02] gl_driver.cpp(2442) - Log - Captured GL frame with 0.030640 MB capture section in 0.036141 seconds RDOC 004196: [04:00:02] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004196: [04:00:02] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 004196: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 010836: [04:00:02] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (13447 bytes) (time 1672459202) 5116 byte thumbnail RDOC 010836: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 010836: [04:00:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010836: [04:00:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010836: [04:00:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010836: [04:00:03] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 010836: [04:00:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010836: [04:00:03] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 010836: [04:00:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010836: [04:00:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010836: [04:00:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010836: [04:00:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010836: [04:00:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010836: [04:00:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010836: [04:00:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010836: [04:00:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010836: [04:00:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010836: [04:00:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010836: [04:00:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010836: [04:00:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010836: [04:00:03] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010836: [04:00:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010836: [04:00:03] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010836: [04:00:03] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010836: [04:00:03] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010836: [04:00:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010836: [04:00:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010836: [04:00:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010836: [04:00:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010836: [04:00:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010836: [04:00:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010836: [04:00:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010836: [04:00:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010836: [04:00:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010836: [04:00:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010836: [04:00:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010836: [04:00:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010836: [04:00:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010836: [04:00:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010836: [04:00:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010836: [04:00:03] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 010836: [04:00:03] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 010836: [04:00:03] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010836: [04:00:03] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 010836: [04:00:04] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010836: [04:00:04] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 010836: [04:00:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010836: [04:00:04] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010836: [04:00:04] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010836: [04:00:04] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010836: [04:00:04] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010836: [04:00:04] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 125.141 ms RDOC 010836: [04:00:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 002188: [04:00:04] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 002188: [04:00:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002188: [04:00:04] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002188: [04:00:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002188: [04:00:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11576 RDOC 011576: [04:00:04] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 011576: [04:00:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011576: [04:00:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011576: [04:00:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011576: [04:00:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011576: [04:00:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011576: [04:00:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011576: [04:00:04] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011576: [04:00:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011576: [04:00:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011576: [04:00:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011576: [04:00:04] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011576: [04:00:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011576: [04:00:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011576: [04:00:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002188: [04:00:04] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [11576] RDOC 011576: [04:00:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011576: [04:00:04] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011576: [04:00:04] gl_driver.cpp(1216) - Log - Created new sharegroup 0000017EE23C97F0 RDOC 011576: [04:00:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011576: [04:00:04] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 011576: [04:00:04] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 011576: [04:00:04] gl_driver.cpp(1115) - Log - Deleting shader group 0000017EE23C97F0 RDOC 011576: [04:00:04] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011576: [04:00:04] gl_driver.cpp(1216) - Log - Created new sharegroup 0000017EE23C8CF0 RDOC 011576: [04:00:04] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011576: [04:00:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011576: [04:00:04] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 011576: [04:00:04] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 011576: [04:00:04] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011576: [04:00:05] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005603D4 RDOC 002188: [04:00:05] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002188: [04:00:05] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 011576: [04:00:05] gl_driver.cpp(2222) - Log - Starting capture RDOC 011576: [04:00:05] resource_manager.h(1441) - Log - Preparing up to 12 potentially dirty resources RDOC 011576: [04:00:05] resource_manager.h(1494) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 011576: [04:00:06] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 011576: [04:00:06] resource_manager.h(1506) - Log - Checking 12 resources with initial contents against 15 referenced resources RDOC 011576: [04:00:06] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011576: [04:00:06] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011576: [04:00:06] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011576: [04:00:06] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011576: [04:00:06] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011576: [04:00:06] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011576: [04:00:06] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011576: [04:00:06] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011576: [04:00:06] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011576: [04:00:06] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011576: [04:00:06] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011576: [04:00:06] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011576: [04:00:06] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011576: [04:00:06] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011576: [04:00:06] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011576: [04:00:06] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011576: [04:00:06] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011576: [04:00:06] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011576: [04:00:06] resource_manager.h(1579) - Log - Serialised 12 resources, skipped 0 unreferenced RDOC 011576: [04:00:06] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33920 bytes to 4839 (14.27 %) RDOC 011576: [04:00:06] gl_driver.cpp(2442) - Log - Captured GL frame with 0.032349 MB capture section in 0.899130 seconds RDOC 011576: [04:00:06] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13943 bytes to 13943 (100.00 %) RDOC 011576: [04:00:06] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 011576: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 002188: [04:00:06] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (28801 bytes) (time 1672459206) 9804 byte thumbnail RDOC 002188: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 002188: [04:00:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 002188: [04:00:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 002188: [04:00:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 002188: [04:00:07] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 002188: [04:00:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002188: [04:00:07] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 002188: [04:00:07] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 002188: [04:00:07] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002188: [04:00:07] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002188: [04:00:07] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002188: [04:00:07] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002188: [04:00:07] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002188: [04:00:07] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002188: [04:00:07] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002188: [04:00:07] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002188: [04:00:07] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002188: [04:00:07] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002188: [04:00:07] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002188: [04:00:07] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 002188: [04:00:07] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 002188: [04:00:07] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 002188: [04:00:07] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 002188: [04:00:07] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 002188: [04:00:07] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002188: [04:00:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002188: [04:00:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002188: [04:00:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002188: [04:00:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002188: [04:00:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002188: [04:00:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002188: [04:00:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002188: [04:00:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002188: [04:00:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002188: [04:00:07] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002188: [04:00:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002188: [04:00:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002188: [04:00:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002188: [04:00:07] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002188: [04:00:07] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 002188: [04:00:07] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 002188: [04:00:07] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002188: [04:00:07] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 002188: [04:00:07] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002188: [04:00:07] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 002188: [04:00:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 002188: [04:00:07] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002188: [04:00:07] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002188: [04:00:07] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002188: [04:00:07] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002188: [04:00:07] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002188: [04:00:07] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002188: [04:00:07] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002188: [04:00:07] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002188: [04:00:07] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002188: [04:00:07] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002188: [04:00:07] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002188: [04:00:07] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002188: [04:00:07] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002188: [04:00:07] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002188: [04:00:07] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002188: [04:00:07] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002188: [04:00:07] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002188: [04:00:07] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002188: [04:00:07] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002188: [04:00:07] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002188: [04:00:07] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002188: [04:00:07] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002188: [04:00:07] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 173.841 ms RDOC 002188: [04:00:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 011580: [04:00:08] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 011580: [04:00:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011580: [04:00:08] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011580: [04:00:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011580: [04:00:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9724 RDOC 009724: [04:00:08] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 009724: [04:00:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009724: [04:00:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009724: [04:00:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009724: [04:00:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009724: [04:00:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009724: [04:00:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009724: [04:00:08] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009724: [04:00:08] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009724: [04:00:08] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009724: [04:00:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009724: [04:00:08] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009724: [04:00:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009724: [04:00:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009724: [04:00:08] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009724: [04:00:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011580: [04:00:08] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [9724] RDOC 009724: [04:00:08] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009724: [04:00:08] gl_driver.cpp(1216) - Log - Created new sharegroup 000002BD15740DF0 RDOC 009724: [04:00:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009724: [04:00:08] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 009724: [04:00:08] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 009724: [04:00:08] gl_driver.cpp(1115) - Log - Deleting shader group 000002BD15740DF0 RDOC 009724: [04:00:08] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009724: [04:00:08] gl_driver.cpp(1216) - Log - Created new sharegroup 000002BD157411F0 RDOC 009724: [04:00:08] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009724: [04:00:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009724: [04:00:08] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 009724: [04:00:08] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 009724: [04:00:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011580: [04:00:08] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009724: [04:00:09] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000E01D6 RDOC 011580: [04:00:09] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 009724: [04:00:09] gl_driver.cpp(2222) - Log - Starting capture RDOC 009724: [04:00:09] resource_manager.h(1441) - Log - Preparing up to 6 potentially dirty resources RDOC 009724: [04:00:09] resource_manager.h(1494) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 009724: [04:00:09] gl_driver.cpp(2293) - Log - Finished capture, Frame 200 RDOC 009724: [04:00:09] resource_manager.h(1506) - Log - Checking 10 resources with initial contents against 34 referenced resources RDOC 009724: [04:00:09] resource_manager.h(1579) - Log - Serialised 10 resources, skipped 0 unreferenced RDOC 009724: [04:00:09] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 13077 (10.46 %) RDOC 009724: [04:00:09] gl_driver.cpp(2442) - Log - Captured GL frame with 0.119202 MB capture section in 0.018788 seconds RDOC 009724: [04:00:09] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 009724: [04:00:09] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 009724: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 011580: [04:00:09] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 200) (26492 bytes) (time 1672459209) 7788 byte thumbnail RDOC 011580: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 011580: [04:00:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011580: [04:00:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011580: [04:00:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011580: [04:00:10] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 011580: [04:00:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011580: [04:00:10] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 011580: [04:00:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 011580: [04:00:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011580: [04:00:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011580: [04:00:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011580: [04:00:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011580: [04:00:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011580: [04:00:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011580: [04:00:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011580: [04:00:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011580: [04:00:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011580: [04:00:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011580: [04:00:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011580: [04:00:10] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011580: [04:00:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011580: [04:00:10] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011580: [04:00:10] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 011580: [04:00:10] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 011580: [04:00:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011580: [04:00:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011580: [04:00:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011580: [04:00:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011580: [04:00:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011580: [04:00:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011580: [04:00:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011580: [04:00:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011580: [04:00:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011580: [04:00:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011580: [04:00:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011580: [04:00:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011580: [04:00:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011580: [04:00:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011580: [04:00:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011580: [04:00:10] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 011580: [04:00:10] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 011580: [04:00:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011580: [04:00:10] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 011580: [04:00:11] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011580: [04:00:11] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 011580: [04:00:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011580: [04:00:11] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 217.093 ms RDOC 011580: [04:00:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 007000: [04:00:11] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 007000: [04:00:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007000: [04:00:11] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007000: [04:00:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007000: [04:00:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10724 RDOC 010724: [04:00:11] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 010724: [04:00:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010724: [04:00:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010724: [04:00:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010724: [04:00:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010724: [04:00:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010724: [04:00:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010724: [04:00:11] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010724: [04:00:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010724: [04:00:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010724: [04:00:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010724: [04:00:11] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010724: [04:00:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010724: [04:00:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010724: [04:00:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010724: [04:00:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007000: [04:00:11] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [10724] RDOC 010724: [04:00:12] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010724: [04:00:12] gl_driver.cpp(1216) - Log - Created new sharegroup 00000196ABF6DEB0 RDOC 010724: [04:00:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010724: [04:00:12] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010724: [04:00:12] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 010724: [04:00:12] gl_driver.cpp(1115) - Log - Deleting shader group 00000196ABF6DEB0 RDOC 010724: [04:00:12] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010724: [04:00:12] gl_driver.cpp(1216) - Log - Created new sharegroup 00000196ABF6E9B0 RDOC 010724: [04:00:12] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010724: [04:00:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010724: [04:00:12] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 010724: [04:00:12] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 010724: [04:00:12] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010724: [04:00:12] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001102FE RDOC 007000: [04:00:12] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010724: [04:00:12] gl_driver.cpp(2222) - Log - Starting capture RDOC 010724: [04:00:12] resource_manager.h(1441) - Log - Preparing up to 4 potentially dirty resources RDOC 010724: [04:00:12] resource_manager.h(1494) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007000: [04:00:12] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 010724: [04:00:12] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 010724: [04:00:12] resource_manager.h(1506) - Log - Checking 4 resources with initial contents against 8 referenced resources RDOC 010724: [04:00:12] resource_manager.h(1579) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 010724: [04:00:12] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3784 (13.17 %) RDOC 010724: [04:00:12] gl_driver.cpp(2442) - Log - Captured GL frame with 0.027405 MB capture section in 0.036272 seconds RDOC 010724: [04:00:12] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 010724: [04:00:12] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 010724: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 007000: [04:00:12] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (18027 bytes) (time 1672459212) 8936 byte thumbnail RDOC 007000: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 007000: [04:00:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 007000: [04:00:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 007000: [04:00:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 007000: [04:00:13] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 007000: [04:00:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007000: [04:00:13] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 007000: [04:00:13] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 007000: [04:00:13] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007000: [04:00:13] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007000: [04:00:13] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007000: [04:00:13] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007000: [04:00:13] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007000: [04:00:13] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007000: [04:00:13] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007000: [04:00:13] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007000: [04:00:13] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007000: [04:00:13] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007000: [04:00:13] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007000: [04:00:13] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007000: [04:00:13] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007000: [04:00:13] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007000: [04:00:13] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 007000: [04:00:13] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 007000: [04:00:13] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007000: [04:00:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007000: [04:00:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007000: [04:00:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007000: [04:00:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007000: [04:00:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007000: [04:00:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007000: [04:00:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007000: [04:00:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007000: [04:00:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007000: [04:00:13] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007000: [04:00:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007000: [04:00:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007000: [04:00:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007000: [04:00:13] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007000: [04:00:13] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 007000: [04:00:13] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 007000: [04:00:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007000: [04:00:13] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 007000: [04:00:13] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007000: [04:00:13] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 007000: [04:00:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007000: [04:00:13] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 122.102 ms RDOC 007000: [04:00:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 012256: [04:00:14] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 012256: [04:00:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012256: [04:00:14] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012256: [04:00:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012256: [04:00:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9876 RDOC 009876: [04:00:14] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 009876: [04:00:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009876: [04:00:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009876: [04:00:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009876: [04:00:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009876: [04:00:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009876: [04:00:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009876: [04:00:14] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009876: [04:00:14] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009876: [04:00:14] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009876: [04:00:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009876: [04:00:14] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009876: [04:00:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009876: [04:00:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009876: [04:00:14] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012256: [04:00:14] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [9876] RDOC 009876: [04:00:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009876: [04:00:14] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009876: [04:00:14] gl_driver.cpp(1216) - Log - Created new sharegroup 000001C8AA1851C0 RDOC 009876: [04:00:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009876: [04:00:14] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 009876: [04:00:14] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 009876: [04:00:14] gl_driver.cpp(1115) - Log - Deleting shader group 000001C8AA1851C0 RDOC 009876: [04:00:14] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009876: [04:00:14] gl_driver.cpp(1216) - Log - Created new sharegroup 000001C8AA184780 RDOC 009876: [04:00:14] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009876: [04:00:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009876: [04:00:14] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 009876: [04:00:14] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 009876: [04:00:14] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009876: [04:00:14] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001502F8 RDOC 012256: [04:00:14] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009876: [04:00:14] gl_driver.cpp(2222) - Log - Starting capture RDOC 009876: [04:00:14] resource_manager.h(1441) - Log - Preparing up to 7 potentially dirty resources RDOC 009876: [04:00:14] resource_manager.h(1494) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 012256: [04:00:14] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 009876: [04:00:14] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 009876: [04:00:14] resource_manager.h(1506) - Log - Checking 7 resources with initial contents against 11 referenced resources RDOC 009876: [04:00:14] resource_manager.h(1579) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 009876: [04:00:14] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16872 (0.86 %) RDOC 009876: [04:00:14] gl_driver.cpp(2442) - Log - Captured GL frame with 1.863708 MB capture section in 0.052685 seconds RDOC 009876: [04:00:14] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 009876: [04:00:14] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 009876: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 012256: [04:00:15] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (29297 bytes) (time 1672459214) 7478 byte thumbnail RDOC 012256: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 012256: [04:00:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012256: [04:00:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012256: [04:00:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012256: [04:00:16] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 012256: [04:00:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012256: [04:00:16] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 012256: [04:00:16] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 012256: [04:00:16] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012256: [04:00:16] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012256: [04:00:16] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012256: [04:00:16] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012256: [04:00:16] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012256: [04:00:16] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012256: [04:00:16] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012256: [04:00:16] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012256: [04:00:16] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012256: [04:00:16] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012256: [04:00:16] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012256: [04:00:16] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012256: [04:00:16] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012256: [04:00:16] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012256: [04:00:16] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 012256: [04:00:16] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 012256: [04:00:16] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012256: [04:00:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012256: [04:00:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012256: [04:00:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012256: [04:00:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012256: [04:00:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012256: [04:00:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012256: [04:00:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012256: [04:00:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012256: [04:00:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012256: [04:00:16] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012256: [04:00:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012256: [04:00:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012256: [04:00:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012256: [04:00:16] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012256: [04:00:16] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 012256: [04:00:16] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 012256: [04:00:16] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012256: [04:00:16] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 012256: [04:00:16] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012256: [04:00:16] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 012256: [04:00:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012256: [04:00:16] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 122.270 ms RDOC 012256: [04:00:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 006992: [04:00:17] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 006992: [04:00:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006992: [04:00:17] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006992: [04:00:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006992: [04:00:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9920 RDOC 009920: [04:00:17] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 009920: [04:00:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009920: [04:00:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009920: [04:00:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009920: [04:00:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009920: [04:00:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009920: [04:00:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009920: [04:00:17] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009920: [04:00:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009920: [04:00:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009920: [04:00:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009920: [04:00:17] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009920: [04:00:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009920: [04:00:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009920: [04:00:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009920: [04:00:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006992: [04:00:17] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [9920] RDOC 009920: [04:00:17] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009920: [04:00:17] gl_driver.cpp(1216) - Log - Created new sharegroup 0000021675936390 RDOC 009920: [04:00:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009920: [04:00:17] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 009920: [04:00:17] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 009920: [04:00:17] gl_driver.cpp(1115) - Log - Deleting shader group 0000021675936390 RDOC 009920: [04:00:17] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009920: [04:00:17] gl_driver.cpp(1216) - Log - Created new sharegroup 0000021675936950 RDOC 009920: [04:00:17] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009920: [04:00:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009920: [04:00:17] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 009920: [04:00:17] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 009920: [04:00:17] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009920: [04:00:17] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001502EA RDOC 006992: [04:00:17] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009920: [04:00:17] gl_driver.cpp(2222) - Log - Starting capture RDOC 009920: [04:00:17] resource_manager.h(1441) - Log - Preparing up to 3 potentially dirty resources RDOC 009920: [04:00:17] resource_manager.h(1494) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006992: [04:00:17] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 009920: [04:00:17] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 009920: [04:00:17] resource_manager.h(1506) - Log - Checking 3 resources with initial contents against 6 referenced resources RDOC 009920: [04:00:17] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009920: [04:00:17] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3352 (11.72 %) RDOC 009920: [04:00:17] gl_driver.cpp(2442) - Log - Captured GL frame with 0.027283 MB capture section in 0.031653 seconds RDOC 009920: [04:00:17] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009920: [04:00:17] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 009920: [04:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 006992: [04:00:17] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (13102 bytes) (time 1672459217) 5116 byte thumbnail RDOC 006992: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 006992: [04:00:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 006992: [04:00:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 006992: [04:00:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 006992: [04:00:18] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 006992: [04:00:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006992: [04:00:18] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 006992: [04:00:18] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 006992: [04:00:18] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006992: [04:00:18] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006992: [04:00:18] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006992: [04:00:18] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006992: [04:00:18] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006992: [04:00:18] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006992: [04:00:18] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006992: [04:00:18] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006992: [04:00:18] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006992: [04:00:18] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006992: [04:00:18] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006992: [04:00:18] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006992: [04:00:18] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006992: [04:00:19] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006992: [04:00:19] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 006992: [04:00:19] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 006992: [04:00:19] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006992: [04:00:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006992: [04:00:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006992: [04:00:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006992: [04:00:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006992: [04:00:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006992: [04:00:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006992: [04:00:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006992: [04:00:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006992: [04:00:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006992: [04:00:19] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006992: [04:00:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006992: [04:00:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006992: [04:00:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006992: [04:00:19] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006992: [04:00:19] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 006992: [04:00:19] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 006992: [04:00:19] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006992: [04:00:19] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 006992: [04:00:19] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006992: [04:00:19] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 006992: [04:00:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006992: [04:00:19] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006992: [04:00:19] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006992: [04:00:19] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006992: [04:00:19] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006992: [04:00:19] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 125.290 ms RDOC 006992: [04:00:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 006528: [04:00:19] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 006528: [04:00:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006528: [04:00:19] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006528: [04:00:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006528: [04:00:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1324 RDOC 001324: [04:00:20] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 001324: [04:00:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001324: [04:00:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001324: [04:00:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001324: [04:00:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001324: [04:00:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001324: [04:00:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001324: [04:00:20] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001324: [04:00:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001324: [04:00:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001324: [04:00:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001324: [04:00:20] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 001324: [04:00:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001324: [04:00:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001324: [04:00:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001324: [04:00:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006528: [04:00:20] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [1324] RDOC 001324: [04:00:20] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001324: [04:00:20] gl_driver.cpp(1216) - Log - Created new sharegroup 000001F112FF4880 RDOC 001324: [04:00:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001324: [04:00:20] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 001324: [04:00:20] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 001324: [04:00:20] gl_driver.cpp(1115) - Log - Deleting shader group 000001F112FF4880 RDOC 001324: [04:00:20] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001324: [04:00:20] gl_driver.cpp(1216) - Log - Created new sharegroup 000001F112FF4900 RDOC 001324: [04:00:20] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001324: [04:00:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001324: [04:00:20] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 001324: [04:00:20] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 001324: [04:00:20] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001324: [04:00:20] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001B02FA RDOC 006528: [04:00:20] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001324: [04:00:20] gl_driver.cpp(2222) - Log - Starting capture RDOC 001324: [04:00:20] resource_manager.h(1441) - Log - Preparing up to 2 potentially dirty resources RDOC 001324: [04:00:20] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006528: [04:00:20] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 001324: [04:00:20] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 001324: [04:00:20] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 7 referenced resources RDOC 001324: [04:00:20] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001324: [04:00:20] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30400 bytes to 3321 (10.92 %) RDOC 001324: [04:00:20] gl_driver.cpp(2442) - Log - Captured GL frame with 0.028992 MB capture section in 0.026993 seconds RDOC 001324: [04:00:20] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001324: [04:00:20] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 001324: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 006528: [04:00:20] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (13071 bytes) (time 1672459220) 5116 byte thumbnail RDOC 006528: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 006528: [04:00:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 006528: [04:00:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 006528: [04:00:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 006528: [04:00:21] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 006528: [04:00:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006528: [04:00:21] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 006528: [04:00:21] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 006528: [04:00:21] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006528: [04:00:21] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006528: [04:00:21] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006528: [04:00:21] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006528: [04:00:21] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006528: [04:00:21] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006528: [04:00:21] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006528: [04:00:21] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006528: [04:00:21] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006528: [04:00:21] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006528: [04:00:21] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006528: [04:00:21] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006528: [04:00:21] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006528: [04:00:21] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006528: [04:00:21] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 006528: [04:00:21] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 006528: [04:00:21] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006528: [04:00:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006528: [04:00:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006528: [04:00:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006528: [04:00:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006528: [04:00:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006528: [04:00:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006528: [04:00:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006528: [04:00:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006528: [04:00:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006528: [04:00:21] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006528: [04:00:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006528: [04:00:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006528: [04:00:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006528: [04:00:21] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006528: [04:00:21] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 006528: [04:00:21] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 006528: [04:00:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006528: [04:00:21] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 006528: [04:00:21] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006528: [04:00:21] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 006528: [04:00:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006528: [04:00:21] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006528: [04:00:21] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006528: [04:00:21] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006528: [04:00:21] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006528: [04:00:21] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 136.010 ms RDOC 006528: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 006528: [04:00:22] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30400 bytes to 1447 (4.76 %) RDOC 006528: [04:00:22] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006528: [04:00:22] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 0.946 ms RDOC 006528: [04:00:22] serialiser.cpp( 347) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 006528: [04:00:22] serialiser.cpp( 347) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 006528: [04:00:22] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30400 bytes to 1447 (4.76 %) RDOC 006528: [04:00:22] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006528: [04:00:22] gl_replay.cpp( 390) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 006528: [04:00:22] gl_replay.cpp(2429) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 006528: [04:00:22] gl_replay.cpp( 390) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 006528: [04:00:22] gl_replay.cpp(2429) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 006528: [04:00:22] gl_replay.cpp(2429) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 006528: [04:00:22] gl_replay.cpp( 390) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 006528: [04:00:22] gl_replay.cpp(2429) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 006528: [04:00:22] gl_replay.cpp( 390) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 006528: [04:00:22] gl_replay.cpp(2429) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 006528: [04:00:22] gl_replay.cpp( 390) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 006528: [04:00:22] gl_replay.cpp(2429) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 006528: [04:00:22] gl_replay.cpp( 390) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 006528: [04:00:22] gl_replay.cpp( 390) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 006528: [04:00:22] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 006528: [04:00:22] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 006528: [04:00:22] gl_replay.cpp( 390) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 006528: [04:00:22] gl_replay.cpp(2429) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000065 RDOC 006528: [04:00:22] gl_replay.cpp( 390) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 006528: [04:00:22] gl_replay.cpp( 390) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 006528: [04:00:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 005332: [04:00:22] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 005332: [04:00:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005332: [04:00:22] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005332: [04:00:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005332: [04:00:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1752 RDOC 001752: [04:00:22] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 001752: [04:00:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001752: [04:00:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001752: [04:00:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001752: [04:00:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001752: [04:00:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001752: [04:00:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001752: [04:00:22] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001752: [04:00:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001752: [04:00:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001752: [04:00:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001752: [04:00:22] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 001752: [04:00:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001752: [04:00:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001752: [04:00:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005332: [04:00:22] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [1752] RDOC 001752: [04:00:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001752: [04:00:22] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001752: [04:00:22] gl_driver.cpp(1216) - Log - Created new sharegroup 0000023BD4E24420 RDOC 001752: [04:00:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001752: [04:00:22] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 001752: [04:00:22] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 001752: [04:00:22] gl_driver.cpp(1115) - Log - Deleting shader group 0000023BD4E24420 RDOC 001752: [04:00:22] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001752: [04:00:22] gl_driver.cpp(1216) - Log - Created new sharegroup 0000023BD4E240A0 RDOC 001752: [04:00:22] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001752: [04:00:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001752: [04:00:22] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 001752: [04:00:22] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 001752: [04:00:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005332: [04:00:22] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001752: [04:00:22] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001D02FA RDOC 005332: [04:00:23] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 001752: [04:00:23] gl_driver.cpp(2222) - Log - Starting capture RDOC 001752: [04:00:23] resource_manager.h(1441) - Log - Preparing up to 12 potentially dirty resources RDOC 001752: [04:00:23] resource_manager.h(1494) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 001752: [04:00:23] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 001752: [04:00:23] resource_manager.h(1506) - Log - Checking 12 resources with initial contents against 13 referenced resources RDOC 001752: [04:00:23] resource_manager.h(1579) - Log - Serialised 12 resources, skipped 0 unreferenced RDOC 001752: [04:00:23] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14839936 bytes to 68251 (0.46 %) RDOC 001752: [04:00:23] gl_driver.cpp(2442) - Log - Captured GL frame with 14.152466 MB capture section in 0.105451 seconds RDOC 001752: [04:00:23] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 001752: [04:00:23] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 001752: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 005332: [04:00:23] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (77780 bytes) (time 1672459223) 4886 byte thumbnail RDOC 005332: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 005332: [04:00:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005332: [04:00:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005332: [04:00:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005332: [04:00:24] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 005332: [04:00:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005332: [04:00:24] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 005332: [04:00:24] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 005332: [04:00:24] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005332: [04:00:24] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005332: [04:00:24] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005332: [04:00:24] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005332: [04:00:24] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005332: [04:00:24] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005332: [04:00:24] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005332: [04:00:24] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005332: [04:00:24] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005332: [04:00:24] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005332: [04:00:24] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005332: [04:00:24] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005332: [04:00:24] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005332: [04:00:24] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005332: [04:00:24] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005332: [04:00:24] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005332: [04:00:24] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005332: [04:00:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005332: [04:00:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005332: [04:00:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005332: [04:00:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005332: [04:00:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005332: [04:00:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005332: [04:00:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005332: [04:00:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005332: [04:00:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005332: [04:00:24] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005332: [04:00:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005332: [04:00:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005332: [04:00:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005332: [04:00:24] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005332: [04:00:24] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 005332: [04:00:24] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 005332: [04:00:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005332: [04:00:24] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 005332: [04:00:24] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005332: [04:00:24] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 005332: [04:00:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005332: [04:00:24] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005332: [04:00:24] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005332: [04:00:24] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005332: [04:00:24] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005332: [04:00:24] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 228.235 ms RDOC 005332: [04:00:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 006192: [04:00:25] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 006192: [04:00:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006192: [04:00:25] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006192: [04:00:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006192: [04:00:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5484 RDOC 005484: [04:00:25] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 005484: [04:00:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005484: [04:00:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005484: [04:00:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005484: [04:00:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005484: [04:00:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005484: [04:00:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005484: [04:00:25] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005484: [04:00:25] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005484: [04:00:25] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005484: [04:00:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005484: [04:00:25] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 005484: [04:00:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005484: [04:00:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005484: [04:00:25] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006192: [04:00:25] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [5484] RDOC 005484: [04:00:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005484: [04:00:25] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005484: [04:00:25] gl_driver.cpp(1216) - Log - Created new sharegroup 000001C045EB22F0 RDOC 005484: [04:00:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005484: [04:00:25] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 005484: [04:00:25] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 005484: [04:00:25] gl_driver.cpp(1115) - Log - Deleting shader group 000001C045EB22F0 RDOC 005484: [04:00:25] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005484: [04:00:25] gl_driver.cpp(1216) - Log - Created new sharegroup 000001C045EB2730 RDOC 005484: [04:00:25] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005484: [04:00:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005484: [04:00:25] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 005484: [04:00:25] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 005484: [04:00:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005484: [04:00:25] gl_driver.cpp(1204) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 005484: [04:00:25] gl_driver.cpp(1216) - Log - Created new sharegroup 000001C045EB9EF0 RDOC 005484: [04:00:25] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 005484: [04:00:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005484: [04:00:25] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 006192: [04:00:25] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005484: [04:00:28] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001C02FE RDOC 005484: [04:00:28] gl_driver.cpp(2222) - Log - Starting capture RDOC 005484: [04:00:28] resource_manager.h(1441) - Log - Preparing up to 4 potentially dirty resources RDOC 005484: [04:00:28] resource_manager.h(1494) - Log - Prepared 3 dirty resources, postponed 1, skipped 0 RDOC 006192: [04:00:28] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 005484: [04:00:28] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 005484: [04:00:28] resource_manager.h(1506) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 005484: [04:00:28] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 005484: [04:00:28] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5935 (1.03 %) RDOC 005484: [04:00:28] gl_driver.cpp(2442) - Log - Captured GL frame with 0.550049 MB capture section in 0.056485 seconds RDOC 005484: [04:00:28] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 005484: [04:00:28] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 005484: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 006192: [04:00:28] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (12593 bytes) (time 1672459228) 2530 byte thumbnail RDOC 006192: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 006192: [04:00:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 006192: [04:00:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 006192: [04:00:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 006192: [04:00:29] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 006192: [04:00:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006192: [04:00:30] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 006192: [04:00:30] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 006192: [04:00:30] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006192: [04:00:30] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006192: [04:00:30] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006192: [04:00:30] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006192: [04:00:30] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006192: [04:00:30] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006192: [04:00:30] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006192: [04:00:30] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006192: [04:00:30] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006192: [04:00:30] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006192: [04:00:30] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006192: [04:00:30] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006192: [04:00:30] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006192: [04:00:30] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006192: [04:00:30] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 006192: [04:00:30] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 006192: [04:00:30] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006192: [04:00:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006192: [04:00:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006192: [04:00:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006192: [04:00:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006192: [04:00:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006192: [04:00:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006192: [04:00:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006192: [04:00:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006192: [04:00:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006192: [04:00:30] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006192: [04:00:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006192: [04:00:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006192: [04:00:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006192: [04:00:30] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006192: [04:00:30] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 006192: [04:00:30] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 006192: [04:00:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006192: [04:00:30] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 006192: [04:00:30] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006192: [04:00:30] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 006192: [04:00:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006192: [04:00:30] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006192: [04:00:30] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006192: [04:00:30] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006192: [04:00:30] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006192: [04:00:30] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 144.080 ms RDOC 006192: [04:00:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86
RDOC 012088: [04:00:31] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 012088: [04:00:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012088: [04:00:31] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012088: [04:00:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012088: [04:00:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3268 RDOC 003268: [04:00:31] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 003268: [04:00:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003268: [04:00:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003268: [04:00:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003268: [04:00:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003268: [04:00:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003268: [04:00:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003268: [04:00:31] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003268: [04:00:31] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003268: [04:00:31] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003268: [04:00:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003268: [04:00:31] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 003268: [04:00:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003268: [04:00:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003268: [04:00:31] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012088: [04:00:31] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [3268] RDOC 003268: [04:00:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003268: [04:00:31] gl_driver.cpp(1216) - Log - Created new sharegroup 000001FEB11623D0 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 003268: [04:00:31] gl_driver.cpp(1115) - Log - Deleting shader group 000001FEB11623D0 RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003268: [04:00:31] gl_driver.cpp(1216) - Log - Created new sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 0000000000010002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 0000000000020002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA8010899 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 0000000000030002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA8010899 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 0000000000040002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA8010899 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 0000000000050002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA8010899 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 0000000000060002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 0000000000070002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 0000000000080002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 0000000000090002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 00000000000A0002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 00000000000B0002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 00000000000C0002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 00000000000D0002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 00000000000E0002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 00000000000F0002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 0000000000100002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 0000000000110002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 0000000000120002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 0000000000130002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA8010899 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 0000000000140002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA8010899 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 0000000000150002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA8010899 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 0000000000160002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA8010899 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 0000000000170002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 0000000000180002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 0000000000190002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 00000000001A0002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 00000000001B0002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 00000000001C0002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 00000000001D0002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 003268: [04:00:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:31] gl_driver.cpp(1204) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:31] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:31] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 003268: [04:00:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:31] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:31] gl_driver.cpp(1091) - Log - Deleting context 00000000001E0002 RDOC 003268: [04:00:31] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 00000000001F0002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000200002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000210002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000220002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA8010899 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000230002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA8010899 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000240002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA8010899 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000250002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA8010899 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000260002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA8010899 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000270002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA8010899 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000280002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000290002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 00000000002A0002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 00000000002B0002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 00000000002C0002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 00000000002D0002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 00000000002E0002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 00000000002F0002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000300002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000310002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000320002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000330002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000340002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000350002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000360002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000370002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000380002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000390002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 00000000003A0002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 00000000003B0002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA8010899 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 00000000003C0002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA8010899 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 00000000003D0002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA8010899 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 00000000003E0002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA8010899 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 00000000003F0002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA8010899 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000400002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA8010899 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000410002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA8010899 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000420002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA8010899 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000430002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA8010899 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000440002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA8010899 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000450002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000460002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000470002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000480002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000490002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 00000000004A0002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 00000000004B0002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 00000000004C0002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 00000000004D0002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 00000000004E0002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 00000000004F0002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000500002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000510002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000520002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 003268: [04:00:32] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:32] gl_driver.cpp(1204) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:32] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:32] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 003268: [04:00:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:32] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:32] gl_driver.cpp(1091) - Log - Deleting context 0000000000530002 RDOC 003268: [04:00:32] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 003268: [04:00:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:33] gl_driver.cpp(1204) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:33] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:33] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 003268: [04:00:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:33] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:33] gl_driver.cpp(1091) - Log - Deleting context 0000000000540002 RDOC 003268: [04:00:33] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 003268: [04:00:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:33] gl_driver.cpp(1204) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:33] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:33] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 003268: [04:00:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:33] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:33] gl_driver.cpp(1091) - Log - Deleting context 0000000000550002 RDOC 003268: [04:00:33] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 003268: [04:00:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:33] gl_driver.cpp(1204) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:33] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:33] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 003268: [04:00:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:33] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:33] gl_driver.cpp(1091) - Log - Deleting context 0000000000560002 RDOC 003268: [04:00:33] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 003268: [04:00:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:33] gl_driver.cpp(1204) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:33] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:33] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 003268: [04:00:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:33] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:33] gl_driver.cpp(1091) - Log - Deleting context 0000000000570002 RDOC 003268: [04:00:33] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 003268: [04:00:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:33] gl_driver.cpp(1204) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:33] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:33] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 003268: [04:00:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:33] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:33] gl_driver.cpp(1091) - Log - Deleting context 0000000000580002 RDOC 003268: [04:00:33] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 003268: [04:00:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:33] gl_driver.cpp(1204) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:33] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:33] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 003268: [04:00:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:33] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:33] gl_driver.cpp(1091) - Log - Deleting context 0000000000590002 RDOC 003268: [04:00:33] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 003268: [04:00:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:33] gl_driver.cpp(1204) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:33] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:33] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 003268: [04:00:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:33] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:33] gl_driver.cpp(1091) - Log - Deleting context 00000000005A0002 RDOC 003268: [04:00:33] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 003268: [04:00:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:33] gl_driver.cpp(1204) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:33] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:33] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 003268: [04:00:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:33] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:33] gl_driver.cpp(1091) - Log - Deleting context 00000000005B0002 RDOC 003268: [04:00:33] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 003268: [04:00:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:33] gl_driver.cpp(1204) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:33] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:33] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 003268: [04:00:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:33] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:33] gl_driver.cpp(1091) - Log - Deleting context 00000000005C0002 RDOC 003268: [04:00:33] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 003268: [04:00:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:33] gl_driver.cpp(1204) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:33] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:33] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 003268: [04:00:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:33] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:33] gl_driver.cpp(1091) - Log - Deleting context 00000000005D0002 RDOC 003268: [04:00:33] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 003268: [04:00:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:33] gl_driver.cpp(1204) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:33] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:33] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 003268: [04:00:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:33] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:33] gl_driver.cpp(1091) - Log - Deleting context 00000000005E0002 RDOC 003268: [04:00:33] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 003268: [04:00:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:33] gl_driver.cpp(1204) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:33] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:33] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 003268: [04:00:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:33] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:33] gl_driver.cpp(1091) - Log - Deleting context 00000000005F0002 RDOC 003268: [04:00:33] core.cpp(1984) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 003268: [04:00:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:33] gl_driver.cpp(1204) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:33] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:33] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 003268: [04:00:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:33] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:33] gl_driver.cpp(1091) - Log - Deleting context 0000000000600002 RDOC 003268: [04:00:33] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 003268: [04:00:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC 000000004E010897 to ensure context is rebound properly RDOC 003268: [04:00:33] gl_driver.cpp(1204) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:33] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:33] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 003268: [04:00:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:33] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:33] gl_driver.cpp(1091) - Log - Deleting context 0000000000610002 RDOC 003268: [04:00:33] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 003268: [04:00:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:33] gl_driver.cpp(1204) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:33] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:33] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 003268: [04:00:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:33] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:33] gl_driver.cpp(1091) - Log - Deleting context 0000000000620002 RDOC 003268: [04:00:33] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 003268: [04:00:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C010885 - possibly stale. Using new DC FFFFFFFFA8010899 to ensure context is rebound properly RDOC 003268: [04:00:33] gl_driver.cpp(1204) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:33] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:33] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 003268: [04:00:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:33] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:33] gl_driver.cpp(1091) - Log - Deleting context 0000000000630002 RDOC 003268: [04:00:33] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 003268: [04:00:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010897 - possibly stale. Using new DC FFFFFFFF9C010885 to ensure context is rebound properly RDOC 003268: [04:00:33] gl_driver.cpp(1204) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 003268: [04:00:33] gl_driver.cpp(1222) - Log - Reusing old sharegroup 000001FEB11613D0 RDOC 003268: [04:00:33] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 003268: [04:00:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003268: [04:00:33] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 003268: [04:00:33] gl_driver.cpp(1091) - Log - Deleting context 0000000000640002 RDOC 003268: [04:00:33] core.cpp(1984) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 003268: [04:00:33] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001E02FE RDOC 012088: [04:00:33] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012088: [04:00:33] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 003268: [04:00:33] gl_driver.cpp(2222) - Log - Starting capture RDOC 003268: [04:00:33] resource_manager.h(1441) - Log - Preparing up to 2 potentially dirty resources RDOC 003268: [04:00:33] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003268: [04:00:33] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 003268: [04:00:33] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 003268: [04:00:33] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003268: [04:00:33] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 5341 (13.93 %) RDOC 003268: [04:00:33] gl_driver.cpp(2442) - Log - Captured GL frame with 0.036560 MB capture section in 0.054255 seconds RDOC 003268: [04:00:33] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4634 bytes to 4634 (100.00 %) RDOC 003268: [04:00:33] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 003268: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 012088: [04:00:33] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (22199 bytes) (time 1672459233) 12009 byte thumbnail RDOC 012088: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 012088: [04:00:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012088: [04:00:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012088: [04:00:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012088: [04:00:34] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 012088: [04:00:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012088: [04:00:34] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 012088: [04:00:34] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 012088: [04:00:34] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012088: [04:00:34] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012088: [04:00:34] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012088: [04:00:34] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012088: [04:00:34] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012088: [04:00:34] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012088: [04:00:34] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012088: [04:00:34] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012088: [04:00:34] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012088: [04:00:34] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012088: [04:00:34] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012088: [04:00:34] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012088: [04:00:34] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012088: [04:00:34] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012088: [04:00:34] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 012088: [04:00:34] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 012088: [04:00:34] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012088: [04:00:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012088: [04:00:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012088: [04:00:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012088: [04:00:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012088: [04:00:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012088: [04:00:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012088: [04:00:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012088: [04:00:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012088: [04:00:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012088: [04:00:34] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012088: [04:00:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012088: [04:00:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012088: [04:00:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012088: [04:00:34] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012088: [04:00:34] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 012088: [04:00:34] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 012088: [04:00:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012088: [04:00:34] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 012088: [04:00:35] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012088: [04:00:35] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 012088: [04:00:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012088: [04:00:35] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012088: [04:00:35] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012088: [04:00:35] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012088: [04:00:35] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012088: [04:00:35] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 144.101 ms RDOC 012088: [04:00:35] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 012088: [04:00:35] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 012088: [04:00:35] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 012088: [04:00:35] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 012088: [04:00:35] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 012088: [04:00:35] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 012088: [04:00:35] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 012088: [04:00:35] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 012088: [04:00:35] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 012088: [04:00:35] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 012088: [04:00:35] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 012088: [04:00:35] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 012088: [04:00:35] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 012088: [04:00:35] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 012088: [04:00:35] gl_replay.cpp( 413) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 012088: [04:00:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 004112: [04:00:35] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 004112: [04:00:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004112: [04:00:35] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004112: [04:00:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004112: [04:00:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8872 RDOC 008872: [04:00:35] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 008872: [04:00:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008872: [04:00:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008872: [04:00:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008872: [04:00:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008872: [04:00:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008872: [04:00:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008872: [04:00:35] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008872: [04:00:35] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008872: [04:00:35] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008872: [04:00:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008872: [04:00:35] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 008872: [04:00:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008872: [04:00:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008872: [04:00:35] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008872: [04:00:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004112: [04:00:35] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [8872] RDOC 008872: [04:00:36] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008872: [04:00:36] gl_driver.cpp(1216) - Log - Created new sharegroup 00000202BECE1390 RDOC 008872: [04:00:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008872: [04:00:36] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 008872: [04:00:36] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 008872: [04:00:36] gl_driver.cpp(1115) - Log - Deleting shader group 00000202BECE1390 RDOC 008872: [04:00:36] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008872: [04:00:36] gl_driver.cpp(1216) - Log - Created new sharegroup 00000202BECE12D0 RDOC 008872: [04:00:36] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008872: [04:00:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008872: [04:00:36] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 008872: [04:00:36] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 008872: [04:00:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008872: [04:00:36] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002002FE RDOC 004112: [04:00:36] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008872: [04:00:36] gl_driver.cpp(2222) - Log - Starting capture RDOC 008872: [04:00:36] resource_manager.h(1441) - Log - Preparing up to 2 potentially dirty resources RDOC 008872: [04:00:36] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004112: [04:00:36] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 008872: [04:00:36] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 008872: [04:00:36] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 5 referenced resources RDOC 008872: [04:00:36] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008872: [04:00:36] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5221 (16.51 %) RDOC 008872: [04:00:36] gl_driver.cpp(2442) - Log - Captured GL frame with 0.030151 MB capture section in 0.028845 seconds RDOC 008872: [04:00:36] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 008872: [04:00:36] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 008872: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 004112: [04:00:36] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (14432 bytes) (time 1672459236) 4687 byte thumbnail RDOC 004112: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 004112: [04:00:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 004112: [04:00:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 004112: [04:00:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 004112: [04:00:37] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 004112: [04:00:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004112: [04:00:37] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 004112: [04:00:37] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 004112: [04:00:37] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004112: [04:00:37] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004112: [04:00:37] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004112: [04:00:37] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004112: [04:00:37] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004112: [04:00:37] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004112: [04:00:37] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004112: [04:00:37] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004112: [04:00:37] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004112: [04:00:37] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004112: [04:00:37] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004112: [04:00:37] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004112: [04:00:37] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004112: [04:00:37] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004112: [04:00:37] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 004112: [04:00:37] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 004112: [04:00:37] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004112: [04:00:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004112: [04:00:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004112: [04:00:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004112: [04:00:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004112: [04:00:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004112: [04:00:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004112: [04:00:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004112: [04:00:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004112: [04:00:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004112: [04:00:37] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004112: [04:00:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004112: [04:00:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004112: [04:00:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004112: [04:00:37] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004112: [04:00:37] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 004112: [04:00:37] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 004112: [04:00:37] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004112: [04:00:37] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 004112: [04:00:37] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004112: [04:00:37] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 004112: [04:00:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004112: [04:00:37] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 222.494 ms RDOC 004112: [04:00:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
File "rdtest/testcase.py", line 55, in value .format(self.var.name, value_, self.var.value.f32v[0:count])) File "tests/Vulkan/VK_Adv_CBuffer_Zoo.py", line 31, in check_capture var_check.check('a').cols(1).rows(1).type(rd.VarType.Float).value([1.0]) File "rdtest/testcase.py", line 493, in run self.check_capture() File "rdtest/testcase.py", line 500, in invoketest self.run() File "rdtest/runner.py", line 439, in internal_run_test instance.invoketest(False)
RDOC 003568: [04:00:38] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 003568: [04:00:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003568: [04:00:38] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003568: [04:00:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003568: [04:00:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11080 RDOC 011080: [04:00:38] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 011080: [04:00:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011080: [04:00:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011080: [04:00:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011080: [04:00:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011080: [04:00:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011080: [04:00:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011080: [04:00:38] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011080: [04:00:38] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011080: [04:00:38] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011080: [04:00:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011080: [04:00:38] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011080: [04:00:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011080: [04:00:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011080: [04:00:38] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003568: [04:00:38] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [11080] RDOC 011080: [04:00:39] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000001F0621D6240 RDOC 011080: [04:00:39] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 011080: [04:00:39] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 011080: [04:00:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011080: [04:00:39] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 011080: [04:00:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011080: [04:00:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011080: [04:00:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011080: [04:00:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011080: [04:00:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011080: [04:00:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011080: [04:00:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011080: [04:00:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011080: [04:00:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011080: [04:00:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011080: [04:00:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011080: [04:00:39] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011080: [04:00:39] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000006F03D4 RDOC 011080: [04:00:39] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000001F0621D6240 / 0x00000000006F03D4 RDOC 011080: [04:00:40] vk_core.cpp(1854) - Log - Starting capture RDOC 011080: [04:00:40] resource_manager.h(1441) - Log - Preparing up to 10 potentially dirty resources RDOC 003568: [04:00:40] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 011080: [04:00:40] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011080: [04:00:40] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 011080: [04:00:40] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 011080: [04:00:40] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011080: [04:00:40] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3525312 bytes to 26124 (0.74 %) RDOC 011080: [04:00:40] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.362000 MB capture section in 0.015621 seconds RDOC 011080: [04:00:40] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011080: [04:00:40] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 011080: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 003568: [04:00:40] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (35874 bytes) (time 1672459240) 5116 byte thumbnail RDOC 003568: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 003568: [04:00:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 003568: [04:00:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 003568: [04:00:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 003568: [04:00:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003568: [04:00:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003568: [04:00:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003568: [04:00:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003568: [04:00:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003568: [04:00:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003568: [04:00:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003568: [04:00:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003568: [04:00:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003568: [04:00:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003568: [04:00:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003568: [04:00:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 003568: [04:00:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003568: [04:00:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003568: [04:00:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 003568: [04:00:41] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003568: [04:00:41] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003568: [04:00:41] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003568: [04:00:41] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003568: [04:00:41] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003568: [04:00:41] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003568: [04:00:41] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003568: [04:00:41] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003568: [04:00:41] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003568: [04:00:41] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 003568: [04:00:41] vk_replay.cpp(4693) - Log - Created device. RDOC 003568: [04:00:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003568: [04:00:41] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 003568: [04:00:41] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 003568: [04:00:41] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 003568: [04:00:41] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 003568: [04:00:41] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 003568: [04:00:41] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 003568: [04:00:41] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 003568: [04:00:41] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 003568: [04:00:41] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 003568: [04:00:41] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003568: [04:00:41] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003568: [04:00:41] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003568: [04:00:41] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 003568: [04:00:41] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 003568: [04:00:41] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003568: [04:00:41] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003568: [04:00:41] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 003568: [04:00:41] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003568: [04:00:41] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003568: [04:00:41] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 003568: [04:00:41] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003568: [04:00:41] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003568: [04:00:41] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 003568: [04:00:41] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003568: [04:00:41] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 003568: [04:00:41] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 003568: [04:00:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003568: [04:00:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003568: [04:00:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003568: [04:00:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003568: [04:00:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003568: [04:00:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003568: [04:00:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003568: [04:00:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003568: [04:00:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003568: [04:00:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003568: [04:00:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003568: [04:00:41] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003568: [04:00:42] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003568: [04:00:42] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 003568: [04:00:42] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003568: [04:00:42] vk_core.cpp(2647) - Log - Timer chunk initialisation - 1077.458 ms
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
File "rdtest/testcase.py", line 203, in check raise TestFailureException('Assertion Failure: {}'.format(assert_msg)) File "rdtest/shared/Buffer_Truncation.py", line 107, in check_capture self.check(cbuf.byteSize == 256) File "rdtest/testcase.py", line 493, in run self.check_capture() File "rdtest/testcase.py", line 500, in invoketest self.run() File "rdtest/runner.py", line 439, in internal_run_test instance.invoketest(False)
RDOC 010900: [04:00:42] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 010900: [04:00:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010900: [04:00:42] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010900: [04:00:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010900: [04:00:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12232 RDOC 012232: [04:00:42] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 012232: [04:00:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012232: [04:00:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012232: [04:00:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012232: [04:00:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012232: [04:00:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012232: [04:00:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012232: [04:00:42] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012232: [04:00:42] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012232: [04:00:42] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012232: [04:00:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012232: [04:00:42] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 012232: [04:00:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012232: [04:00:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012232: [04:00:42] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010900: [04:00:42] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [12232] RDOC 012232: [04:00:43] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x00000241D9535450 RDOC 012232: [04:00:43] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 012232: [04:00:43] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 012232: [04:00:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012232: [04:00:43] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 012232: [04:00:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012232: [04:00:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012232: [04:00:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012232: [04:00:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012232: [04:00:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012232: [04:00:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012232: [04:00:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012232: [04:00:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 012232: [04:00:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 012232: [04:00:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012232: [04:00:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012232: [04:00:43] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012232: [04:00:43] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000002502F8 RDOC 012232: [04:00:43] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x00000241D9535450 / 0x00000000002502F8 RDOC 010900: [04:00:44] target_control.cpp( 886) - Log - Used API: Vulkan (Not presenting & supported) RDOC 012232: [04:00:44] vk_core.cpp(1854) - Log - Starting capture RDOC 012232: [04:00:44] resource_manager.h(1441) - Log - Preparing up to 10 potentially dirty resources RDOC 012232: [04:00:44] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012232: [04:00:44] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 010900: [04:00:44] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 012232: [04:00:44] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 012232: [04:00:44] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012232: [04:00:44] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519424 bytes to 21212 (0.60 %) RDOC 012232: [04:00:44] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.356384 MB capture section in 0.015936 seconds RDOC 012232: [04:00:44] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 012232: [04:00:44] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 012232: [04:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 010900: [04:00:44] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (30711 bytes) (time 1672459244) 4844 byte thumbnail RDOC 010900: [04:00:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 010900: [04:00:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010900: [04:00:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010900: [04:00:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010900: [04:00:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010900: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010900: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010900: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010900: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010900: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010900: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010900: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010900: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010900: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010900: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010900: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 010900: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010900: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010900: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 010900: [04:00:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010900: [04:00:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010900: [04:00:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010900: [04:00:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010900: [04:00:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010900: [04:00:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010900: [04:00:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010900: [04:00:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010900: [04:00:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010900: [04:00:45] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 010900: [04:00:45] vk_replay.cpp(4693) - Log - Created device. RDOC 010900: [04:00:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010900: [04:00:45] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 010900: [04:00:45] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 010900: [04:00:45] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 010900: [04:00:45] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 010900: [04:00:45] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 010900: [04:00:45] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 010900: [04:00:45] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 010900: [04:00:45] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 010900: [04:00:45] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 010900: [04:00:45] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010900: [04:00:45] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010900: [04:00:45] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010900: [04:00:45] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 010900: [04:00:45] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 010900: [04:00:45] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010900: [04:00:45] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010900: [04:00:45] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 010900: [04:00:45] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010900: [04:00:45] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010900: [04:00:45] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 010900: [04:00:45] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010900: [04:00:45] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010900: [04:00:45] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 010900: [04:00:45] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010900: [04:00:45] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 010900: [04:00:45] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 010900: [04:00:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010900: [04:00:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010900: [04:00:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010900: [04:00:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010900: [04:00:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010900: [04:00:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010900: [04:00:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010900: [04:00:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010900: [04:00:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010900: [04:00:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010900: [04:00:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010900: [04:00:45] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010900: [04:00:45] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010900: [04:00:45] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010900: [04:00:45] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010900: [04:00:45] vk_core.cpp(2647) - Log - Timer chunk initialisation - 404.890 ms RDOC 010900: [04:00:45] vk_debug.cpp(1730) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010900: [04:00:45] vk_debug.cpp(1730) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010900: [04:00:45] vk_debug.cpp(1730) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 010900: [04:00:45] vk_debug.cpp(1730) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16)
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
File "rdtest/testcase.py", line 55, in value .format(self.var.name, value_, self.var.value.f32v[0:count])) File "tests/Vulkan/VK_CBuffer_Zoo.py", line 149, in check_glsl_cbuffer var_check.check('a').cols(4).rows(1).value([0.0, 1.0, 2.0, 3.0]) File "tests/Vulkan/VK_CBuffer_Zoo.py", line 35, in check_capture self.check_glsl_cbuffer(var_check) File "rdtest/testcase.py", line 493, in run self.check_capture() File "rdtest/testcase.py", line 500, in invoketest self.run() File "rdtest/runner.py", line 439, in internal_run_test instance.invoketest(False)
RDOC 003504: [04:00:45] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 003504: [04:00:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003504: [04:00:46] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003504: [04:00:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003504: [04:00:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10524 RDOC 010524: [04:00:46] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 010524: [04:00:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010524: [04:00:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010524: [04:00:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010524: [04:00:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010524: [04:00:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010524: [04:00:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010524: [04:00:46] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010524: [04:00:46] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010524: [04:00:46] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010524: [04:00:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010524: [04:00:46] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010524: [04:00:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010524: [04:00:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010524: [04:00:46] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003504: [04:00:46] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [10524] RDOC 010524: [04:00:46] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x00000260C58B73F0 RDOC 010524: [04:00:46] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 010524: [04:00:46] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 010524: [04:00:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010524: [04:00:46] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 010524: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010524: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010524: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010524: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010524: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010524: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010524: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010524: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010524: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010524: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010524: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010524: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010524: [04:00:47] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000002401D6 RDOC 010524: [04:00:47] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x00000260C58B73F0 / 0x00000000002401D6 RDOC 003504: [04:00:47] target_control.cpp( 886) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010524: [04:00:47] vk_core.cpp(1854) - Log - Starting capture RDOC 010524: [04:00:47] resource_manager.h(1441) - Log - Preparing up to 11 potentially dirty resources RDOC 010524: [04:00:47] resource_manager.h(1494) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010524: [04:00:47] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 003504: [04:00:47] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 010524: [04:00:47] resource_manager.h(1506) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 010524: [04:00:47] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010524: [04:00:47] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5479424 bytes to 59004 (1.08 %) RDOC 010524: [04:00:47] vk_core.cpp(2393) - Log - Captured Vulkan frame with 5.225586 MB capture section in 0.017691 seconds RDOC 010524: [04:00:47] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 010524: [04:00:47] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 010524: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 003504: [04:00:47] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (68622 bytes) (time 1672459247) 4975 byte thumbnail RDOC 003504: [04:00:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 003504: [04:00:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 003504: [04:00:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 003504: [04:00:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 003504: [04:00:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003504: [04:00:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003504: [04:00:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003504: [04:00:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003504: [04:00:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003504: [04:00:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003504: [04:00:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003504: [04:00:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003504: [04:00:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003504: [04:00:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003504: [04:00:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003504: [04:00:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 003504: [04:00:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003504: [04:00:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003504: [04:00:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 003504: [04:00:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003504: [04:00:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003504: [04:00:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003504: [04:00:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003504: [04:00:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003504: [04:00:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003504: [04:00:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003504: [04:00:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003504: [04:00:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003504: [04:00:48] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 003504: [04:00:48] vk_replay.cpp(4693) - Log - Created device. RDOC 003504: [04:00:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003504: [04:00:48] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 003504: [04:00:48] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 003504: [04:00:48] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 003504: [04:00:48] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 003504: [04:00:48] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 003504: [04:00:48] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 003504: [04:00:48] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 003504: [04:00:48] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 003504: [04:00:48] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 003504: [04:00:48] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003504: [04:00:48] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003504: [04:00:48] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003504: [04:00:48] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 003504: [04:00:48] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 003504: [04:00:48] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003504: [04:00:48] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003504: [04:00:48] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 003504: [04:00:48] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003504: [04:00:48] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003504: [04:00:48] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 003504: [04:00:48] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003504: [04:00:48] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003504: [04:00:48] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 003504: [04:00:48] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003504: [04:00:48] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 003504: [04:00:48] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 003504: [04:00:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003504: [04:00:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003504: [04:00:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003504: [04:00:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003504: [04:00:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003504: [04:00:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003504: [04:00:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003504: [04:00:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003504: [04:00:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003504: [04:00:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003504: [04:00:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003504: [04:00:48] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003504: [04:00:49] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003504: [04:00:49] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 003504: [04:00:49] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003504: [04:00:49] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::151 RDOC 003504: [04:00:49] vk_core.cpp(2647) - Log - Timer chunk initialisation - 431.983 ms
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 003240: [04:00:49] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 003240: [04:00:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003240: [04:00:49] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003240: [04:00:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003240: [04:00:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12148 RDOC 012148: [04:00:49] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 012148: [04:00:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012148: [04:00:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012148: [04:00:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012148: [04:00:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012148: [04:00:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012148: [04:00:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012148: [04:00:49] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012148: [04:00:49] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012148: [04:00:49] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012148: [04:00:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012148: [04:00:49] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 012148: [04:00:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012148: [04:00:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012148: [04:00:49] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003240: [04:00:49] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [12148] RDOC 012148: [04:00:50] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000002698A126F30 RDOC 012148: [04:00:50] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 012148: [04:00:50] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 012148: [04:00:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012148: [04:00:50] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 012148: [04:00:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012148: [04:00:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012148: [04:00:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012148: [04:00:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012148: [04:00:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012148: [04:00:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012148: [04:00:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012148: [04:00:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 012148: [04:00:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 012148: [04:00:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012148: [04:00:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012148: [04:00:50] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012148: [04:00:50] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000002802EC RDOC 012148: [04:00:50] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000002698A126F30 / 0x00000000002802EC RDOC 003240: [04:00:50] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 012148: [04:00:50] vk_core.cpp(1854) - Log - Starting capture RDOC 012148: [04:00:50] resource_manager.h(1441) - Log - Preparing up to 11 potentially dirty resources RDOC 012148: [04:00:50] resource_manager.h(1494) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 012148: [04:00:50] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 012148: [04:00:50] resource_manager.h(1506) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 012148: [04:00:50] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 012148: [04:00:50] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521600 bytes to 21913 (0.62 %) RDOC 012148: [04:00:50] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.358459 MB capture section in 0.021120 seconds RDOC 012148: [04:00:50] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012148: [04:00:50] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 012148: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 003240: [04:00:50] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (31663 bytes) (time 1672459250) 5116 byte thumbnail RDOC 003240: [04:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 003240: [04:00:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 003240: [04:00:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 003240: [04:00:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 003240: [04:00:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003240: [04:00:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003240: [04:00:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003240: [04:00:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003240: [04:00:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003240: [04:00:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003240: [04:00:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003240: [04:00:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003240: [04:00:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003240: [04:00:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003240: [04:00:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003240: [04:00:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 003240: [04:00:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003240: [04:00:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003240: [04:00:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 003240: [04:00:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003240: [04:00:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003240: [04:00:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003240: [04:00:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003240: [04:00:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003240: [04:00:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003240: [04:00:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003240: [04:00:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003240: [04:00:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003240: [04:00:51] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 003240: [04:00:52] vk_replay.cpp(4693) - Log - Created device. RDOC 003240: [04:00:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003240: [04:00:52] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 003240: [04:00:52] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 003240: [04:00:52] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 003240: [04:00:52] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 003240: [04:00:52] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 003240: [04:00:52] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 003240: [04:00:52] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 003240: [04:00:52] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 003240: [04:00:52] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 003240: [04:00:52] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003240: [04:00:52] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003240: [04:00:52] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003240: [04:00:52] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 003240: [04:00:52] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 003240: [04:00:52] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003240: [04:00:52] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003240: [04:00:52] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 003240: [04:00:52] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003240: [04:00:52] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003240: [04:00:52] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 003240: [04:00:52] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003240: [04:00:52] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003240: [04:00:52] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 003240: [04:00:52] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003240: [04:00:52] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 003240: [04:00:52] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 003240: [04:00:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003240: [04:00:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003240: [04:00:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003240: [04:00:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003240: [04:00:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003240: [04:00:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003240: [04:00:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003240: [04:00:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003240: [04:00:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003240: [04:00:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003240: [04:00:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003240: [04:00:52] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003240: [04:00:52] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003240: [04:00:52] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 003240: [04:00:52] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003240: [04:00:52] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::156 RDOC 003240: [04:00:52] vk_core.cpp(2647) - Log - Timer chunk initialisation - 404.199 ms RDOC 003240: [04:00:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
File "rdtest/testcase.py", line 444, in check_pixel_value img_path) File "tests/Vulkan/VK_Dedicated_Allocation.py", line 48, in check_capture self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 155, 195, [1.0, 0.0, 0.09, 1.0], eps=1.0/255.0) File "rdtest/testcase.py", line 493, in run self.check_capture() File "rdtest/testcase.py", line 500, in invoketest self.run() File "rdtest/runner.py", line 439, in internal_run_test instance.invoketest(False)
RDOC 005112: [04:00:52] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 005112: [04:00:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005112: [04:00:52] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005112: [04:00:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005112: [04:00:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2432 RDOC 002432: [04:00:52] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 002432: [04:00:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002432: [04:00:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002432: [04:00:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002432: [04:00:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002432: [04:00:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002432: [04:00:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002432: [04:00:52] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002432: [04:00:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002432: [04:00:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002432: [04:00:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002432: [04:00:52] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 002432: [04:00:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002432: [04:00:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002432: [04:00:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005112: [04:00:53] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [2432] RDOC 002432: [04:00:53] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000001F249806E20 RDOC 002432: [04:00:53] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 002432: [04:00:53] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 002432: [04:00:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002432: [04:00:53] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 002432: [04:00:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002432: [04:00:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002432: [04:00:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002432: [04:00:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002432: [04:00:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002432: [04:00:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002432: [04:00:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002432: [04:00:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002432: [04:00:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002432: [04:00:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002432: [04:00:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002432: [04:00:53] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002432: [04:00:53] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000002801D0 RDOC 002432: [04:00:53] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000001F249806E20 / 0x00000000002801D0 RDOC 002432: [04:00:54] vk_core.cpp(1854) - Log - Starting capture RDOC 002432: [04:00:54] resource_manager.h(1441) - Log - Preparing up to 12 potentially dirty resources RDOC 005112: [04:00:54] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 002432: [04:00:54] resource_manager.h(1494) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 002432: [04:00:54] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 002432: [04:00:54] resource_manager.h(1506) - Log - Checking 4 resources with initial contents against 23 referenced resources RDOC 002432: [04:00:54] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 002432: [04:00:54] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 23872 bytes to 8914 (37.34 %) RDOC 002432: [04:00:54] vk_core.cpp(2393) - Log - Captured Vulkan frame with 0.022766 MB capture section in 0.015729 seconds RDOC 002432: [04:00:54] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 002432: [04:00:54] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 002432: [04:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 005112: [04:00:54] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (27239 bytes) (time 1672459254) 11541 byte thumbnail RDOC 005112: [04:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 005112: [04:00:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005112: [04:00:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005112: [04:00:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005112: [04:00:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005112: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005112: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005112: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005112: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005112: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005112: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005112: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005112: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005112: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005112: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005112: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 005112: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005112: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005112: [04:00:55] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 005112: [04:00:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005112: [04:00:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005112: [04:00:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005112: [04:00:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005112: [04:00:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005112: [04:00:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005112: [04:00:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005112: [04:00:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005112: [04:00:55] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005112: [04:00:55] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 005112: [04:00:55] vk_replay.cpp(4693) - Log - Created device. RDOC 005112: [04:00:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005112: [04:00:55] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 005112: [04:00:55] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 005112: [04:00:55] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 005112: [04:00:55] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 005112: [04:00:55] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 005112: [04:00:55] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 005112: [04:00:55] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 005112: [04:00:55] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 005112: [04:00:55] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 005112: [04:00:55] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005112: [04:00:55] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005112: [04:00:55] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005112: [04:00:55] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 005112: [04:00:55] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 005112: [04:00:55] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005112: [04:00:55] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005112: [04:00:55] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 005112: [04:00:55] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005112: [04:00:55] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005112: [04:00:55] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 005112: [04:00:55] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005112: [04:00:55] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005112: [04:00:55] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 005112: [04:00:55] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005112: [04:00:55] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 005112: [04:00:55] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 005112: [04:00:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005112: [04:00:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005112: [04:00:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005112: [04:00:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005112: [04:00:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005112: [04:00:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005112: [04:00:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005112: [04:00:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005112: [04:00:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005112: [04:00:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005112: [04:00:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005112: [04:00:55] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005112: [04:00:55] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005112: [04:00:55] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 005112: [04:00:55] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005112: [04:00:55] vk_core.cpp(2647) - Log - Timer chunk initialisation - 171.587 ms
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
File "tests/Vulkan/VK_Descriptor_Indexing.py", line 18, in check_capture .format(len(vkpipe.compute.descriptorSets))) File "rdtest/testcase.py", line 493, in run self.check_capture() File "rdtest/testcase.py", line 500, in invoketest self.run() File "rdtest/runner.py", line 439, in internal_run_test instance.invoketest(False)
RDOC 009712: [04:00:55] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 009712: [04:00:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009712: [04:00:55] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009712: [04:00:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009712: [04:00:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9160 RDOC 009160: [04:00:56] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 009160: [04:00:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009160: [04:00:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009160: [04:00:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009160: [04:00:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009160: [04:00:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009160: [04:00:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009160: [04:00:56] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009160: [04:00:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009160: [04:00:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009160: [04:00:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009160: [04:00:56] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009160: [04:00:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009160: [04:00:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009160: [04:00:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009712: [04:00:56] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [9160] RDOC 009160: [04:00:56] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x0000019E8DC63C90 RDOC 009160: [04:00:56] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 009160: [04:00:56] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 009160: [04:00:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009160: [04:00:56] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 009160: [04:00:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009160: [04:00:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009160: [04:00:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009160: [04:00:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009160: [04:00:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009160: [04:00:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009160: [04:00:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009160: [04:00:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009160: [04:00:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009160: [04:00:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009160: [04:00:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009160: [04:00:56] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009160: [04:00:56] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000002702FE RDOC 009160: [04:00:56] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x0000019E8DC63C90 / 0x00000000002702FE RDOC 009712: [04:00:57] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 009160: [04:00:57] vk_core.cpp(1854) - Log - Starting capture RDOC 009160: [04:00:57] resource_manager.h(1441) - Log - Preparing up to 17 potentially dirty resources RDOC 009160: [04:00:57] resource_manager.h(1494) - Log - Prepared 9 dirty resources, postponed 0, skipped 0 RDOC 009160: [04:00:57] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 009160: [04:00:57] resource_manager.h(1506) - Log - Checking 9 resources with initial contents against 32 referenced resources RDOC 009160: [04:00:57] resource_manager.h(1579) - Log - Serialised 9 resources, skipped 0 unreferenced RDOC 009160: [04:00:57] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37214016 bytes to 171812 (0.46 %) RDOC 009160: [04:00:57] vk_core.cpp(2393) - Log - Captured Vulkan frame with 35.490051 MB capture section in 0.039596 seconds RDOC 009160: [04:00:57] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 24104 bytes to 24104 (100.00 %) RDOC 009160: [04:00:57] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 009160: [04:00:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 009712: [04:00:57] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (202205 bytes) (time 1672459257) 6074 byte thumbnail RDOC 009712: [04:00:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 009712: [04:00:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009712: [04:00:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009712: [04:00:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009712: [04:00:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009712: [04:00:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009712: [04:00:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009712: [04:00:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009712: [04:00:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009712: [04:00:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009712: [04:00:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009712: [04:00:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009712: [04:00:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009712: [04:00:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009712: [04:00:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009712: [04:00:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 009712: [04:00:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009712: [04:00:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009712: [04:00:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 009712: [04:00:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009712: [04:00:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009712: [04:00:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009712: [04:00:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009712: [04:00:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009712: [04:00:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009712: [04:00:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009712: [04:00:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009712: [04:00:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009712: [04:00:59] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 009712: [04:00:59] vk_replay.cpp(4693) - Log - Created device. RDOC 009712: [04:00:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009712: [04:00:59] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 009712: [04:00:59] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 009712: [04:00:59] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 009712: [04:00:59] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 009712: [04:00:59] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 009712: [04:00:59] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 009712: [04:00:59] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 009712: [04:00:59] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 009712: [04:00:59] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 009712: [04:00:59] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009712: [04:00:59] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009712: [04:00:59] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009712: [04:00:59] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 009712: [04:00:59] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 009712: [04:00:59] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009712: [04:00:59] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009712: [04:00:59] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 009712: [04:00:59] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009712: [04:00:59] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009712: [04:00:59] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 009712: [04:00:59] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009712: [04:00:59] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009712: [04:00:59] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 009712: [04:00:59] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009712: [04:00:59] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 009712: [04:00:59] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 009712: [04:00:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009712: [04:00:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009712: [04:00:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009712: [04:00:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009712: [04:00:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009712: [04:00:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009712: [04:00:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009712: [04:00:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009712: [04:00:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009712: [04:00:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009712: [04:00:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009712: [04:00:59] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009712: [04:00:59] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009712: [04:00:59] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 009712: [04:00:59] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009712: [04:00:59] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::161 RDOC 009712: [04:00:59] vk_core.cpp(2647) - Log - Timer chunk initialisation - 826.720 ms RDOC 009712: [04:00:59] vk_core.cpp(4239) - Error - Logging device lost fatal error for VK_ERROR_DEVICE_LOST RDOC 009712: [04:00:59] vk_core.cpp(3944) - Error - Assertion failed: '(status.code) == (ResultCode::Succeeded)' (status.code=Encountered a GPU device lost error, ResultCode::Succeeded=Success) RDOC 009712: [04:00:59] replay_controller.cpp(1917) - Log - Fatal error detected: Encountered a GPU device lost error (Logging device lost fatal error for VK_ERROR_DEVICE_LOST) at event 11 RDOC 009712: [04:00:59] vk_manager.h( 173) - Error - Assertion failed: 'm_CurrentResourceMap.empty()' RDOC 009712: [04:00:59] vk_manager.h( 174) - Error - Assertion failed: 'm_WrapperMap.empty()'
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3) vk\vk_descriptor_reuse.cpp:501 Log: 101 frames in 1503.905000 ms = 14.890149 average frametime
RDOC 011960: [04:01:00] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 011960: [04:01:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011960: [04:01:00] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011960: [04:01:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011960: [04:01:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11848 RDOC 011848: [04:01:00] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 011848: [04:01:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011848: [04:01:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011848: [04:01:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011848: [04:01:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011848: [04:01:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011848: [04:01:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011848: [04:01:00] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011848: [04:01:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011848: [04:01:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011848: [04:01:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011848: [04:01:00] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011848: [04:01:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011848: [04:01:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011848: [04:01:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011960: [04:01:00] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [11848] RDOC 011848: [04:01:01] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x00000190DFCDEEF0 RDOC 011848: [04:01:01] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 011848: [04:01:01] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 011848: [04:01:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011848: [04:01:01] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 011848: [04:01:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [04:01:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [04:01:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [04:01:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [04:01:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [04:01:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [04:01:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [04:01:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011848: [04:01:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011848: [04:01:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011848: [04:01:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011848: [04:01:01] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011848: [04:01:01] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000007503D4 RDOC 011848: [04:01:01] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x00000190DFCDEEF0 / 0x00000000007503D4 RDOC 011960: [04:01:01] target_control.cpp( 886) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011960: [04:01:01] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 011848: [04:01:02] vk_core.cpp(1854) - Log - Starting capture RDOC 011848: [04:01:02] resource_manager.h(1441) - Log - Preparing up to 15377 potentially dirty resources RDOC 011848: [04:01:02] resource_manager.h(1494) - Log - Prepared 15369 dirty resources, postponed 0, skipped 0 RDOC 011848: [04:01:03] vk_core.cpp(1989) - Log - Finished capture, Frame 100 RDOC 011848: [04:01:03] resource_manager.h(1506) - Log - Checking 15369 resources with initial contents against 12201 referenced resources RDOC 011848: [04:01:03] resource_manager.h(1579) - Log - Serialised 3031 resources, skipped 12338 unreferenced RDOC 011848: [04:01:03] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42247360 bytes to 1527231 (3.61 %) RDOC 011848: [04:01:03] vk_core.cpp(2393) - Log - Captured Vulkan frame with 40.290222 MB capture section in 0.924290 seconds RDOC 011848: [04:01:03] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011848: [04:01:03] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 011848: [04:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 011960: [04:01:03] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 100) (1533886 bytes) (time 1672459263) 2526 byte thumbnail RDOC 011960: [04:01:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 011960: [04:01:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011960: [04:01:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011960: [04:01:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011960: [04:01:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011960: [04:01:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011960: [04:01:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011960: [04:01:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011960: [04:01:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011960: [04:01:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011960: [04:01:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011960: [04:01:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011960: [04:01:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011960: [04:01:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011960: [04:01:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011960: [04:01:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 011960: [04:01:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011960: [04:01:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011960: [04:01:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 011960: [04:01:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011960: [04:01:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011960: [04:01:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011960: [04:01:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011960: [04:01:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011960: [04:01:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011960: [04:01:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011960: [04:01:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011960: [04:01:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011960: [04:01:04] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 011960: [04:01:04] vk_replay.cpp(4693) - Log - Created device. RDOC 011960: [04:01:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011960: [04:01:04] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 011960: [04:01:04] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 011960: [04:01:04] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 011960: [04:01:04] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 011960: [04:01:04] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 011960: [04:01:04] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 011960: [04:01:04] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 011960: [04:01:04] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 011960: [04:01:04] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 011960: [04:01:04] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011960: [04:01:04] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011960: [04:01:04] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011960: [04:01:04] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 011960: [04:01:04] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 011960: [04:01:04] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011960: [04:01:04] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011960: [04:01:04] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 011960: [04:01:04] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011960: [04:01:04] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011960: [04:01:04] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 011960: [04:01:04] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011960: [04:01:04] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011960: [04:01:04] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 011960: [04:01:04] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011960: [04:01:04] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 011960: [04:01:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 011960: [04:01:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011960: [04:01:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011960: [04:01:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011960: [04:01:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011960: [04:01:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011960: [04:01:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011960: [04:01:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011960: [04:01:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011960: [04:01:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011960: [04:01:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011960: [04:01:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011960: [04:01:04] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011960: [04:01:04] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011960: [04:01:04] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 011960: [04:01:04] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011960: [04:01:04] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::214 RDOC 011960: [04:01:04] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::6179 RDOC 011960: [04:01:05] vk_core.cpp(2647) - Log - Timer chunk initialisation - 750.781 ms RDOC 011960: [04:01:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 005940: [04:01:06] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 005940: [04:01:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005940: [04:01:06] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005940: [04:01:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005940: [04:01:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3656 RDOC 003656: [04:01:06] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 003656: [04:01:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003656: [04:01:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003656: [04:01:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003656: [04:01:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003656: [04:01:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003656: [04:01:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003656: [04:01:06] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003656: [04:01:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003656: [04:01:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003656: [04:01:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003656: [04:01:06] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 003656: [04:01:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003656: [04:01:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003656: [04:01:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005940: [04:01:06] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [3656] RDOC 003656: [04:01:07] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000001C5C480A400 RDOC 003656: [04:01:07] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 003656: [04:01:07] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 003656: [04:01:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003656: [04:01:07] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 003656: [04:01:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003656: [04:01:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003656: [04:01:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003656: [04:01:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003656: [04:01:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003656: [04:01:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003656: [04:01:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003656: [04:01:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003656: [04:01:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003656: [04:01:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003656: [04:01:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003656: [04:01:07] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003656: [04:01:07] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000002B02F8 RDOC 003656: [04:01:07] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000001C5C480A400 / 0x00000000002B02F8 RDOC 005940: [04:01:07] target_control.cpp( 886) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005940: [04:01:07] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 003656: [04:01:07] vk_core.cpp(1854) - Log - Starting capture RDOC 003656: [04:01:07] resource_manager.h(1441) - Log - Preparing up to 10250 potentially dirty resources RDOC 003656: [04:01:07] resource_manager.h(1494) - Log - Prepared 10242 dirty resources, postponed 0, skipped 0 RDOC 003656: [04:01:07] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 003656: [04:01:07] resource_manager.h(1506) - Log - Checking 10242 resources with initial contents against 10261 referenced resources RDOC 003656: [04:01:07] resource_manager.h(1579) - Log - Serialised 10242 resources, skipped 0 unreferenced RDOC 003656: [04:01:07] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 11552576 bytes to 614550 (5.32 %) RDOC 003656: [04:01:07] vk_core.cpp(2393) - Log - Captured Vulkan frame with 11.017395 MB capture section in 0.133318 seconds RDOC 003656: [04:01:07] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003656: [04:01:07] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 003656: [04:01:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 005940: [04:01:07] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (624300 bytes) (time 1672459267) 5116 byte thumbnail RDOC 005940: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 005940: [04:01:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005940: [04:01:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005940: [04:01:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005940: [04:01:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005940: [04:01:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005940: [04:01:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005940: [04:01:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005940: [04:01:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005940: [04:01:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005940: [04:01:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005940: [04:01:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005940: [04:01:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005940: [04:01:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005940: [04:01:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005940: [04:01:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 005940: [04:01:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005940: [04:01:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005940: [04:01:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 005940: [04:01:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005940: [04:01:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005940: [04:01:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005940: [04:01:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005940: [04:01:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005940: [04:01:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005940: [04:01:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005940: [04:01:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005940: [04:01:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005940: [04:01:08] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 005940: [04:01:09] vk_replay.cpp(4693) - Log - Created device. RDOC 005940: [04:01:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005940: [04:01:09] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 005940: [04:01:09] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 005940: [04:01:09] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 005940: [04:01:09] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 005940: [04:01:09] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 005940: [04:01:09] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 005940: [04:01:09] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 005940: [04:01:09] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 005940: [04:01:09] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 005940: [04:01:09] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005940: [04:01:09] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005940: [04:01:09] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005940: [04:01:09] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 005940: [04:01:09] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 005940: [04:01:09] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005940: [04:01:09] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005940: [04:01:09] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 005940: [04:01:09] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005940: [04:01:09] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005940: [04:01:09] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 005940: [04:01:09] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005940: [04:01:09] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005940: [04:01:09] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 005940: [04:01:09] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005940: [04:01:09] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 005940: [04:01:09] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 005940: [04:01:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005940: [04:01:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005940: [04:01:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005940: [04:01:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005940: [04:01:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005940: [04:01:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005940: [04:01:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005940: [04:01:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005940: [04:01:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005940: [04:01:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005940: [04:01:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005940: [04:01:09] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005940: [04:01:09] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005940: [04:01:09] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 005940: [04:01:09] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005940: [04:01:09] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::157 RDOC 005940: [04:01:09] vk_core.cpp(2647) - Log - Timer chunk initialisation - 545.330 ms RDOC 005940: [04:01:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
File "rdtest/shared/Discard_Zoo.py", line 118, in check_texture picked.floatValue)) File "rdtest/shared/Discard_Zoo.py", line 199, in check_textures self.check_texture(tex.resourceId, False) File "tests/Vulkan/VK_Discard_Zoo.py", line 14, in check_capture self.check_textures() File "rdtest/testcase.py", line 493, in run self.check_capture() File "rdtest/testcase.py", line 500, in invoketest self.run() File "rdtest/runner.py", line 439, in internal_run_test instance.invoketest(False)
RDOC 010808: [04:01:09] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 010808: [04:01:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010808: [04:01:10] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010808: [04:01:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010808: [04:01:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12144 RDOC 012144: [04:01:10] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 012144: [04:01:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012144: [04:01:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012144: [04:01:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012144: [04:01:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012144: [04:01:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012144: [04:01:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012144: [04:01:10] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012144: [04:01:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012144: [04:01:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012144: [04:01:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012144: [04:01:10] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 012144: [04:01:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012144: [04:01:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012144: [04:01:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010808: [04:01:10] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [12144] RDOC 012144: [04:01:10] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x0000022ABC69AFB0 RDOC 012144: [04:01:10] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 012144: [04:01:10] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 012144: [04:01:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012144: [04:01:10] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 012144: [04:01:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012144: [04:01:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012144: [04:01:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012144: [04:01:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012144: [04:01:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012144: [04:01:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012144: [04:01:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012144: [04:01:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 012144: [04:01:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 012144: [04:01:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012144: [04:01:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012144: [04:01:10] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012144: [04:01:10] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000002A01D6 RDOC 012144: [04:01:10] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x0000022ABC69AFB0 / 0x00000000002A01D6 RDOC 010808: [04:01:11] target_control.cpp( 886) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010808: [04:01:11] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 012144: [04:01:11] vk_core.cpp(1854) - Log - Starting capture RDOC 012144: [04:01:11] resource_manager.h(1441) - Log - Preparing up to 60 potentially dirty resources RDOC 012144: [04:01:12] resource_manager.h(1494) - Log - Prepared 52 dirty resources, postponed 0, skipped 0 RDOC 012144: [04:01:12] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 012144: [04:01:12] resource_manager.h(1506) - Log - Checking 52 resources with initial contents against 82 referenced resources RDOC 012144: [04:01:12] resource_manager.h(1579) - Log - Serialised 52 resources, skipped 0 unreferenced RDOC 012144: [04:01:12] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 436891200 bytes to 1874253 (0.43 %) RDOC 012144: [04:01:12] vk_core.cpp(2393) - Log - Captured Vulkan frame with 416.651917 MB capture section in 0.883759 seconds RDOC 012144: [04:01:12] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 012144: [04:01:12] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 012144: [04:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 010808: [04:01:12] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (1880908 bytes) (time 1672459272) 2526 byte thumbnail RDOC 010808: [04:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 010808: [04:01:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010808: [04:01:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010808: [04:01:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010808: [04:01:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010808: [04:01:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010808: [04:01:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010808: [04:01:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010808: [04:01:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010808: [04:01:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010808: [04:01:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010808: [04:01:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010808: [04:01:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010808: [04:01:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010808: [04:01:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010808: [04:01:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 010808: [04:01:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010808: [04:01:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010808: [04:01:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 010808: [04:01:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010808: [04:01:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010808: [04:01:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010808: [04:01:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010808: [04:01:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010808: [04:01:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010808: [04:01:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010808: [04:01:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010808: [04:01:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010808: [04:01:13] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 010808: [04:01:13] vk_replay.cpp(4693) - Log - Created device. RDOC 010808: [04:01:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010808: [04:01:13] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 010808: [04:01:13] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 010808: [04:01:13] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 010808: [04:01:13] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 010808: [04:01:13] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 010808: [04:01:13] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 010808: [04:01:13] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 010808: [04:01:13] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 010808: [04:01:13] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 010808: [04:01:13] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010808: [04:01:13] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010808: [04:01:13] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010808: [04:01:13] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 010808: [04:01:13] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 010808: [04:01:13] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010808: [04:01:13] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010808: [04:01:13] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 010808: [04:01:13] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010808: [04:01:13] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010808: [04:01:13] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 010808: [04:01:13] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010808: [04:01:13] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010808: [04:01:13] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 010808: [04:01:13] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010808: [04:01:13] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 010808: [04:01:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 010808: [04:01:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [04:01:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [04:01:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [04:01:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [04:01:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [04:01:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [04:01:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [04:01:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010808: [04:01:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010808: [04:01:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010808: [04:01:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010808: [04:01:13] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010808: [04:01:13] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010808: [04:01:13] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010808: [04:01:13] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010808: [04:01:13] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::154 RDOC 010808: [04:01:13] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::189 RDOC 010808: [04:01:13] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::217 RDOC 010808: [04:01:13] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::226 RDOC 010808: [04:01:13] vk_core.cpp(2647) - Log - Timer chunk initialisation - 584.114 ms RDOC 010808: [04:01:13] vk_core.cpp(4239) - Error - Logging device lost fatal error for VK_ERROR_DEVICE_LOST RDOC 010808: [04:01:13] vk_core.cpp(3944) - Error - Assertion failed: '(status.code) == (ResultCode::Succeeded)' (status.code=Encountered a GPU device lost error, ResultCode::Succeeded=Success) RDOC 010808: [04:01:13] replay_controller.cpp(1917) - Log - Fatal error detected: Encountered a GPU device lost error (Logging device lost fatal error for VK_ERROR_DEVICE_LOST) at event 110 RDOC 010808: [04:01:14] vk_manager.h( 173) - Error - Assertion failed: 'm_CurrentResourceMap.empty()' RDOC 010808: [04:01:14] vk_manager.h( 174) - Error - Assertion failed: 'm_WrapperMap.empty()'
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 004192: [04:01:14] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 004192: [04:01:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004192: [04:01:14] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004192: [04:01:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004192: [04:01:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6552 RDOC 006552: [04:01:14] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 006552: [04:01:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006552: [04:01:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006552: [04:01:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006552: [04:01:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006552: [04:01:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006552: [04:01:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006552: [04:01:14] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006552: [04:01:14] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006552: [04:01:14] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006552: [04:01:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006552: [04:01:14] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006552: [04:01:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006552: [04:01:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006552: [04:01:14] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004192: [04:01:14] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [6552] RDOC 006552: [04:01:15] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000001E1E7E30500 RDOC 006552: [04:01:15] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 006552: [04:01:15] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 006552: [04:01:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006552: [04:01:15] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 006552: [04:01:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006552: [04:01:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006552: [04:01:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006552: [04:01:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006552: [04:01:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006552: [04:01:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006552: [04:01:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006552: [04:01:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006552: [04:01:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006552: [04:01:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006552: [04:01:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006552: [04:01:15] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006552: [04:01:15] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000007803D4 RDOC 006552: [04:01:15] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000001E1E7E30500 / 0x00000000007803D4 RDOC 006552: [04:01:15] vk_core.cpp(1854) - Log - Starting capture RDOC 006552: [04:01:15] resource_manager.h(1441) - Log - Preparing up to 10 potentially dirty resources RDOC 004192: [04:01:15] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 006552: [04:01:15] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006552: [04:01:15] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 006552: [04:01:15] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 006552: [04:01:15] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006552: [04:01:15] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8955264 bytes to 83105 (0.93 %) RDOC 006552: [04:01:15] vk_core.cpp(2393) - Log - Captured Vulkan frame with 8.540405 MB capture section in 0.020228 seconds RDOC 006552: [04:01:15] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 006552: [04:01:15] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 006552: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 004192: [04:01:15] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (98417 bytes) (time 1672459275) 9645 byte thumbnail RDOC 004192: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 004192: [04:01:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 004192: [04:01:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 004192: [04:01:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 004192: [04:01:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004192: [04:01:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004192: [04:01:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004192: [04:01:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004192: [04:01:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004192: [04:01:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004192: [04:01:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004192: [04:01:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004192: [04:01:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004192: [04:01:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004192: [04:01:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004192: [04:01:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 004192: [04:01:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004192: [04:01:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004192: [04:01:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 004192: [04:01:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004192: [04:01:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004192: [04:01:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004192: [04:01:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004192: [04:01:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004192: [04:01:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004192: [04:01:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004192: [04:01:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004192: [04:01:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004192: [04:01:16] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 004192: [04:01:16] vk_replay.cpp(4693) - Log - Created device. RDOC 004192: [04:01:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004192: [04:01:16] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 004192: [04:01:16] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 004192: [04:01:16] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 004192: [04:01:16] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 004192: [04:01:16] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 004192: [04:01:16] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 004192: [04:01:16] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 004192: [04:01:16] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 004192: [04:01:16] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 004192: [04:01:16] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004192: [04:01:16] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004192: [04:01:16] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004192: [04:01:16] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 004192: [04:01:16] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 004192: [04:01:16] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004192: [04:01:16] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004192: [04:01:16] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 004192: [04:01:16] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004192: [04:01:16] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004192: [04:01:16] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 004192: [04:01:16] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004192: [04:01:16] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004192: [04:01:16] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 004192: [04:01:16] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004192: [04:01:16] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 004192: [04:01:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 004192: [04:01:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004192: [04:01:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004192: [04:01:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004192: [04:01:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004192: [04:01:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004192: [04:01:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004192: [04:01:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004192: [04:01:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004192: [04:01:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004192: [04:01:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004192: [04:01:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004192: [04:01:16] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004192: [04:01:16] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004192: [04:01:16] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 004192: [04:01:16] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004192: [04:01:16] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::150 RDOC 004192: [04:01:16] vk_core.cpp(2647) - Log - Timer chunk initialisation - 195.890 ms RDOC 004192: [04:01:17] vk_debug.cpp(1730) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 004192: [04:01:17] vk_debug.cpp(1730) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 004192: [04:01:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
File "rdtest/testcase.py", line 444, in check_pixel_value img_path) File "rdtest/testcase.py", line 469, in check_triangle self.check_pixel_value(out, int(0.5*vp[2]+vp[0]), int(0.5*vp[3]+vp[1]), fore) File "tests/Vulkan/VK_Dynamic_Rendering.py", line 53, in check_capture self.check_triangle() File "rdtest/testcase.py", line 493, in run self.check_capture() File "rdtest/testcase.py", line 500, in invoketest self.run() File "rdtest/runner.py", line 439, in internal_run_test instance.invoketest(False)
RDOC 011116: [04:01:18] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 011116: [04:01:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011116: [04:01:18] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011116: [04:01:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011116: [04:01:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3332 RDOC 003332: [04:01:18] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 003332: [04:01:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003332: [04:01:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003332: [04:01:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003332: [04:01:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003332: [04:01:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003332: [04:01:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003332: [04:01:18] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003332: [04:01:18] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003332: [04:01:18] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003332: [04:01:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003332: [04:01:18] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 003332: [04:01:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003332: [04:01:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003332: [04:01:18] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011116: [04:01:18] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [3332] RDOC 003332: [04:01:19] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000001EFA83EF070 RDOC 003332: [04:01:19] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 003332: [04:01:19] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 003332: [04:01:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003332: [04:01:19] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 003332: [04:01:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003332: [04:01:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003332: [04:01:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003332: [04:01:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003332: [04:01:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003332: [04:01:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003332: [04:01:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003332: [04:01:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003332: [04:01:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003332: [04:01:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003332: [04:01:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003332: [04:01:19] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003332: [04:01:19] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000002F02EC RDOC 003332: [04:01:19] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000001EFA83EF070 / 0x00000000002F02EC RDOC 003332: [04:01:19] vk_core.cpp(1854) - Log - Starting capture RDOC 003332: [04:01:19] resource_manager.h(1441) - Log - Preparing up to 10 potentially dirty resources RDOC 003332: [04:01:19] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011116: [04:01:19] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 003332: [04:01:19] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 003332: [04:01:19] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 003332: [04:01:19] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003332: [04:01:19] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529408 bytes to 25208 (0.71 %) RDOC 003332: [04:01:19] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.365906 MB capture section in 0.016163 seconds RDOC 003332: [04:01:19] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 003332: [04:01:19] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 003332: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 011116: [04:01:19] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (36164 bytes) (time 1672459279) 6118 byte thumbnail RDOC 011116: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 011116: [04:01:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011116: [04:01:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011116: [04:01:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011116: [04:01:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011116: [04:01:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011116: [04:01:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011116: [04:01:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011116: [04:01:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011116: [04:01:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011116: [04:01:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011116: [04:01:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011116: [04:01:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011116: [04:01:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011116: [04:01:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011116: [04:01:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 011116: [04:01:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011116: [04:01:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011116: [04:01:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 011116: [04:01:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011116: [04:01:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011116: [04:01:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011116: [04:01:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011116: [04:01:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011116: [04:01:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011116: [04:01:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011116: [04:01:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011116: [04:01:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011116: [04:01:20] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 011116: [04:01:20] vk_replay.cpp(4693) - Log - Created device. RDOC 011116: [04:01:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011116: [04:01:20] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 011116: [04:01:20] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 011116: [04:01:20] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 011116: [04:01:20] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 011116: [04:01:20] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 011116: [04:01:20] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 011116: [04:01:20] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 011116: [04:01:20] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 011116: [04:01:20] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 011116: [04:01:20] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011116: [04:01:20] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011116: [04:01:20] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011116: [04:01:20] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 011116: [04:01:20] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 011116: [04:01:20] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011116: [04:01:20] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011116: [04:01:20] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 011116: [04:01:20] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011116: [04:01:20] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011116: [04:01:20] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 011116: [04:01:20] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011116: [04:01:20] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011116: [04:01:20] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 011116: [04:01:20] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011116: [04:01:20] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 011116: [04:01:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 011116: [04:01:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [04:01:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [04:01:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [04:01:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [04:01:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [04:01:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [04:01:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [04:01:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011116: [04:01:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011116: [04:01:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011116: [04:01:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011116: [04:01:20] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011116: [04:01:20] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011116: [04:01:20] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 011116: [04:01:20] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011116: [04:01:20] vk_core.cpp(2647) - Log - Timer chunk initialisation - 184.104 ms
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 011196: [04:01:21] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 011196: [04:01:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011196: [04:01:21] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011196: [04:01:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011196: [04:01:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7552 RDOC 007552: [04:01:21] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 007552: [04:01:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007552: [04:01:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007552: [04:01:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007552: [04:01:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007552: [04:01:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007552: [04:01:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007552: [04:01:21] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007552: [04:01:21] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007552: [04:01:21] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007552: [04:01:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007552: [04:01:21] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 007552: [04:01:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007552: [04:01:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007552: [04:01:21] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011196: [04:01:21] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [7552] RDOC 007552: [04:01:22] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x0000017715B621E0 RDOC 007552: [04:01:22] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 007552: [04:01:22] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 007552: [04:01:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007552: [04:01:22] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 007552: [04:01:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007552: [04:01:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007552: [04:01:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007552: [04:01:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007552: [04:01:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007552: [04:01:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007552: [04:01:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007552: [04:01:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007552: [04:01:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007552: [04:01:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007552: [04:01:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007552: [04:01:22] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007552: [04:01:22] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000002D01D6 RDOC 007552: [04:01:22] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x0000017715B621E0 / 0x00000000002D01D6 RDOC 011196: [04:01:22] target_control.cpp( 886) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007552: [04:01:22] vk_core.cpp(1854) - Log - Starting capture RDOC 007552: [04:01:22] resource_manager.h(1441) - Log - Preparing up to 8 potentially dirty resources RDOC 007552: [04:01:22] resource_manager.h(1494) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 007552: [04:01:22] vk_core.cpp(1989) - Log - Finished capture, Frame 4294967295 RDOC 007552: [04:01:22] resource_manager.h(1506) - Log - Checking 0 resources with initial contents against 6 referenced resources RDOC 007552: [04:01:22] resource_manager.h(1579) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 007552: [04:01:22] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4160 bytes to 1747 (42.00 %) RDOC 011196: [04:01:22] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 007552: [04:01:22] vk_core.cpp(2393) - Log - Captured Vulkan frame with 0.003967 MB capture section in 0.014319 seconds RDOC 007552: [04:01:22] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13903 bytes to 13903 (100.00 %) RDOC 007552: [04:01:22] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 007552: [04:01:22] vk_core.cpp(1854) - Log - Starting capture RDOC 007552: [04:01:22] resource_manager.h(1441) - Log - Preparing up to 8 potentially dirty resources RDOC 007552: [04:01:22] resource_manager.h(1494) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 007552: [04:01:22] vk_core.cpp(1989) - Log - Finished capture, Frame 4294967295 RDOC 007552: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 007552: [04:01:22] resource_manager.h(1506) - Log - Checking 0 resources with initial contents against 6 referenced resources RDOC 007552: [04:01:22] resource_manager.h(1579) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 007552: [04:01:22] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4160 bytes to 1767 (42.48 %) RDOC 007552: [04:01:22] vk_core.cpp(2393) - Log - Captured Vulkan frame with 0.003967 MB capture section in 0.016163 seconds RDOC 007552: [04:01:22] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 18223 bytes to 18223 (100.00 %) RDOC 007552: [04:01:22] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture_2.rdc RDOC 007552: [04:01:22] vk_core.cpp(1854) - Log - Starting capture RDOC 007552: [04:01:22] resource_manager.h(1441) - Log - Preparing up to 8 potentially dirty resources RDOC 007552: [04:01:22] resource_manager.h(1494) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 007552: [04:01:22] vk_core.cpp(1989) - Log - Finished capture, Frame 4294967295 RDOC 011196: [04:01:22] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 4294967295) (24071 bytes) (time 1672459282) 8206 byte thumbnail RDOC 011196: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 011196: [04:01:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011196: [04:01:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011196: [04:01:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011196: [04:01:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011196: [04:01:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011196: [04:01:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011196: [04:01:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011196: [04:01:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011196: [04:01:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011196: [04:01:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011196: [04:01:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011196: [04:01:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011196: [04:01:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011196: [04:01:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011196: [04:01:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 011196: [04:01:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011196: [04:01:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011196: [04:01:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 011196: [04:01:23] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011196: [04:01:23] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011196: [04:01:23] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011196: [04:01:23] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011196: [04:01:23] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011196: [04:01:23] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011196: [04:01:23] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011196: [04:01:23] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011196: [04:01:23] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011196: [04:01:23] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 011196: [04:01:23] vk_replay.cpp(4693) - Log - Created device. RDOC 011196: [04:01:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011196: [04:01:23] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 011196: [04:01:23] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 011196: [04:01:23] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 011196: [04:01:23] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 011196: [04:01:23] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 011196: [04:01:23] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 011196: [04:01:23] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 011196: [04:01:23] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 011196: [04:01:23] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 011196: [04:01:23] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011196: [04:01:23] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011196: [04:01:23] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011196: [04:01:23] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 011196: [04:01:23] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 011196: [04:01:23] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011196: [04:01:23] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011196: [04:01:23] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 011196: [04:01:23] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011196: [04:01:23] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011196: [04:01:23] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 011196: [04:01:23] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011196: [04:01:23] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011196: [04:01:23] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 011196: [04:01:23] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011196: [04:01:23] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 011196: [04:01:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 011196: [04:01:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011196: [04:01:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011196: [04:01:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011196: [04:01:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011196: [04:01:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011196: [04:01:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011196: [04:01:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011196: [04:01:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011196: [04:01:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011196: [04:01:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011196: [04:01:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011196: [04:01:23] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011196: [04:01:23] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011196: [04:01:23] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 011196: [04:01:23] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011196: [04:01:23] vk_core.cpp(2647) - Log - Timer chunk initialisation - 116.622 ms RDOC 011196: [04:01:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 011284: [04:01:24] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 011284: [04:01:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011284: [04:01:24] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011284: [04:01:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011284: [04:01:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11152 RDOC 011152: [04:01:24] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 011152: [04:01:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011152: [04:01:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011152: [04:01:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011152: [04:01:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011152: [04:01:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011152: [04:01:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011152: [04:01:24] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011152: [04:01:24] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011152: [04:01:24] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011152: [04:01:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011152: [04:01:24] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011152: [04:01:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011152: [04:01:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011152: [04:01:24] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011284: [04:01:24] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [11152] RDOC 011152: [04:01:25] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x0000021562C3A5B0 RDOC 011152: [04:01:25] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 011152: [04:01:25] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 011152: [04:01:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011152: [04:01:25] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 011152: [04:01:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011152: [04:01:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011152: [04:01:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011152: [04:01:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011152: [04:01:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011152: [04:01:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011152: [04:01:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011152: [04:01:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011152: [04:01:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011152: [04:01:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011152: [04:01:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011152: [04:01:25] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011152: [04:01:25] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000002E02FE RDOC 011152: [04:01:25] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x0000021562C3A5B0 / 0x00000000002E02FE RDOC 011284: [04:01:25] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 011152: [04:01:25] vk_core.cpp(1854) - Log - Starting capture RDOC 011152: [04:01:25] resource_manager.h(1441) - Log - Preparing up to 10 potentially dirty resources RDOC 011152: [04:01:25] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011152: [04:01:25] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 011152: [04:01:25] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 011152: [04:01:25] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011152: [04:01:25] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4120640 bytes to 26157 (0.63 %) RDOC 011152: [04:01:25] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.929749 MB capture section in 0.017637 seconds RDOC 011152: [04:01:25] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 011152: [04:01:25] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 011152: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 011284: [04:01:25] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (38981 bytes) (time 1672459285) 7918 byte thumbnail RDOC 011284: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 011284: [04:01:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011284: [04:01:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011284: [04:01:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011284: [04:01:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011284: [04:01:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011284: [04:01:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011284: [04:01:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011284: [04:01:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011284: [04:01:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011284: [04:01:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011284: [04:01:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011284: [04:01:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011284: [04:01:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011284: [04:01:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011284: [04:01:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 011284: [04:01:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011284: [04:01:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011284: [04:01:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 011284: [04:01:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011284: [04:01:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011284: [04:01:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011284: [04:01:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011284: [04:01:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011284: [04:01:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011284: [04:01:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011284: [04:01:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011284: [04:01:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011284: [04:01:26] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 011284: [04:01:26] vk_replay.cpp(4693) - Log - Created device. RDOC 011284: [04:01:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011284: [04:01:26] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 011284: [04:01:26] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 011284: [04:01:26] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 011284: [04:01:26] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 011284: [04:01:26] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 011284: [04:01:26] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 011284: [04:01:26] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 011284: [04:01:26] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 011284: [04:01:26] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 011284: [04:01:26] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011284: [04:01:26] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011284: [04:01:26] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011284: [04:01:26] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 011284: [04:01:26] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 011284: [04:01:26] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011284: [04:01:26] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011284: [04:01:26] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 011284: [04:01:26] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011284: [04:01:26] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011284: [04:01:26] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 011284: [04:01:26] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011284: [04:01:26] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011284: [04:01:26] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 011284: [04:01:26] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011284: [04:01:26] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 011284: [04:01:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 011284: [04:01:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011284: [04:01:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011284: [04:01:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011284: [04:01:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011284: [04:01:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011284: [04:01:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011284: [04:01:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011284: [04:01:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011284: [04:01:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011284: [04:01:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011284: [04:01:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011284: [04:01:26] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011284: [04:01:26] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011284: [04:01:26] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 011284: [04:01:26] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011284: [04:01:26] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::155 RDOC 011284: [04:01:26] vk_core.cpp(2647) - Log - Timer chunk initialisation - 157.423 ms RDOC 011284: [04:01:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 009888: [04:01:27] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 009888: [04:01:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009888: [04:01:27] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009888: [04:01:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009888: [04:01:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10292 RDOC 010292: [04:01:27] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 010292: [04:01:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010292: [04:01:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010292: [04:01:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010292: [04:01:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010292: [04:01:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010292: [04:01:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010292: [04:01:27] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010292: [04:01:27] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010292: [04:01:27] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010292: [04:01:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010292: [04:01:27] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010292: [04:01:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010292: [04:01:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010292: [04:01:27] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009888: [04:01:27] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [10292] RDOC 010292: [04:01:28] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000001F6A0701950 RDOC 010292: [04:01:28] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 010292: [04:01:28] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 010292: [04:01:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010292: [04:01:28] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 010292: [04:01:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010292: [04:01:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010292: [04:01:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010292: [04:01:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010292: [04:01:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010292: [04:01:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010292: [04:01:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010292: [04:01:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010292: [04:01:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010292: [04:01:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010292: [04:01:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010292: [04:01:28] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010292: [04:01:28] vk_core.cpp(1854) - Log - Starting capture RDOC 010292: [04:01:28] vk_core.cpp(1858) - Log - Creating desired queue as none was obtained by the application RDOC 010292: [04:01:28] resource_manager.h(1441) - Log - Preparing up to 8 potentially dirty resources RDOC 010292: [04:01:28] resource_manager.h(1494) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 010292: [04:01:28] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000003101D0 RDOC 010292: [04:01:28] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000001F6A0701950 / 0x00000000003101D0 RDOC 009888: [04:01:28] target_control.cpp( 886) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010292: [04:01:28] vk_core.cpp(1989) - Log - Finished capture, Frame 0 RDOC 010292: [04:01:28] resource_manager.h(1506) - Log - Checking 0 resources with initial contents against 19 referenced resources RDOC 010292: [04:01:28] resource_manager.h(1579) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 010292: [04:01:28] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520000 bytes to 21471 (0.61 %) RDOC 010292: [04:01:28] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.356934 MB capture section in 0.422743 seconds RDOC 010292: [04:01:28] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010292: [04:01:28] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 009888: [04:01:28] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 010292: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 009888: [04:01:28] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 0) (31221 bytes) (time 1672459288) 5116 byte thumbnail RDOC 009888: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 009888: [04:01:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009888: [04:01:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009888: [04:01:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009888: [04:01:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009888: [04:01:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009888: [04:01:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009888: [04:01:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009888: [04:01:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009888: [04:01:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009888: [04:01:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009888: [04:01:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009888: [04:01:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009888: [04:01:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009888: [04:01:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009888: [04:01:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 009888: [04:01:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009888: [04:01:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009888: [04:01:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 009888: [04:01:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009888: [04:01:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009888: [04:01:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009888: [04:01:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009888: [04:01:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009888: [04:01:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009888: [04:01:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009888: [04:01:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009888: [04:01:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009888: [04:01:29] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 009888: [04:01:29] vk_replay.cpp(4693) - Log - Created device. RDOC 009888: [04:01:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009888: [04:01:30] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 009888: [04:01:30] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 009888: [04:01:30] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 009888: [04:01:30] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 009888: [04:01:30] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 009888: [04:01:30] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 009888: [04:01:30] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 009888: [04:01:30] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 009888: [04:01:30] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 009888: [04:01:30] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009888: [04:01:30] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009888: [04:01:30] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009888: [04:01:30] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 009888: [04:01:30] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 009888: [04:01:30] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009888: [04:01:30] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009888: [04:01:30] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 009888: [04:01:30] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009888: [04:01:30] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009888: [04:01:30] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 009888: [04:01:30] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009888: [04:01:30] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009888: [04:01:30] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 009888: [04:01:30] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009888: [04:01:30] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 009888: [04:01:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 009888: [04:01:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009888: [04:01:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009888: [04:01:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009888: [04:01:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009888: [04:01:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009888: [04:01:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009888: [04:01:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009888: [04:01:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009888: [04:01:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009888: [04:01:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009888: [04:01:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009888: [04:01:30] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009888: [04:01:30] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009888: [04:01:30] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 009888: [04:01:30] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009888: [04:01:30] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::155 RDOC 009888: [04:01:30] vk_core.cpp(2647) - Log - Timer chunk initialisation - 133.222 ms RDOC 009888: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 009888: [04:01:30] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520000 bytes to 3738 (0.11 %) RDOC 009888: [04:01:30] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009888: [04:01:30] vk_core.cpp(2647) - Log - Timer chunk initialisation - 8.551 ms RDOC 009888: [04:01:30] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520000 bytes to 3738 (0.11 %) RDOC 009888: [04:01:30] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009888: [04:01:30] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 009888: [04:01:30] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 009888: [04:01:30] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 009888: [04:01:30] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 009888: [04:01:30] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 009888: [04:01:30] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 009888: [04:01:30] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000437! RDOC 009888: [04:01:30] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000437! RDOC 009888: [04:01:30] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000438! RDOC 009888: [04:01:30] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000438! RDOC 009888: [04:01:30] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000439! RDOC 009888: [04:01:30] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000439! RDOC 009888: [04:01:30] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000440! RDOC 009888: [04:01:30] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000440! RDOC 009888: [04:01:30] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::129 getting buffer data RDOC 009888: [04:01:30] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::129 getting texture data RDOC 009888: [04:01:30] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000441! RDOC 009888: [04:01:30] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000443! RDOC 009888: [04:01:30] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000445! RDOC 009888: [04:01:30] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000445! RDOC 009888: [04:01:30] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000447! RDOC 009888: [04:01:30] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000447! RDOC 009888: [04:01:30] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000448! RDOC 009888: [04:01:30] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000448! RDOC 009888: [04:01:30] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000450! RDOC 009888: [04:01:30] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000450! RDOC 009888: [04:01:30] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000451! RDOC 009888: [04:01:30] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000451! RDOC 009888: [04:01:30] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000452! RDOC 009888: [04:01:30] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000452! RDOC 009888: [04:01:30] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000453! RDOC 009888: [04:01:30] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000453! RDOC 009888: [04:01:30] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000455! RDOC 009888: [04:01:30] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000456! RDOC 009888: [04:01:30] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000458! RDOC 009888: [04:01:30] vk_debug.cpp(1701) - Log - Memory doesn't have wholeMemBuf, either non-buffer accessible (non-linear) or dedicated image memory RDOC 009888: [04:01:30] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000459! RDOC 009888: [04:01:30] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000460! RDOC 009888: [04:01:30] vk_debug.cpp(1677) - Error - Getting buffer data for unknown buffer/memory ResourceId::165! RDOC 009888: [04:01:30] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::165! RDOC 009888: [04:01:30] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000462! RDOC 009888: [04:01:30] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000462! RDOC 009888: [04:01:30] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000592! RDOC 009888: [04:01:30] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000592! RDOC 009888: [04:01:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 004704: [04:01:30] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 004704: [04:01:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004704: [04:01:30] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004704: [04:01:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004704: [04:01:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4584 RDOC 004584: [04:01:30] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 004584: [04:01:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004584: [04:01:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004584: [04:01:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004584: [04:01:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004584: [04:01:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004584: [04:01:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004584: [04:01:30] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004584: [04:01:30] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004584: [04:01:30] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004584: [04:01:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004584: [04:01:30] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 004584: [04:01:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004584: [04:01:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004584: [04:01:30] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004704: [04:01:31] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [4584] RDOC 004584: [04:01:31] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000002B781E04280 RDOC 004584: [04:01:31] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 004584: [04:01:31] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 004584: [04:01:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004584: [04:01:31] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 004584: [04:01:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004584: [04:01:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004584: [04:01:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004584: [04:01:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004584: [04:01:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004584: [04:01:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004584: [04:01:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004584: [04:01:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004584: [04:01:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004584: [04:01:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004584: [04:01:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004584: [04:01:31] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004584: [04:01:31] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000007D03D4 RDOC 004584: [04:01:31] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000002B781E04280 / 0x00000000007D03D4 RDOC 004584: [04:01:32] vk_core.cpp(1854) - Log - Starting capture RDOC 004584: [04:01:32] resource_manager.h(1441) - Log - Preparing up to 12 potentially dirty resources RDOC 004584: [04:01:32] resource_manager.h(1494) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 004584: [04:01:32] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 004704: [04:01:32] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 004584: [04:01:32] resource_manager.h(1506) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 004584: [04:01:32] resource_manager.h(1579) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 004584: [04:01:32] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522880 bytes to 22213 (0.63 %) RDOC 004584: [04:01:32] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.359680 MB capture section in 0.016512 seconds RDOC 004584: [04:01:32] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004584: [04:01:32] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 004584: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 004704: [04:01:32] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (31963 bytes) (time 1672459292) 5116 byte thumbnail RDOC 004704: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 004704: [04:01:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 004704: [04:01:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 004704: [04:01:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 004704: [04:01:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004704: [04:01:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004704: [04:01:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004704: [04:01:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004704: [04:01:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004704: [04:01:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004704: [04:01:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004704: [04:01:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004704: [04:01:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004704: [04:01:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004704: [04:01:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004704: [04:01:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 004704: [04:01:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004704: [04:01:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004704: [04:01:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 004704: [04:01:33] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004704: [04:01:33] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004704: [04:01:33] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004704: [04:01:33] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004704: [04:01:33] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004704: [04:01:33] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004704: [04:01:33] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004704: [04:01:33] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004704: [04:01:33] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004704: [04:01:33] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 004704: [04:01:33] vk_replay.cpp(4693) - Log - Created device. RDOC 004704: [04:01:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004704: [04:01:33] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 004704: [04:01:33] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 004704: [04:01:33] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 004704: [04:01:33] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 004704: [04:01:33] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 004704: [04:01:33] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 004704: [04:01:33] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 004704: [04:01:33] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 004704: [04:01:33] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 004704: [04:01:33] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004704: [04:01:33] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004704: [04:01:33] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004704: [04:01:33] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 004704: [04:01:33] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 004704: [04:01:33] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004704: [04:01:33] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004704: [04:01:33] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 004704: [04:01:33] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004704: [04:01:33] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004704: [04:01:33] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 004704: [04:01:33] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004704: [04:01:33] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004704: [04:01:33] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 004704: [04:01:33] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004704: [04:01:33] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 004704: [04:01:33] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 004704: [04:01:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004704: [04:01:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004704: [04:01:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004704: [04:01:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004704: [04:01:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004704: [04:01:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004704: [04:01:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004704: [04:01:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004704: [04:01:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004704: [04:01:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004704: [04:01:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004704: [04:01:33] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004704: [04:01:33] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004704: [04:01:33] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 004704: [04:01:33] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004704: [04:01:33] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::158 RDOC 004704: [04:01:33] vk_core.cpp(2647) - Log - Timer chunk initialisation - 148.920 ms RDOC 004704: [04:01:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 009756: [04:01:33] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 009756: [04:01:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009756: [04:01:33] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009756: [04:01:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009756: [04:01:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8764 RDOC 008764: [04:01:34] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 008764: [04:01:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008764: [04:01:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008764: [04:01:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008764: [04:01:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008764: [04:01:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008764: [04:01:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008764: [04:01:34] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008764: [04:01:34] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008764: [04:01:34] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008764: [04:01:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008764: [04:01:34] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 008764: [04:01:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008764: [04:01:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008764: [04:01:34] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009756: [04:01:34] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [8764] RDOC 008764: [04:01:34] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x00000244BF1E3030 RDOC 008764: [04:01:34] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 008764: [04:01:34] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 008764: [04:01:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008764: [04:01:34] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 008764: [04:01:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008764: [04:01:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008764: [04:01:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008764: [04:01:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008764: [04:01:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008764: [04:01:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008764: [04:01:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008764: [04:01:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008764: [04:01:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008764: [04:01:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008764: [04:01:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008764: [04:01:34] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008764: [04:01:34] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000007E03D4 RDOC 008764: [04:01:34] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x00000244BF1E3030 / 0x00000000007E03D4 RDOC 009756: [04:01:35] target_control.cpp( 886) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008764: [04:01:35] vk_core.cpp(1854) - Log - Starting capture RDOC 008764: [04:01:35] resource_manager.h(1441) - Log - Preparing up to 9 potentially dirty resources RDOC 008764: [04:01:35] resource_manager.h(1494) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008764: [04:01:35] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 009756: [04:01:35] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 008764: [04:01:35] resource_manager.h(1506) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 008764: [04:01:35] resource_manager.h(1579) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 008764: [04:01:35] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520064 bytes to 21740 (0.62 %) RDOC 008764: [04:01:35] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.356995 MB capture section in 0.016076 seconds RDOC 008764: [04:01:35] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 008764: [04:01:35] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 008764: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 009756: [04:01:35] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (32696 bytes) (time 1672459295) 6118 byte thumbnail RDOC 009756: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 009756: [04:01:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009756: [04:01:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009756: [04:01:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009756: [04:01:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009756: [04:01:36] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009756: [04:01:36] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009756: [04:01:36] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009756: [04:01:36] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009756: [04:01:36] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009756: [04:01:36] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009756: [04:01:36] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009756: [04:01:36] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009756: [04:01:36] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009756: [04:01:36] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009756: [04:01:36] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 009756: [04:01:36] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009756: [04:01:36] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009756: [04:01:36] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 009756: [04:01:36] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009756: [04:01:36] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009756: [04:01:36] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009756: [04:01:36] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009756: [04:01:36] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009756: [04:01:36] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009756: [04:01:36] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009756: [04:01:36] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009756: [04:01:36] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009756: [04:01:36] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 009756: [04:01:36] vk_replay.cpp(4693) - Log - Created device. RDOC 009756: [04:01:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009756: [04:01:36] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 009756: [04:01:36] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 009756: [04:01:36] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 009756: [04:01:36] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 009756: [04:01:36] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 009756: [04:01:36] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 009756: [04:01:36] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 009756: [04:01:36] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 009756: [04:01:36] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 009756: [04:01:36] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009756: [04:01:36] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009756: [04:01:36] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009756: [04:01:36] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 009756: [04:01:36] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 009756: [04:01:36] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009756: [04:01:36] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009756: [04:01:36] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 009756: [04:01:36] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009756: [04:01:36] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009756: [04:01:36] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 009756: [04:01:36] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009756: [04:01:36] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009756: [04:01:36] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 009756: [04:01:36] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009756: [04:01:36] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 009756: [04:01:36] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 009756: [04:01:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009756: [04:01:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009756: [04:01:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009756: [04:01:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009756: [04:01:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009756: [04:01:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009756: [04:01:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009756: [04:01:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009756: [04:01:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009756: [04:01:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009756: [04:01:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009756: [04:01:36] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009756: [04:01:36] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009756: [04:01:36] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 009756: [04:01:36] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009756: [04:01:36] vk_core.cpp(2647) - Log - Timer chunk initialisation - 152.366 ms RDOC 009756: [04:01:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
File "rdtest/testcase.py", line 444, in check_pixel_value img_path) File "tests/Vulkan/VK_Indirect.py", line 115, in check_capture self.check_pixel_value(tex, 60, 60, [1.0, 0.0, 0.0, 1.0]) File "rdtest/testcase.py", line 493, in run self.check_capture() File "rdtest/testcase.py", line 500, in invoketest self.run() File "rdtest/runner.py", line 439, in internal_run_test instance.invoketest(False)
RDOC 000340: [04:01:36] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 000340: [04:01:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000340: [04:01:37] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000340: [04:01:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000340: [04:01:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2020 RDOC 002020: [04:01:37] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 002020: [04:01:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002020: [04:01:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002020: [04:01:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002020: [04:01:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002020: [04:01:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002020: [04:01:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002020: [04:01:37] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002020: [04:01:37] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002020: [04:01:37] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002020: [04:01:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002020: [04:01:37] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 002020: [04:01:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002020: [04:01:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002020: [04:01:37] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000340: [04:01:37] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [2020] RDOC 002020: [04:01:37] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000001A9758DECE0 RDOC 002020: [04:01:37] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 002020: [04:01:37] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 002020: [04:01:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002020: [04:01:37] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 002020: [04:01:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002020: [04:01:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002020: [04:01:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002020: [04:01:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002020: [04:01:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002020: [04:01:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002020: [04:01:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002020: [04:01:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002020: [04:01:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002020: [04:01:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002020: [04:01:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002020: [04:01:37] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002020: [04:01:37] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000007F03D4 RDOC 002020: [04:01:37] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000001A9758DECE0 / 0x00000000007F03D4 RDOC 000340: [04:01:38] target_control.cpp( 886) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002020: [04:01:38] vk_core.cpp(1854) - Log - Starting capture RDOC 002020: [04:01:38] resource_manager.h(1441) - Log - Preparing up to 11 potentially dirty resources RDOC 002020: [04:01:38] resource_manager.h(1494) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 000340: [04:01:38] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 002020: [04:01:38] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 002020: [04:01:38] resource_manager.h(1506) - Log - Checking 3 resources with initial contents against 29 referenced resources RDOC 002020: [04:01:38] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002020: [04:01:38] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37097728 bytes to 169382 (0.46 %) RDOC 002020: [04:01:38] vk_core.cpp(2393) - Log - Captured Vulkan frame with 35.379150 MB capture section in 0.037505 seconds RDOC 002020: [04:01:38] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 002020: [04:01:38] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 002020: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 000340: [04:01:38] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (184389 bytes) (time 1672459298) 9596 byte thumbnail RDOC 000340: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 000340: [04:01:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 000340: [04:01:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 000340: [04:01:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 000340: [04:01:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000340: [04:01:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000340: [04:01:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000340: [04:01:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000340: [04:01:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000340: [04:01:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000340: [04:01:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000340: [04:01:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000340: [04:01:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000340: [04:01:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000340: [04:01:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 000340: [04:01:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 000340: [04:01:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 000340: [04:01:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 000340: [04:01:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 000340: [04:01:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000340: [04:01:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000340: [04:01:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000340: [04:01:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000340: [04:01:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000340: [04:01:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000340: [04:01:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000340: [04:01:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000340: [04:01:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000340: [04:01:39] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 000340: [04:01:39] vk_replay.cpp(4693) - Log - Created device. RDOC 000340: [04:01:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 000340: [04:01:39] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 000340: [04:01:39] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 000340: [04:01:39] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 000340: [04:01:39] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 000340: [04:01:39] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 000340: [04:01:39] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 000340: [04:01:39] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 000340: [04:01:39] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 000340: [04:01:39] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 000340: [04:01:39] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000340: [04:01:39] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000340: [04:01:39] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000340: [04:01:39] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 000340: [04:01:39] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 000340: [04:01:39] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000340: [04:01:39] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000340: [04:01:39] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 000340: [04:01:39] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000340: [04:01:39] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000340: [04:01:39] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 000340: [04:01:39] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000340: [04:01:39] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000340: [04:01:39] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 000340: [04:01:39] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000340: [04:01:39] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 000340: [04:01:39] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 000340: [04:01:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [04:01:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [04:01:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [04:01:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [04:01:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [04:01:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [04:01:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [04:01:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000340: [04:01:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000340: [04:01:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000340: [04:01:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000340: [04:01:39] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000340: [04:01:39] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000340: [04:01:39] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 000340: [04:01:39] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000340: [04:01:39] vk_core.cpp(2647) - Log - Timer chunk initialisation - 190.081 ms
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 011140: [04:01:40] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 011140: [04:01:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011140: [04:01:40] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011140: [04:01:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011140: [04:01:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3080 RDOC 003080: [04:01:40] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 003080: [04:01:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003080: [04:01:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003080: [04:01:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003080: [04:01:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003080: [04:01:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003080: [04:01:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003080: [04:01:40] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003080: [04:01:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003080: [04:01:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003080: [04:01:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003080: [04:01:40] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 003080: [04:01:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003080: [04:01:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003080: [04:01:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011140: [04:01:40] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [3080] RDOC 003080: [04:01:41] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000001CCC65872F0 RDOC 003080: [04:01:41] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 003080: [04:01:41] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 003080: [04:01:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003080: [04:01:41] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 003080: [04:01:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003080: [04:01:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003080: [04:01:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003080: [04:01:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003080: [04:01:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003080: [04:01:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003080: [04:01:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003080: [04:01:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003080: [04:01:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003080: [04:01:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003080: [04:01:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003080: [04:01:41] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003080: [04:01:41] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000003502F8 RDOC 003080: [04:01:41] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000001CCC65872F0 / 0x00000000003502F8 RDOC 011140: [04:01:41] target_control.cpp( 886) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003080: [04:01:41] vk_core.cpp(1854) - Log - Starting capture RDOC 003080: [04:01:41] resource_manager.h(1441) - Log - Preparing up to 9 potentially dirty resources RDOC 003080: [04:01:41] resource_manager.h(1494) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 003080: [04:01:41] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 011140: [04:01:41] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 003080: [04:01:41] resource_manager.h(1506) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 003080: [04:01:41] resource_manager.h(1579) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 003080: [04:01:41] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519040 bytes to 21617 (0.61 %) RDOC 003080: [04:01:41] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.356018 MB capture section in 0.016626 seconds RDOC 003080: [04:01:41] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 003080: [04:01:41] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 003080: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 011140: [04:01:41] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (31527 bytes) (time 1672459301) 5744 byte thumbnail RDOC 011140: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 011140: [04:01:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011140: [04:01:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011140: [04:01:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011140: [04:01:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011140: [04:01:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011140: [04:01:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011140: [04:01:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011140: [04:01:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011140: [04:01:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011140: [04:01:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011140: [04:01:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011140: [04:01:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011140: [04:01:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011140: [04:01:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011140: [04:01:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 011140: [04:01:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011140: [04:01:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011140: [04:01:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 011140: [04:01:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011140: [04:01:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011140: [04:01:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011140: [04:01:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011140: [04:01:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011140: [04:01:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011140: [04:01:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011140: [04:01:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011140: [04:01:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011140: [04:01:42] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 011140: [04:01:42] vk_replay.cpp(4693) - Log - Created device. RDOC 011140: [04:01:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011140: [04:01:42] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 011140: [04:01:42] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 011140: [04:01:42] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 011140: [04:01:42] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 011140: [04:01:42] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 011140: [04:01:42] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 011140: [04:01:42] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 011140: [04:01:42] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 011140: [04:01:42] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 011140: [04:01:42] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011140: [04:01:42] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011140: [04:01:42] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011140: [04:01:42] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 011140: [04:01:42] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 011140: [04:01:42] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011140: [04:01:42] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011140: [04:01:42] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 011140: [04:01:42] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011140: [04:01:42] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011140: [04:01:42] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 011140: [04:01:42] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011140: [04:01:42] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011140: [04:01:42] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 011140: [04:01:42] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011140: [04:01:42] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 011140: [04:01:42] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 011140: [04:01:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [04:01:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [04:01:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [04:01:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [04:01:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [04:01:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [04:01:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [04:01:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011140: [04:01:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011140: [04:01:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011140: [04:01:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011140: [04:01:42] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011140: [04:01:42] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011140: [04:01:42] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 011140: [04:01:42] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011140: [04:01:42] vk_core.cpp(2647) - Log - Timer chunk initialisation - 148.496 ms RDOC 011140: [04:01:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 012228: [04:01:43] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 012228: [04:01:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012228: [04:01:43] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012228: [04:01:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012228: [04:01:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11500 RDOC 011500: [04:01:43] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 011500: [04:01:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011500: [04:01:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011500: [04:01:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011500: [04:01:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011500: [04:01:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011500: [04:01:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011500: [04:01:43] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011500: [04:01:43] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011500: [04:01:43] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011500: [04:01:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011500: [04:01:43] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011500: [04:01:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011500: [04:01:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011500: [04:01:43] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012228: [04:01:43] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [11500] RDOC 011500: [04:01:44] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x0000022177EE7740 RDOC 011500: [04:01:44] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 011500: [04:01:44] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 011500: [04:01:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011500: [04:01:44] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 011500: [04:01:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011500: [04:01:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011500: [04:01:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011500: [04:01:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011500: [04:01:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011500: [04:01:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011500: [04:01:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011500: [04:01:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011500: [04:01:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011500: [04:01:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011500: [04:01:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011500: [04:01:44] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011500: [04:01:44] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000003702EC RDOC 011500: [04:01:44] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x0000022177EE7740 / 0x00000000003702EC RDOC 011500: [04:01:45] vk_core.cpp(1854) - Log - Starting capture RDOC 011500: [04:01:45] resource_manager.h(1441) - Log - Preparing up to 11 potentially dirty resources RDOC 012228: [04:01:45] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 011500: [04:01:45] resource_manager.h(1494) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011500: [04:01:45] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 011500: [04:01:45] resource_manager.h(1506) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 011500: [04:01:45] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011500: [04:01:45] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 137738624 bytes to 576879 (0.42 %) RDOC 011500: [04:01:45] vk_core.cpp(2393) - Log - Captured Vulkan frame with 131.357788 MB capture section in 0.104067 seconds RDOC 011500: [04:01:45] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011500: [04:01:45] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 011500: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 012228: [04:01:45] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (586629 bytes) (time 1672459305) 5116 byte thumbnail RDOC 012228: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 012228: [04:01:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012228: [04:01:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:01:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012228: [04:01:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012228: [04:01:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012228: [04:01:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012228: [04:01:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012228: [04:01:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012228: [04:01:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012228: [04:01:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012228: [04:01:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012228: [04:01:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012228: [04:01:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012228: [04:01:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012228: [04:01:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 012228: [04:01:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012228: [04:01:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012228: [04:01:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 012228: [04:01:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012228: [04:01:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012228: [04:01:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012228: [04:01:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012228: [04:01:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012228: [04:01:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012228: [04:01:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012228: [04:01:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012228: [04:01:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012228: [04:01:46] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 012228: [04:01:46] vk_replay.cpp(4693) - Log - Created device. RDOC 012228: [04:01:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012228: [04:01:46] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 012228: [04:01:46] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 012228: [04:01:46] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 012228: [04:01:46] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 012228: [04:01:46] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 012228: [04:01:46] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 012228: [04:01:46] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 012228: [04:01:46] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 012228: [04:01:46] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 012228: [04:01:46] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012228: [04:01:46] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012228: [04:01:46] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012228: [04:01:46] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 012228: [04:01:46] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 012228: [04:01:46] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012228: [04:01:46] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012228: [04:01:46] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 012228: [04:01:46] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012228: [04:01:46] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012228: [04:01:46] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 012228: [04:01:46] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012228: [04:01:46] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012228: [04:01:46] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 012228: [04:01:46] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012228: [04:01:46] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 012228: [04:01:46] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 012228: [04:01:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012228: [04:01:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012228: [04:01:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012228: [04:01:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012228: [04:01:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012228: [04:01:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012228: [04:01:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012228: [04:01:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 012228: [04:01:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 012228: [04:01:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012228: [04:01:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012228: [04:01:46] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012228: [04:01:46] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012228: [04:01:46] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 012228: [04:01:46] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012228: [04:01:46] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::159 RDOC 012228: [04:01:46] vk_core.cpp(2647) - Log - Timer chunk initialisation - 378.300 ms RDOC 012228: [04:01:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 010872: [04:01:47] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 010872: [04:01:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010872: [04:01:47] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010872: [04:01:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010872: [04:01:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11296 RDOC 011296: [04:01:47] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 011296: [04:01:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011296: [04:01:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011296: [04:01:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011296: [04:01:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011296: [04:01:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011296: [04:01:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011296: [04:01:47] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011296: [04:01:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011296: [04:01:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011296: [04:01:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011296: [04:01:47] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011296: [04:01:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011296: [04:01:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011296: [04:01:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010872: [04:01:47] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [11296] RDOC 011296: [04:01:48] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x0000028096DBA040 RDOC 011296: [04:01:48] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 011296: [04:01:48] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 011296: [04:01:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011296: [04:01:48] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 011296: [04:01:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011296: [04:01:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011296: [04:01:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011296: [04:01:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011296: [04:01:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011296: [04:01:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011296: [04:01:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011296: [04:01:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011296: [04:01:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011296: [04:01:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011296: [04:01:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011296: [04:01:48] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011296: [04:01:48] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000003501D6 RDOC 011296: [04:01:48] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x0000028096DBA040 / 0x00000000003501D6 RDOC 010872: [04:01:48] target_control.cpp( 886) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011296: [04:01:48] vk_core.cpp(1854) - Log - Starting capture RDOC 011296: [04:01:48] resource_manager.h(1441) - Log - Preparing up to 15 potentially dirty resources RDOC 010872: [04:01:48] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 011296: [04:01:49] resource_manager.h(1494) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011296: [04:01:49] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 011296: [04:01:49] resource_manager.h(1506) - Log - Checking 7 resources with initial contents against 26 referenced resources RDOC 011296: [04:01:50] resource_manager.h(1579) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 011296: [04:01:50] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163532608 bytes to 690318 (0.42 %) RDOC 011296: [04:01:50] vk_core.cpp(2393) - Log - Captured Vulkan frame with 155.956848 MB capture section in 1.423054 seconds RDOC 011296: [04:01:50] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 011296: [04:01:50] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 011296: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 010872: [04:01:50] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (706268 bytes) (time 1672459310) 9775 byte thumbnail RDOC 010872: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 010872: [04:01:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010872: [04:01:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010872: [04:01:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010872: [04:01:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010872: [04:01:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010872: [04:01:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010872: [04:01:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010872: [04:01:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010872: [04:01:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010872: [04:01:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010872: [04:01:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010872: [04:01:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010872: [04:01:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010872: [04:01:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010872: [04:01:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 010872: [04:01:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010872: [04:01:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010872: [04:01:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 010872: [04:01:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010872: [04:01:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010872: [04:01:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010872: [04:01:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010872: [04:01:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010872: [04:01:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010872: [04:01:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010872: [04:01:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010872: [04:01:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010872: [04:01:51] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 010872: [04:01:51] vk_replay.cpp(4693) - Log - Created device. RDOC 010872: [04:01:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010872: [04:01:51] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 010872: [04:01:51] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 010872: [04:01:51] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 010872: [04:01:51] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 010872: [04:01:51] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 010872: [04:01:51] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 010872: [04:01:51] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 010872: [04:01:51] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 010872: [04:01:51] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 010872: [04:01:51] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010872: [04:01:51] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010872: [04:01:51] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010872: [04:01:51] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 010872: [04:01:51] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 010872: [04:01:51] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010872: [04:01:51] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010872: [04:01:51] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 010872: [04:01:51] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010872: [04:01:51] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010872: [04:01:51] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 010872: [04:01:51] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010872: [04:01:51] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010872: [04:01:51] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 010872: [04:01:51] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010872: [04:01:51] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 010872: [04:01:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 010872: [04:01:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010872: [04:01:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010872: [04:01:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010872: [04:01:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010872: [04:01:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010872: [04:01:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010872: [04:01:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010872: [04:01:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010872: [04:01:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010872: [04:01:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010872: [04:01:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010872: [04:01:51] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010872: [04:01:51] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010872: [04:01:51] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010872: [04:01:51] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010872: [04:01:51] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::157 RDOC 010872: [04:01:52] vk_core.cpp(4797) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 010872: [04:01:52] vk_core.cpp(2647) - Log - Timer chunk initialisation - 627.048 ms RDOC 010872: [04:01:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 003100: [04:01:52] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 003100: [04:01:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003100: [04:01:52] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003100: [04:01:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003100: [04:01:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6020 RDOC 006020: [04:01:52] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 006020: [04:01:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006020: [04:01:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006020: [04:01:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006020: [04:01:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006020: [04:01:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006020: [04:01:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006020: [04:01:52] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006020: [04:01:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006020: [04:01:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006020: [04:01:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006020: [04:01:52] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006020: [04:01:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006020: [04:01:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006020: [04:01:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003100: [04:01:52] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [6020] RDOC 006020: [04:01:53] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000001A282E79930 RDOC 006020: [04:01:53] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 006020: [04:01:53] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 006020: [04:01:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006020: [04:01:53] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 006020: [04:01:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006020: [04:01:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006020: [04:01:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006020: [04:01:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006020: [04:01:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006020: [04:01:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006020: [04:01:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006020: [04:01:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006020: [04:01:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006020: [04:01:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006020: [04:01:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006020: [04:01:53] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006020: [04:01:53] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000008303D4 RDOC 006020: [04:01:53] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000001A282E79930 / 0x00000000008303D4 RDOC 003100: [04:01:53] target_control.cpp( 886) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003100: [04:01:53] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 006020: [04:02:08] vk_core.cpp(1854) - Log - Starting capture RDOC 006020: [04:02:08] resource_manager.h(1441) - Log - Preparing up to 10 potentially dirty resources RDOC 006020: [04:02:08] resource_manager.h(1494) - Log - Prepared 1 dirty resources, postponed 1, skipped 0 RDOC 006020: [04:02:08] vk_core.cpp(1989) - Log - Finished capture, Frame 50000 RDOC 006020: [04:02:08] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 006020: [04:02:08] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006020: [04:02:08] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520000 bytes to 21567 (0.61 %) RDOC 006020: [04:02:08] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.356934 MB capture section in 0.020209 seconds RDOC 006020: [04:02:08] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006020: [04:02:08] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 006020: [04:02:08] vk_core.cpp(1854) - Log - Starting capture RDOC 006020: [04:02:08] resource_manager.h(1441) - Log - Preparing up to 12 potentially dirty resources RDOC 006020: [04:02:08] vk_initstate.cpp( 404) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 006020: [04:02:08] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006020: [04:02:08] vk_core.cpp(1989) - Log - Finished capture, Frame 50001 RDOC 006020: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 006020: [04:02:08] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 006020: [04:02:08] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006020: [04:02:08] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520000 bytes to 21571 (0.61 %) RDOC 006020: [04:02:08] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.356934 MB capture section in 0.021560 seconds RDOC 006020: [04:02:08] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006020: [04:02:08] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 006020: [04:02:08] vk_core.cpp(1854) - Log - Starting capture RDOC 006020: [04:02:08] resource_manager.h(1441) - Log - Preparing up to 13 potentially dirty resources RDOC 003100: [04:02:08] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 50000) (31317 bytes) (time 1672459328) 5116 byte thumbnail RDOC 006020: [04:02:08] vk_initstate.cpp( 404) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 006020: [04:02:08] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006020: [04:02:08] vk_core.cpp(1989) - Log - Finished capture, Frame 50002 RDOC 006020: [04:02:08] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 006020: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 006020: [04:02:08] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006020: [04:02:08] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520000 bytes to 21579 (0.61 %) RDOC 006020: [04:02:08] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.356934 MB capture section in 0.024468 seconds RDOC 006020: [04:02:08] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006020: [04:02:08] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 006020: [04:02:08] vk_core.cpp(1854) - Log - Starting capture RDOC 006020: [04:02:08] resource_manager.h(1441) - Log - Preparing up to 13 potentially dirty resources RDOC 006020: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 003100: [04:02:08] target_control.cpp( 833) - Log - Got a new capture: 1 (frame 50001) (31321 bytes) (time 1672459328) 5116 byte thumbnail RDOC 003100: [04:02:08] target_control.cpp( 833) - Log - Got a new capture: 2 (frame 50002) (31329 bytes) (time 1672459328) 5116 byte thumbnail RDOC 006020: [04:02:08] vk_initstate.cpp( 404) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 006020: [04:02:08] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006020: [04:02:08] vk_core.cpp(1989) - Log - Finished capture, Frame 50003 RDOC 006020: [04:02:08] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 006020: [04:02:08] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006020: [04:02:08] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520000 bytes to 21613 (0.61 %) RDOC 006020: [04:02:08] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.356934 MB capture section in 0.030236 seconds RDOC 006020: [04:02:08] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006020: [04:02:08] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 006020: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 003100: [04:02:08] target_control.cpp( 833) - Log - Got a new capture: 3 (frame 50003) (31363 bytes) (time 1672459328) 5116 byte thumbnail RDOC 006020: [04:02:08] vk_core.cpp(1854) - Log - Starting capture RDOC 006020: [04:02:08] resource_manager.h(1441) - Log - Preparing up to 13 potentially dirty resources RDOC 006020: [04:02:08] vk_initstate.cpp( 404) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 006020: [04:02:08] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006020: [04:02:08] vk_core.cpp(1989) - Log - Finished capture, Frame 50004 RDOC 006020: [04:02:08] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 006020: [04:02:08] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006020: [04:02:08] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520000 bytes to 21599 (0.61 %) RDOC 006020: [04:02:08] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.356934 MB capture section in 0.030432 seconds RDOC 006020: [04:02:08] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006020: [04:02:08] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 006020: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 003100: [04:02:08] target_control.cpp( 833) - Log - Got a new capture: 4 (frame 50004) (31349 bytes) (time 1672459328) 5116 byte thumbnail RDOC 006020: [04:02:08] vk_core.cpp(1854) - Log - Starting capture RDOC 006020: [04:02:08] resource_manager.h(1441) - Log - Preparing up to 13 potentially dirty resources RDOC 006020: [04:02:08] vk_initstate.cpp( 404) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 006020: [04:02:08] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006020: [04:02:08] vk_core.cpp(1989) - Log - Finished capture, Frame 50005 RDOC 006020: [04:02:08] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 006020: [04:02:08] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006020: [04:02:08] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520000 bytes to 21563 (0.61 %) RDOC 006020: [04:02:08] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.356934 MB capture section in 0.030393 seconds RDOC 006020: [04:02:08] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006020: [04:02:08] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 006020: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 006020: [04:02:08] vk_core.cpp(1854) - Log - Starting capture RDOC 006020: [04:02:08] resource_manager.h(1441) - Log - Preparing up to 13 potentially dirty resources RDOC 003100: [04:02:08] target_control.cpp( 833) - Log - Got a new capture: 5 (frame 50005) (31313 bytes) (time 1672459328) 5116 byte thumbnail RDOC 006020: [04:02:08] vk_initstate.cpp( 404) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 006020: [04:02:08] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006020: [04:02:08] vk_core.cpp(1989) - Log - Finished capture, Frame 50006 RDOC 006020: [04:02:08] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 006020: [04:02:08] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006020: [04:02:08] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520000 bytes to 21579 (0.61 %) RDOC 006020: [04:02:08] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.356934 MB capture section in 0.030770 seconds RDOC 006020: [04:02:08] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006020: [04:02:08] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 006020: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 003100: [04:02:08] target_control.cpp( 833) - Log - Got a new capture: 6 (frame 50006) (31329 bytes) (time 1672459328) 5116 byte thumbnail RDOC 006020: [04:02:08] vk_core.cpp(1854) - Log - Starting capture RDOC 006020: [04:02:08] resource_manager.h(1441) - Log - Preparing up to 13 potentially dirty resources RDOC 006020: [04:02:08] vk_initstate.cpp( 404) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 006020: [04:02:08] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006020: [04:02:08] vk_core.cpp(1989) - Log - Finished capture, Frame 50007 RDOC 006020: [04:02:08] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 006020: [04:02:08] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006020: [04:02:08] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520000 bytes to 21581 (0.61 %) RDOC 006020: [04:02:08] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.356934 MB capture section in 0.029507 seconds RDOC 006020: [04:02:08] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006020: [04:02:08] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 006020: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 006020: [04:02:08] vk_core.cpp(1854) - Log - Starting capture RDOC 006020: [04:02:08] resource_manager.h(1441) - Log - Preparing up to 13 potentially dirty resources RDOC 003100: [04:02:08] target_control.cpp( 833) - Log - Got a new capture: 7 (frame 50007) (31331 bytes) (time 1672459328) 5116 byte thumbnail RDOC 006020: [04:02:08] vk_initstate.cpp( 404) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 006020: [04:02:08] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006020: [04:02:08] vk_core.cpp(1989) - Log - Finished capture, Frame 50008 RDOC 006020: [04:02:08] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 006020: [04:02:08] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006020: [04:02:08] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520000 bytes to 21611 (0.61 %) RDOC 006020: [04:02:08] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.356934 MB capture section in 0.029475 seconds RDOC 006020: [04:02:08] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006020: [04:02:08] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 006020: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 006020: [04:02:08] vk_core.cpp(1854) - Log - Starting capture RDOC 006020: [04:02:08] resource_manager.h(1441) - Log - Preparing up to 13 potentially dirty resources RDOC 003100: [04:02:08] target_control.cpp( 833) - Log - Got a new capture: 8 (frame 50008) (31361 bytes) (time 1672459328) 5116 byte thumbnail RDOC 006020: [04:02:08] vk_initstate.cpp( 404) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 006020: [04:02:08] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006020: [04:02:08] vk_core.cpp(1989) - Log - Finished capture, Frame 50009 RDOC 006020: [04:02:08] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 006020: [04:02:08] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006020: [04:02:08] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520000 bytes to 21606 (0.61 %) RDOC 006020: [04:02:08] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.356934 MB capture section in 0.030495 seconds RDOC 006020: [04:02:08] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006020: [04:02:08] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 006020: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 003100: [04:02:09] target_control.cpp( 833) - Log - Got a new capture: 9 (frame 50009) (31356 bytes) (time 1672459328) 5116 byte thumbnail RDOC 003100: [04:02:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 003100: [04:02:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 003100: [04:02:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 003100: [04:02:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 003100: [04:02:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003100: [04:02:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003100: [04:02:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003100: [04:02:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003100: [04:02:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003100: [04:02:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003100: [04:02:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003100: [04:02:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003100: [04:02:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003100: [04:02:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003100: [04:02:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003100: [04:02:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 003100: [04:02:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003100: [04:02:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003100: [04:02:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 003100: [04:02:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003100: [04:02:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003100: [04:02:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003100: [04:02:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003100: [04:02:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003100: [04:02:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003100: [04:02:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003100: [04:02:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003100: [04:02:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003100: [04:02:10] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 003100: [04:02:10] vk_replay.cpp(4693) - Log - Created device. RDOC 003100: [04:02:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003100: [04:02:10] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 003100: [04:02:10] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 003100: [04:02:10] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 003100: [04:02:10] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 003100: [04:02:10] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 003100: [04:02:10] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 003100: [04:02:10] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 003100: [04:02:10] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 003100: [04:02:10] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 003100: [04:02:10] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003100: [04:02:10] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003100: [04:02:10] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003100: [04:02:10] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 003100: [04:02:10] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 003100: [04:02:10] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003100: [04:02:10] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003100: [04:02:10] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 003100: [04:02:10] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003100: [04:02:10] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003100: [04:02:10] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 003100: [04:02:10] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003100: [04:02:10] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003100: [04:02:10] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 003100: [04:02:10] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003100: [04:02:10] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 003100: [04:02:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 003100: [04:02:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003100: [04:02:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003100: [04:02:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003100: [04:02:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003100: [04:02:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003100: [04:02:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003100: [04:02:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003100: [04:02:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003100: [04:02:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003100: [04:02:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003100: [04:02:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003100: [04:02:10] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003100: [04:02:10] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003100: [04:02:10] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 003100: [04:02:10] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003100: [04:02:10] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::156 RDOC 003100: [04:02:10] vk_core.cpp(2647) - Log - Timer chunk initialisation - 166.770 ms RDOC 003100: [04:02:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 010160: [04:02:10] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 010160: [04:02:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010160: [04:02:10] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010160: [04:02:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010160: [04:02:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7232 RDOC 007232: [04:02:11] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 007232: [04:02:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007232: [04:02:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007232: [04:02:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007232: [04:02:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007232: [04:02:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007232: [04:02:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007232: [04:02:11] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007232: [04:02:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007232: [04:02:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007232: [04:02:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007232: [04:02:11] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 007232: [04:02:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007232: [04:02:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007232: [04:02:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010160: [04:02:11] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [7232] RDOC 007232: [04:02:11] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000001F10B10A990 RDOC 007232: [04:02:11] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 007232: [04:02:11] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 007232: [04:02:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007232: [04:02:11] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 007232: [04:02:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007232: [04:02:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007232: [04:02:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007232: [04:02:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007232: [04:02:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007232: [04:02:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007232: [04:02:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007232: [04:02:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007232: [04:02:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007232: [04:02:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007232: [04:02:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007232: [04:02:11] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007232: [04:02:11] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000008403D4 RDOC 007232: [04:02:11] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000001F10B10A990 / 0x00000000008403D4 RDOC 007232: [04:02:12] vk_core.cpp(1854) - Log - Starting capture RDOC 007232: [04:02:12] resource_manager.h(1441) - Log - Preparing up to 9 potentially dirty resources RDOC 007232: [04:02:12] resource_manager.h(1494) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007232: [04:02:12] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 010160: [04:02:12] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 007232: [04:02:12] resource_manager.h(1506) - Log - Checking 1 resources with initial contents against 23 referenced resources RDOC 007232: [04:02:12] resource_manager.h(1579) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007232: [04:02:12] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522816 bytes to 20726 (0.59 %) RDOC 007232: [04:02:12] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.359619 MB capture section in 0.015294 seconds RDOC 007232: [04:02:12] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 007232: [04:02:12] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 007232: [04:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 010160: [04:02:12] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (37316 bytes) (time 1672459332) 10965 byte thumbnail RDOC 010160: [04:02:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 010160: [04:02:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010160: [04:02:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010160: [04:02:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010160: [04:02:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010160: [04:02:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010160: [04:02:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010160: [04:02:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010160: [04:02:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010160: [04:02:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010160: [04:02:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010160: [04:02:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010160: [04:02:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010160: [04:02:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010160: [04:02:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010160: [04:02:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 010160: [04:02:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010160: [04:02:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010160: [04:02:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 010160: [04:02:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010160: [04:02:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010160: [04:02:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010160: [04:02:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010160: [04:02:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010160: [04:02:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010160: [04:02:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010160: [04:02:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010160: [04:02:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010160: [04:02:13] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 010160: [04:02:13] vk_replay.cpp(4693) - Log - Created device. RDOC 010160: [04:02:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010160: [04:02:13] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 010160: [04:02:13] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 010160: [04:02:13] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 010160: [04:02:13] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 010160: [04:02:13] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 010160: [04:02:13] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 010160: [04:02:13] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 010160: [04:02:13] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 010160: [04:02:13] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 010160: [04:02:13] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010160: [04:02:13] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010160: [04:02:13] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010160: [04:02:13] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 010160: [04:02:13] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 010160: [04:02:13] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010160: [04:02:13] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010160: [04:02:13] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 010160: [04:02:13] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010160: [04:02:13] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010160: [04:02:13] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 010160: [04:02:13] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010160: [04:02:13] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010160: [04:02:13] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 010160: [04:02:13] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010160: [04:02:13] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 010160: [04:02:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 010160: [04:02:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010160: [04:02:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010160: [04:02:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010160: [04:02:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010160: [04:02:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010160: [04:02:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010160: [04:02:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010160: [04:02:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010160: [04:02:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010160: [04:02:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010160: [04:02:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010160: [04:02:13] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010160: [04:02:13] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010160: [04:02:13] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010160: [04:02:13] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010160: [04:02:13] vk_core.cpp(2647) - Log - Timer chunk initialisation - 184.292 ms RDOC 010160: [04:02:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 000344: [04:02:13] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 000344: [04:02:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000344: [04:02:14] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000344: [04:02:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000344: [04:02:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1476 RDOC 001476: [04:02:14] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 001476: [04:02:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001476: [04:02:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001476: [04:02:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001476: [04:02:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001476: [04:02:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001476: [04:02:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001476: [04:02:14] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001476: [04:02:14] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001476: [04:02:14] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001476: [04:02:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001476: [04:02:14] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 001476: [04:02:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001476: [04:02:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001476: [04:02:14] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000344: [04:02:14] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [1476] RDOC 001476: [04:02:14] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000001BE61130A60 RDOC 001476: [04:02:14] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 001476: [04:02:14] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 001476: [04:02:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001476: [04:02:14] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 001476: [04:02:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001476: [04:02:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001476: [04:02:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001476: [04:02:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001476: [04:02:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001476: [04:02:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001476: [04:02:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001476: [04:02:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001476: [04:02:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001476: [04:02:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001476: [04:02:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001476: [04:02:14] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001476: [04:02:14] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000003A01D0 RDOC 001476: [04:02:14] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000001BE61130A60 / 0x00000000003A01D0 RDOC 001476: [04:02:15] vk_core.cpp(1854) - Log - Starting capture RDOC 001476: [04:02:15] resource_manager.h(1441) - Log - Preparing up to 11 potentially dirty resources RDOC 000344: [04:02:15] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 001476: [04:02:15] resource_manager.h(1494) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001476: [04:02:15] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 001476: [04:02:15] resource_manager.h(1506) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 001476: [04:02:15] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 001476: [04:02:15] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7360768 bytes to 41165 (0.56 %) RDOC 001476: [04:02:15] vk_core.cpp(2393) - Log - Captured Vulkan frame with 7.019775 MB capture section in 0.018760 seconds RDOC 001476: [04:02:15] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3930 bytes to 3930 (100.00 %) RDOC 001476: [04:02:15] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 001476: [04:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 000344: [04:02:15] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (48754 bytes) (time 1672459335) 3444 byte thumbnail RDOC 000344: [04:02:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 000344: [04:02:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 000344: [04:02:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 000344: [04:02:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 000344: [04:02:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000344: [04:02:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000344: [04:02:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000344: [04:02:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000344: [04:02:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000344: [04:02:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000344: [04:02:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000344: [04:02:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000344: [04:02:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000344: [04:02:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000344: [04:02:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 000344: [04:02:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 000344: [04:02:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 000344: [04:02:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 000344: [04:02:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 000344: [04:02:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000344: [04:02:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000344: [04:02:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000344: [04:02:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000344: [04:02:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000344: [04:02:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000344: [04:02:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000344: [04:02:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000344: [04:02:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000344: [04:02:16] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 000344: [04:02:16] vk_replay.cpp(4693) - Log - Created device. RDOC 000344: [04:02:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 000344: [04:02:16] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 000344: [04:02:16] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 000344: [04:02:16] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 000344: [04:02:16] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 000344: [04:02:16] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 000344: [04:02:16] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 000344: [04:02:16] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 000344: [04:02:16] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 000344: [04:02:16] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 000344: [04:02:16] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000344: [04:02:16] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000344: [04:02:16] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000344: [04:02:16] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 000344: [04:02:16] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 000344: [04:02:16] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000344: [04:02:16] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000344: [04:02:16] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 000344: [04:02:16] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000344: [04:02:16] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000344: [04:02:16] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 000344: [04:02:16] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000344: [04:02:16] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000344: [04:02:16] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 000344: [04:02:16] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000344: [04:02:16] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 000344: [04:02:16] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 000344: [04:02:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000344: [04:02:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000344: [04:02:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000344: [04:02:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000344: [04:02:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000344: [04:02:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000344: [04:02:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000344: [04:02:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000344: [04:02:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000344: [04:02:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000344: [04:02:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000344: [04:02:16] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000344: [04:02:16] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000344: [04:02:16] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 000344: [04:02:16] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000344: [04:02:16] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::150 RDOC 000344: [04:02:16] vk_core.cpp(2647) - Log - Timer chunk initialisation - 167.053 ms RDOC 000344: [04:02:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 008752: [04:02:17] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 008752: [04:02:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008752: [04:02:17] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008752: [04:02:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008752: [04:02:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7252 RDOC 007252: [04:02:17] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 007252: [04:02:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007252: [04:02:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007252: [04:02:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007252: [04:02:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007252: [04:02:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007252: [04:02:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007252: [04:02:17] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007252: [04:02:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007252: [04:02:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007252: [04:02:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007252: [04:02:17] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 007252: [04:02:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007252: [04:02:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007252: [04:02:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008752: [04:02:17] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [7252] RDOC 007252: [04:02:18] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000001FFCF1531F0 RDOC 007252: [04:02:18] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 007252: [04:02:18] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 007252: [04:02:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007252: [04:02:18] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 007252: [04:02:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [04:02:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [04:02:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [04:02:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [04:02:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [04:02:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [04:02:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [04:02:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007252: [04:02:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007252: [04:02:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007252: [04:02:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007252: [04:02:18] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007252: [04:02:18] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000003C02EC RDOC 007252: [04:02:18] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000001FFCF1531F0 / 0x00000000003C02EC RDOC 007252: [04:02:18] vk_core.cpp(1854) - Log - Starting capture RDOC 007252: [04:02:18] resource_manager.h(1441) - Log - Preparing up to 11 potentially dirty resources RDOC 008752: [04:02:18] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 007252: [04:02:18] resource_manager.h(1494) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007252: [04:02:18] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 007252: [04:02:18] resource_manager.h(1506) - Log - Checking 3 resources with initial contents against 28 referenced resources RDOC 007252: [04:02:18] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 007252: [04:02:18] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37694080 bytes to 171893 (0.46 %) RDOC 007252: [04:02:18] vk_core.cpp(2393) - Log - Captured Vulkan frame with 35.947876 MB capture section in 0.036886 seconds RDOC 007252: [04:02:18] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4274 bytes to 4274 (100.00 %) RDOC 007252: [04:02:18] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 007252: [04:02:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 008752: [04:02:19] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (184900 bytes) (time 1672459338) 8518 byte thumbnail RDOC 008752: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 008752: [04:02:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 008752: [04:02:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 008752: [04:02:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 008752: [04:02:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008752: [04:02:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008752: [04:02:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008752: [04:02:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008752: [04:02:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008752: [04:02:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008752: [04:02:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008752: [04:02:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008752: [04:02:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008752: [04:02:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008752: [04:02:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008752: [04:02:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 008752: [04:02:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008752: [04:02:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008752: [04:02:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 008752: [04:02:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008752: [04:02:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008752: [04:02:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008752: [04:02:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008752: [04:02:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008752: [04:02:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008752: [04:02:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008752: [04:02:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008752: [04:02:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008752: [04:02:20] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 008752: [04:02:20] vk_replay.cpp(4693) - Log - Created device. RDOC 008752: [04:02:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 008752: [04:02:20] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 008752: [04:02:20] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 008752: [04:02:20] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 008752: [04:02:20] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 008752: [04:02:20] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 008752: [04:02:20] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 008752: [04:02:20] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 008752: [04:02:20] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 008752: [04:02:20] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 008752: [04:02:20] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008752: [04:02:20] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008752: [04:02:20] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008752: [04:02:20] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 008752: [04:02:20] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 008752: [04:02:20] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008752: [04:02:20] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008752: [04:02:20] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 008752: [04:02:20] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008752: [04:02:20] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008752: [04:02:20] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 008752: [04:02:20] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008752: [04:02:20] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008752: [04:02:20] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 008752: [04:02:20] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008752: [04:02:20] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 008752: [04:02:20] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 008752: [04:02:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008752: [04:02:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008752: [04:02:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008752: [04:02:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008752: [04:02:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008752: [04:02:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008752: [04:02:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008752: [04:02:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008752: [04:02:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008752: [04:02:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008752: [04:02:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008752: [04:02:20] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008752: [04:02:20] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008752: [04:02:20] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 008752: [04:02:20] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008752: [04:02:20] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::151 RDOC 008752: [04:02:20] vk_core.cpp(2647) - Log - Timer chunk initialisation - 183.041 ms RDOC 008752: [04:02:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 007492: [04:02:21] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 007492: [04:02:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007492: [04:02:21] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007492: [04:02:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007492: [04:02:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1904 RDOC 001904: [04:02:21] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 001904: [04:02:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001904: [04:02:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001904: [04:02:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001904: [04:02:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001904: [04:02:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001904: [04:02:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001904: [04:02:21] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001904: [04:02:21] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001904: [04:02:21] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001904: [04:02:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001904: [04:02:21] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 001904: [04:02:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001904: [04:02:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001904: [04:02:21] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007492: [04:02:21] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [1904] RDOC 001904: [04:02:22] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x0000023087FED2E0 RDOC 001904: [04:02:22] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 001904: [04:02:22] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 001904: [04:02:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001904: [04:02:22] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 001904: [04:02:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001904: [04:02:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001904: [04:02:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001904: [04:02:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001904: [04:02:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001904: [04:02:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001904: [04:02:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001904: [04:02:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001904: [04:02:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001904: [04:02:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001904: [04:02:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001904: [04:02:22] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001904: [04:02:22] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000003C02F8 RDOC 001904: [04:02:22] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x0000023087FED2E0 / 0x00000000003C02F8 RDOC 001904: [04:02:22] vk_core.cpp(1854) - Log - Starting capture RDOC 001904: [04:02:22] resource_manager.h(1441) - Log - Preparing up to 9 potentially dirty resources RDOC 001904: [04:02:22] resource_manager.h(1494) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 001904: [04:02:22] vk_debug.cpp(2333) - Log - Allocating readback window of 4096 bytes RDOC 001904: [04:02:22] vk_queue_funcs.cpp(1219) - Log - Persistent map flush forced for ResourceId::153 (0 -> 28) RDOC 001904: [04:02:22] vk_queue_funcs.cpp(1219) - Log - Persistent map flush forced for ResourceId::153 (22 -> 23) RDOC 001904: [04:02:22] vk_queue_funcs.cpp(1219) - Log - Persistent map flush forced for ResourceId::153 (22 -> 23) RDOC 001904: [04:02:22] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 007492: [04:02:22] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 001904: [04:02:22] resource_manager.h(1506) - Log - Checking 1 resources with initial contents against 22 referenced resources RDOC 001904: [04:02:22] resource_manager.h(1579) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 001904: [04:02:22] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521856 bytes to 22085 (0.63 %) RDOC 001904: [04:02:22] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.358704 MB capture section in 0.016754 seconds RDOC 001904: [04:02:22] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 001904: [04:02:22] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 001904: [04:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 007492: [04:02:22] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (33059 bytes) (time 1672459342) 6206 byte thumbnail RDOC 007492: [04:02:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 007492: [04:02:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 007492: [04:02:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 007492: [04:02:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 007492: [04:02:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007492: [04:02:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007492: [04:02:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007492: [04:02:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007492: [04:02:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007492: [04:02:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007492: [04:02:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007492: [04:02:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007492: [04:02:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007492: [04:02:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007492: [04:02:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007492: [04:02:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 007492: [04:02:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007492: [04:02:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007492: [04:02:23] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 007492: [04:02:23] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007492: [04:02:23] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007492: [04:02:23] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007492: [04:02:23] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007492: [04:02:23] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007492: [04:02:23] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007492: [04:02:23] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007492: [04:02:23] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007492: [04:02:23] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007492: [04:02:23] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 007492: [04:02:23] vk_replay.cpp(4693) - Log - Created device. RDOC 007492: [04:02:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007492: [04:02:23] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 007492: [04:02:23] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 007492: [04:02:23] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 007492: [04:02:23] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 007492: [04:02:23] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 007492: [04:02:23] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 007492: [04:02:23] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 007492: [04:02:23] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 007492: [04:02:23] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 007492: [04:02:23] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007492: [04:02:23] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007492: [04:02:23] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007492: [04:02:23] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 007492: [04:02:23] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 007492: [04:02:23] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007492: [04:02:23] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007492: [04:02:23] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 007492: [04:02:23] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007492: [04:02:23] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007492: [04:02:23] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 007492: [04:02:23] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007492: [04:02:23] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007492: [04:02:23] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 007492: [04:02:23] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007492: [04:02:23] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 007492: [04:02:23] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 007492: [04:02:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007492: [04:02:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007492: [04:02:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007492: [04:02:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007492: [04:02:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007492: [04:02:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007492: [04:02:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007492: [04:02:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007492: [04:02:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007492: [04:02:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007492: [04:02:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007492: [04:02:23] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007492: [04:02:23] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007492: [04:02:23] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 007492: [04:02:23] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007492: [04:02:23] vk_core.cpp(2647) - Log - Timer chunk initialisation - 143.344 ms RDOC 007492: [04:02:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 007760: [04:02:24] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 007760: [04:02:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007760: [04:02:24] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007760: [04:02:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007760: [04:02:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6104 RDOC 006104: [04:02:24] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 006104: [04:02:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006104: [04:02:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006104: [04:02:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006104: [04:02:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006104: [04:02:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006104: [04:02:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006104: [04:02:24] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006104: [04:02:24] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006104: [04:02:24] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006104: [04:02:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006104: [04:02:24] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006104: [04:02:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006104: [04:02:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006104: [04:02:24] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007760: [04:02:24] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [6104] RDOC 006104: [04:02:25] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000001DBA34FB250 RDOC 006104: [04:02:25] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 006104: [04:02:25] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 006104: [04:02:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006104: [04:02:25] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 006104: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006104: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006104: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006104: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006104: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006104: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006104: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006104: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006104: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006104: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006104: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006104: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006104: [04:02:25] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000003B01D6 RDOC 006104: [04:02:25] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000001DBA34FB250 / 0x00000000003B01D6 RDOC 006104: [04:02:25] vk_core.cpp(1854) - Log - Starting capture RDOC 006104: [04:02:25] resource_manager.h(1441) - Log - Preparing up to 11 potentially dirty resources RDOC 007760: [04:02:25] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 006104: [04:02:25] resource_manager.h(1494) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006104: [04:02:25] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 006104: [04:02:25] resource_manager.h(1506) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 006104: [04:02:25] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006104: [04:02:25] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522752 bytes to 20921 (0.59 %) RDOC 006104: [04:02:25] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.359558 MB capture section in 0.019387 seconds RDOC 006104: [04:02:25] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006104: [04:02:25] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 006104: [04:02:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 007760: [04:02:25] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (30671 bytes) (time 1672459345) 5116 byte thumbnail RDOC 007760: [04:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 007760: [04:02:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 007760: [04:02:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 007760: [04:02:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 007760: [04:02:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007760: [04:02:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007760: [04:02:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007760: [04:02:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007760: [04:02:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007760: [04:02:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007760: [04:02:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007760: [04:02:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007760: [04:02:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007760: [04:02:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007760: [04:02:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007760: [04:02:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 007760: [04:02:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007760: [04:02:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007760: [04:02:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 007760: [04:02:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007760: [04:02:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007760: [04:02:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007760: [04:02:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007760: [04:02:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007760: [04:02:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007760: [04:02:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007760: [04:02:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007760: [04:02:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007760: [04:02:26] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 007760: [04:02:26] vk_replay.cpp(4693) - Log - Created device. RDOC 007760: [04:02:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007760: [04:02:26] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 007760: [04:02:26] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 007760: [04:02:26] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 007760: [04:02:26] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 007760: [04:02:26] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 007760: [04:02:26] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 007760: [04:02:26] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 007760: [04:02:26] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 007760: [04:02:26] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 007760: [04:02:26] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007760: [04:02:26] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007760: [04:02:26] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007760: [04:02:26] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 007760: [04:02:26] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 007760: [04:02:26] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007760: [04:02:26] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007760: [04:02:26] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 007760: [04:02:26] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007760: [04:02:26] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007760: [04:02:26] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 007760: [04:02:26] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007760: [04:02:26] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007760: [04:02:26] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 007760: [04:02:26] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007760: [04:02:26] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 007760: [04:02:26] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 007760: [04:02:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007760: [04:02:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007760: [04:02:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007760: [04:02:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007760: [04:02:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007760: [04:02:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007760: [04:02:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007760: [04:02:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007760: [04:02:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007760: [04:02:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007760: [04:02:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007760: [04:02:26] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007760: [04:02:26] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007760: [04:02:26] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 007760: [04:02:26] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007760: [04:02:26] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::156 RDOC 007760: [04:02:27] vk_core.cpp(2647) - Log - Timer chunk initialisation - 167.667 ms RDOC 007760: [04:02:27] vk_pixelhistory.cpp(3731) - Log - Timer VkDebugManager::PixelHistory - 26.321 ms RDOC 007760: [04:02:27] vk_shaderdebug.cpp(4534) - Log - Got 1 hit candidates out of 15000 total instances RDOC 007760: [04:02:27] vk_overlay.cpp(2302) - Log - Timer Triangle Size - 13.120 ms RDOC 007760: [04:02:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 001060: [04:02:27] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 001060: [04:02:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001060: [04:02:27] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001060: [04:02:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001060: [04:02:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2228 RDOC 002228: [04:02:28] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 002228: [04:02:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002228: [04:02:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002228: [04:02:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002228: [04:02:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002228: [04:02:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002228: [04:02:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002228: [04:02:28] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002228: [04:02:28] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002228: [04:02:28] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002228: [04:02:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002228: [04:02:28] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 002228: [04:02:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002228: [04:02:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002228: [04:02:28] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001060: [04:02:28] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [2228] RDOC 002228: [04:02:28] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000001F672A28C50 RDOC 002228: [04:02:28] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 002228: [04:02:28] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 002228: [04:02:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002228: [04:02:28] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 002228: [04:02:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002228: [04:02:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002228: [04:02:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002228: [04:02:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002228: [04:02:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002228: [04:02:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002228: [04:02:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002228: [04:02:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002228: [04:02:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002228: [04:02:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002228: [04:02:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002228: [04:02:28] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002228: [04:02:28] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000003C02FE RDOC 002228: [04:02:28] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000001F672A28C50 / 0x00000000003C02FE RDOC 002228: [04:02:29] vk_core.cpp(1854) - Log - Starting capture RDOC 002228: [04:02:29] resource_manager.h(1441) - Log - Preparing up to 15 potentially dirty resources RDOC 001060: [04:02:29] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 002228: [04:02:29] resource_manager.h(1494) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 002228: [04:02:29] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 002228: [04:02:29] resource_manager.h(1506) - Log - Checking 7 resources with initial contents against 45 referenced resources RDOC 002228: [04:02:29] resource_manager.h(1579) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 002228: [04:02:29] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13090624 bytes to 101610 (0.78 %) RDOC 002228: [04:02:29] vk_core.cpp(2393) - Log - Captured Vulkan frame with 12.484192 MB capture section in 0.089833 seconds RDOC 002228: [04:02:29] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 002228: [04:02:29] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 002228: [04:02:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 001060: [04:02:29] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (118420 bytes) (time 1672459349) 10031 byte thumbnail RDOC 001060: [04:02:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 001060: [04:02:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001060: [04:02:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001060: [04:02:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001060: [04:02:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001060: [04:02:30] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001060: [04:02:30] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001060: [04:02:30] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001060: [04:02:30] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001060: [04:02:30] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001060: [04:02:30] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001060: [04:02:30] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001060: [04:02:30] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001060: [04:02:30] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001060: [04:02:30] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001060: [04:02:30] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 001060: [04:02:30] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001060: [04:02:30] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001060: [04:02:30] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 001060: [04:02:30] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001060: [04:02:30] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001060: [04:02:30] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001060: [04:02:30] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001060: [04:02:30] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001060: [04:02:30] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001060: [04:02:30] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001060: [04:02:30] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001060: [04:02:30] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001060: [04:02:30] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 001060: [04:02:30] vk_replay.cpp(4693) - Log - Created device. RDOC 001060: [04:02:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001060: [04:02:30] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 001060: [04:02:30] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 001060: [04:02:30] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 001060: [04:02:30] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 001060: [04:02:30] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 001060: [04:02:30] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 001060: [04:02:30] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 001060: [04:02:30] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 001060: [04:02:30] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 001060: [04:02:30] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001060: [04:02:30] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001060: [04:02:30] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001060: [04:02:30] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 001060: [04:02:30] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 001060: [04:02:30] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001060: [04:02:30] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001060: [04:02:30] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 001060: [04:02:30] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001060: [04:02:30] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001060: [04:02:30] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 001060: [04:02:30] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001060: [04:02:30] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001060: [04:02:30] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 001060: [04:02:30] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001060: [04:02:30] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 001060: [04:02:30] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 001060: [04:02:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001060: [04:02:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001060: [04:02:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001060: [04:02:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001060: [04:02:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001060: [04:02:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001060: [04:02:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001060: [04:02:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001060: [04:02:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001060: [04:02:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001060: [04:02:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001060: [04:02:30] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001060: [04:02:30] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001060: [04:02:30] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 001060: [04:02:30] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001060: [04:02:30] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::154 RDOC 001060: [04:02:30] vk_core.cpp(2647) - Log - Timer chunk initialisation - 227.961 ms RDOC 001060: [04:02:30] vk_replay.cpp(1260) - Warning - Couldn't find offset for spec ID 2 RDOC 001060: [04:02:30] vk_replay.cpp(1260) - Warning - Couldn't find offset for spec ID 1 RDOC 001060: [04:02:30] vk_replay.cpp(1260) - Warning - Couldn't find offset for spec ID 2 RDOC 001060: [04:02:30] vk_replay.cpp(1260) - Warning - Couldn't find offset for spec ID 1 RDOC 001060: [04:02:30] vk_replay.cpp(1260) - Warning - Couldn't find offset for spec ID 2 RDOC 001060: [04:02:30] vk_replay.cpp(1260) - Warning - Couldn't find offset for spec ID 1 RDOC 001060: [04:02:31] vk_replay.cpp(1260) - Warning - Couldn't find offset for spec ID 2 RDOC 001060: [04:02:31] vk_replay.cpp(1260) - Warning - Couldn't find offset for spec ID 1 RDOC 001060: [04:02:31] vk_overlay.cpp(2045) - Log - Timer Quad Overdraw - 33.559 ms RDOC 001060: [04:02:31] vk_overlay.cpp(2045) - Log - Timer Quad Overdraw - 35.631 ms RDOC 001060: [04:02:31] vk_overlay.cpp(2302) - Log - Timer Triangle Size - 15.355 ms RDOC 001060: [04:02:31] vk_overlay.cpp(2302) - Log - Timer Triangle Size - 11.196 ms RDOC 001060: [04:02:31] vk_replay.cpp(1260) - Warning - Couldn't find offset for spec ID 2 RDOC 001060: [04:02:31] vk_replay.cpp(1260) - Warning - Couldn't find offset for spec ID 1 RDOC 001060: [04:02:31] vk_overlay.cpp(2045) - Log - Timer Quad Overdraw - 24.172 ms RDOC 001060: [04:02:31] vk_overlay.cpp(2045) - Log - Timer Quad Overdraw - 25.494 ms RDOC 001060: [04:02:31] vk_overlay.cpp(2302) - Log - Timer Triangle Size - 20.291 ms RDOC 001060: [04:02:31] vk_overlay.cpp(2302) - Log - Timer Triangle Size - 12.859 ms RDOC 001060: [04:02:31] vk_replay.cpp(1260) - Warning - Couldn't find offset for spec ID 2 RDOC 001060: [04:02:31] vk_replay.cpp(1260) - Warning - Couldn't find offset for spec ID 1 RDOC 001060: [04:02:32] vk_overlay.cpp(2045) - Log - Timer Quad Overdraw - 24.294 ms RDOC 001060: [04:02:32] vk_overlay.cpp(2045) - Log - Timer Quad Overdraw - 23.584 ms RDOC 001060: [04:02:32] vk_overlay.cpp(2302) - Log - Timer Triangle Size - 14.873 ms RDOC 001060: [04:02:32] vk_overlay.cpp(2302) - Log - Timer Triangle Size - 12.178 ms RDOC 001060: [04:02:32] vk_overlay.cpp(2302) - Log - Timer Triangle Size - 11.729 ms RDOC 001060: [04:02:32] vk_replay.cpp(1260) - Warning - Couldn't find offset for spec ID 2 RDOC 001060: [04:02:32] vk_replay.cpp(1260) - Warning - Couldn't find offset for spec ID 1 RDOC 001060: [04:02:32] vk_replay.cpp(1260) - Warning - Couldn't find offset for spec ID 2 RDOC 001060: [04:02:32] vk_replay.cpp(1260) - Warning - Couldn't find offset for spec ID 1 RDOC 001060: [04:02:32] vk_overlay.cpp(2045) - Log - Timer Quad Overdraw - 25.957 ms RDOC 001060: [04:02:32] vk_overlay.cpp(2045) - Log - Timer Quad Overdraw - 35.431 ms RDOC 001060: [04:02:32] vk_overlay.cpp(2302) - Log - Timer Triangle Size - 12.753 ms RDOC 001060: [04:02:32] vk_overlay.cpp(2302) - Log - Timer Triangle Size - 12.710 ms RDOC 001060: [04:02:32] vk_overlay.cpp(2302) - Log - Timer Triangle Size - 11.970 ms RDOC 001060: [04:02:32] vk_replay.cpp(1260) - Warning - Couldn't find offset for spec ID 2 RDOC 001060: [04:02:32] vk_replay.cpp(1260) - Warning - Couldn't find offset for spec ID 1 RDOC 001060: [04:02:33] vk_overlay.cpp(2045) - Log - Timer Quad Overdraw - 24.696 ms RDOC 001060: [04:02:33] vk_overlay.cpp(2045) - Log - Timer Quad Overdraw - 26.479 ms RDOC 001060: [04:02:33] vk_overlay.cpp(2302) - Log - Timer Triangle Size - 13.607 ms RDOC 001060: [04:02:33] vk_overlay.cpp(2302) - Log - Timer Triangle Size - 12.788 ms RDOC 001060: [04:02:33] vk_replay.cpp(1260) - Warning - Couldn't find offset for spec ID 2 RDOC 001060: [04:02:33] vk_replay.cpp(1260) - Warning - Couldn't find offset for spec ID 1 RDOC 001060: [04:02:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3) vk\vk_parameter_zoo.cpp:358 Log: 1 tools available: vk\vk_parameter_zoo.cpp:360 Log: - RenderDoc vk\vk_parameter_zoo.cpp:375 Log: Got physical device NVIDIA GeForce GTX 970
File "tests/Vulkan/VK_Parameter_Zoo.py", line 19, in check_capture self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 0.5, 0.5, [0.0, 1.0, 0.0, 1.0]) File "rdtest/testcase.py", line 493, in run self.check_capture() File "rdtest/testcase.py", line 500, in invoketest self.run() File "rdtest/runner.py", line 439, in internal_run_test instance.invoketest(False)
RDOC 000716: [04:02:33] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 000716: [04:02:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000716: [04:02:33] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000716: [04:02:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000716: [04:02:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9932 RDOC 009932: [04:02:33] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 009932: [04:02:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009932: [04:02:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009932: [04:02:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009932: [04:02:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009932: [04:02:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009932: [04:02:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009932: [04:02:33] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009932: [04:02:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009932: [04:02:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009932: [04:02:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009932: [04:02:33] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009932: [04:02:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009932: [04:02:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009932: [04:02:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000716: [04:02:33] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [9932] RDOC 009932: [04:02:34] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x00000271C1D93A50 RDOC 009932: [04:02:34] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 009932: [04:02:34] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 009932: [04:02:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009932: [04:02:34] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 009932: [04:02:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009932: [04:02:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009932: [04:02:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009932: [04:02:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009932: [04:02:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009932: [04:02:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009932: [04:02:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009932: [04:02:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009932: [04:02:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009932: [04:02:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009932: [04:02:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009932: [04:02:34] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009932: [04:02:34] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000008A03D4 RDOC 009932: [04:02:34] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x00000271C1D93A50 / 0x00000000008A03D4 RDOC 000716: [04:02:36] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 009932: [04:02:36] vk_core.cpp(1854) - Log - Starting capture RDOC 009932: [04:02:36] resource_manager.h(1441) - Log - Preparing up to 32 potentially dirty resources RDOC 009932: [04:02:36] resource_manager.h(1494) - Log - Prepared 23 dirty resources, postponed 1, skipped 0 RDOC 009932: [04:02:36] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 009932: [04:02:36] resource_manager.h(1506) - Log - Checking 24 resources with initial contents against 120 referenced resources RDOC 009932: [04:02:36] resource_manager.h(1579) - Log - Serialised 24 resources, skipped 0 unreferenced RDOC 009932: [04:02:36] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 39058496 bytes to 183274 (0.47 %) RDOC 009932: [04:02:36] vk_core.cpp(2393) - Log - Captured Vulkan frame with 37.249084 MB capture section in 0.041384 seconds RDOC 009932: [04:02:36] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009932: [04:02:36] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 009932: [04:02:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 000716: [04:02:36] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (193024 bytes) (time 1672459356) 5116 byte thumbnail RDOC 000716: [04:02:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 000716: [04:02:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 000716: [04:02:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 000716: [04:02:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 000716: [04:02:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000716: [04:02:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000716: [04:02:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000716: [04:02:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000716: [04:02:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000716: [04:02:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000716: [04:02:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000716: [04:02:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000716: [04:02:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000716: [04:02:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000716: [04:02:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 000716: [04:02:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 000716: [04:02:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 000716: [04:02:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 000716: [04:02:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 000716: [04:02:37] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000716: [04:02:37] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000716: [04:02:37] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000716: [04:02:37] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000716: [04:02:37] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000716: [04:02:37] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000716: [04:02:37] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000716: [04:02:37] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000716: [04:02:37] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000716: [04:02:37] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 000716: [04:02:37] vk_replay.cpp(4693) - Log - Created device. RDOC 000716: [04:02:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 000716: [04:02:37] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 000716: [04:02:37] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 000716: [04:02:37] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 000716: [04:02:37] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 000716: [04:02:37] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 000716: [04:02:37] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 000716: [04:02:37] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 000716: [04:02:37] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 000716: [04:02:37] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 000716: [04:02:37] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000716: [04:02:37] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000716: [04:02:37] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000716: [04:02:37] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 000716: [04:02:37] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 000716: [04:02:37] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000716: [04:02:37] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000716: [04:02:37] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 000716: [04:02:37] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000716: [04:02:37] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000716: [04:02:37] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 000716: [04:02:37] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000716: [04:02:37] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000716: [04:02:37] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 000716: [04:02:37] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000716: [04:02:37] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 000716: [04:02:37] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 000716: [04:02:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000716: [04:02:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000716: [04:02:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000716: [04:02:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000716: [04:02:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000716: [04:02:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000716: [04:02:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000716: [04:02:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000716: [04:02:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000716: [04:02:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000716: [04:02:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000716: [04:02:37] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000716: [04:02:37] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000716: [04:02:37] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 000716: [04:02:37] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000716: [04:02:37] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::207 RDOC 000716: [04:02:37] vk_serialise.cpp( 268) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::303). RDOC 000716: [04:02:37] vk_core.cpp(2647) - Log - Timer chunk initialisation - 218.322 ms RDOC 000716: [04:02:37] vk_core.cpp(4239) - Error - Logging device lost fatal error for VK_ERROR_DEVICE_LOST RDOC 000716: [04:02:37] vk_core.cpp(3944) - Error - Assertion failed: '(status.code) == (ResultCode::Succeeded)' (status.code=Encountered a GPU device lost error, ResultCode::Succeeded=Success) RDOC 000716: [04:02:37] replay_controller.cpp(1917) - Log - Fatal error detected: Encountered a GPU device lost error (Logging device lost fatal error for VK_ERROR_DEVICE_LOST) at event 70 RDOC 000716: [04:02:38] vk_manager.h( 173) - Error - Assertion failed: 'm_CurrentResourceMap.empty()' RDOC 000716: [04:02:38] vk_manager.h( 174) - Error - Assertion failed: 'm_WrapperMap.empty()'
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 001216: [04:02:38] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 001216: [04:02:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001216: [04:02:38] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001216: [04:02:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001216: [04:02:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5700 RDOC 005700: [04:02:38] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 005700: [04:02:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005700: [04:02:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005700: [04:02:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005700: [04:02:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005700: [04:02:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005700: [04:02:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005700: [04:02:38] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005700: [04:02:38] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005700: [04:02:38] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005700: [04:02:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005700: [04:02:38] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 005700: [04:02:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005700: [04:02:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005700: [04:02:38] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001216: [04:02:38] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [5700] RDOC 005700: [04:02:39] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x0000018A8C4EE2B0 RDOC 005700: [04:02:39] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 005700: [04:02:39] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 005700: [04:02:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005700: [04:02:39] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 005700: [04:02:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005700: [04:02:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005700: [04:02:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005700: [04:02:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005700: [04:02:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005700: [04:02:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005700: [04:02:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005700: [04:02:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005700: [04:02:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005700: [04:02:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005700: [04:02:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005700: [04:02:39] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005700: [04:02:39] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000008B03D4 RDOC 005700: [04:02:39] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x0000018A8C4EE2B0 / 0x00000000008B03D4 RDOC 005700: [04:02:39] vk_core.cpp(1854) - Log - Starting capture RDOC 005700: [04:02:39] resource_manager.h(1441) - Log - Preparing up to 13 potentially dirty resources RDOC 001216: [04:02:39] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 005700: [04:02:39] resource_manager.h(1494) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 005700: [04:02:39] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 005700: [04:02:39] resource_manager.h(1506) - Log - Checking 5 resources with initial contents against 45 referenced resources RDOC 005700: [04:02:39] resource_manager.h(1579) - Log - Serialised 5 resources, skipped 0 unreferenced RDOC 005700: [04:02:39] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22689856 bytes to 124925 (0.55 %) RDOC 005700: [04:02:39] vk_core.cpp(2393) - Log - Captured Vulkan frame with 21.638733 MB capture section in 0.028667 seconds RDOC 005700: [04:02:39] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 005700: [04:02:39] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 005700: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 001216: [04:02:39] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (147561 bytes) (time 1672459359) 15389 byte thumbnail RDOC 001216: [04:02:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 001216: [04:02:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001216: [04:02:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001216: [04:02:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001216: [04:02:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001216: [04:02:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001216: [04:02:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001216: [04:02:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001216: [04:02:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001216: [04:02:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001216: [04:02:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001216: [04:02:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001216: [04:02:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001216: [04:02:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001216: [04:02:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001216: [04:02:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 001216: [04:02:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001216: [04:02:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001216: [04:02:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 001216: [04:02:40] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001216: [04:02:40] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001216: [04:02:40] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001216: [04:02:40] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001216: [04:02:40] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001216: [04:02:40] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001216: [04:02:40] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001216: [04:02:40] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001216: [04:02:40] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001216: [04:02:40] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 001216: [04:02:40] vk_replay.cpp(4693) - Log - Created device. RDOC 001216: [04:02:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001216: [04:02:40] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 001216: [04:02:40] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 001216: [04:02:40] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 001216: [04:02:40] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 001216: [04:02:40] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 001216: [04:02:40] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 001216: [04:02:40] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 001216: [04:02:40] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 001216: [04:02:40] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 001216: [04:02:40] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001216: [04:02:40] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001216: [04:02:40] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001216: [04:02:40] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 001216: [04:02:40] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 001216: [04:02:40] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001216: [04:02:40] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001216: [04:02:40] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 001216: [04:02:40] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001216: [04:02:40] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001216: [04:02:40] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 001216: [04:02:40] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001216: [04:02:40] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001216: [04:02:40] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 001216: [04:02:40] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001216: [04:02:40] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 001216: [04:02:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 001216: [04:02:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001216: [04:02:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001216: [04:02:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001216: [04:02:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001216: [04:02:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001216: [04:02:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001216: [04:02:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001216: [04:02:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001216: [04:02:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001216: [04:02:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001216: [04:02:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001216: [04:02:40] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001216: [04:02:40] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001216: [04:02:40] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 001216: [04:02:40] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001216: [04:02:40] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::186 RDOC 001216: [04:02:40] vk_core.cpp(2647) - Log - Timer chunk initialisation - 232.147 ms RDOC 001216: [04:02:41] vk_pixelhistory.cpp(3731) - Log - Timer VkDebugManager::PixelHistory - 220.080 ms RDOC 001216: [04:02:41] vk_pixelhistory.cpp(3731) - Log - Timer VkDebugManager::PixelHistory - 173.033 ms RDOC 001216: [04:02:41] vk_pixelhistory.cpp(3731) - Log - Timer VkDebugManager::PixelHistory - 156.465 ms RDOC 001216: [04:02:42] vk_pixelhistory.cpp(3731) - Log - Timer VkDebugManager::PixelHistory - 214.329 ms RDOC 001216: [04:02:42] vk_pixelhistory.cpp(3731) - Log - Timer VkDebugManager::PixelHistory - 167.187 ms RDOC 001216: [04:02:42] vk_pixelhistory.cpp(3731) - Log - Timer VkDebugManager::PixelHistory - 131.764 ms RDOC 001216: [04:02:42] vk_pixelhistory.cpp(3731) - Log - Timer VkDebugManager::PixelHistory - 173.086 ms RDOC 001216: [04:02:42] vk_pixelhistory.cpp(3731) - Log - Timer VkDebugManager::PixelHistory - 145.859 ms RDOC 001216: [04:02:43] vk_pixelhistory.cpp(3731) - Log - Timer VkDebugManager::PixelHistory - 166.624 ms RDOC 001216: [04:02:43] vk_pixelhistory.cpp(3731) - Log - Timer VkDebugManager::PixelHistory - 171.816 ms RDOC 001216: [04:02:43] vk_pixelhistory.cpp(3731) - Log - Timer VkDebugManager::PixelHistory - 172.999 ms RDOC 001216: [04:02:43] vk_pixelhistory.cpp(3731) - Log - Timer VkDebugManager::PixelHistory - 176.268 ms RDOC 001216: [04:02:44] vk_pixelhistory.cpp(3731) - Log - Timer VkDebugManager::PixelHistory - 162.292 ms RDOC 001216: [04:02:44] vk_pixelhistory.cpp(3731) - Log - Timer VkDebugManager::PixelHistory - 135.038 ms RDOC 001216: [04:02:44] vk_pixelhistory.cpp(3731) - Log - Timer VkDebugManager::PixelHistory - 129.546 ms RDOC 001216: [04:02:44] vk_pixelhistory.cpp(3731) - Log - Timer VkDebugManager::PixelHistory - 130.367 ms RDOC 001216: [04:02:44] vk_pixelhistory.cpp(3731) - Log - Timer VkDebugManager::PixelHistory - 192.173 ms RDOC 001216: [04:02:45] vk_pixelhistory.cpp(3731) - Log - Timer VkDebugManager::PixelHistory - 190.318 ms RDOC 001216: [04:02:45] vk_pixelhistory.cpp(3731) - Log - Timer VkDebugManager::PixelHistory - 178.098 ms RDOC 001216: [04:02:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 004004: [04:02:45] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 004004: [04:02:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004004: [04:02:45] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004004: [04:02:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004004: [04:02:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10552 RDOC 010552: [04:02:45] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 010552: [04:02:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010552: [04:02:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010552: [04:02:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010552: [04:02:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010552: [04:02:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010552: [04:02:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010552: [04:02:45] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010552: [04:02:45] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010552: [04:02:45] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010552: [04:02:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010552: [04:02:45] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010552: [04:02:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010552: [04:02:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010552: [04:02:45] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004004: [04:02:45] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [10552] RDOC 010552: [04:02:46] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000001BB22856D20 RDOC 010552: [04:02:46] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 010552: [04:02:46] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 010552: [04:02:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010552: [04:02:46] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 010552: [04:02:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010552: [04:02:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010552: [04:02:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010552: [04:02:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010552: [04:02:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010552: [04:02:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010552: [04:02:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010552: [04:02:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010552: [04:02:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010552: [04:02:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010552: [04:02:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010552: [04:02:46] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010552: [04:02:46] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000008C03D4 RDOC 010552: [04:02:46] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000001BB22856D20 / 0x00000000008C03D4 RDOC 004004: [04:02:47] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 010552: [04:02:52] vk_core.cpp(1854) - Log - Starting capture RDOC 010552: [04:02:52] resource_manager.h(1441) - Log - Preparing up to 28 potentially dirty resources RDOC 010552: [04:02:52] resource_manager.h(1494) - Log - Prepared 1 dirty resources, postponed 19, skipped 0 RDOC 010552: [04:02:52] resource_manager.h(1124) - Log - Preparing resource ResourceId::187 after it has been postponed. RDOC 010552: [04:02:52] resource_manager.h(1124) - Log - Preparing resource ResourceId::189 after it has been postponed. RDOC 010552: [04:02:52] resource_manager.h(1124) - Log - Preparing resource ResourceId::191 after it has been postponed. RDOC 010552: [04:02:52] vk_core.cpp(1989) - Log - Finished capture, Frame 505 RDOC 010552: [04:02:52] resource_manager.h(1506) - Log - Checking 20 resources with initial contents against 27 referenced resources RDOC 010552: [04:02:52] resource_manager.h(1579) - Log - Serialised 7 resources, skipped 13 unreferenced RDOC 010552: [04:02:52] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22592 bytes to 8412 (37.23 %) RDOC 010552: [04:02:52] vk_core.cpp(2393) - Log - Captured Vulkan frame with 0.021545 MB capture section in 0.015686 seconds RDOC 010552: [04:02:52] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4619 bytes to 4619 (100.00 %) RDOC 010552: [04:02:52] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 010552: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 004004: [04:02:52] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 505) (20487 bytes) (time 1672459372) 7241 byte thumbnail RDOC 004004: [04:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 004004: [04:02:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 004004: [04:02:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:02:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 004004: [04:02:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004004: [04:02:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004004: [04:02:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004004: [04:02:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004004: [04:02:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004004: [04:02:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004004: [04:02:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004004: [04:02:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004004: [04:02:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004004: [04:02:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004004: [04:02:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004004: [04:02:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 004004: [04:02:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004004: [04:02:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004004: [04:02:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 004004: [04:02:53] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004004: [04:02:53] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004004: [04:02:53] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004004: [04:02:53] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004004: [04:02:53] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004004: [04:02:53] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004004: [04:02:53] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004004: [04:02:53] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004004: [04:02:53] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004004: [04:02:53] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 004004: [04:02:53] vk_replay.cpp(4693) - Log - Created device. RDOC 004004: [04:02:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004004: [04:02:53] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 004004: [04:02:53] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 004004: [04:02:53] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 004004: [04:02:53] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 004004: [04:02:53] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 004004: [04:02:53] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 004004: [04:02:53] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 004004: [04:02:53] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 004004: [04:02:53] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 004004: [04:02:53] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004004: [04:02:53] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004004: [04:02:53] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004004: [04:02:53] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 004004: [04:02:53] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 004004: [04:02:53] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004004: [04:02:53] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004004: [04:02:53] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 004004: [04:02:53] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004004: [04:02:53] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004004: [04:02:53] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 004004: [04:02:53] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004004: [04:02:53] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004004: [04:02:53] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 004004: [04:02:53] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004004: [04:02:53] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 004004: [04:02:53] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 004004: [04:02:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004004: [04:02:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004004: [04:02:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004004: [04:02:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004004: [04:02:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004004: [04:02:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004004: [04:02:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004004: [04:02:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004004: [04:02:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004004: [04:02:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004004: [04:02:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004004: [04:02:53] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004004: [04:02:53] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004004: [04:02:53] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 004004: [04:02:53] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004004: [04:02:53] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::156 RDOC 004004: [04:02:53] vk_core.cpp(2647) - Log - Timer chunk initialisation - 161.238 ms RDOC 004004: [04:02:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 001776: [04:02:54] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 001776: [04:02:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001776: [04:02:54] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001776: [04:02:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001776: [04:02:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4220 RDOC 004220: [04:02:54] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 004220: [04:02:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004220: [04:02:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004220: [04:02:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004220: [04:02:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004220: [04:02:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004220: [04:02:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004220: [04:02:54] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004220: [04:02:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004220: [04:02:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004220: [04:02:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004220: [04:02:54] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 004220: [04:02:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004220: [04:02:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004220: [04:02:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001776: [04:02:54] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [4220] RDOC 004220: [04:02:55] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x0000017E71D450D0 RDOC 004220: [04:02:55] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 004220: [04:02:55] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 004220: [04:02:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004220: [04:02:55] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 004220: [04:02:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004220: [04:02:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004220: [04:02:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004220: [04:02:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004220: [04:02:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004220: [04:02:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004220: [04:02:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004220: [04:02:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004220: [04:02:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004220: [04:02:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004220: [04:02:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004220: [04:02:55] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004220: [04:02:55] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000008D03D4 RDOC 004220: [04:02:55] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x0000017E71D450D0 / 0x00000000008D03D4 RDOC 001776: [04:02:55] target_control.cpp( 886) - Log - Used API: Vulkan (Not presenting & supported) RDOC 004220: [04:02:55] vk_core.cpp(1854) - Log - Starting capture RDOC 004220: [04:02:55] resource_manager.h(1441) - Log - Preparing up to 9 potentially dirty resources RDOC 004220: [04:02:55] resource_manager.h(1494) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 004220: [04:02:55] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 001776: [04:02:55] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 004220: [04:02:55] resource_manager.h(1506) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 004220: [04:02:55] resource_manager.h(1579) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 004220: [04:02:55] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519296 bytes to 21367 (0.61 %) RDOC 004220: [04:02:55] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.356262 MB capture section in 0.015446 seconds RDOC 004220: [04:02:55] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004220: [04:02:55] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 004220: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 001776: [04:02:55] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (31117 bytes) (time 1672459375) 5116 byte thumbnail RDOC 001776: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 001776: [04:02:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001776: [04:02:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001776: [04:02:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001776: [04:02:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001776: [04:02:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001776: [04:02:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001776: [04:02:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001776: [04:02:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001776: [04:02:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001776: [04:02:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001776: [04:02:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001776: [04:02:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001776: [04:02:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001776: [04:02:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001776: [04:02:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 001776: [04:02:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001776: [04:02:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001776: [04:02:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 001776: [04:02:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001776: [04:02:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001776: [04:02:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001776: [04:02:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001776: [04:02:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001776: [04:02:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001776: [04:02:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001776: [04:02:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001776: [04:02:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001776: [04:02:56] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 001776: [04:02:56] vk_replay.cpp(4693) - Log - Created device. RDOC 001776: [04:02:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001776: [04:02:56] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 001776: [04:02:56] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 001776: [04:02:56] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 001776: [04:02:56] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 001776: [04:02:56] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 001776: [04:02:56] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 001776: [04:02:56] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 001776: [04:02:56] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 001776: [04:02:56] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 001776: [04:02:56] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001776: [04:02:56] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001776: [04:02:56] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001776: [04:02:56] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 001776: [04:02:56] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 001776: [04:02:56] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001776: [04:02:56] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001776: [04:02:56] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 001776: [04:02:56] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001776: [04:02:56] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001776: [04:02:56] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 001776: [04:02:56] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001776: [04:02:56] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001776: [04:02:56] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 001776: [04:02:56] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001776: [04:02:56] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 001776: [04:02:56] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 001776: [04:02:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001776: [04:02:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001776: [04:02:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001776: [04:02:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001776: [04:02:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001776: [04:02:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001776: [04:02:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001776: [04:02:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001776: [04:02:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001776: [04:02:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001776: [04:02:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001776: [04:02:57] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001776: [04:02:57] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001776: [04:02:57] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 001776: [04:02:57] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001776: [04:03:18] vk_core.cpp(2647) - Log - Timer chunk initialisation - 21424.380 ms RDOC 001776: [04:03:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 011340: [04:03:18] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 011340: [04:03:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011340: [04:03:18] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011340: [04:03:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011340: [04:03:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10000 RDOC 010000: [04:03:18] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 010000: [04:03:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010000: [04:03:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010000: [04:03:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010000: [04:03:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010000: [04:03:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010000: [04:03:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010000: [04:03:18] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010000: [04:03:18] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010000: [04:03:18] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010000: [04:03:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010000: [04:03:18] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010000: [04:03:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010000: [04:03:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010000: [04:03:18] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011340: [04:03:18] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [10000] RDOC 010000: [04:03:19] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000001F6C34878B0 RDOC 010000: [04:03:19] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 010000: [04:03:19] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 010000: [04:03:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010000: [04:03:19] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 010000: [04:03:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010000: [04:03:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010000: [04:03:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010000: [04:03:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010000: [04:03:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010000: [04:03:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010000: [04:03:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010000: [04:03:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010000: [04:03:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010000: [04:03:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010000: [04:03:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010000: [04:03:19] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010000: [04:03:19] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000004301D0 RDOC 010000: [04:03:19] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000001F6C34878B0 / 0x00000000004301D0 RDOC 011340: [04:03:19] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 010000: [04:03:19] vk_core.cpp(1854) - Log - Starting capture RDOC 010000: [04:03:19] resource_manager.h(1441) - Log - Preparing up to 11 potentially dirty resources RDOC 010000: [04:03:19] resource_manager.h(1494) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010000: [04:03:19] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 010000: [04:03:19] resource_manager.h(1506) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 010000: [04:03:19] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010000: [04:03:19] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521600 bytes to 22047 (0.63 %) RDOC 010000: [04:03:19] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.358459 MB capture section in 0.017907 seconds RDOC 010000: [04:03:19] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010000: [04:03:19] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 010000: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 011340: [04:03:20] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (31797 bytes) (time 1672459399) 5116 byte thumbnail RDOC 011340: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 011340: [04:03:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011340: [04:03:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:03:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011340: [04:03:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011340: [04:03:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011340: [04:03:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011340: [04:03:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011340: [04:03:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011340: [04:03:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011340: [04:03:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011340: [04:03:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011340: [04:03:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011340: [04:03:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011340: [04:03:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011340: [04:03:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 011340: [04:03:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011340: [04:03:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011340: [04:03:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 011340: [04:03:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011340: [04:03:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011340: [04:03:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011340: [04:03:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011340: [04:03:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011340: [04:03:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011340: [04:03:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011340: [04:03:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011340: [04:03:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011340: [04:03:21] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 011340: [04:03:21] vk_replay.cpp(4693) - Log - Created device. RDOC 011340: [04:03:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011340: [04:03:21] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 011340: [04:03:21] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 011340: [04:03:21] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 011340: [04:03:21] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 011340: [04:03:21] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 011340: [04:03:21] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 011340: [04:03:21] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 011340: [04:03:21] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 011340: [04:03:21] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 011340: [04:03:21] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011340: [04:03:21] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011340: [04:03:21] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011340: [04:03:21] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 011340: [04:03:21] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 011340: [04:03:21] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011340: [04:03:21] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011340: [04:03:21] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 011340: [04:03:21] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011340: [04:03:21] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011340: [04:03:21] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 011340: [04:03:21] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011340: [04:03:21] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011340: [04:03:21] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 011340: [04:03:21] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011340: [04:03:21] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 011340: [04:03:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 011340: [04:03:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011340: [04:03:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011340: [04:03:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011340: [04:03:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011340: [04:03:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011340: [04:03:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011340: [04:03:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011340: [04:03:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011340: [04:03:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011340: [04:03:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011340: [04:03:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011340: [04:03:21] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011340: [04:03:21] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:03:21] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 011340: [04:03:21] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011340: [04:03:21] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::156 RDOC 011340: [04:03:21] vk_core.cpp(2647) - Log - Timer chunk initialisation - 153.099 ms RDOC 011340: [04:03:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
File "rdtest/runner.py", line 150, in _run_test raise subprocess.TimeoutExpired(' '.join(args), RUNNER_TIMEOUT) File "rdtest/runner.py", line 351, in do _run_test(testclass, failedcases) File "rdtest/runner.py", line 357, in run_tests do(False)
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
File "rdtest/testcase.py", line 444, in check_pixel_value img_path) File "tests/Vulkan/VK_Resource_Lifetimes.py", line 30, in check_capture self.check_pixel_value(tex, xoffs+42, 92, [0.0, 0.0, 0.0, 1.0]) File "rdtest/testcase.py", line 493, in run self.check_capture() File "rdtest/testcase.py", line 500, in invoketest self.run() File "rdtest/runner.py", line 439, in internal_run_test instance.invoketest(False)
RDOC 007672: [04:04:55] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 007672: [04:04:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007672: [04:04:55] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007672: [04:04:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007672: [04:04:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1412 RDOC 001412: [04:04:55] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 001412: [04:04:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001412: [04:04:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001412: [04:04:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001412: [04:04:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001412: [04:04:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001412: [04:04:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001412: [04:04:55] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001412: [04:04:55] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001412: [04:04:55] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001412: [04:04:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001412: [04:04:55] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 001412: [04:04:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001412: [04:04:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001412: [04:04:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007672: [04:04:55] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [1412] RDOC 001412: [04:04:55] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000002862E14D4C0 RDOC 001412: [04:04:55] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 001412: [04:04:55] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 001412: [04:04:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001412: [04:04:55] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 001412: [04:04:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001412: [04:04:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001412: [04:04:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001412: [04:04:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001412: [04:04:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001412: [04:04:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001412: [04:04:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001412: [04:04:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001412: [04:04:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001412: [04:04:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001412: [04:04:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001412: [04:04:55] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001412: [04:04:56] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000003803D8 RDOC 001412: [04:04:56] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000002862E14D4C0 / 0x00000000003803D8 RDOC 007672: [04:04:56] target_control.cpp( 886) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007672: [04:04:56] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 001412: [04:04:56] vk_core.cpp(1854) - Log - Starting capture RDOC 001412: [04:04:56] resource_manager.h(1441) - Log - Preparing up to 14 potentially dirty resources RDOC 001412: [04:04:56] resource_manager.h(1494) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 001412: [04:04:57] vk_core.cpp(1989) - Log - Finished capture, Frame 200 RDOC 001412: [04:04:57] resource_manager.h(1506) - Log - Checking 6 resources with initial contents against 50 referenced resources RDOC 001412: [04:04:57] resource_manager.h(1579) - Log - Serialised 5 resources, skipped 1 unreferenced RDOC 001412: [04:04:57] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10603776 bytes to 61828 (0.58 %) RDOC 001412: [04:04:57] vk_core.cpp(2393) - Log - Captured Vulkan frame with 10.112549 MB capture section in 0.256557 seconds RDOC 001412: [04:04:57] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 001412: [04:04:57] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 001412: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 007672: [04:04:57] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 200) (75243 bytes) (time 1672459497) 7788 byte thumbnail RDOC 007672: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 007672: [04:04:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 007672: [04:04:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 007672: [04:04:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 007672: [04:04:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007672: [04:04:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007672: [04:04:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007672: [04:04:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007672: [04:04:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007672: [04:04:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007672: [04:04:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007672: [04:04:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007672: [04:04:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007672: [04:04:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007672: [04:04:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007672: [04:04:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 007672: [04:04:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007672: [04:04:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007672: [04:04:58] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 007672: [04:04:58] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007672: [04:04:58] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007672: [04:04:58] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007672: [04:04:58] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007672: [04:04:58] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007672: [04:04:58] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007672: [04:04:58] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007672: [04:04:58] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007672: [04:04:58] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007672: [04:04:58] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 007672: [04:04:58] vk_replay.cpp(4693) - Log - Created device. RDOC 007672: [04:04:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 007672: [04:04:58] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 007672: [04:04:58] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 007672: [04:04:58] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 007672: [04:04:58] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 007672: [04:04:58] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 007672: [04:04:58] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 007672: [04:04:58] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 007672: [04:04:58] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 007672: [04:04:58] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 007672: [04:04:58] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007672: [04:04:58] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007672: [04:04:58] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007672: [04:04:58] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 007672: [04:04:58] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 007672: [04:04:58] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007672: [04:04:58] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007672: [04:04:58] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 007672: [04:04:58] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007672: [04:04:58] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007672: [04:04:58] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 007672: [04:04:58] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007672: [04:04:58] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007672: [04:04:58] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 007672: [04:04:58] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007672: [04:04:58] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 007672: [04:04:58] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 007672: [04:04:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007672: [04:04:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007672: [04:04:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007672: [04:04:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007672: [04:04:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007672: [04:04:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007672: [04:04:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007672: [04:04:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007672: [04:04:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007672: [04:04:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007672: [04:04:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007672: [04:04:58] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007672: [04:04:58] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007672: [04:04:58] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 007672: [04:04:58] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007672: [04:04:58] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::157 RDOC 007672: [04:04:58] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5398 RDOC 007672: [04:04:58] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5419 RDOC 007672: [04:04:58] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5432 RDOC 007672: [04:04:58] vk_core.cpp(2647) - Log - Timer chunk initialisation - 191.891 ms
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 004820: [04:04:59] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 004820: [04:04:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004820: [04:04:59] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004820: [04:04:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004820: [04:04:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10604 RDOC 010604: [04:04:59] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 010604: [04:04:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010604: [04:04:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010604: [04:04:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010604: [04:04:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010604: [04:04:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010604: [04:04:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010604: [04:04:59] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010604: [04:04:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010604: [04:04:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010604: [04:04:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010604: [04:04:59] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010604: [04:04:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010604: [04:04:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010604: [04:04:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004820: [04:04:59] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [10604] RDOC 010604: [04:04:59] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x0000025631F34220 RDOC 010604: [04:04:59] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 010604: [04:04:59] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 010604: [04:04:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010604: [04:05:00] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 010604: [04:05:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010604: [04:05:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010604: [04:05:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010604: [04:05:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010604: [04:05:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010604: [04:05:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010604: [04:05:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010604: [04:05:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010604: [04:05:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010604: [04:05:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010604: [04:05:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010604: [04:05:00] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010604: [04:05:00] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000003903D8 RDOC 010604: [04:05:00] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x0000025631F34220 / 0x00000000003903D8 RDOC 004820: [04:05:00] target_control.cpp( 886) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010604: [04:05:00] vk_core.cpp(1854) - Log - Starting capture RDOC 010604: [04:05:00] resource_manager.h(1441) - Log - Preparing up to 12 potentially dirty resources RDOC 004820: [04:05:00] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 010604: [04:05:00] resource_manager.h(1494) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010604: [04:05:00] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 010604: [04:05:00] resource_manager.h(1506) - Log - Checking 4 resources with initial contents against 25 referenced resources RDOC 010604: [04:05:00] resource_manager.h(1579) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 010604: [04:05:00] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37081408 bytes to 164394 (0.44 %) RDOC 010604: [04:05:00] vk_core.cpp(2393) - Log - Captured Vulkan frame with 35.363586 MB capture section in 0.036426 seconds RDOC 010604: [04:05:00] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010604: [04:05:00] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 010604: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 004820: [04:05:00] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (174144 bytes) (time 1672459500) 5116 byte thumbnail RDOC 004820: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 004820: [04:05:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 004820: [04:05:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 004820: [04:05:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 004820: [04:05:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004820: [04:05:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004820: [04:05:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004820: [04:05:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004820: [04:05:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004820: [04:05:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004820: [04:05:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004820: [04:05:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004820: [04:05:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004820: [04:05:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004820: [04:05:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004820: [04:05:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 004820: [04:05:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004820: [04:05:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004820: [04:05:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 004820: [04:05:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004820: [04:05:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004820: [04:05:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004820: [04:05:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004820: [04:05:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004820: [04:05:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004820: [04:05:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004820: [04:05:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004820: [04:05:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004820: [04:05:01] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 004820: [04:05:01] vk_replay.cpp(4693) - Log - Created device. RDOC 004820: [04:05:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 004820: [04:05:01] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 004820: [04:05:01] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 004820: [04:05:01] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 004820: [04:05:01] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 004820: [04:05:01] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 004820: [04:05:01] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 004820: [04:05:01] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 004820: [04:05:01] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 004820: [04:05:01] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 004820: [04:05:01] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004820: [04:05:01] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004820: [04:05:01] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004820: [04:05:01] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 004820: [04:05:01] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 004820: [04:05:01] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004820: [04:05:01] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004820: [04:05:01] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 004820: [04:05:01] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004820: [04:05:01] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004820: [04:05:01] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 004820: [04:05:01] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004820: [04:05:01] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004820: [04:05:01] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 004820: [04:05:01] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004820: [04:05:01] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 004820: [04:05:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 004820: [04:05:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004820: [04:05:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004820: [04:05:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004820: [04:05:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004820: [04:05:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004820: [04:05:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004820: [04:05:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004820: [04:05:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004820: [04:05:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004820: [04:05:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004820: [04:05:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004820: [04:05:01] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004820: [04:05:01] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004820: [04:05:01] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 004820: [04:05:01] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004820: [04:05:01] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::160 RDOC 004820: [04:05:01] vk_core.cpp(2647) - Log - Timer chunk initialisation - 179.901 ms RDOC 004820: [04:05:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 003504: [04:05:02] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 003504: [04:05:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003504: [04:05:02] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003504: [04:05:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003504: [04:05:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10316 RDOC 010316: [04:05:02] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 010316: [04:05:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010316: [04:05:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010316: [04:05:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010316: [04:05:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010316: [04:05:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010316: [04:05:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010316: [04:05:02] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010316: [04:05:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010316: [04:05:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010316: [04:05:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010316: [04:05:02] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010316: [04:05:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010316: [04:05:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010316: [04:05:02] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003504: [04:05:02] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [10316] RDOC 010316: [04:05:03] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000002A3DF230D90 RDOC 010316: [04:05:03] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 010316: [04:05:03] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 010316: [04:05:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010316: [04:05:03] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 010316: [04:05:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010316: [04:05:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010316: [04:05:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010316: [04:05:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010316: [04:05:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010316: [04:05:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010316: [04:05:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010316: [04:05:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010316: [04:05:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010316: [04:05:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010316: [04:05:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010316: [04:05:03] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010316: [04:05:03] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000004802EC RDOC 010316: [04:05:03] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000002A3DF230D90 / 0x00000000004802EC RDOC 010316: [04:05:03] vk_core.cpp(1854) - Log - Starting capture RDOC 010316: [04:05:03] resource_manager.h(1441) - Log - Preparing up to 9 potentially dirty resources RDOC 003504: [04:05:03] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 010316: [04:05:03] resource_manager.h(1494) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010316: [04:05:03] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 010316: [04:05:03] resource_manager.h(1506) - Log - Checking 1 resources with initial contents against 17 referenced resources RDOC 010316: [04:05:03] resource_manager.h(1579) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010316: [04:05:03] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517248 bytes to 20369 (0.58 %) RDOC 010316: [04:05:03] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.354309 MB capture section in 0.021642 seconds RDOC 010316: [04:05:03] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010316: [04:05:03] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 010316: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 003504: [04:05:03] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (30119 bytes) (time 1672459503) 5116 byte thumbnail RDOC 003504: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 003504: [04:05:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 003504: [04:05:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 003504: [04:05:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 003504: [04:05:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003504: [04:05:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003504: [04:05:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003504: [04:05:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003504: [04:05:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003504: [04:05:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003504: [04:05:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003504: [04:05:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003504: [04:05:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003504: [04:05:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003504: [04:05:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003504: [04:05:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 003504: [04:05:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003504: [04:05:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003504: [04:05:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 003504: [04:05:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003504: [04:05:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003504: [04:05:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003504: [04:05:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003504: [04:05:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003504: [04:05:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003504: [04:05:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003504: [04:05:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003504: [04:05:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003504: [04:05:04] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 003504: [04:05:04] vk_replay.cpp(4693) - Log - Created device. RDOC 003504: [04:05:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 003504: [04:05:04] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 003504: [04:05:04] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 003504: [04:05:04] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 003504: [04:05:04] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 003504: [04:05:04] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 003504: [04:05:04] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 003504: [04:05:04] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 003504: [04:05:04] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 003504: [04:05:04] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 003504: [04:05:04] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003504: [04:05:04] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003504: [04:05:04] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003504: [04:05:04] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 003504: [04:05:04] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 003504: [04:05:04] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003504: [04:05:04] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003504: [04:05:04] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 003504: [04:05:04] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003504: [04:05:04] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003504: [04:05:04] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 003504: [04:05:04] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003504: [04:05:04] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003504: [04:05:04] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 003504: [04:05:04] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003504: [04:05:04] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 003504: [04:05:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 003504: [04:05:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003504: [04:05:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003504: [04:05:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003504: [04:05:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003504: [04:05:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003504: [04:05:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003504: [04:05:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003504: [04:05:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003504: [04:05:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003504: [04:05:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003504: [04:05:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003504: [04:05:04] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003504: [04:05:04] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003504: [04:05:04] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 003504: [04:05:04] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003504: [04:05:04] vk_core.cpp(2647) - Log - Timer chunk initialisation - 159.575 ms RDOC 003504: [04:05:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 006020: [04:05:05] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 006020: [04:05:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006020: [04:05:05] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006020: [04:05:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006020: [04:05:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11132 RDOC 011132: [04:05:05] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 011132: [04:05:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011132: [04:05:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011132: [04:05:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011132: [04:05:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011132: [04:05:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011132: [04:05:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011132: [04:05:05] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011132: [04:05:05] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011132: [04:05:05] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011132: [04:05:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011132: [04:05:05] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011132: [04:05:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011132: [04:05:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011132: [04:05:05] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006020: [04:05:05] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [11132] RDOC 011132: [04:05:06] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x0000018BE7C96AE0 RDOC 011132: [04:05:06] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 011132: [04:05:06] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 011132: [04:05:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011132: [04:05:06] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 011132: [04:05:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011132: [04:05:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011132: [04:05:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011132: [04:05:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011132: [04:05:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011132: [04:05:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011132: [04:05:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011132: [04:05:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011132: [04:05:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011132: [04:05:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011132: [04:05:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011132: [04:05:06] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011132: [04:05:06] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000003B03D8 RDOC 011132: [04:05:06] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x0000018BE7C96AE0 / 0x00000000003B03D8 RDOC 011132: [04:05:06] vk_core.cpp(1854) - Log - Starting capture RDOC 011132: [04:05:06] resource_manager.h(1441) - Log - Preparing up to 10 potentially dirty resources RDOC 006020: [04:05:06] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 011132: [04:05:06] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011132: [04:05:06] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 011132: [04:05:06] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 011132: [04:05:06] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011132: [04:05:06] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5441856 bytes to 40173 (0.74 %) RDOC 011132: [04:05:06] vk_core.cpp(2393) - Log - Captured Vulkan frame with 5.189758 MB capture section in 0.018039 seconds RDOC 011132: [04:05:06] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 011132: [04:05:06] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 011132: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 006020: [04:05:06] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (53151 bytes) (time 1672459506) 7826 byte thumbnail RDOC 006020: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 006020: [04:05:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 006020: [04:05:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 006020: [04:05:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 006020: [04:05:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006020: [04:05:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006020: [04:05:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006020: [04:05:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006020: [04:05:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006020: [04:05:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006020: [04:05:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006020: [04:05:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006020: [04:05:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006020: [04:05:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006020: [04:05:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006020: [04:05:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 006020: [04:05:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006020: [04:05:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006020: [04:05:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 006020: [04:05:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006020: [04:05:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006020: [04:05:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006020: [04:05:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006020: [04:05:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006020: [04:05:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006020: [04:05:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006020: [04:05:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006020: [04:05:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006020: [04:05:07] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 006020: [04:05:07] vk_replay.cpp(4693) - Log - Created device. RDOC 006020: [04:05:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006020: [04:05:07] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 006020: [04:05:07] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 006020: [04:05:07] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 006020: [04:05:07] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 006020: [04:05:07] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 006020: [04:05:07] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 006020: [04:05:07] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 006020: [04:05:07] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 006020: [04:05:07] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 006020: [04:05:07] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006020: [04:05:07] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006020: [04:05:07] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006020: [04:05:07] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 006020: [04:05:07] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 006020: [04:05:07] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006020: [04:05:07] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006020: [04:05:07] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 006020: [04:05:07] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006020: [04:05:07] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006020: [04:05:07] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 006020: [04:05:07] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006020: [04:05:07] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006020: [04:05:07] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 006020: [04:05:07] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006020: [04:05:07] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 006020: [04:05:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 006020: [04:05:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006020: [04:05:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006020: [04:05:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006020: [04:05:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006020: [04:05:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006020: [04:05:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006020: [04:05:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006020: [04:05:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006020: [04:05:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006020: [04:05:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006020: [04:05:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006020: [04:05:07] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006020: [04:05:07] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006020: [04:05:07] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 006020: [04:05:07] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006020: [04:05:07] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::150 RDOC 006020: [04:05:08] vk_core.cpp(2647) - Log - Timer chunk initialisation - 155.255 ms RDOC 006020: [04:05:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 010516: [04:05:11] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 010516: [04:05:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010516: [04:05:11] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010516: [04:05:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010516: [04:05:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11064 RDOC 011064: [04:05:11] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 011064: [04:05:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011064: [04:05:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011064: [04:05:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011064: [04:05:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011064: [04:05:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011064: [04:05:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011064: [04:05:11] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011064: [04:05:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011064: [04:05:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011064: [04:05:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011064: [04:05:11] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 011064: [04:05:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011064: [04:05:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011064: [04:05:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010516: [04:05:11] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [11064] RDOC 011064: [04:05:11] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x00000287A05353A0 RDOC 011064: [04:05:11] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 011064: [04:05:11] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 011064: [04:05:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011064: [04:05:12] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 011064: [04:05:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [04:05:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [04:05:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [04:05:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [04:05:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [04:05:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [04:05:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [04:05:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011064: [04:05:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011064: [04:05:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011064: [04:05:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011064: [04:05:12] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011064: [04:05:12] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000003C03D8 RDOC 011064: [04:05:12] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x00000287A05353A0 / 0x00000000003C03D8 RDOC 011064: [04:05:12] vk_core.cpp(1854) - Log - Starting capture RDOC 011064: [04:05:12] resource_manager.h(1441) - Log - Preparing up to 10 potentially dirty resources RDOC 011064: [04:05:12] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011064: [04:05:12] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 010516: [04:05:12] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 011064: [04:05:12] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 011064: [04:05:12] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011064: [04:05:12] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4001984 bytes to 27113 (0.68 %) RDOC 011064: [04:05:12] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.816589 MB capture section in 0.016139 seconds RDOC 011064: [04:05:12] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 011064: [04:05:12] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 011064: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 010516: [04:05:12] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (38254 bytes) (time 1672459512) 6656 byte thumbnail RDOC 010516: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 010516: [04:05:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010516: [04:05:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010516: [04:05:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010516: [04:05:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010516: [04:05:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010516: [04:05:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010516: [04:05:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010516: [04:05:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010516: [04:05:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010516: [04:05:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010516: [04:05:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010516: [04:05:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010516: [04:05:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010516: [04:05:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010516: [04:05:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 010516: [04:05:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010516: [04:05:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010516: [04:05:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 010516: [04:05:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010516: [04:05:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010516: [04:05:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010516: [04:05:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010516: [04:05:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010516: [04:05:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010516: [04:05:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010516: [04:05:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010516: [04:05:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010516: [04:05:13] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 010516: [04:05:13] vk_replay.cpp(4693) - Log - Created device. RDOC 010516: [04:05:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010516: [04:05:13] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 010516: [04:05:13] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 010516: [04:05:13] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 010516: [04:05:13] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 010516: [04:05:13] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 010516: [04:05:13] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 010516: [04:05:13] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 010516: [04:05:13] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 010516: [04:05:13] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 010516: [04:05:13] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010516: [04:05:13] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010516: [04:05:13] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010516: [04:05:13] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 010516: [04:05:13] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 010516: [04:05:13] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010516: [04:05:13] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010516: [04:05:13] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 010516: [04:05:13] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010516: [04:05:13] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010516: [04:05:13] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 010516: [04:05:13] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010516: [04:05:13] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010516: [04:05:13] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 010516: [04:05:13] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010516: [04:05:13] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 010516: [04:05:13] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 010516: [04:05:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [04:05:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [04:05:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [04:05:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [04:05:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [04:05:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [04:05:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [04:05:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010516: [04:05:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010516: [04:05:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010516: [04:05:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010516: [04:05:13] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010516: [04:05:13] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010516: [04:05:13] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010516: [04:05:13] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010516: [04:05:13] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::150 RDOC 010516: [04:05:13] vk_core.cpp(2647) - Log - Timer chunk initialisation - 154.911 ms RDOC 010516: [04:05:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3) vk\vk_shader_debug_zoo.cpp:3546 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:3549 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:3552 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:3555 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:3558 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:3561 Log: Running tests on int16 arithmetic
File "rdtest/runner.py", line 150, in _run_test raise subprocess.TimeoutExpired(' '.join(args), RUNNER_TIMEOUT) File "rdtest/runner.py", line 351, in do _run_test(testclass, failedcases) File "rdtest/runner.py", line 357, in run_tests do(False)
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
File "tests/Vulkan/VK_Shader_Editing.py", line 184, in check_capture 'bufout data is incorrect after dispatch: {}'.format(uints)) File "rdtest/testcase.py", line 493, in run self.check_capture() File "rdtest/testcase.py", line 500, in invoketest self.run() File "rdtest/runner.py", line 439, in internal_run_test instance.invoketest(False)
RDOC 006932: [04:06:48] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 006932: [04:06:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006932: [04:06:48] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006932: [04:06:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006932: [04:06:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9640 RDOC 009640: [04:06:49] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 009640: [04:06:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009640: [04:06:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009640: [04:06:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009640: [04:06:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009640: [04:06:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009640: [04:06:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009640: [04:06:49] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009640: [04:06:49] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009640: [04:06:49] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009640: [04:06:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009640: [04:06:49] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009640: [04:06:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009640: [04:06:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009640: [04:06:49] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006932: [04:06:49] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [9640] RDOC 009640: [04:06:49] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000002052AE02490 RDOC 009640: [04:06:49] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 009640: [04:06:49] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 009640: [04:06:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009640: [04:06:49] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 009640: [04:06:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009640: [04:06:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009640: [04:06:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009640: [04:06:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009640: [04:06:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009640: [04:06:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009640: [04:06:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009640: [04:06:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009640: [04:06:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009640: [04:06:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009640: [04:06:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009640: [04:06:49] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009640: [04:06:49] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000004601D0 RDOC 009640: [04:06:49] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000002052AE02490 / 0x00000000004601D0 RDOC 006932: [04:06:50] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 009640: [04:06:50] vk_core.cpp(1854) - Log - Starting capture RDOC 009640: [04:06:50] resource_manager.h(1441) - Log - Preparing up to 11 potentially dirty resources RDOC 009640: [04:06:50] resource_manager.h(1494) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009640: [04:06:50] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 009640: [04:06:50] resource_manager.h(1506) - Log - Checking 3 resources with initial contents against 25 referenced resources RDOC 009640: [04:06:50] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009640: [04:06:50] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5446720 bytes to 34108 (0.63 %) RDOC 009640: [04:06:50] vk_core.cpp(2393) - Log - Captured Vulkan frame with 5.194397 MB capture section in 0.037392 seconds RDOC 009640: [04:06:50] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 009640: [04:06:50] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 009640: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 006932: [04:06:50] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (45026 bytes) (time 1672459610) 6438 byte thumbnail RDOC 006932: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 006932: [04:06:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 006932: [04:06:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 006932: [04:06:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 006932: [04:06:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006932: [04:06:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006932: [04:06:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006932: [04:06:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006932: [04:06:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006932: [04:06:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006932: [04:06:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006932: [04:06:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006932: [04:06:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006932: [04:06:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006932: [04:06:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006932: [04:06:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 006932: [04:06:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006932: [04:06:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006932: [04:06:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 006932: [04:06:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006932: [04:06:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006932: [04:06:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006932: [04:06:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006932: [04:06:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006932: [04:06:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006932: [04:06:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006932: [04:06:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006932: [04:06:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006932: [04:06:51] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 006932: [04:06:51] vk_replay.cpp(4693) - Log - Created device. RDOC 006932: [04:06:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006932: [04:06:51] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 006932: [04:06:51] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 006932: [04:06:51] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 006932: [04:06:51] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 006932: [04:06:51] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 006932: [04:06:51] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 006932: [04:06:51] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 006932: [04:06:51] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 006932: [04:06:51] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 006932: [04:06:51] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006932: [04:06:51] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006932: [04:06:51] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006932: [04:06:51] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 006932: [04:06:51] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 006932: [04:06:51] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006932: [04:06:51] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006932: [04:06:51] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 006932: [04:06:51] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006932: [04:06:51] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006932: [04:06:51] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 006932: [04:06:51] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006932: [04:06:51] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006932: [04:06:51] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 006932: [04:06:51] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006932: [04:06:51] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 006932: [04:06:51] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 006932: [04:06:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006932: [04:06:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006932: [04:06:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006932: [04:06:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006932: [04:06:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006932: [04:06:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006932: [04:06:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006932: [04:06:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006932: [04:06:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006932: [04:06:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006932: [04:06:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006932: [04:06:51] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006932: [04:06:51] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006932: [04:06:51] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 006932: [04:06:51] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006932: [04:06:51] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::150 RDOC 006932: [04:06:51] vk_core.cpp(2647) - Log - Timer chunk initialisation - 171.085 ms
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 006732: [04:06:52] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 006732: [04:06:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006732: [04:06:52] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006732: [04:06:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006732: [04:06:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10576 RDOC 010576: [04:06:52] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 010576: [04:06:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010576: [04:06:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010576: [04:06:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010576: [04:06:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010576: [04:06:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010576: [04:06:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010576: [04:06:52] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010576: [04:06:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010576: [04:06:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010576: [04:06:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010576: [04:06:52] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010576: [04:06:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010576: [04:06:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010576: [04:06:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006732: [04:06:52] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [10576] RDOC 010576: [04:06:53] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000001C9ECD49F50 RDOC 010576: [04:06:53] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 010576: [04:06:53] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 010576: [04:06:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010576: [04:06:53] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 010576: [04:06:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010576: [04:06:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010576: [04:06:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010576: [04:06:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010576: [04:06:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010576: [04:06:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010576: [04:06:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010576: [04:06:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010576: [04:06:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010576: [04:06:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010576: [04:06:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010576: [04:06:53] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010576: [04:06:53] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000003F03D8 RDOC 010576: [04:06:53] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000001C9ECD49F50 / 0x00000000003F03D8 RDOC 010576: [04:06:53] vk_core.cpp(1854) - Log - Starting capture RDOC 010576: [04:06:53] resource_manager.h(1441) - Log - Preparing up to 10 potentially dirty resources RDOC 010576: [04:06:53] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010576: [04:06:53] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 006732: [04:06:53] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 010576: [04:06:53] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 010576: [04:06:53] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010576: [04:06:53] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21606 (0.61 %) RDOC 010576: [04:06:53] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.016277 seconds RDOC 010576: [04:06:53] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010576: [04:06:53] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 010576: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 006732: [04:06:53] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (31356 bytes) (time 1672459613) 5116 byte thumbnail RDOC 006732: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 006732: [04:06:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 006732: [04:06:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 006732: [04:06:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 006732: [04:06:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006732: [04:06:54] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006732: [04:06:54] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006732: [04:06:54] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006732: [04:06:54] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006732: [04:06:54] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006732: [04:06:54] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006732: [04:06:54] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006732: [04:06:54] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006732: [04:06:54] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006732: [04:06:54] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006732: [04:06:54] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 006732: [04:06:54] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006732: [04:06:54] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006732: [04:06:54] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 006732: [04:06:54] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006732: [04:06:54] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006732: [04:06:54] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006732: [04:06:54] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006732: [04:06:54] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006732: [04:06:54] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006732: [04:06:54] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006732: [04:06:54] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006732: [04:06:54] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006732: [04:06:54] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 006732: [04:06:54] vk_replay.cpp(4693) - Log - Created device. RDOC 006732: [04:06:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 006732: [04:06:54] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 006732: [04:06:54] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 006732: [04:06:54] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 006732: [04:06:54] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 006732: [04:06:54] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 006732: [04:06:54] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 006732: [04:06:54] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 006732: [04:06:54] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 006732: [04:06:54] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 006732: [04:06:54] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006732: [04:06:54] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006732: [04:06:54] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006732: [04:06:54] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 006732: [04:06:54] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 006732: [04:06:54] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006732: [04:06:54] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006732: [04:06:54] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 006732: [04:06:54] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006732: [04:06:54] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006732: [04:06:54] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 006732: [04:06:54] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006732: [04:06:54] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006732: [04:06:54] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 006732: [04:06:54] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006732: [04:06:54] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 006732: [04:06:54] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 006732: [04:06:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006732: [04:06:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006732: [04:06:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006732: [04:06:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006732: [04:06:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006732: [04:06:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006732: [04:06:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006732: [04:06:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006732: [04:06:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006732: [04:06:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006732: [04:06:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006732: [04:06:54] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006732: [04:06:54] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006732: [04:06:54] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 006732: [04:06:54] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006732: [04:06:54] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::156 RDOC 006732: [04:06:54] vk_core.cpp(2647) - Log - Timer chunk initialisation - 153.571 ms RDOC 006732: [04:06:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
File "tests/Vulkan/VK_Shader_Printf.py", line 24, in check_capture "With draw selected, buffer count is wrong: {} vs {}".format(count, 3*64)) File "rdtest/testcase.py", line 493, in run self.check_capture() File "rdtest/testcase.py", line 500, in invoketest self.run() File "rdtest/runner.py", line 439, in internal_run_test instance.invoketest(False)
RDOC 011092: [04:06:58] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 011092: [04:06:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011092: [04:06:58] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011092: [04:06:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011092: [04:06:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1948 RDOC 001948: [04:06:59] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 001948: [04:06:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001948: [04:06:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001948: [04:06:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001948: [04:06:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001948: [04:06:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001948: [04:06:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001948: [04:06:59] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001948: [04:06:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001948: [04:06:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001948: [04:06:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001948: [04:06:59] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 001948: [04:06:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001948: [04:06:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001948: [04:06:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011092: [04:06:59] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [1948] RDOC 001948: [04:06:59] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000002780F68FD70 RDOC 001948: [04:06:59] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 001948: [04:06:59] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 001948: [04:06:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001948: [04:06:59] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 001948: [04:06:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001948: [04:06:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001948: [04:06:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001948: [04:06:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001948: [04:06:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001948: [04:06:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001948: [04:06:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001948: [04:06:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001948: [04:06:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001948: [04:06:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001948: [04:06:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001948: [04:06:59] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001948: [04:06:59] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000004B02FE RDOC 001948: [04:06:59] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000002780F68FD70 / 0x00000000004B02FE RDOC 001948: [04:07:00] vk_core.cpp(1854) - Log - Starting capture RDOC 001948: [04:07:00] resource_manager.h(1441) - Log - Preparing up to 11 potentially dirty resources RDOC 011092: [04:07:00] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 001948: [04:07:00] resource_manager.h(1494) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001948: [04:07:00] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 001948: [04:07:00] resource_manager.h(1506) - Log - Checking 3 resources with initial contents against 22 referenced resources RDOC 001948: [04:07:00] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 001948: [04:07:00] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37078784 bytes to 163217 (0.44 %) RDOC 001948: [04:07:00] vk_core.cpp(2393) - Log - Captured Vulkan frame with 35.361084 MB capture section in 0.037095 seconds RDOC 001948: [04:07:00] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001948: [04:07:00] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 001948: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 011092: [04:07:00] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (172967 bytes) (time 1672459620) 5116 byte thumbnail RDOC 011092: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 011092: [04:07:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011092: [04:07:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011092: [04:07:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011092: [04:07:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011092: [04:07:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011092: [04:07:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011092: [04:07:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011092: [04:07:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011092: [04:07:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011092: [04:07:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011092: [04:07:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011092: [04:07:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011092: [04:07:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011092: [04:07:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011092: [04:07:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 011092: [04:07:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011092: [04:07:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011092: [04:07:01] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 011092: [04:07:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011092: [04:07:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011092: [04:07:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011092: [04:07:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011092: [04:07:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011092: [04:07:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011092: [04:07:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011092: [04:07:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011092: [04:07:01] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011092: [04:07:01] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 011092: [04:07:01] vk_replay.cpp(4693) - Log - Created device. RDOC 011092: [04:07:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011092: [04:07:01] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 011092: [04:07:01] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 011092: [04:07:01] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 011092: [04:07:01] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 011092: [04:07:01] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 011092: [04:07:01] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 011092: [04:07:01] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 011092: [04:07:01] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 011092: [04:07:01] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 011092: [04:07:01] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011092: [04:07:01] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011092: [04:07:01] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011092: [04:07:01] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 011092: [04:07:01] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 011092: [04:07:01] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011092: [04:07:01] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011092: [04:07:01] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 011092: [04:07:01] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011092: [04:07:01] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011092: [04:07:01] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 011092: [04:07:01] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011092: [04:07:01] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011092: [04:07:01] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 011092: [04:07:01] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011092: [04:07:01] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 011092: [04:07:01] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 011092: [04:07:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011092: [04:07:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011092: [04:07:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011092: [04:07:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011092: [04:07:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011092: [04:07:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011092: [04:07:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011092: [04:07:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011092: [04:07:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011092: [04:07:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011092: [04:07:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011092: [04:07:01] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011092: [04:07:01] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011092: [04:07:01] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 011092: [04:07:01] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011092: [04:07:01] vk_core.cpp(2647) - Log - Timer chunk initialisation - 169.631 ms
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 010924: [04:07:02] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 010924: [04:07:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010924: [04:07:02] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010924: [04:07:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010924: [04:07:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10016 RDOC 010016: [04:07:02] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 010016: [04:07:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010016: [04:07:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010016: [04:07:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010016: [04:07:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010016: [04:07:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010016: [04:07:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010016: [04:07:02] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010016: [04:07:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010016: [04:07:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010016: [04:07:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010016: [04:07:02] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 010016: [04:07:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010016: [04:07:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010016: [04:07:02] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010924: [04:07:02] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [10016] RDOC 010016: [04:07:03] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000001F02E9CB480 RDOC 010016: [04:07:03] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 010016: [04:07:03] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 010016: [04:07:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010016: [04:07:03] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 010016: [04:07:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010016: [04:07:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010016: [04:07:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010016: [04:07:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010016: [04:07:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010016: [04:07:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010016: [04:07:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010016: [04:07:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010016: [04:07:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010016: [04:07:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010016: [04:07:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010016: [04:07:03] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010016: [04:07:03] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000004103D8 RDOC 010016: [04:07:03] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000001F02E9CB480 / 0x00000000004103D8 RDOC 010924: [04:07:03] target_control.cpp( 886) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010016: [04:07:03] vk_core.cpp(1854) - Log - Starting capture RDOC 010016: [04:07:03] resource_manager.h(1441) - Log - Preparing up to 11 potentially dirty resources RDOC 010016: [04:07:03] resource_manager.h(1494) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010016: [04:07:03] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 010924: [04:07:03] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 010016: [04:07:03] resource_manager.h(1506) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 010016: [04:07:03] resource_manager.h(1579) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010016: [04:07:03] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521600 bytes to 21809 (0.62 %) RDOC 010016: [04:07:03] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.358459 MB capture section in 0.018343 seconds RDOC 010016: [04:07:03] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010016: [04:07:03] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 010016: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 010924: [04:07:03] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (31559 bytes) (time 1672459623) 5116 byte thumbnail RDOC 010924: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 010924: [04:07:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010924: [04:07:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010924: [04:07:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010924: [04:07:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010924: [04:07:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010924: [04:07:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010924: [04:07:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010924: [04:07:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010924: [04:07:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010924: [04:07:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010924: [04:07:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010924: [04:07:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010924: [04:07:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010924: [04:07:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010924: [04:07:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 010924: [04:07:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010924: [04:07:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010924: [04:07:04] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 010924: [04:07:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010924: [04:07:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010924: [04:07:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010924: [04:07:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010924: [04:07:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010924: [04:07:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010924: [04:07:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010924: [04:07:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010924: [04:07:04] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010924: [04:07:04] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 010924: [04:07:04] vk_replay.cpp(4693) - Log - Created device. RDOC 010924: [04:07:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010924: [04:07:04] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 010924: [04:07:04] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 010924: [04:07:04] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 010924: [04:07:04] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 010924: [04:07:04] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 010924: [04:07:04] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 010924: [04:07:04] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 010924: [04:07:04] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 010924: [04:07:04] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 010924: [04:07:04] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010924: [04:07:04] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010924: [04:07:04] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010924: [04:07:04] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 010924: [04:07:04] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 010924: [04:07:04] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010924: [04:07:04] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010924: [04:07:04] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 010924: [04:07:04] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010924: [04:07:04] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010924: [04:07:04] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 010924: [04:07:04] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010924: [04:07:04] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010924: [04:07:04] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 010924: [04:07:04] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010924: [04:07:04] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 010924: [04:07:04] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 010924: [04:07:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010924: [04:07:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010924: [04:07:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010924: [04:07:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010924: [04:07:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010924: [04:07:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010924: [04:07:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010924: [04:07:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010924: [04:07:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010924: [04:07:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010924: [04:07:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010924: [04:07:04] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010924: [04:07:04] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010924: [04:07:04] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010924: [04:07:04] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010924: [04:07:04] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::156 RDOC 010924: [04:07:04] vk_core.cpp(2647) - Log - Timer chunk initialisation - 160.883 ms RDOC 010924: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 010924: [04:07:05] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521600 bytes to 3817 (0.11 %) RDOC 010924: [04:07:05] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010924: [04:07:05] vk_core.cpp(2647) - Log - Timer chunk initialisation - 6.834 ms RDOC 010924: [04:07:05] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521600 bytes to 3817 (0.11 %) RDOC 010924: [04:07:05] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010924: [04:07:05] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 010924: [04:07:05] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 010924: [04:07:05] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 010924: [04:07:05] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 010924: [04:07:05] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 010924: [04:07:05] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 010924: [04:07:05] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000437! RDOC 010924: [04:07:05] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000437! RDOC 010924: [04:07:05] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000438! RDOC 010924: [04:07:05] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000438! RDOC 010924: [04:07:05] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000439! RDOC 010924: [04:07:05] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000439! RDOC 010924: [04:07:05] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000440! RDOC 010924: [04:07:05] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000440! RDOC 010924: [04:07:05] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::128 getting buffer data RDOC 010924: [04:07:05] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::128 getting texture data RDOC 010924: [04:07:05] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000441! RDOC 010924: [04:07:05] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000443! RDOC 010924: [04:07:05] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000445! RDOC 010924: [04:07:05] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000445! RDOC 010924: [04:07:05] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000447! RDOC 010924: [04:07:05] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000447! RDOC 010924: [04:07:05] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000448! RDOC 010924: [04:07:05] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000448! RDOC 010924: [04:07:05] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000450! RDOC 010924: [04:07:05] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000450! RDOC 010924: [04:07:05] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000451! RDOC 010924: [04:07:05] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000451! RDOC 010924: [04:07:05] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000452! RDOC 010924: [04:07:05] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000452! RDOC 010924: [04:07:05] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000453! RDOC 010924: [04:07:05] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000453! RDOC 010924: [04:07:05] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000455! RDOC 010924: [04:07:05] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000456! RDOC 010924: [04:07:05] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000458! RDOC 010924: [04:07:05] vk_debug.cpp(1701) - Log - Memory doesn't have wholeMemBuf, either non-buffer accessible (non-linear) or dedicated image memory RDOC 010924: [04:07:05] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000459! RDOC 010924: [04:07:05] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000460! RDOC 010924: [04:07:05] vk_debug.cpp(1677) - Error - Getting buffer data for unknown buffer/memory ResourceId::182! RDOC 010924: [04:07:05] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::182! RDOC 010924: [04:07:05] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000462! RDOC 010924: [04:07:05] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000462! RDOC 010924: [04:07:05] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000463! RDOC 010924: [04:07:05] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000463! RDOC 010924: [04:07:05] vk_debug.cpp(1712) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000598! RDOC 010924: [04:07:05] vk_replay.cpp(3256) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000598! RDOC 010924: [04:07:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
File "tests/Vulkan/VK_Spec_Constants.py", line 25, in check_capture self.check(len(shader.constantBlocks) == 2) File "rdtest/testcase.py", line 493, in run self.check_capture() File "rdtest/testcase.py", line 500, in invoketest self.run() File "rdtest/runner.py", line 439, in internal_run_test instance.invoketest(False)
RDOC 011916: [04:07:05] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 011916: [04:07:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011916: [04:07:05] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011916: [04:07:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011916: [04:07:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9876 RDOC 009876: [04:07:05] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 009876: [04:07:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009876: [04:07:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009876: [04:07:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009876: [04:07:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009876: [04:07:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009876: [04:07:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009876: [04:07:05] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009876: [04:07:05] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009876: [04:07:05] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009876: [04:07:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009876: [04:07:05] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009876: [04:07:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009876: [04:07:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009876: [04:07:05] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011916: [04:07:05] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [9876] RDOC 009876: [04:07:06] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x0000022183C66C70 RDOC 009876: [04:07:06] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 009876: [04:07:06] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 009876: [04:07:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009876: [04:07:06] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 009876: [04:07:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009876: [04:07:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009876: [04:07:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009876: [04:07:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009876: [04:07:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009876: [04:07:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009876: [04:07:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009876: [04:07:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009876: [04:07:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009876: [04:07:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009876: [04:07:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009876: [04:07:06] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009876: [04:07:06] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000009A03D4 RDOC 009876: [04:07:06] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x0000022183C66C70 / 0x00000000009A03D4 RDOC 009876: [04:07:06] vk_core.cpp(1854) - Log - Starting capture RDOC 009876: [04:07:06] resource_manager.h(1441) - Log - Preparing up to 10 potentially dirty resources RDOC 011916: [04:07:06] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 009876: [04:07:06] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009876: [04:07:06] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 009876: [04:07:06] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 009876: [04:07:06] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009876: [04:07:06] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522880 bytes to 22230 (0.63 %) RDOC 009876: [04:07:06] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.359680 MB capture section in 0.016309 seconds RDOC 009876: [04:07:06] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 009876: [04:07:06] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 009876: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 011916: [04:07:06] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (35982 bytes) (time 1672459626) 9075 byte thumbnail RDOC 011916: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 011916: [04:07:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 011916: [04:07:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 011916: [04:07:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 011916: [04:07:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011916: [04:07:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011916: [04:07:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011916: [04:07:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011916: [04:07:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011916: [04:07:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011916: [04:07:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011916: [04:07:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011916: [04:07:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011916: [04:07:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011916: [04:07:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011916: [04:07:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 011916: [04:07:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011916: [04:07:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011916: [04:07:07] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 011916: [04:07:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011916: [04:07:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011916: [04:07:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011916: [04:07:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011916: [04:07:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011916: [04:07:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011916: [04:07:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011916: [04:07:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011916: [04:07:07] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011916: [04:07:07] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 011916: [04:07:07] vk_replay.cpp(4693) - Log - Created device. RDOC 011916: [04:07:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 011916: [04:07:07] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 011916: [04:07:07] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 011916: [04:07:07] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 011916: [04:07:07] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 011916: [04:07:07] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 011916: [04:07:07] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 011916: [04:07:07] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 011916: [04:07:07] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 011916: [04:07:07] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 011916: [04:07:07] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011916: [04:07:07] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011916: [04:07:07] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011916: [04:07:07] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 011916: [04:07:07] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 011916: [04:07:07] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011916: [04:07:07] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011916: [04:07:07] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 011916: [04:07:07] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011916: [04:07:07] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011916: [04:07:07] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 011916: [04:07:07] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011916: [04:07:07] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011916: [04:07:07] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 011916: [04:07:07] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011916: [04:07:07] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 011916: [04:07:07] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 011916: [04:07:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011916: [04:07:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011916: [04:07:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011916: [04:07:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011916: [04:07:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011916: [04:07:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011916: [04:07:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011916: [04:07:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011916: [04:07:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011916: [04:07:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011916: [04:07:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011916: [04:07:07] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011916: [04:07:07] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011916: [04:07:07] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 011916: [04:07:07] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011916: [04:07:07] vk_core.cpp(2647) - Log - Timer chunk initialisation - 182.285 ms RDOC 011916: [04:07:08] vk_core.cpp(4239) - Error - Logging device lost fatal error for VK_ERROR_DEVICE_LOST RDOC 011916: [04:07:08] vk_core.cpp(3944) - Error - Assertion failed: '(status.code) == (ResultCode::Succeeded)' (status.code=Encountered a GPU device lost error, ResultCode::Succeeded=Success) RDOC 011916: [04:07:08] replay_controller.cpp(1917) - Log - Fatal error detected: Encountered a GPU device lost error (Logging device lost fatal error for VK_ERROR_DEVICE_LOST) at event 12 RDOC 011916: [04:07:08] vk_manager.h( 173) - Error - Assertion failed: 'm_CurrentResourceMap.empty()' RDOC 011916: [04:07:08] vk_manager.h( 174) - Error - Assertion failed: 'm_WrapperMap.empty()'
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 001216: [04:07:08] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 001216: [04:07:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001216: [04:07:08] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001216: [04:07:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001216: [04:07:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 256 RDOC 000256: [04:07:08] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 000256: [04:07:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000256: [04:07:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000256: [04:07:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000256: [04:07:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000256: [04:07:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000256: [04:07:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000256: [04:07:08] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 000256: [04:07:08] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000256: [04:07:08] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000256: [04:07:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000256: [04:07:08] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 000256: [04:07:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000256: [04:07:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000256: [04:07:08] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001216: [04:07:08] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [256] RDOC 000256: [04:07:09] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x0000020768B54F80 RDOC 000256: [04:07:09] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 000256: [04:07:09] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 000256: [04:07:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000256: [04:07:09] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 000256: [04:07:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000256: [04:07:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000256: [04:07:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000256: [04:07:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000256: [04:07:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000256: [04:07:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000256: [04:07:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000256: [04:07:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000256: [04:07:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000256: [04:07:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000256: [04:07:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000256: [04:07:09] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000256: [04:07:09] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000005102EC RDOC 000256: [04:07:09] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x0000020768B54F80 / 0x00000000005102EC RDOC 001216: [04:07:09] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 000256: [04:07:09] vk_core.cpp(1854) - Log - Starting capture RDOC 000256: [04:07:09] resource_manager.h(1441) - Log - Preparing up to 12 potentially dirty resources RDOC 000256: [04:07:09] resource_manager.h(1494) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 000256: [04:07:09] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 000256: [04:07:09] resource_manager.h(1506) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 000256: [04:07:09] resource_manager.h(1579) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 000256: [04:07:09] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3523968 bytes to 22930 (0.65 %) RDOC 000256: [04:07:09] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.360718 MB capture section in 0.017122 seconds RDOC 000256: [04:07:09] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000256: [04:07:09] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 000256: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 001216: [04:07:09] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (32680 bytes) (time 1672459629) 5116 byte thumbnail RDOC 001216: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 001216: [04:07:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001216: [04:07:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001216: [04:07:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001216: [04:07:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001216: [04:07:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001216: [04:07:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001216: [04:07:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001216: [04:07:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001216: [04:07:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001216: [04:07:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001216: [04:07:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001216: [04:07:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001216: [04:07:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001216: [04:07:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001216: [04:07:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 001216: [04:07:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001216: [04:07:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001216: [04:07:10] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 001216: [04:07:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001216: [04:07:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001216: [04:07:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001216: [04:07:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001216: [04:07:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001216: [04:07:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001216: [04:07:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001216: [04:07:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001216: [04:07:10] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001216: [04:07:10] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 001216: [04:07:10] vk_replay.cpp(4693) - Log - Created device. RDOC 001216: [04:07:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001216: [04:07:10] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 001216: [04:07:10] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 001216: [04:07:10] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 001216: [04:07:10] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 001216: [04:07:10] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 001216: [04:07:10] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 001216: [04:07:10] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 001216: [04:07:10] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 001216: [04:07:10] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 001216: [04:07:10] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001216: [04:07:10] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001216: [04:07:10] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001216: [04:07:10] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 001216: [04:07:10] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 001216: [04:07:10] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001216: [04:07:10] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001216: [04:07:10] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 001216: [04:07:10] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001216: [04:07:10] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001216: [04:07:10] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 001216: [04:07:10] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001216: [04:07:10] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001216: [04:07:10] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 001216: [04:07:10] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001216: [04:07:10] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 001216: [04:07:10] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 001216: [04:07:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001216: [04:07:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001216: [04:07:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001216: [04:07:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001216: [04:07:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001216: [04:07:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001216: [04:07:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001216: [04:07:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001216: [04:07:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001216: [04:07:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001216: [04:07:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001216: [04:07:11] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001216: [04:07:11] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001216: [04:07:11] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 001216: [04:07:11] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001216: [04:07:11] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::160 RDOC 001216: [04:07:11] vk_core.cpp(2647) - Log - Timer chunk initialisation - 149.416 ms RDOC 001216: [04:07:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
File "rdtest/testcase.py", line 385, in check_mesh_data raise TestFailureException('Mesh data doesn\'t have expected element {}'.format(idx)) File "tests/Vulkan/VK_VS_Max_Desc_Set.py", line 30, in check_capture self.check_mesh_data(postvs_ref, postvs_data) File "rdtest/testcase.py", line 493, in run self.check_capture() File "rdtest/testcase.py", line 500, in invoketest self.run() File "rdtest/runner.py", line 439, in internal_run_test instance.invoketest(False)
RDOC 001324: [04:07:11] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 001324: [04:07:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001324: [04:07:11] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001324: [04:07:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001324: [04:07:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5036 RDOC 005036: [04:07:11] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 005036: [04:07:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005036: [04:07:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005036: [04:07:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005036: [04:07:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005036: [04:07:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005036: [04:07:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005036: [04:07:11] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005036: [04:07:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005036: [04:07:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005036: [04:07:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005036: [04:07:11] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 005036: [04:07:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005036: [04:07:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005036: [04:07:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001324: [04:07:11] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [5036] RDOC 005036: [04:07:12] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x0000027DC3788D70 RDOC 005036: [04:07:12] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 005036: [04:07:12] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 005036: [04:07:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005036: [04:07:12] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 005036: [04:07:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005036: [04:07:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005036: [04:07:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005036: [04:07:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005036: [04:07:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005036: [04:07:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005036: [04:07:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005036: [04:07:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005036: [04:07:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005036: [04:07:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005036: [04:07:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005036: [04:07:12] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005036: [04:07:12] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000004C01D0 RDOC 005036: [04:07:12] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x0000027DC3788D70 / 0x00000000004C01D0 RDOC 001324: [04:07:12] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 005036: [04:07:12] vk_core.cpp(1854) - Log - Starting capture RDOC 005036: [04:07:12] resource_manager.h(1441) - Log - Preparing up to 12 potentially dirty resources RDOC 005036: [04:07:12] resource_manager.h(1494) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005036: [04:07:12] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 005036: [04:07:12] resource_manager.h(1506) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 005036: [04:07:12] resource_manager.h(1579) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 005036: [04:07:12] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529984 bytes to 26384 (0.75 %) RDOC 005036: [04:07:12] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.366455 MB capture section in 0.016423 seconds RDOC 005036: [04:07:12] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 005036: [04:07:12] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 005036: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 001324: [04:07:12] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (36094 bytes) (time 1672459632) 5074 byte thumbnail RDOC 001324: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 001324: [04:07:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001324: [04:07:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001324: [04:07:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001324: [04:07:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001324: [04:07:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001324: [04:07:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001324: [04:07:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001324: [04:07:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001324: [04:07:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001324: [04:07:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001324: [04:07:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001324: [04:07:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001324: [04:07:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001324: [04:07:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001324: [04:07:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 001324: [04:07:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001324: [04:07:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001324: [04:07:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 001324: [04:07:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001324: [04:07:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001324: [04:07:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001324: [04:07:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001324: [04:07:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001324: [04:07:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001324: [04:07:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001324: [04:07:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001324: [04:07:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001324: [04:07:14] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 001324: [04:07:14] vk_replay.cpp(4693) - Log - Created device. RDOC 001324: [04:07:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001324: [04:07:14] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 001324: [04:07:14] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 001324: [04:07:14] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 001324: [04:07:14] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 001324: [04:07:14] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 001324: [04:07:14] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 001324: [04:07:14] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 001324: [04:07:14] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 001324: [04:07:14] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 001324: [04:07:14] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001324: [04:07:14] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001324: [04:07:14] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001324: [04:07:14] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 001324: [04:07:14] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 001324: [04:07:14] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001324: [04:07:14] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001324: [04:07:14] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 001324: [04:07:14] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001324: [04:07:14] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001324: [04:07:14] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 001324: [04:07:14] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001324: [04:07:14] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001324: [04:07:14] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 001324: [04:07:14] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001324: [04:07:14] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 001324: [04:07:14] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 001324: [04:07:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001324: [04:07:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001324: [04:07:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001324: [04:07:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001324: [04:07:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001324: [04:07:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001324: [04:07:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001324: [04:07:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001324: [04:07:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001324: [04:07:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001324: [04:07:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001324: [04:07:14] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001324: [04:07:14] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001324: [04:07:14] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 001324: [04:07:14] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001324: [04:07:14] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::159 RDOC 001324: [04:07:14] vk_core.cpp(2647) - Log - Timer chunk initialisation - 197.456 ms RDOC 001324: [04:07:14] vk_core.cpp(4239) - Error - Logging device lost fatal error for VK_ERROR_DEVICE_LOST RDOC 001324: [04:07:14] vk_core.cpp(3944) - Error - Assertion failed: '(status.code) == (ResultCode::Succeeded)' (status.code=Encountered a GPU device lost error, ResultCode::Succeeded=Success) RDOC 001324: [04:07:14] replay_controller.cpp(1917) - Log - Fatal error detected: Encountered a GPU device lost error (Logging device lost fatal error for VK_ERROR_DEVICE_LOST) at event 12 RDOC 001324: [04:07:14] vk_manager.h( 173) - Error - Assertion failed: 'm_CurrentResourceMap.empty()' RDOC 001324: [04:07:14] vk_manager.h( 174) - Error - Assertion failed: 'm_WrapperMap.empty()'
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 008352: [04:07:14] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 008352: [04:07:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008352: [04:07:14] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008352: [04:07:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008352: [04:07:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5664 RDOC 005664: [04:07:15] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 005664: [04:07:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005664: [04:07:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005664: [04:07:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005664: [04:07:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005664: [04:07:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005664: [04:07:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005664: [04:07:15] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005664: [04:07:15] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005664: [04:07:15] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005664: [04:07:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005664: [04:07:15] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 005664: [04:07:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005664: [04:07:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005664: [04:07:15] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008352: [04:07:15] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [5664] RDOC 005664: [04:07:15] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000001A0DF60B1A0 RDOC 005664: [04:07:15] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 005664: [04:07:15] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 005664: [04:07:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005664: [04:07:15] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 005664: [04:07:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005664: [04:07:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005664: [04:07:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005664: [04:07:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005664: [04:07:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005664: [04:07:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005664: [04:07:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005664: [04:07:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005664: [04:07:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005664: [04:07:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005664: [04:07:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005664: [04:07:15] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005664: [04:07:15] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000005001D6 RDOC 005664: [04:07:15] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000001A0DF60B1A0 / 0x00000000005001D6 RDOC 008352: [04:07:16] target_control.cpp( 886) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005664: [04:07:16] vk_core.cpp(1854) - Log - Starting capture RDOC 005664: [04:07:16] resource_manager.h(1441) - Log - Preparing up to 10 potentially dirty resources RDOC 005664: [04:07:16] resource_manager.h(1494) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005664: [04:07:16] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 008352: [04:07:16] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 005664: [04:07:16] resource_manager.h(1506) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 005664: [04:07:16] resource_manager.h(1579) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005664: [04:07:16] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21707 (0.62 %) RDOC 005664: [04:07:16] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.016962 seconds RDOC 005664: [04:07:16] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005664: [04:07:16] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 005664: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 008352: [04:07:16] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (31457 bytes) (time 1672459636) 5116 byte thumbnail RDOC 008352: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 008352: [04:07:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 008352: [04:07:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 008352: [04:07:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 008352: [04:07:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008352: [04:07:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008352: [04:07:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008352: [04:07:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008352: [04:07:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008352: [04:07:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008352: [04:07:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008352: [04:07:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008352: [04:07:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008352: [04:07:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008352: [04:07:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008352: [04:07:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 008352: [04:07:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008352: [04:07:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008352: [04:07:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 008352: [04:07:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008352: [04:07:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008352: [04:07:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008352: [04:07:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008352: [04:07:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008352: [04:07:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008352: [04:07:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008352: [04:07:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008352: [04:07:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008352: [04:07:17] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 008352: [04:07:17] vk_replay.cpp(4693) - Log - Created device. RDOC 008352: [04:07:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 008352: [04:07:17] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 008352: [04:07:17] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 008352: [04:07:17] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 008352: [04:07:17] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 008352: [04:07:17] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 008352: [04:07:17] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 008352: [04:07:17] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 008352: [04:07:17] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 008352: [04:07:17] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 008352: [04:07:17] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008352: [04:07:17] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008352: [04:07:17] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008352: [04:07:17] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 008352: [04:07:17] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 008352: [04:07:17] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008352: [04:07:17] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008352: [04:07:17] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 008352: [04:07:17] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008352: [04:07:17] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008352: [04:07:17] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 008352: [04:07:17] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008352: [04:07:17] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008352: [04:07:17] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 008352: [04:07:17] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008352: [04:07:17] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 008352: [04:07:17] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 008352: [04:07:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008352: [04:07:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008352: [04:07:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008352: [04:07:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008352: [04:07:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008352: [04:07:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008352: [04:07:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008352: [04:07:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008352: [04:07:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008352: [04:07:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008352: [04:07:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008352: [04:07:17] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008352: [04:07:17] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008352: [04:07:17] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 008352: [04:07:17] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008352: [04:07:17] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::156 RDOC 008352: [04:07:17] vk_core.cpp(2647) - Log - Timer chunk initialisation - 150.998 ms RDOC 008352: [04:07:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 001388: [04:07:18] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 001388: [04:07:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001388: [04:07:18] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001388: [04:07:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001388: [04:07:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6700 RDOC 006700: [04:07:18] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 006700: [04:07:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006700: [04:07:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006700: [04:07:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006700: [04:07:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006700: [04:07:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006700: [04:07:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006700: [04:07:18] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006700: [04:07:18] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006700: [04:07:18] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006700: [04:07:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006700: [04:07:18] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 006700: [04:07:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006700: [04:07:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006700: [04:07:18] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001388: [04:07:18] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [6700] RDOC 006700: [04:07:18] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000001AB29AF5760 RDOC 006700: [04:07:18] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 006700: [04:07:18] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 006700: [04:07:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006700: [04:07:19] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 006700: [04:07:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006700: [04:07:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006700: [04:07:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006700: [04:07:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006700: [04:07:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006700: [04:07:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006700: [04:07:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006700: [04:07:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006700: [04:07:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006700: [04:07:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006700: [04:07:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006700: [04:07:19] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006700: [04:07:19] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000005302F8 RDOC 006700: [04:07:19] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000001AB29AF5760 / 0x00000000005302F8 RDOC 001388: [04:07:19] target_control.cpp( 886) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006700: [04:07:19] vk_core.cpp(1854) - Log - Starting capture RDOC 006700: [04:07:19] resource_manager.h(1441) - Log - Preparing up to 9 potentially dirty resources RDOC 006700: [04:07:19] resource_manager.h(1494) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006700: [04:07:19] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 001388: [04:07:19] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 006700: [04:07:19] resource_manager.h(1506) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 006700: [04:07:19] resource_manager.h(1579) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006700: [04:07:19] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3542400 bytes to 36197 (1.02 %) RDOC 006700: [04:07:19] vk_core.cpp(2393) - Log - Captured Vulkan frame with 3.378296 MB capture section in 0.016060 seconds RDOC 006700: [04:07:19] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 006700: [04:07:19] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006700: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001388: [04:07:19] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (45408 bytes) (time 1672459639) 4687 byte thumbnail RDOC 001388: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001388: [04:07:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 001388: [04:07:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 001388: [04:07:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 001388: [04:07:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001388: [04:07:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001388: [04:07:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001388: [04:07:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001388: [04:07:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001388: [04:07:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001388: [04:07:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001388: [04:07:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001388: [04:07:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001388: [04:07:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001388: [04:07:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001388: [04:07:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 001388: [04:07:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001388: [04:07:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001388: [04:07:20] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 001388: [04:07:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001388: [04:07:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001388: [04:07:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001388: [04:07:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001388: [04:07:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001388: [04:07:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001388: [04:07:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001388: [04:07:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001388: [04:07:20] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001388: [04:07:20] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 001388: [04:07:21] vk_replay.cpp(4693) - Log - Created device. RDOC 001388: [04:07:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 001388: [04:07:21] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 001388: [04:07:21] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 001388: [04:07:21] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 001388: [04:07:21] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 001388: [04:07:21] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 001388: [04:07:21] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 001388: [04:07:21] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 001388: [04:07:21] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 001388: [04:07:21] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 001388: [04:07:21] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001388: [04:07:21] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001388: [04:07:21] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001388: [04:07:21] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 001388: [04:07:21] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 001388: [04:07:21] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001388: [04:07:21] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001388: [04:07:21] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 001388: [04:07:21] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001388: [04:07:21] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001388: [04:07:21] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 001388: [04:07:21] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001388: [04:07:21] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001388: [04:07:21] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 001388: [04:07:21] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001388: [04:07:21] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 001388: [04:07:21] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 001388: [04:07:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001388: [04:07:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001388: [04:07:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001388: [04:07:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001388: [04:07:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001388: [04:07:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001388: [04:07:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001388: [04:07:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001388: [04:07:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001388: [04:07:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001388: [04:07:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001388: [04:07:21] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001388: [04:07:21] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001388: [04:07:21] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 001388: [04:07:21] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001388: [04:07:21] vk_core.cpp(2647) - Log - Timer chunk initialisation - 189.586 ms RDOC 001388: [04:07:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 010884: [04:07:21] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 010884: [04:07:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010884: [04:07:21] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010884: [04:07:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010884: [04:07:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 964 RDOC 000964: [04:07:22] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 000964: [04:07:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000964: [04:07:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000964: [04:07:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000964: [04:07:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000964: [04:07:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000964: [04:07:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000964: [04:07:22] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 000964: [04:07:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000964: [04:07:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000964: [04:07:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000964: [04:07:22] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 000964: [04:07:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000964: [04:07:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000964: [04:07:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010884: [04:07:22] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [964] RDOC 000964: [04:07:22] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 000964: [04:07:22] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x00000231862FE4F8 RDOC 000964: [04:07:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 000964: [04:07:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000964: [04:07:22] core.cpp(1984) - Log - Removing device frame capturer for 0x00000231862FE4F8 RDOC 000964: [04:07:22] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x00000231862FE4F8 RDOC 000964: [04:07:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 000964: [04:07:22] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x00000231862FE4F8 / 0x00000000004703D8 RDOC 000964: [04:07:22] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000964: [04:07:22] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010884: [04:07:22] target_control.cpp( 886) - Log - Used API: D3D11 (Not presenting & supported) RDOC 010884: [04:07:22] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 000964: [04:07:22] d3d11_device.cpp(1931) - Log - Starting capture RDOC 000964: [04:07:22] resource_manager.h(1441) - Log - Preparing up to 113 potentially dirty resources RDOC 000964: [04:07:22] resource_manager.h(1494) - Log - Prepared 113 dirty resources, postponed 0, skipped 0 RDOC 000964: [04:07:22] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 000964: [04:07:22] resource_manager.h(1506) - Log - Checking 113 resources with initial contents against 234 referenced resources RDOC 000964: [04:07:22] resource_manager.h(1579) - Log - Serialised 113 resources, skipped 0 unreferenced RDOC 000964: [04:07:22] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 203368 (1.24 %) RDOC 000964: [04:07:22] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.071761 seconds RDOC 000964: [04:07:22] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 000964: [04:07:22] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 000964: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 010884: [04:07:22] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (210022 bytes) (time 1672459642) 2526 byte thumbnail RDOC 010884: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 010884: [04:07:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010884: [04:07:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010884: [04:07:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010884: [04:07:23] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010884: [04:07:23] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010884: [04:07:23] d3d11_replay.cpp(4379) - Log - Created device. RDOC 010884: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010884: [04:07:23] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010884: [04:07:23] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010884: [04:07:23] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010884: [04:07:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010884: [04:07:23] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 115.737 ms RDOC 010884: [04:07:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.848 ms RDOC 010884: [04:07:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.150 ms RDOC 010884: [04:07:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.728 ms RDOC 010884: [04:07:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.909 ms RDOC 010884: [04:07:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.792 ms RDOC 010884: [04:07:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.629 ms RDOC 010884: [04:07:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.249 ms RDOC 010884: [04:07:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.320 ms RDOC 010884: [04:07:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.070 ms RDOC 010884: [04:07:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.218 ms RDOC 010884: [04:07:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 31.990 ms RDOC 010884: [04:07:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.356 ms RDOC 010884: [04:07:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.682 ms RDOC 010884: [04:07:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 31.868 ms RDOC 010884: [04:07:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 31.989 ms RDOC 010884: [04:07:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.476 ms RDOC 010884: [04:07:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 31.759 ms RDOC 010884: [04:07:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.880 ms RDOC 010884: [04:07:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.175 ms RDOC 010884: [04:07:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.639 ms RDOC 010884: [04:07:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.662 ms RDOC 010884: [04:07:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.652 ms RDOC 010884: [04:07:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.690 ms RDOC 010884: [04:07:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.578 ms RDOC 010884: [04:07:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.866 ms RDOC 010884: [04:07:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.419 ms RDOC 010884: [04:07:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.601 ms RDOC 010884: [04:07:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.177 ms RDOC 010884: [04:07:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.108 ms RDOC 010884: [04:07:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.434 ms RDOC 010884: [04:07:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.059 ms RDOC 010884: [04:07:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.502 ms RDOC 010884: [04:07:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.595 ms RDOC 010884: [04:07:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.454 ms RDOC 010884: [04:07:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.160 ms RDOC 010884: [04:07:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.925 ms RDOC 010884: [04:07:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.355 ms RDOC 010884: [04:07:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.209 ms RDOC 010884: [04:07:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.324 ms RDOC 010884: [04:07:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.954 ms RDOC 010884: [04:07:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.368 ms RDOC 010884: [04:07:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.908 ms RDOC 010884: [04:07:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.621 ms RDOC 010884: [04:07:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.291 ms RDOC 010884: [04:07:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.347 ms RDOC 010884: [04:07:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.928 ms RDOC 010884: [04:07:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.367 ms RDOC 010884: [04:07:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.937 ms RDOC 010884: [04:07:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.059 ms RDOC 010884: [04:07:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.411 ms RDOC 010884: [04:07:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.067 ms RDOC 010884: [04:07:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.854 ms RDOC 010884: [04:07:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.548 ms RDOC 010884: [04:07:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.121 ms RDOC 010884: [04:07:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.404 ms RDOC 010884: [04:07:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.556 ms RDOC 010884: [04:07:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.463 ms RDOC 010884: [04:07:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.271 ms RDOC 010884: [04:07:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.049 ms RDOC 010884: [04:07:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.025 ms RDOC 010884: [04:07:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.774 ms RDOC 010884: [04:07:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.783 ms RDOC 010884: [04:07:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.435 ms RDOC 010884: [04:07:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.766 ms RDOC 010884: [04:07:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.627 ms RDOC 010884: [04:07:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.577 ms RDOC 010884: [04:07:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.775 ms RDOC 010884: [04:07:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.752 ms RDOC 010884: [04:07:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.413 ms RDOC 010884: [04:07:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.253 ms RDOC 010884: [04:07:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.215 ms RDOC 010884: [04:07:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.643 ms RDOC 010884: [04:07:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.582 ms RDOC 010884: [04:07:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.251 ms RDOC 010884: [04:07:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.367 ms RDOC 010884: [04:07:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.061 ms RDOC 010884: [04:07:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.137 ms RDOC 010884: [04:07:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.156 ms RDOC 010884: [04:07:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.834 ms RDOC 010884: [04:07:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.674 ms RDOC 010884: [04:07:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.795 ms RDOC 010884: [04:07:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.013 ms RDOC 010884: [04:07:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.728 ms RDOC 010884: [04:07:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.741 ms RDOC 010884: [04:07:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.814 ms RDOC 010884: [04:07:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.716 ms RDOC 010884: [04:07:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.044 ms RDOC 010884: [04:07:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.621 ms RDOC 010884: [04:07:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.490 ms RDOC 010884: [04:07:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.061 ms RDOC 010884: [04:07:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.778 ms RDOC 010884: [04:07:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.675 ms RDOC 010884: [04:07:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.128 ms RDOC 010884: [04:07:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.330 ms RDOC 010884: [04:07:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.746 ms RDOC 010884: [04:07:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.865 ms RDOC 010884: [04:07:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.681 ms RDOC 010884: [04:07:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.001 ms RDOC 010884: [04:07:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.930 ms RDOC 010884: [04:07:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.543 ms RDOC 010884: [04:07:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 61.445 ms RDOC 010884: [04:07:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.555 ms RDOC 010884: [04:07:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.830 ms RDOC 010884: [04:07:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 61.896 ms RDOC 010884: [04:07:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.103 ms RDOC 010884: [04:07:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.762 ms RDOC 010884: [04:07:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.615 ms RDOC 010884: [04:07:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.027 ms RDOC 010884: [04:07:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.651 ms RDOC 010884: [04:07:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.827 ms RDOC 010884: [04:07:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.711 ms RDOC 010884: [04:07:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.533 ms RDOC 010884: [04:07:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.171 ms RDOC 010884: [04:07:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 91.634 ms RDOC 010884: [04:07:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.428 ms RDOC 010884: [04:07:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 91.969 ms RDOC 010884: [04:07:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.612 ms RDOC 010884: [04:07:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.858 ms RDOC 010884: [04:07:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.405 ms RDOC 010884: [04:07:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.405 ms RDOC 010884: [04:07:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 94.352 ms RDOC 010884: [04:07:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.991 ms RDOC 010884: [04:07:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.714 ms RDOC 010884: [04:07:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.589 ms RDOC 010884: [04:07:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 123.058 ms RDOC 010884: [04:07:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.771 ms RDOC 010884: [04:07:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 125.786 ms RDOC 010884: [04:07:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 125.163 ms RDOC 010884: [04:07:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 125.525 ms RDOC 010884: [04:07:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 125.517 ms RDOC 010884: [04:07:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.215 ms RDOC 010884: [04:07:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 125.281 ms RDOC 010884: [04:07:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.256 ms RDOC 010884: [04:07:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 154.852 ms RDOC 010884: [04:07:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 155.220 ms RDOC 010884: [04:07:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 154.466 ms RDOC 010884: [04:07:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 155.013 ms RDOC 010884: [04:07:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 154.611 ms RDOC 010884: [04:07:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 155.965 ms RDOC 010884: [04:07:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 156.188 ms RDOC 010884: [04:07:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 156.546 ms RDOC 010884: [04:07:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 157.210 ms RDOC 010884: [04:07:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 156.910 ms RDOC 010884: [04:07:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 156.150 ms RDOC 010884: [04:07:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 186.451 ms RDOC 010884: [04:07:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 186.120 ms RDOC 010884: [04:07:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 188.171 ms RDOC 010884: [04:07:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 189.144 ms RDOC 010884: [04:07:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 187.895 ms RDOC 010884: [04:07:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 189.553 ms RDOC 010884: [04:07:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 188.833 ms RDOC 010884: [04:07:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 190.574 ms RDOC 010884: [04:07:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 188.735 ms RDOC 010884: [04:07:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 190.628 ms RDOC 010884: [04:07:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 190.817 ms RDOC 010884: [04:07:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 220.420 ms RDOC 010884: [04:07:36] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 219.977 ms RDOC 010884: [04:07:36] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 220.122 ms RDOC 010884: [04:07:36] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 219.741 ms RDOC 010884: [04:07:36] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 222.466 ms RDOC 010884: [04:07:37] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 221.940 ms RDOC 010884: [04:07:37] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 222.018 ms RDOC 010884: [04:07:37] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 232.550 ms RDOC 010884: [04:07:37] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 222.963 ms RDOC 010884: [04:07:38] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 223.472 ms RDOC 010884: [04:07:38] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 223.838 ms RDOC 010884: [04:07:38] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 254.960 ms RDOC 010884: [04:07:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 255.289 ms RDOC 010884: [04:07:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 255.932 ms RDOC 010884: [04:07:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 254.905 ms RDOC 010884: [04:07:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 256.407 ms RDOC 010884: [04:07:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 257.138 ms RDOC 010884: [04:07:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 258.440 ms RDOC 010884: [04:07:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 256.833 ms RDOC 010884: [04:07:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 258.594 ms RDOC 010884: [04:07:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 258.109 ms RDOC 010884: [04:07:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 262.084 ms RDOC 010884: [04:07:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 287.561 ms RDOC 010884: [04:07:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 292.831 ms RDOC 010884: [04:07:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 288.437 ms RDOC 010884: [04:07:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 290.583 ms RDOC 010884: [04:07:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 298.029 ms RDOC 010884: [04:07:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 291.189 ms RDOC 010884: [04:07:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 289.794 ms RDOC 010884: [04:07:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 292.181 ms RDOC 010884: [04:07:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 291.908 ms RDOC 010884: [04:07:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 293.317 ms RDOC 010884: [04:07:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 294.168 ms RDOC 010884: [04:07:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 324.691 ms RDOC 010884: [04:07:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 325.216 ms RDOC 010884: [04:07:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 325.501 ms RDOC 010884: [04:07:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 325.583 ms RDOC 010884: [04:07:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 324.545 ms RDOC 010884: [04:07:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 328.578 ms RDOC 010884: [04:07:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 328.605 ms RDOC 010884: [04:07:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 328.545 ms RDOC 010884: [04:07:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 329.261 ms RDOC 010884: [04:07:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 333.225 ms RDOC 010884: [04:07:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 330.533 ms RDOC 010884: [04:07:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 359.109 ms RDOC 010884: [04:07:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 359.997 ms RDOC 010884: [04:07:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 360.321 ms RDOC 010884: [04:07:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 360.415 ms RDOC 010884: [04:07:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 363.873 ms RDOC 010884: [04:07:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 361.780 ms RDOC 010884: [04:07:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 362.795 ms RDOC 010884: [04:07:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 364.267 ms RDOC 010884: [04:07:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 367.091 ms RDOC 010884: [04:07:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 364.934 ms RDOC 010884: [04:07:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 377.251 ms RDOC 010884: [04:07:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 69.906 ms RDOC 010884: [04:07:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 69.201 ms RDOC 010884: [04:07:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.648 ms RDOC 010884: [04:07:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.104 ms RDOC 010884: [04:07:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.054 ms RDOC 010884: [04:07:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.581 ms RDOC 010884: [04:07:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.868 ms RDOC 010884: [04:07:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 69.413 ms RDOC 010884: [04:07:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.044 ms RDOC 010884: [04:07:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.054 ms RDOC 010884: [04:07:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.500 ms RDOC 010884: [04:07:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.590 ms RDOC 010884: [04:07:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.334 ms RDOC 010884: [04:07:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.992 ms RDOC 010884: [04:07:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.923 ms RDOC 010884: [04:07:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.759 ms RDOC 010884: [04:07:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.196 ms RDOC 010884: [04:07:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.070 ms RDOC 010884: [04:07:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.923 ms RDOC 010884: [04:07:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.030 ms RDOC 010884: [04:07:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.676 ms RDOC 010884: [04:07:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.336 ms RDOC 010884: [04:07:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.091 ms RDOC 010884: [04:07:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.043 ms RDOC 010884: [04:07:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.382 ms RDOC 010884: [04:07:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.743 ms RDOC 010884: [04:07:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.248 ms RDOC 010884: [04:07:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.129 ms RDOC 010884: [04:07:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.605 ms RDOC 010884: [04:07:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.690 ms RDOC 010884: [04:07:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.962 ms RDOC 010884: [04:07:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.520 ms RDOC 010884: [04:07:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.914 ms RDOC 010884: [04:07:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.395 ms RDOC 010884: [04:07:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.565 ms RDOC 010884: [04:07:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.593 ms RDOC 010884: [04:07:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.132 ms RDOC 010884: [04:07:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.073 ms RDOC 010884: [04:07:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.144 ms RDOC 010884: [04:07:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.832 ms RDOC 010884: [04:07:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.979 ms RDOC 010884: [04:07:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.164 ms RDOC 010884: [04:07:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.967 ms RDOC 010884: [04:07:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.906 ms RDOC 010884: [04:07:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.882 ms RDOC 010884: [04:07:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.832 ms RDOC 010884: [04:07:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.348 ms RDOC 010884: [04:07:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.362 ms RDOC 010884: [04:07:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.721 ms RDOC 010884: [04:07:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.216 ms RDOC 010884: [04:07:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.606 ms RDOC 010884: [04:07:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.983 ms RDOC 010884: [04:07:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.582 ms RDOC 010884: [04:07:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.747 ms RDOC 010884: [04:07:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.772 ms RDOC 010884: [04:07:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.895 ms RDOC 010884: [04:07:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.104 ms RDOC 010884: [04:07:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.946 ms RDOC 010884: [04:07:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.411 ms RDOC 010884: [04:07:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.738 ms RDOC 010884: [04:07:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.729 ms RDOC 010884: [04:07:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.645 ms RDOC 010884: [04:07:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.219 ms RDOC 010884: [04:07:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.372 ms RDOC 010884: [04:07:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.714 ms RDOC 010884: [04:07:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.197 ms RDOC 010884: [04:07:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.915 ms RDOC 010884: [04:07:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.129 ms RDOC 010884: [04:08:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.306 ms RDOC 010884: [04:08:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.172 ms RDOC 010884: [04:08:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.591 ms RDOC 010884: [04:08:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.162 ms RDOC 010884: [04:08:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.401 ms RDOC 010884: [04:08:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.444 ms RDOC 010884: [04:08:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.289 ms RDOC 010884: [04:08:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.326 ms RDOC 010884: [04:08:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.891 ms RDOC 010884: [04:08:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.538 ms RDOC 010884: [04:08:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.762 ms RDOC 010884: [04:08:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.918 ms RDOC 010884: [04:08:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.822 ms RDOC 010884: [04:08:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.141 ms RDOC 010884: [04:08:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.590 ms RDOC 010884: [04:08:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.233 ms RDOC 010884: [04:08:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.138 ms RDOC 010884: [04:08:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.341 ms RDOC 010884: [04:08:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.096 ms RDOC 010884: [04:08:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.889 ms RDOC 010884: [04:08:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 84.743 ms RDOC 010884: [04:08:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 012192: [04:08:02] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 012192: [04:08:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012192: [04:08:02] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012192: [04:08:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012192: [04:08:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7940 RDOC 007940: [04:08:02] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 007940: [04:08:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007940: [04:08:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007940: [04:08:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007940: [04:08:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007940: [04:08:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007940: [04:08:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007940: [04:08:02] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007940: [04:08:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007940: [04:08:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007940: [04:08:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007940: [04:08:02] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 007940: [04:08:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007940: [04:08:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007940: [04:08:02] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012192: [04:08:02] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [7940] RDOC 007940: [04:08:02] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007940: [04:08:02] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x00000286DF8AEDB8 RDOC 007940: [04:08:02] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007940: [04:08:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007940: [04:08:02] core.cpp(1984) - Log - Removing device frame capturer for 0x00000286DF8AEDB8 RDOC 007940: [04:08:02] core.cpp(1968) - Log - Adding D3D11 device frame capturer for 0x00000286DF8AEDB8 RDOC 007940: [04:08:02] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007940: [04:08:02] core.cpp(2002) - Log - Adding D3D11 frame capturer for 0x00000286DF8AEDB8 / 0x0000000000970370 RDOC 007940: [04:08:02] d3d11_device.cpp( 716) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007940: [04:08:02] d3d11_context.cpp(1519) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012192: [04:08:02] target_control.cpp( 886) - Log - Used API: D3D11 (Not presenting & supported) RDOC 012192: [04:08:03] target_control.cpp( 886) - Log - Used API: D3D11 (Presenting & supported) RDOC 007940: [04:08:03] d3d11_device.cpp(1931) - Log - Starting capture RDOC 007940: [04:08:03] resource_manager.h(1441) - Log - Preparing up to 663 potentially dirty resources RDOC 007940: [04:08:03] resource_manager.h(1494) - Log - Prepared 663 dirty resources, postponed 0, skipped 0 RDOC 007940: [04:08:03] d3d11_device.cpp(2013) - Log - Finished capture, Frame 5 RDOC 007940: [04:08:03] resource_manager.h(1506) - Log - Checking 663 resources with initial contents against 1359 referenced resources RDOC 007940: [04:08:03] resource_manager.h(1579) - Log - Serialised 663 resources, skipped 0 unreferenced RDOC 007940: [04:08:03] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 538992 (3.23 %) RDOC 007940: [04:08:03] d3d11_device.cpp(2254) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.211678 seconds RDOC 007940: [04:08:03] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 007940: [04:08:03] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 007940: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 012192: [04:08:03] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (586857 bytes) (time 1672459683) 43031 byte thumbnail RDOC 012192: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 012192: [04:08:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:04] d3d11_replay.cpp(4055) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012192: [04:08:04] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012192: [04:08:04] d3d11_replay.cpp(4379) - Log - Created device. RDOC 012192: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:04] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012192: [04:08:04] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012192: [04:08:04] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 012192: [04:08:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:05] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 406.232 ms RDOC 012192: [04:08:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:17] remote_server.cpp(1627) - Log - Opening capture remotely RDOC 012192: [04:08:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:17] remote_server.cpp(1661) - Log - Capture open complete RDOC 012192: [04:08:17] remote_server.cpp(1687) - Log - Capture ready on replay host RDOC 012192: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:18] replay_controller.cpp(2128) - Log - Got replay driver. RDOC 012192: [04:08:18] remote_server.cpp(1716) - Log - Remote capture open complete & proxy ready RDOC 012192: [04:08:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:33] remote_server.cpp(1627) - Log - Opening capture remotely RDOC 012192: [04:08:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:34] remote_server.cpp(1661) - Log - Capture open complete RDOC 012192: [04:08:34] remote_server.cpp(1687) - Log - Capture ready on replay host RDOC 012192: [04:08:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012192: [04:08:34] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 012192: [04:08:34] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 012192: [04:08:34] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012192: [04:08:34] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012192: [04:08:34] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012192: [04:08:34] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012192: [04:08:34] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012192: [04:08:34] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012192: [04:08:34] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012192: [04:08:34] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012192: [04:08:34] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012192: [04:08:34] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012192: [04:08:34] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012192: [04:08:34] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012192: [04:08:34] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012192: [04:08:34] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012192: [04:08:34] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 012192: [04:08:34] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 012192: [04:08:34] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012192: [04:08:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012192: [04:08:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012192: [04:08:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012192: [04:08:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012192: [04:08:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012192: [04:08:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012192: [04:08:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012192: [04:08:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012192: [04:08:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012192: [04:08:34] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012192: [04:08:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012192: [04:08:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012192: [04:08:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012192: [04:08:34] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012192: [04:08:34] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 012192: [04:08:34] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 012192: [04:08:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012192: [04:08:34] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 012192: [04:08:35] replay_controller.cpp(2128) - Log - Got replay driver. RDOC 012192: [04:08:35] remote_server.cpp(1716) - Log - Remote capture open complete & proxy ready RDOC 012192: [04:08:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 012192: [04:08:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 012192: [04:08:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 012192: [04:08:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 012192: [04:08:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 012192: [04:08:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 012192: [04:08:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 012192: [04:08:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 012192: [04:08:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 012192: [04:08:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 012192: [04:08:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 012192: [04:08:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 012192: [04:08:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 012192: [04:08:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 012192: [04:08:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 012192: [04:08:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 012192: [04:08:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 012192: [04:08:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 012192: [04:08:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 012192: [04:08:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 012192: [04:08:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 012192: [04:08:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 012192: [04:08:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 012192: [04:08:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 012192: [04:08:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 012192: [04:08:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 012192: [04:08:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 012192: [04:08:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 012192: [04:08:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 012192: [04:08:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 012192: [04:08:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 012192: [04:08:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 012192: [04:08:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 012192: [04:08:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 012192: [04:08:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 012192: [04:08:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 012192: [04:08:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 012192: [04:08:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 012192: [04:08:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 012192: [04:08:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 012192: [04:08:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 012192: [04:08:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 012192: [04:08:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 012192: [04:08:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 012192: [04:08:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 012192: [04:08:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 012192: [04:08:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:08:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:08:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 012192: [04:08:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:08:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:08:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:08:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 012192: [04:09:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 012192: [04:09:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 012192: [04:09:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 012192: [04:09:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 012192: [04:09:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 012192: [04:09:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 012192: [04:09:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 012192: [04:09:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 012192: [04:09:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 012192: [04:09:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 012192: [04:09:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 012192: [04:09:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 012192: [04:09:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 012192: [04:09:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 012192: [04:09:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 012192: [04:09:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 012192: [04:09:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 012192: [04:09:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 012192: [04:09:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 012192: [04:09:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 012192: [04:09:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 012192: [04:09:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 012192: [04:09:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 012192: [04:09:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 012192: [04:09:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 012192: [04:09:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 012192: [04:09:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 012192: [04:09:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 012192: [04:09:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 012192: [04:09:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 012192: [04:09:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 012192: [04:09:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 012192: [04:09:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 012192: [04:09:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 012192: [04:09:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 012192: [04:09:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 012192: [04:09:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 012192: [04:09:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 012192: [04:09:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 012192: [04:09:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 012192: [04:09:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 012192: [04:09:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 012192: [04:09:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 012192: [04:09:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 012192: [04:09:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 012192: [04:09:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 012192: [04:09:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 012192: [04:09:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 012192: [04:09:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 012192: [04:09:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 012192: [04:09:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 012192: [04:09:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 012192: [04:09:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 012192: [04:09:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 012192: [04:09:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 012192: [04:09:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 012192: [04:09:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 012192: [04:09:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 012192: [04:09:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 012192: [04:09:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 012192: [04:09:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 012192: [04:09:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 012192: [04:09:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 012192: [04:09:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 012192: [04:09:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 012192: [04:09:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 012192: [04:09:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 012192: [04:09:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 012192: [04:09:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 012192: [04:09:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 012192: [04:09:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 012192: [04:09:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 012192: [04:09:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 012192: [04:09:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 012192: [04:09:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 012192: [04:09:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 012192: [04:09:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 012192: [04:09:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 012192: [04:09:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 012192: [04:09:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 012192: [04:09:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 012192: [04:09:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 012192: [04:09:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 012192: [04:09:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 012192: [04:09:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 012192: [04:09:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 012192: [04:09:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 012192: [04:09:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 012192: [04:09:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 012192: [04:09:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 012192: [04:09:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 012192: [04:09:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 012192: [04:09:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 012192: [04:09:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 012192: [04:09:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 012192: [04:09:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 012192: [04:09:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 012192: [04:09:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 012192: [04:09:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 012192: [04:09:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 012192: [04:09:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 012192: [04:09:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 012192: [04:09:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 012192: [04:09:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 012192: [04:09:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 012192: [04:09:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 012192: [04:09:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 012192: [04:09:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 012192: [04:09:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 012192: [04:09:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 012192: [04:09:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 012192: [04:09:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 012192: [04:09:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 012192: [04:09:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 012192: [04:09:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 012192: [04:09:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 012192: [04:09:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 012192: [04:09:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 012192: [04:09:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 012192: [04:09:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 012192: [04:09:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 012192: [04:09:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 012192: [04:09:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 012192: [04:09:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 012192: [04:09:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 012192: [04:09:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 012192: [04:09:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 012192: [04:09:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 012192: [04:09:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 012192: [04:09:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 012192: [04:09:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 012192: [04:09:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 012192: [04:09:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 012192: [04:09:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 012192: [04:09:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 012192: [04:09:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 012192: [04:09:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 012192: [04:09:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 012192: [04:09:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 012192: [04:09:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 012192: [04:09:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 012192: [04:09:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 012192: [04:09:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 012192: [04:09:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 012192: [04:09:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 012192: [04:09:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 012192: [04:09:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 012192: [04:09:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 012192: [04:09:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 012192: [04:09:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 012192: [04:09:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 012192: [04:09:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 012192: [04:09:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 012192: [04:09:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 012192: [04:09:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 012192: [04:09:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 012192: [04:09:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 012192: [04:09:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 012192: [04:09:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 012192: [04:09:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 012192: [04:09:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 012192: [04:09:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 012192: [04:09:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 012192: [04:09:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 012192: [04:09:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 012192: [04:09:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 012192: [04:09:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 012192: [04:09:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 012192: [04:09:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 012192: [04:09:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 012192: [04:09:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 012192: [04:09:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 012192: [04:09:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 012192: [04:09:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 012192: [04:09:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 012192: [04:09:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 012192: [04:09:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 012192: [04:09:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 012192: [04:09:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 012192: [04:09:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 012192: [04:09:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 012192: [04:09:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 012192: [04:09:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 012192: [04:09:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 012192: [04:09:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 012192: [04:09:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 012192: [04:09:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 012192: [04:09:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 012192: [04:09:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 012192: [04:09:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 012192: [04:09:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 012192: [04:09:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 012192: [04:09:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 012192: [04:09:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 012192: [04:09:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 012192: [04:09:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 012192: [04:09:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 012192: [04:09:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 012192: [04:09:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 012192: [04:09:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 012192: [04:09:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 012192: [04:09:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 012192: [04:09:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 012192: [04:09:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 012192: [04:09:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 012192: [04:09:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 012192: [04:09:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 012192: [04:09:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 012192: [04:09:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 012192: [04:09:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 012192: [04:09:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 012192: [04:09:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 012192: [04:09:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 012192: [04:09:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 012192: [04:09:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 012192: [04:09:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 012192: [04:09:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 012192: [04:09:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 012192: [04:09:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 012192: [04:09:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 012192: [04:09:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 012192: [04:09:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 012192: [04:09:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 012192: [04:09:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 012192: [04:09:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 012192: [04:09:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 012192: [04:09:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 012192: [04:09:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 012192: [04:09:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 012192: [04:09:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 012192: [04:09:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 012192: [04:09:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 012192: [04:09:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 012192: [04:09:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 012192: [04:09:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 012192: [04:09:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 012192: [04:09:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 012192: [04:09:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 012192: [04:09:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 012192: [04:09:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 012192: [04:09:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 012192: [04:09:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 012192: [04:09:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 012192: [04:09:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 012192: [04:09:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 012192: [04:09:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 012192: [04:09:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 012192: [04:09:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 012192: [04:09:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 012192: [04:09:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 012192: [04:09:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 012192: [04:09:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 012192: [04:09:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 012192: [04:09:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 012192: [04:09:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 012192: [04:09:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 012192: [04:09:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 012192: [04:09:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 012192: [04:09:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 012192: [04:09:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 012192: [04:09:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 012192: [04:09:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 012192: [04:09:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 012192: [04:09:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 012192: [04:09:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 012192: [04:09:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 012192: [04:09:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 012192: [04:09:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 012192: [04:09:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 012192: [04:09:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 012192: [04:09:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 012192: [04:09:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 012192: [04:09:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 012192: [04:09:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 012192: [04:09:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 012192: [04:09:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 012192: [04:09:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 012192: [04:09:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 012192: [04:09:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 012192: [04:09:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 012192: [04:09:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 012192: [04:09:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 012192: [04:09:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 012192: [04:09:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 012192: [04:09:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 012192: [04:09:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 012192: [04:09:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 012192: [04:09:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 012192: [04:09:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 012192: [04:09:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 012192: [04:09:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 012192: [04:09:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 012192: [04:09:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 012192: [04:09:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 012192: [04:09:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 012192: [04:09:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 012192: [04:09:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 012192: [04:09:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 012192: [04:09:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 012192: [04:09:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 012192: [04:09:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 012192: [04:09:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 012192: [04:09:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 012192: [04:09:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 012192: [04:09:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 012192: [04:09:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 012192: [04:09:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 012192: [04:09:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 012192: [04:09:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 012192: [04:09:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 012192: [04:09:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 012192: [04:09:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 012192: [04:09:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 012192: [04:09:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 012192: [04:09:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 012192: [04:09:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 012192: [04:09:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 012192: [04:09:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 012192: [04:09:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 012192: [04:09:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 012192: [04:09:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 012192: [04:09:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 012192: [04:09:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 012192: [04:09:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 012192: [04:09:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 012192: [04:09:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 012192: [04:09:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 012192: [04:09:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 012192: [04:09:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 012192: [04:09:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 012192: [04:09:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 012192: [04:09:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 012192: [04:09:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 012192: [04:09:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 012192: [04:09:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 012192: [04:09:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 012192: [04:09:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 012192: [04:09:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 012192: [04:09:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 012192: [04:09:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 012192: [04:09:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 012192: [04:09:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 012192: [04:09:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 012192: [04:09:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 012192: [04:09:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 012192: [04:09:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 012192: [04:09:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 012192: [04:09:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 012192: [04:09:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 012192: [04:09:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 012192: [04:09:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 012192: [04:09:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 012192: [04:09:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 012192: [04:09:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 012192: [04:09:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 012192: [04:09:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 012192: [04:09:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 012192: [04:09:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 012192: [04:09:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 012192: [04:09:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 012192: [04:09:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 012192: [04:09:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 012192: [04:09:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 012192: [04:09:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 012192: [04:09:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 012192: [04:09:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 012192: [04:09:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 012192: [04:09:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 012192: [04:09:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 012192: [04:09:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 012192: [04:09:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 012192: [04:09:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 012192: [04:09:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 012192: [04:09:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 012192: [04:09:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 012192: [04:09:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 012192: [04:09:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 012192: [04:09:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 012192: [04:09:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 012192: [04:09:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 012192: [04:09:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 012192: [04:09:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 012192: [04:09:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 012192: [04:09:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 012192: [04:09:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 012192: [04:09:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 012192: [04:09:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 012192: [04:09:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 012192: [04:09:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 012192: [04:09:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 012192: [04:09:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 012192: [04:09:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 012192: [04:09:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 012192: [04:09:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 012192: [04:09:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 012192: [04:09:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 012192: [04:09:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 012192: [04:09:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 012192: [04:09:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 012192: [04:09:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 012192: [04:09:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 012192: [04:09:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 012192: [04:09:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 012192: [04:09:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 012192: [04:09:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 012192: [04:09:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 012192: [04:09:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 012192: [04:09:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 012192: [04:09:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 012192: [04:09:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 012192: [04:09:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 012192: [04:09:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 012192: [04:09:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 012192: [04:09:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 012192: [04:09:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 012192: [04:09:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 012192: [04:09:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 012192: [04:09:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 012192: [04:09:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 012192: [04:09:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 012192: [04:09:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 012192: [04:09:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 012192: [04:09:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 012192: [04:09:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 012192: [04:09:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 012192: [04:09:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 012192: [04:09:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 012192: [04:09:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 012192: [04:09:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 012192: [04:09:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 012192: [04:09:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 012192: [04:09:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 012192: [04:09:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 012192: [04:09:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 012192: [04:09:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 012192: [04:09:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 012192: [04:09:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 012192: [04:09:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 012192: [04:09:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 012192: [04:09:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 012192: [04:09:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 012192: [04:09:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 012192: [04:09:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 012192: [04:09:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 012192: [04:09:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 012192: [04:09:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 012192: [04:09:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 012192: [04:09:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 012192: [04:09:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 012192: [04:09:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 012192: [04:09:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 012192: [04:09:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 012192: [04:09:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 012192: [04:09:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 012192: [04:09:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 012192: [04:09:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 012192: [04:09:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 012192: [04:09:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 012192: [04:09:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 012192: [04:09:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 012192: [04:09:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 012192: [04:09:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 012192: [04:09:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 012192: [04:09:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 012192: [04:09:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 012192: [04:09:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 012192: [04:09:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 012192: [04:09:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 012192: [04:09:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:09:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:09:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 012192: [04:09:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:09:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:09:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:09:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 012192: [04:10:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 012192: [04:10:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 012192: [04:10:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 012192: [04:10:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 012192: [04:10:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 012192: [04:10:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 012192: [04:10:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 012192: [04:10:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 012192: [04:10:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 012192: [04:10:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 012192: [04:10:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 012192: [04:10:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 012192: [04:10:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 012192: [04:10:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 012192: [04:10:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 012192: [04:10:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 012192: [04:10:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 012192: [04:10:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 012192: [04:10:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 012192: [04:10:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 012192: [04:10:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 012192: [04:10:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 012192: [04:10:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 012192: [04:10:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 012192: [04:10:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 012192: [04:10:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 012192: [04:10:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 012192: [04:10:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 012192: [04:10:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 012192: [04:10:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 012192: [04:10:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 012192: [04:10:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 012192: [04:10:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 012192: [04:10:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 012192: [04:10:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 012192: [04:10:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 012192: [04:10:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 012192: [04:10:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 012192: [04:10:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 012192: [04:10:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 012192: [04:10:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 012192: [04:10:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 012192: [04:10:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 012192: [04:10:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 012192: [04:10:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 012192: [04:10:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 012192: [04:10:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 012192: [04:10:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 012192: [04:10:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 012192: [04:10:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 012192: [04:10:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 012192: [04:10:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 012192: [04:10:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 012192: [04:10:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 012192: [04:10:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 012192: [04:10:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 012192: [04:10:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 012192: [04:10:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 012192: [04:10:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 012192: [04:10:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 012192: [04:10:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 012192: [04:10:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 012192: [04:10:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 012192: [04:10:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 012192: [04:10:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 012192: [04:10:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 012192: [04:10:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 012192: [04:10:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 012192: [04:10:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 012192: [04:10:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 012192: [04:10:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 012192: [04:10:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 012192: [04:10:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 012192: [04:10:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 012192: [04:10:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 012192: [04:10:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 012192: [04:10:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 012192: [04:10:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 012192: [04:10:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 012192: [04:10:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 012192: [04:10:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 012192: [04:10:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 012192: [04:10:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 012192: [04:10:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 012192: [04:10:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 012192: [04:10:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 012192: [04:10:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 012192: [04:10:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 012192: [04:10:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 012192: [04:10:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 012192: [04:10:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 012192: [04:10:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 012192: [04:10:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 012192: [04:10:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 012192: [04:10:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 012192: [04:10:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 012192: [04:10:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 012192: [04:10:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 012192: [04:10:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 012192: [04:10:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 012192: [04:10:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 012192: [04:10:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 012192: [04:10:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 012192: [04:10:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 012192: [04:10:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 012192: [04:10:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 012192: [04:10:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 012192: [04:10:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 012192: [04:10:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 012192: [04:10:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 012192: [04:10:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 012192: [04:10:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 012192: [04:10:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 012192: [04:10:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 012192: [04:10:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 012192: [04:10:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 012192: [04:10:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 012192: [04:10:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 012192: [04:10:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 012192: [04:10:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 012192: [04:10:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 012192: [04:10:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 012192: [04:10:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 012192: [04:10:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 012192: [04:10:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 012192: [04:10:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 012192: [04:10:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 012192: [04:10:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 012192: [04:10:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 012192: [04:10:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 012192: [04:10:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 012192: [04:10:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 012192: [04:10:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 012192: [04:10:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 012192: [04:10:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 012192: [04:10:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 012192: [04:10:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 012192: [04:10:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 012192: [04:10:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 012192: [04:10:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 012192: [04:10:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 012192: [04:10:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 012192: [04:10:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 012192: [04:10:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 012192: [04:10:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 012192: [04:10:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 012192: [04:10:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 012192: [04:10:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 012192: [04:10:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 012192: [04:10:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 012192: [04:10:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 012192: [04:10:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 012192: [04:10:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 012192: [04:10:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 012192: [04:10:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 012192: [04:10:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 012192: [04:10:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 012192: [04:10:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 012192: [04:10:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 012192: [04:10:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 012192: [04:10:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 012192: [04:10:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 012192: [04:10:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 012192: [04:10:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 012192: [04:10:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 012192: [04:10:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 012192: [04:10:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 012192: [04:10:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 012192: [04:10:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 012192: [04:10:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 012192: [04:10:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 012192: [04:10:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 012192: [04:10:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 012192: [04:10:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 012192: [04:10:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 012192: [04:10:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 012192: [04:10:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 012192: [04:10:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 012192: [04:10:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 012192: [04:10:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 012192: [04:10:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 012192: [04:10:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 012192: [04:10:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 012192: [04:10:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 012192: [04:10:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 012192: [04:10:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 012192: [04:10:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 012192: [04:10:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 012192: [04:10:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 012192: [04:10:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 012192: [04:10:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 012192: [04:10:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 012192: [04:10:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 012192: [04:10:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 012192: [04:10:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 012192: [04:10:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 012192: [04:10:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 012192: [04:10:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 012192: [04:10:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 012192: [04:10:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 012192: [04:10:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 012192: [04:10:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 012192: [04:10:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 012192: [04:10:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 012192: [04:10:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 012192: [04:10:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 012192: [04:10:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 012192: [04:10:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 012192: [04:10:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 012192: [04:10:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 012192: [04:10:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 012192: [04:10:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 012192: [04:10:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 012192: [04:10:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 012192: [04:10:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 012192: [04:10:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 012192: [04:10:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 012192: [04:10:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 012192: [04:10:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 012192: [04:10:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 012192: [04:10:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 012192: [04:10:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 012192: [04:10:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 012192: [04:10:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 012192: [04:10:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 012192: [04:10:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 012192: [04:10:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 012192: [04:10:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 012192: [04:10:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 012192: [04:10:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 012192: [04:10:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 012192: [04:10:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 012192: [04:10:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 012192: [04:10:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 012192: [04:10:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 012192: [04:10:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 012192: [04:10:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 012192: [04:10:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 012192: [04:10:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 012192: [04:10:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 012192: [04:10:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 012192: [04:10:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 012192: [04:10:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 012192: [04:10:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 012192: [04:10:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 012192: [04:10:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 012192: [04:10:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 012192: [04:10:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 012192: [04:10:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 012192: [04:10:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 012192: [04:10:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 012192: [04:10:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 012192: [04:10:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 012192: [04:10:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 012192: [04:10:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 012192: [04:10:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 012192: [04:10:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 012192: [04:10:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 012192: [04:10:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 012192: [04:10:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 012192: [04:10:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 012192: [04:10:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 012192: [04:10:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 012192: [04:10:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 012192: [04:10:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 012192: [04:10:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 012192: [04:10:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 012192: [04:10:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 012192: [04:10:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 012192: [04:10:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 012192: [04:10:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 012192: [04:10:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 012192: [04:10:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 012192: [04:10:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 012192: [04:10:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 012192: [04:10:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 012192: [04:10:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 012192: [04:10:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 012192: [04:10:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 012192: [04:10:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 012192: [04:10:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 012192: [04:10:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 012192: [04:10:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 012192: [04:10:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 012192: [04:10:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 012192: [04:10:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 012192: [04:10:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 012192: [04:10:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 012192: [04:10:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 012192: [04:10:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 012192: [04:10:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 012192: [04:10:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 012192: [04:10:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 012192: [04:10:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 012192: [04:10:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 012192: [04:10:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 012192: [04:10:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 012192: [04:10:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 012192: [04:10:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 012192: [04:10:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 012192: [04:10:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 012192: [04:10:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 012192: [04:10:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 012192: [04:10:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 012192: [04:10:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 012192: [04:10:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 012192: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 012192: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 012192: [04:10:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 012192: [04:10:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 012192: [04:10:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 012192: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 012192: [04:10:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 012192: [04:10:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009640: [04:10:39] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 009640: [04:10:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009640: [04:10:39] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009640: [04:10:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009640: [04:10:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7444 RDOC 007444: [04:10:40] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 007444: [04:10:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007444: [04:10:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007444: [04:10:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007444: [04:10:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007444: [04:10:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007444: [04:10:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007444: [04:10:40] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007444: [04:10:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007444: [04:10:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007444: [04:10:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007444: [04:10:40] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 007444: [04:10:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007444: [04:10:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007444: [04:10:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009640: [04:10:40] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [7444] RDOC 007444: [04:10:40] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007444: [04:10:40] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x00000263A2A5FCD8 RDOC 007444: [04:10:40] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 0 RDOC 007444: [04:10:40] core.cpp(1984) - Log - Removing device frame capturer for 0x00000263A2A5FCD8 RDOC 007444: [04:10:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007444: [04:10:40] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 007444: [04:10:40] core.cpp(1968) - Log - Adding D3D12 device frame capturer for 0x00000263A2A5FCD8 RDOC 007444: [04:10:40] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 009640: [04:10:40] target_control.cpp( 886) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007444: [04:10:40] d3d12_device.cpp(1112) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007444: [04:10:40] core.cpp(2002) - Log - Adding D3D12 frame capturer for 0x00000263A2A5FCD8 / 0x00000000005702F8 RDOC 009640: [04:10:41] target_control.cpp( 886) - Log - Used API: D3D12 (Presenting & supported) RDOC 007444: [04:10:41] d3d12_device.cpp(2320) - Log - Starting capture RDOC 007444: [04:10:41] resource_manager.h(1441) - Log - Preparing up to 688 potentially dirty resources RDOC 007444: [04:10:42] resource_manager.h(1494) - Log - Prepared 675 dirty resources, postponed 0, skipped 0 RDOC 007444: [04:10:42] d3d12_device.cpp(2450) - Log - Finished capture, Frame 5 RDOC 007444: [04:10:42] resource_manager.h(1506) - Log - Checking 675 resources with initial contents against 697 referenced resources RDOC 007444: [04:10:42] resource_manager.h(1579) - Log - Serialised 666 resources, skipped 9 unreferenced RDOC 007444: [04:10:42] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18468608 bytes to 480084 (2.60 %) RDOC 007444: [04:10:42] d3d12_device.cpp(2734) - Log - Captured D3D12 frame with 17.613037 MB capture section in 0.609337 seconds RDOC 007444: [04:10:42] rdcfile.cpp(1261) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 007444: [04:10:42] rdcfile.cpp(1261) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 007444: [04:10:42] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 007444: [04:10:42] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 007444: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 009640: [04:10:42] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (3067307 bytes) (time 1672459842) 43031 byte thumbnail RDOC 009640: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 009640: [04:10:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:10:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:10:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:10:43] d3d12_replay.cpp(4401) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009640: [04:10:43] d3d12_replay.cpp(4414) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009640: [04:10:43] d3d12_replay.cpp(4431) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009640: [04:10:43] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 009640: [04:10:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009640: [04:10:43] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009640: [04:10:43] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009640: [04:10:43] d3d12_replay.cpp(4600) - Log - Created device. RDOC 009640: [04:10:43] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:10:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:10:43] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 009640: [04:10:43] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 009640: [04:10:43] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009640: [04:10:43] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 009640: [04:10:43] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009640: [04:10:44] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 1185.884 ms RDOC 009640: [04:11:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:11:07] remote_server.cpp(1627) - Log - Opening capture remotely RDOC 009640: [04:11:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:11:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:11:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:11:08] remote_server.cpp(1661) - Log - Capture open complete RDOC 009640: [04:11:08] remote_server.cpp(1687) - Log - Capture ready on replay host RDOC 009640: [04:11:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:11:08] replay_controller.cpp(2128) - Log - Got replay driver. RDOC 009640: [04:11:08] remote_server.cpp(1716) - Log - Remote capture open complete & proxy ready RDOC 009640: [04:11:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:11:33] remote_server.cpp(1627) - Log - Opening capture remotely RDOC 009640: [04:11:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:11:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:11:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:11:35] remote_server.cpp(1661) - Log - Capture open complete RDOC 009640: [04:11:35] remote_server.cpp(1687) - Log - Capture ready on replay host RDOC 009640: [04:11:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009640: [04:11:35] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 009640: [04:11:35] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 009640: [04:11:35] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009640: [04:11:35] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009640: [04:11:35] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009640: [04:11:35] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009640: [04:11:35] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009640: [04:11:35] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009640: [04:11:35] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009640: [04:11:35] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009640: [04:11:35] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009640: [04:11:35] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009640: [04:11:35] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009640: [04:11:35] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009640: [04:11:35] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009640: [04:11:35] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009640: [04:11:35] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 009640: [04:11:35] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 009640: [04:11:35] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009640: [04:11:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009640: [04:11:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009640: [04:11:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009640: [04:11:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009640: [04:11:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009640: [04:11:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009640: [04:11:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009640: [04:11:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009640: [04:11:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009640: [04:11:35] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009640: [04:11:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009640: [04:11:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009640: [04:11:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009640: [04:11:35] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009640: [04:11:35] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 009640: [04:11:35] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 009640: [04:11:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009640: [04:11:35] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 009640: [04:11:36] replay_controller.cpp(2128) - Log - Got replay driver. RDOC 009640: [04:11:36] remote_server.cpp(1716) - Log - Remote capture open complete & proxy ready RDOC 009640: [04:12:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 009640: [04:12:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 009640: [04:12:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 009640: [04:12:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 009640: [04:12:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 009640: [04:12:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 009640: [04:12:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 009640: [04:12:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 009640: [04:12:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 009640: [04:12:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 009640: [04:12:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 009640: [04:12:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 009640: [04:12:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 009640: [04:12:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 009640: [04:12:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 009640: [04:12:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 009640: [04:12:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 009640: [04:12:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 009640: [04:12:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 009640: [04:12:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 009640: [04:12:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 009640: [04:12:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 009640: [04:12:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 009640: [04:12:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 009640: [04:12:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 009640: [04:12:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 009640: [04:12:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 009640: [04:12:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 009640: [04:12:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 009640: [04:12:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 009640: [04:12:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 009640: [04:12:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 009640: [04:12:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 009640: [04:12:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 009640: [04:12:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 009640: [04:12:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 009640: [04:12:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 009640: [04:12:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 009640: [04:12:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 009640: [04:12:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 009640: [04:12:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 009640: [04:12:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 009640: [04:12:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 009640: [04:12:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 009640: [04:12:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 009640: [04:12:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 009640: [04:12:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 009640: [04:12:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 009640: [04:12:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 009640: [04:12:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 009640: [04:12:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 009640: [04:12:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 009640: [04:12:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 009640: [04:12:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 009640: [04:12:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 009640: [04:12:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 009640: [04:12:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 009640: [04:12:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 009640: [04:12:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 009640: [04:12:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 009640: [04:12:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 009640: [04:12:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 009640: [04:12:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 009640: [04:12:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 009640: [04:12:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 009640: [04:12:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 009640: [04:12:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 009640: [04:12:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 009640: [04:12:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 009640: [04:12:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 009640: [04:12:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 009640: [04:12:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 009640: [04:12:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 009640: [04:12:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 009640: [04:12:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 009640: [04:12:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 009640: [04:12:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 009640: [04:12:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 009640: [04:12:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 009640: [04:12:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 009640: [04:12:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 009640: [04:12:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 009640: [04:12:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 009640: [04:12:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 009640: [04:12:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 009640: [04:12:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 009640: [04:12:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 009640: [04:12:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 009640: [04:12:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 009640: [04:12:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 009640: [04:12:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 009640: [04:12:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 009640: [04:12:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 009640: [04:12:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 009640: [04:12:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 009640: [04:12:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 009640: [04:12:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 009640: [04:12:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 009640: [04:12:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 009640: [04:12:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 009640: [04:12:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 009640: [04:12:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 009640: [04:12:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 009640: [04:12:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 009640: [04:12:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 009640: [04:12:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 009640: [04:12:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 009640: [04:12:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 009640: [04:12:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 009640: [04:12:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 009640: [04:12:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 009640: [04:12:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 009640: [04:12:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 009640: [04:12:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 009640: [04:12:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 009640: [04:12:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 009640: [04:12:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 009640: [04:12:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 009640: [04:12:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 009640: [04:12:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 009640: [04:12:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 009640: [04:12:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 009640: [04:12:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 009640: [04:12:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 009640: [04:12:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 009640: [04:12:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 009640: [04:12:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 009640: [04:12:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 009640: [04:12:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 009640: [04:12:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 009640: [04:12:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 009640: [04:12:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 009640: [04:12:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 009640: [04:12:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 009640: [04:12:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 009640: [04:12:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 009640: [04:12:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 009640: [04:12:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 009640: [04:12:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 009640: [04:12:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 009640: [04:12:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 009640: [04:12:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 009640: [04:12:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 009640: [04:12:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 009640: [04:12:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 009640: [04:12:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 009640: [04:12:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 009640: [04:12:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 009640: [04:12:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 009640: [04:12:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 009640: [04:12:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 009640: [04:12:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 009640: [04:12:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 009640: [04:12:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 009640: [04:12:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 009640: [04:12:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 009640: [04:12:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 009640: [04:12:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 009640: [04:12:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 009640: [04:12:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 009640: [04:12:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 009640: [04:12:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 009640: [04:12:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 009640: [04:12:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 009640: [04:12:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 009640: [04:12:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 009640: [04:12:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 009640: [04:12:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 009640: [04:12:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 009640: [04:12:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 009640: [04:12:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 009640: [04:12:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 009640: [04:12:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 009640: [04:12:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 009640: [04:12:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 009640: [04:12:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 009640: [04:12:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 009640: [04:12:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 009640: [04:12:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 009640: [04:12:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 009640: [04:12:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 009640: [04:12:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 009640: [04:12:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 009640: [04:12:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 009640: [04:12:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 009640: [04:12:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 009640: [04:12:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 009640: [04:12:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 009640: [04:12:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 009640: [04:12:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 009640: [04:12:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 009640: [04:12:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 009640: [04:12:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 009640: [04:12:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 009640: [04:12:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 009640: [04:12:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 009640: [04:12:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 009640: [04:12:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 009640: [04:12:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 009640: [04:12:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 009640: [04:12:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 009640: [04:12:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 009640: [04:12:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 009640: [04:12:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 009640: [04:12:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 009640: [04:12:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 009640: [04:12:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 009640: [04:12:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 009640: [04:12:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 009640: [04:12:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 009640: [04:12:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 009640: [04:12:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 009640: [04:12:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 009640: [04:12:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 009640: [04:12:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 009640: [04:12:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 009640: [04:12:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 009640: [04:12:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 009640: [04:12:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 009640: [04:12:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 009640: [04:12:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 009640: [04:12:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 009640: [04:12:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 009640: [04:12:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 009640: [04:12:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 009640: [04:12:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 009640: [04:12:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 009640: [04:12:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 009640: [04:12:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 009640: [04:12:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 009640: [04:12:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 009640: [04:12:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 009640: [04:12:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 009640: [04:12:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 009640: [04:12:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 009640: [04:12:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 009640: [04:12:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 009640: [04:12:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 009640: [04:12:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 009640: [04:12:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 009640: [04:12:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 009640: [04:12:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 009640: [04:12:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 009640: [04:12:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 009640: [04:12:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 009640: [04:12:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 009640: [04:12:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 009640: [04:12:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 009640: [04:12:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 009640: [04:12:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 009640: [04:12:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 009640: [04:12:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 009640: [04:12:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 009640: [04:12:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 009640: [04:12:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 009640: [04:12:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 009640: [04:12:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 009640: [04:12:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 009640: [04:12:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 009640: [04:12:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 009640: [04:12:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 009640: [04:12:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 009640: [04:12:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 009640: [04:12:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 009640: [04:12:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 009640: [04:12:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 009640: [04:12:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 009640: [04:12:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 009640: [04:12:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 009640: [04:12:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 009640: [04:12:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 009640: [04:12:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 009640: [04:12:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 009640: [04:12:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 009640: [04:12:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 009640: [04:12:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 009640: [04:12:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 009640: [04:12:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 009640: [04:12:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 009640: [04:12:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 009640: [04:12:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 009640: [04:12:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 009640: [04:12:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 009640: [04:12:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 009640: [04:12:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 009640: [04:12:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 009640: [04:12:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 009640: [04:12:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 009640: [04:12:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 009640: [04:12:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 009640: [04:12:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 009640: [04:12:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 009640: [04:12:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 009640: [04:12:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 009640: [04:12:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 009640: [04:12:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 009640: [04:12:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 009640: [04:12:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 009640: [04:12:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 009640: [04:12:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 009640: [04:12:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 009640: [04:12:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 009640: [04:12:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 009640: [04:12:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 009640: [04:12:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 009640: [04:12:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 009640: [04:12:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 009640: [04:12:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 009640: [04:12:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 009640: [04:12:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 009640: [04:12:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 009640: [04:12:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 009640: [04:12:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 009640: [04:12:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 009640: [04:12:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 009640: [04:12:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 009640: [04:12:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 009640: [04:12:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 009640: [04:12:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 009640: [04:12:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 009640: [04:12:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 009640: [04:12:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 009640: [04:12:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 009640: [04:12:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 009640: [04:12:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 009640: [04:12:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 009640: [04:12:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 009640: [04:12:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 009640: [04:12:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 009640: [04:12:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 009640: [04:12:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 009640: [04:12:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 009640: [04:12:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 009640: [04:12:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 009640: [04:12:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 009640: [04:12:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 009640: [04:12:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 009640: [04:12:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 009640: [04:12:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 009640: [04:12:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 009640: [04:12:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 009640: [04:12:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 009640: [04:12:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 009640: [04:12:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 009640: [04:12:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 009640: [04:12:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 009640: [04:12:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 009640: [04:12:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 009640: [04:12:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 009640: [04:12:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 009640: [04:12:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 009640: [04:12:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 009640: [04:12:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 009640: [04:12:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 009640: [04:12:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 009640: [04:12:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 009640: [04:12:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 009640: [04:12:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 009640: [04:12:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 009640: [04:12:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 009640: [04:12:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 009640: [04:12:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 009640: [04:12:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 009640: [04:12:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 009640: [04:12:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 009640: [04:12:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 009640: [04:12:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 009640: [04:12:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 009640: [04:12:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 009640: [04:12:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 009640: [04:12:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 009640: [04:12:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 009640: [04:12:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 009640: [04:12:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 009640: [04:12:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 009640: [04:12:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 009640: [04:12:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 009640: [04:12:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 009640: [04:12:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 009640: [04:12:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 009640: [04:12:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 009640: [04:12:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 009640: [04:12:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 009640: [04:12:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 009640: [04:12:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 009640: [04:12:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 009640: [04:12:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 009640: [04:12:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 009640: [04:12:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 009640: [04:12:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 009640: [04:12:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 009640: [04:12:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 009640: [04:12:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 009640: [04:12:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 009640: [04:12:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 009640: [04:12:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 009640: [04:12:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 009640: [04:12:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 009640: [04:12:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 009640: [04:12:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 009640: [04:12:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 009640: [04:12:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 009640: [04:12:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 009640: [04:12:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 009640: [04:12:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 009640: [04:12:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 009640: [04:12:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 009640: [04:12:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 009640: [04:12:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 009640: [04:12:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 009640: [04:12:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 009640: [04:12:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 009640: [04:12:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 009640: [04:12:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 009640: [04:12:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 009640: [04:12:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 009640: [04:12:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 009640: [04:12:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 009640: [04:12:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 009640: [04:12:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 009640: [04:12:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 009640: [04:12:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 009640: [04:12:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 009640: [04:12:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 009640: [04:12:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 009640: [04:12:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 009640: [04:12:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 009640: [04:12:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 009640: [04:12:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 009640: [04:12:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 009640: [04:12:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 009640: [04:12:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 009640: [04:12:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 009640: [04:12:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 009640: [04:12:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 009640: [04:12:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 009640: [04:12:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 009640: [04:12:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 009640: [04:12:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 009640: [04:12:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 009640: [04:12:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 009640: [04:12:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 009640: [04:12:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 009640: [04:12:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 009640: [04:12:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:12:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:12:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 009640: [04:12:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:12:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:12:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:12:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 009640: [04:13:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 009640: [04:13:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 009640: [04:13:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 009640: [04:13:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 009640: [04:13:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 009640: [04:13:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 009640: [04:13:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 009640: [04:13:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 009640: [04:13:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 009640: [04:13:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 009640: [04:13:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 009640: [04:13:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 009640: [04:13:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 009640: [04:13:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 009640: [04:13:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 009640: [04:13:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 009640: [04:13:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 009640: [04:13:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 009640: [04:13:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 009640: [04:13:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 009640: [04:13:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 009640: [04:13:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 009640: [04:13:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 009640: [04:13:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 009640: [04:13:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 009640: [04:13:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 009640: [04:13:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 009640: [04:13:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 009640: [04:13:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 009640: [04:13:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 009640: [04:13:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 009640: [04:13:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 009640: [04:13:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 009640: [04:13:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 009640: [04:13:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 009640: [04:13:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 009640: [04:13:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 009640: [04:13:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 009640: [04:13:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 009640: [04:13:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 009640: [04:13:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 009640: [04:13:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 009640: [04:13:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 009640: [04:13:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 009640: [04:13:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 009640: [04:13:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 009640: [04:13:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 009640: [04:13:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 009640: [04:13:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 009640: [04:13:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 009640: [04:13:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 009640: [04:13:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 009640: [04:13:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 009640: [04:13:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 009640: [04:13:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 009640: [04:13:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 009640: [04:13:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 009640: [04:13:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 009640: [04:13:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 009640: [04:13:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 009640: [04:13:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 009640: [04:13:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 009640: [04:13:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 009640: [04:13:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 009640: [04:13:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 009640: [04:13:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 009640: [04:13:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 009640: [04:13:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 009640: [04:13:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 009640: [04:13:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 009640: [04:13:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 009640: [04:13:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 009640: [04:13:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 009640: [04:13:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 009640: [04:13:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 009640: [04:13:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 009640: [04:13:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 009640: [04:13:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 009640: [04:13:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 009640: [04:13:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 009640: [04:13:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 009640: [04:13:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 009640: [04:13:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 009640: [04:13:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 009640: [04:13:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 009640: [04:13:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 009640: [04:13:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 009640: [04:13:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 009640: [04:13:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 009640: [04:13:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 009640: [04:13:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 009640: [04:13:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 009640: [04:13:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 009640: [04:13:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 009640: [04:13:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 009640: [04:13:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 009640: [04:13:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 009640: [04:13:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 009640: [04:13:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 009640: [04:13:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 009640: [04:13:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 009640: [04:13:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 009640: [04:13:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 009640: [04:13:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 009640: [04:13:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 009640: [04:13:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 009640: [04:13:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 009640: [04:13:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 009640: [04:13:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 009640: [04:13:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 009640: [04:13:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 009640: [04:13:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 009640: [04:13:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 009640: [04:13:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 009640: [04:13:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 009640: [04:13:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 009640: [04:13:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 009640: [04:13:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 009640: [04:13:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 009640: [04:13:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 009640: [04:13:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 009640: [04:13:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 009640: [04:13:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 009640: [04:13:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 009640: [04:13:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 009640: [04:13:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 009640: [04:13:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 009640: [04:13:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 009640: [04:13:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 009640: [04:13:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 009640: [04:13:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 009640: [04:13:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 009640: [04:13:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 009640: [04:13:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 009640: [04:13:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 009640: [04:13:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 009640: [04:13:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 009640: [04:13:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 009640: [04:13:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 009640: [04:13:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 009640: [04:13:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 009640: [04:13:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 009640: [04:13:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 009640: [04:13:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 009640: [04:13:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 009640: [04:13:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 009640: [04:13:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 009640: [04:13:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 009640: [04:13:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 009640: [04:13:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 009640: [04:13:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 009640: [04:13:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 009640: [04:13:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 009640: [04:13:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 009640: [04:13:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 009640: [04:13:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 009640: [04:13:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 009640: [04:13:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 009640: [04:13:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 009640: [04:13:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 009640: [04:13:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 009640: [04:13:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 009640: [04:13:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 009640: [04:13:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 009640: [04:13:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 009640: [04:13:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 009640: [04:13:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 009640: [04:13:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 009640: [04:13:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 009640: [04:13:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 009640: [04:13:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 009640: [04:13:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 009640: [04:13:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 009640: [04:13:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 009640: [04:13:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 009640: [04:13:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 009640: [04:13:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 009640: [04:13:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 009640: [04:13:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 009640: [04:13:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 009640: [04:13:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 009640: [04:13:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 009640: [04:13:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 009640: [04:13:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 009640: [04:13:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 009640: [04:13:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 009640: [04:13:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 009640: [04:13:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 009640: [04:13:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 009640: [04:13:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 009640: [04:13:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 009640: [04:13:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 009640: [04:13:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 009640: [04:13:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 009640: [04:13:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 009640: [04:13:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 009640: [04:13:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 009640: [04:13:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 009640: [04:13:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 009640: [04:13:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 009640: [04:13:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 009640: [04:13:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 009640: [04:13:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 009640: [04:13:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 009640: [04:13:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 009640: [04:13:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 009640: [04:13:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 009640: [04:13:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 009640: [04:13:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 009640: [04:13:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 009640: [04:13:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 009640: [04:13:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 009640: [04:13:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 009640: [04:13:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 009640: [04:13:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 009640: [04:13:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 009640: [04:13:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 009640: [04:13:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 009640: [04:13:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 009640: [04:13:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 009640: [04:13:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 009640: [04:13:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 009640: [04:13:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 009640: [04:13:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 009640: [04:13:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 009640: [04:13:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 009640: [04:13:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 009640: [04:13:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 009640: [04:13:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 009640: [04:13:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 009640: [04:13:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 009640: [04:13:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 009640: [04:13:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 009640: [04:13:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 009640: [04:13:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 009640: [04:13:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 009640: [04:13:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 009640: [04:13:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 009640: [04:13:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 009640: [04:13:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 009640: [04:13:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 009640: [04:13:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 009640: [04:13:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 009640: [04:13:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 009640: [04:13:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 009640: [04:13:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 009640: [04:13:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 009640: [04:13:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 009640: [04:13:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 009640: [04:13:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 009640: [04:13:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 009640: [04:13:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 009640: [04:13:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 009640: [04:13:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 009640: [04:13:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 009640: [04:13:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 009640: [04:13:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 009640: [04:13:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 009640: [04:13:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 009640: [04:13:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 009640: [04:13:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 009640: [04:13:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 009640: [04:13:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 009640: [04:13:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 009640: [04:13:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 009640: [04:13:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 009640: [04:13:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 009640: [04:13:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 009640: [04:13:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 009640: [04:13:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 009640: [04:13:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 009640: [04:13:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 009640: [04:13:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 009640: [04:13:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 009640: [04:13:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 009640: [04:13:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 009640: [04:13:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 009640: [04:13:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 009640: [04:13:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 009640: [04:13:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 009640: [04:13:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 009640: [04:13:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 009640: [04:13:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 009640: [04:13:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 009640: [04:13:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 009640: [04:13:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 009640: [04:13:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 009640: [04:13:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 009640: [04:13:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 009640: [04:13:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 009640: [04:13:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 009640: [04:13:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 009640: [04:13:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 009640: [04:13:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 009640: [04:13:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 009640: [04:13:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 009640: [04:13:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 009640: [04:13:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 009640: [04:13:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 009640: [04:13:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 009640: [04:13:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 009640: [04:13:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 009640: [04:13:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 009640: [04:13:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 009640: [04:13:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 009640: [04:13:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 009640: [04:13:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 009640: [04:13:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 009640: [04:13:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 009640: [04:13:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 009640: [04:13:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 009640: [04:13:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 009640: [04:13:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 009640: [04:13:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 009640: [04:13:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 009640: [04:13:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 009640: [04:13:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 009640: [04:13:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 009640: [04:13:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 009640: [04:13:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 009640: [04:13:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 009640: [04:13:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 009640: [04:13:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 009640: [04:13:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 009640: [04:13:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 009640: [04:13:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 009640: [04:13:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 009640: [04:13:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 009640: [04:13:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 009640: [04:13:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 009640: [04:13:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 009640: [04:13:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 009640: [04:13:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 009640: [04:13:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 009640: [04:13:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 009640: [04:13:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 009640: [04:13:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 009640: [04:13:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 009640: [04:13:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 009640: [04:13:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 009640: [04:13:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 009640: [04:13:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 009640: [04:13:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 009640: [04:13:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 009640: [04:13:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 009640: [04:13:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 009640: [04:13:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 009640: [04:13:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 009640: [04:13:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 009640: [04:13:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 009640: [04:13:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 009640: [04:13:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 009640: [04:13:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 009640: [04:13:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 009640: [04:13:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 009640: [04:13:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 009640: [04:13:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 009640: [04:13:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 009640: [04:13:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 009640: [04:13:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 009640: [04:13:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 009640: [04:13:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 009640: [04:13:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 009640: [04:13:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 009640: [04:13:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 009640: [04:13:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 009640: [04:13:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 009640: [04:13:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 009640: [04:13:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 009640: [04:13:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 009640: [04:13:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 009640: [04:13:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 009640: [04:13:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 009640: [04:13:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 009640: [04:13:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 009640: [04:13:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 009640: [04:13:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 009640: [04:13:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009640: [04:13:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009640: [04:13:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 009640: [04:13:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009640: [04:13:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009640: [04:13:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009640: [04:13:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009640: [04:13:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009640: [04:13:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86
RDOC 005200: [04:13:46] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 005200: [04:13:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005200: [04:13:47] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005200: [04:13:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005200: [04:13:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12128 RDOC 012128: [04:13:47] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 012128: [04:13:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012128: [04:13:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012128: [04:13:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012128: [04:13:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012128: [04:13:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012128: [04:13:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012128: [04:13:47] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012128: [04:13:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012128: [04:13:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012128: [04:13:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012128: [04:13:47] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 012128: [04:13:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012128: [04:13:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012128: [04:13:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012128: [04:13:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005200: [04:13:47] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [12128] RDOC 012128: [04:13:47] gl_driver.cpp(1204) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012128: [04:13:47] gl_driver.cpp(1216) - Log - Created new sharegroup 00000255A6C90FD0 RDOC 012128: [04:13:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012128: [04:13:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 012128: [04:13:47] gl_driver.cpp(1091) - Log - Deleting context 0000000000010000 RDOC 012128: [04:13:47] gl_driver.cpp(1115) - Log - Deleting shader group 00000255A6C90FD0 RDOC 012128: [04:13:47] gl_driver.cpp(1204) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012128: [04:13:47] gl_driver.cpp(1216) - Log - Created new sharegroup 00000255A6C91250 RDOC 012128: [04:13:47] core.cpp(1968) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012128: [04:13:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012128: [04:13:47] gl_driver.cpp(1400) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 012128: [04:13:47] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86) RDOC 012128: [04:13:47] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005200: [04:13:47] target_control.cpp( 886) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012128: [04:13:47] core.cpp(2002) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005A02EC RDOC 005200: [04:13:48] target_control.cpp( 886) - Log - Used API: OpenGL (Presenting & supported) RDOC 012128: [04:13:48] gl_driver.cpp(2222) - Log - Starting capture RDOC 012128: [04:13:48] resource_manager.h(1441) - Log - Preparing up to 469 potentially dirty resources RDOC 012128: [04:13:48] resource_manager.h(1494) - Log - Prepared 469 dirty resources, postponed 0, skipped 0 RDOC 012128: [04:13:50] gl_driver.cpp(2293) - Log - Finished capture, Frame 5 RDOC 012128: [04:13:50] resource_manager.h(1506) - Log - Checking 469 resources with initial contents against 469 referenced resources RDOC 012128: [04:13:50] resource_manager.h(1579) - Log - Serialised 464 resources, skipped 5 unreferenced RDOC 012128: [04:13:50] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13782464 bytes to 395188 (2.87 %) RDOC 012128: [04:13:50] gl_driver.cpp(2442) - Log - Captured GL frame with 13.143982 MB capture section in 2.518496 seconds RDOC 012128: [04:13:50] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4632 bytes to 4632 (100.00 %) RDOC 012128: [04:13:50] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 012128: [04:13:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 005200: [04:13:50] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (431123 bytes) (time 1672460030) 31088 byte thumbnail RDOC 005200: [04:13:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 005200: [04:13:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:13:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:13:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:13:51] gl_replay.cpp(3874) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 526.86 RDOC 005200: [04:13:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005200: [04:13:51] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 005200: [04:13:51] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 005200: [04:13:51] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005200: [04:13:51] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005200: [04:13:51] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005200: [04:13:51] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005200: [04:13:51] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005200: [04:13:51] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005200: [04:13:51] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005200: [04:13:51] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005200: [04:13:51] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005200: [04:13:51] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005200: [04:13:51] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005200: [04:13:51] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005200: [04:13:51] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005200: [04:13:51] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005200: [04:13:51] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005200: [04:13:51] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005200: [04:13:51] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005200: [04:13:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005200: [04:13:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005200: [04:13:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005200: [04:13:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005200: [04:13:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005200: [04:13:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005200: [04:13:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005200: [04:13:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005200: [04:13:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005200: [04:13:51] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005200: [04:13:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005200: [04:13:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005200: [04:13:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005200: [04:13:51] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005200: [04:13:51] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 005200: [04:13:51] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 005200: [04:13:51] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005200: [04:13:51] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 005200: [04:13:52] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005200: [04:13:52] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 005200: [04:13:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:13:55] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 3067.164 ms RDOC 005200: [04:13:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 005200: [04:13:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 005200: [04:13:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 005200: [04:13:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 005200: [04:13:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 005200: [04:13:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 005200: [04:13:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 005200: [04:13:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 005200: [04:13:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 005200: [04:13:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 005200: [04:13:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 005200: [04:13:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 005200: [04:13:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 005200: [04:13:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 005200: [04:13:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 005200: [04:13:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 005200: [04:13:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 005200: [04:13:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 005200: [04:13:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 005200: [04:13:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 005200: [04:13:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 005200: [04:13:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 005200: [04:13:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 005200: [04:13:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 005200: [04:13:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 005200: [04:13:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 005200: [04:13:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 005200: [04:13:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 005200: [04:13:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 005200: [04:13:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 005200: [04:13:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 005200: [04:13:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 005200: [04:13:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 005200: [04:13:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 005200: [04:13:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 005200: [04:13:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 005200: [04:14:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 005200: [04:14:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 005200: [04:14:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 005200: [04:14:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 005200: [04:14:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 005200: [04:14:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 005200: [04:14:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 005200: [04:14:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 005200: [04:14:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 005200: [04:14:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 005200: [04:14:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 005200: [04:14:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:08] remote_server.cpp(1627) - Log - Opening capture remotely RDOC 005200: [04:14:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:14] remote_server.cpp(1661) - Log - Capture open complete RDOC 005200: [04:14:14] remote_server.cpp(1687) - Log - Capture ready on replay host RDOC 005200: [04:14:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:14] replay_controller.cpp(2128) - Log - Got replay driver. RDOC 005200: [04:14:14] remote_server.cpp(1716) - Log - Remote capture open complete & proxy ready RDOC 005200: [04:14:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:30] remote_server.cpp(1627) - Log - Opening capture remotely RDOC 005200: [04:14:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:31] remote_server.cpp(1661) - Log - Capture open complete RDOC 005200: [04:14:31] remote_server.cpp(1687) - Log - Capture ready on replay host RDOC 005200: [04:14:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005200: [04:14:31] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 005200: [04:14:31] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 005200: [04:14:31] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005200: [04:14:31] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005200: [04:14:31] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005200: [04:14:31] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005200: [04:14:31] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005200: [04:14:31] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005200: [04:14:31] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005200: [04:14:31] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005200: [04:14:31] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005200: [04:14:31] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005200: [04:14:31] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005200: [04:14:31] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005200: [04:14:31] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005200: [04:14:31] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005200: [04:14:31] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 005200: [04:14:31] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 005200: [04:14:31] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005200: [04:14:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005200: [04:14:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005200: [04:14:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005200: [04:14:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005200: [04:14:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005200: [04:14:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005200: [04:14:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005200: [04:14:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005200: [04:14:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005200: [04:14:31] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005200: [04:14:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005200: [04:14:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005200: [04:14:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005200: [04:14:31] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005200: [04:14:31] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 005200: [04:14:31] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 005200: [04:14:31] replay_controller.cpp(2128) - Log - Got replay driver. RDOC 005200: [04:14:31] remote_server.cpp(1716) - Log - Remote capture open complete & proxy ready RDOC 005200: [04:14:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 005200: [04:14:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 005200: [04:14:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 005200: [04:14:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 005200: [04:14:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 005200: [04:14:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 005200: [04:14:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 005200: [04:14:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 005200: [04:14:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 005200: [04:14:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 005200: [04:14:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 005200: [04:14:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 005200: [04:14:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 005200: [04:14:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 005200: [04:14:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 005200: [04:14:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 005200: [04:14:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 005200: [04:14:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 005200: [04:14:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 005200: [04:14:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 005200: [04:14:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 005200: [04:14:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 005200: [04:14:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 005200: [04:14:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 005200: [04:14:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 005200: [04:14:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 005200: [04:14:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 005200: [04:14:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 005200: [04:14:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 005200: [04:14:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 005200: [04:14:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 005200: [04:14:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 005200: [04:14:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 005200: [04:14:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 005200: [04:14:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 005200: [04:14:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 005200: [04:14:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 005200: [04:14:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 005200: [04:14:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 005200: [04:14:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 005200: [04:14:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 005200: [04:14:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 005200: [04:14:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 005200: [04:14:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 005200: [04:14:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 005200: [04:14:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 005200: [04:14:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 005200: [04:14:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 005200: [04:14:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 005200: [04:14:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 005200: [04:14:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 005200: [04:14:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 005200: [04:14:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 005200: [04:14:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 005200: [04:14:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 005200: [04:14:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 005200: [04:14:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 005200: [04:14:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 005200: [04:14:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 005200: [04:14:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 005200: [04:14:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 005200: [04:14:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 005200: [04:14:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 005200: [04:14:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 005200: [04:14:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 005200: [04:14:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 005200: [04:14:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 005200: [04:14:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 005200: [04:14:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 005200: [04:14:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 005200: [04:14:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 005200: [04:14:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 005200: [04:14:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 005200: [04:14:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 005200: [04:14:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 005200: [04:14:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 005200: [04:14:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 005200: [04:14:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 005200: [04:14:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 005200: [04:14:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 005200: [04:14:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 005200: [04:14:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 005200: [04:14:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 005200: [04:14:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 005200: [04:14:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 005200: [04:14:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 005200: [04:14:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 005200: [04:14:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 005200: [04:14:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 005200: [04:14:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 005200: [04:14:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 005200: [04:14:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 005200: [04:14:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 005200: [04:14:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 005200: [04:14:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 005200: [04:14:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 005200: [04:14:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 005200: [04:14:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 005200: [04:14:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 005200: [04:14:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 005200: [04:14:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 005200: [04:14:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 005200: [04:14:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:14:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 005200: [04:14:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:14:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:14:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:14:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:14:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:14:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 005200: [04:15:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 005200: [04:15:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 005200: [04:15:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 005200: [04:15:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 005200: [04:15:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 005200: [04:15:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 005200: [04:15:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 005200: [04:15:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 005200: [04:15:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 005200: [04:15:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 005200: [04:15:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 005200: [04:15:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 005200: [04:15:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 005200: [04:15:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 005200: [04:15:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 005200: [04:15:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 005200: [04:15:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 005200: [04:15:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 005200: [04:15:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 005200: [04:15:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 005200: [04:15:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 005200: [04:15:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 005200: [04:15:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 005200: [04:15:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 005200: [04:15:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 005200: [04:15:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 005200: [04:15:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 005200: [04:15:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 005200: [04:15:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 005200: [04:15:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 005200: [04:15:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 005200: [04:15:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 005200: [04:15:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 005200: [04:15:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 005200: [04:15:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 005200: [04:15:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 005200: [04:15:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 005200: [04:15:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 005200: [04:15:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 005200: [04:15:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 005200: [04:15:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 005200: [04:15:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 005200: [04:15:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 005200: [04:15:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 005200: [04:15:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 005200: [04:15:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 005200: [04:15:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 005200: [04:15:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 005200: [04:15:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 005200: [04:15:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 005200: [04:15:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 005200: [04:15:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 005200: [04:15:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 005200: [04:15:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 005200: [04:15:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 005200: [04:15:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 005200: [04:15:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 005200: [04:15:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 005200: [04:15:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 005200: [04:15:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 005200: [04:15:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 005200: [04:15:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 005200: [04:15:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 005200: [04:15:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 005200: [04:15:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 005200: [04:15:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 005200: [04:15:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 005200: [04:15:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 005200: [04:15:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 005200: [04:15:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 005200: [04:15:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 005200: [04:15:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 005200: [04:15:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 005200: [04:15:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 005200: [04:15:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 005200: [04:15:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 005200: [04:15:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 005200: [04:15:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 005200: [04:15:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 005200: [04:15:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 005200: [04:15:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 005200: [04:15:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 005200: [04:15:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 005200: [04:15:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 005200: [04:15:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 005200: [04:15:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 005200: [04:15:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 005200: [04:15:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 005200: [04:15:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 005200: [04:15:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 005200: [04:15:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 005200: [04:15:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 005200: [04:15:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 005200: [04:15:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 005200: [04:15:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 005200: [04:15:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 005200: [04:15:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 005200: [04:15:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 005200: [04:15:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 005200: [04:15:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 005200: [04:15:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 005200: [04:15:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 005200: [04:15:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 005200: [04:15:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 005200: [04:15:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 005200: [04:15:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 005200: [04:15:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 005200: [04:15:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 005200: [04:15:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 005200: [04:15:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 005200: [04:15:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 005200: [04:15:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 005200: [04:15:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 005200: [04:15:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 005200: [04:15:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 005200: [04:15:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 005200: [04:15:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 005200: [04:15:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 005200: [04:15:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 005200: [04:15:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 005200: [04:15:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 005200: [04:15:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 005200: [04:15:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 005200: [04:15:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 005200: [04:15:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 005200: [04:15:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 005200: [04:15:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 005200: [04:15:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 005200: [04:15:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 005200: [04:15:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 005200: [04:15:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 005200: [04:15:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 005200: [04:15:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 005200: [04:15:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 005200: [04:15:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 005200: [04:15:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 005200: [04:15:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 005200: [04:15:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 005200: [04:15:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 005200: [04:15:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 005200: [04:15:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 005200: [04:15:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 005200: [04:15:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 005200: [04:15:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 005200: [04:15:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 005200: [04:15:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 005200: [04:15:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 005200: [04:15:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 005200: [04:15:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 005200: [04:15:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 005200: [04:15:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 005200: [04:15:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 005200: [04:15:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 005200: [04:15:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 005200: [04:15:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 005200: [04:15:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 005200: [04:15:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 005200: [04:15:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 005200: [04:15:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 005200: [04:15:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 005200: [04:15:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 005200: [04:15:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 005200: [04:15:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 005200: [04:15:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 005200: [04:15:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 005200: [04:15:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 005200: [04:15:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 005200: [04:15:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 005200: [04:15:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 005200: [04:15:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 005200: [04:15:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 005200: [04:15:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 005200: [04:15:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 005200: [04:15:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 005200: [04:15:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 005200: [04:15:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 005200: [04:15:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 005200: [04:15:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 005200: [04:15:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 005200: [04:15:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 005200: [04:15:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 005200: [04:15:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 005200: [04:15:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 005200: [04:15:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 005200: [04:15:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 005200: [04:15:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 005200: [04:15:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 005200: [04:15:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 005200: [04:15:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 005200: [04:15:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 005200: [04:15:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 005200: [04:15:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 005200: [04:15:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 005200: [04:15:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 005200: [04:15:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 005200: [04:15:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 005200: [04:15:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 005200: [04:15:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 005200: [04:15:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 005200: [04:15:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 005200: [04:15:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 005200: [04:15:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 005200: [04:15:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 005200: [04:15:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 005200: [04:15:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 005200: [04:15:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 005200: [04:15:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 005200: [04:15:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 005200: [04:15:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 005200: [04:15:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 005200: [04:15:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 005200: [04:15:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 005200: [04:15:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 005200: [04:15:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 005200: [04:15:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 005200: [04:15:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 005200: [04:15:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 005200: [04:15:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 005200: [04:15:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 005200: [04:15:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 005200: [04:15:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 005200: [04:15:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 005200: [04:15:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 005200: [04:15:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 005200: [04:15:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 005200: [04:15:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 005200: [04:15:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 005200: [04:15:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 005200: [04:15:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 005200: [04:15:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 005200: [04:15:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 005200: [04:15:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 005200: [04:15:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 005200: [04:15:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 005200: [04:15:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 005200: [04:15:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 005200: [04:15:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 005200: [04:15:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 005200: [04:15:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 005200: [04:15:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 005200: [04:15:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 005200: [04:15:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 005200: [04:15:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 005200: [04:15:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 005200: [04:15:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 005200: [04:15:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 005200: [04:15:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 005200: [04:15:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 005200: [04:15:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 005200: [04:15:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 005200: [04:15:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 005200: [04:15:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 005200: [04:15:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 005200: [04:15:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 005200: [04:15:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 005200: [04:15:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 005200: [04:15:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 005200: [04:15:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 005200: [04:15:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 005200: [04:15:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 005200: [04:15:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 005200: [04:15:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 005200: [04:15:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 005200: [04:15:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 005200: [04:15:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 005200: [04:15:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 005200: [04:15:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 005200: [04:15:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 005200: [04:15:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 005200: [04:15:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 005200: [04:15:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 005200: [04:15:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 005200: [04:15:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 005200: [04:15:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 005200: [04:15:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 005200: [04:15:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 005200: [04:15:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 005200: [04:15:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 005200: [04:15:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 005200: [04:15:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 005200: [04:15:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 005200: [04:15:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 005200: [04:15:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 005200: [04:15:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 005200: [04:15:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 005200: [04:15:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 005200: [04:15:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 005200: [04:15:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 005200: [04:15:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 005200: [04:15:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 005200: [04:15:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 005200: [04:15:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 005200: [04:15:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 005200: [04:15:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 005200: [04:15:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 005200: [04:15:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 005200: [04:15:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 005200: [04:15:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 005200: [04:15:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 005200: [04:15:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 005200: [04:15:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 005200: [04:15:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 005200: [04:15:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 005200: [04:15:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 005200: [04:15:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 005200: [04:15:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 005200: [04:15:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 005200: [04:15:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 005200: [04:15:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 005200: [04:15:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 005200: [04:15:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 005200: [04:15:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 005200: [04:15:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 005200: [04:15:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 005200: [04:15:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 005200: [04:15:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 005200: [04:15:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 005200: [04:15:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 005200: [04:15:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 005200: [04:15:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 005200: [04:15:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 005200: [04:15:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 005200: [04:15:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 005200: [04:15:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 005200: [04:15:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 005200: [04:15:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 005200: [04:15:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 005200: [04:15:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 005200: [04:15:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 005200: [04:15:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 005200: [04:15:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 005200: [04:15:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 005200: [04:15:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 005200: [04:15:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 005200: [04:15:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 005200: [04:15:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 005200: [04:15:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 005200: [04:15:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 005200: [04:15:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 005200: [04:15:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 005200: [04:15:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 005200: [04:15:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 005200: [04:15:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 005200: [04:15:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 005200: [04:15:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 005200: [04:15:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 005200: [04:15:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 005200: [04:15:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 005200: [04:15:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 005200: [04:15:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 005200: [04:15:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 005200: [04:15:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 005200: [04:15:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 005200: [04:15:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 005200: [04:15:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 005200: [04:15:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 005200: [04:15:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 005200: [04:15:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 005200: [04:15:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 005200: [04:15:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 005200: [04:15:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 005200: [04:15:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 005200: [04:15:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 005200: [04:15:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 005200: [04:15:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 005200: [04:15:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 005200: [04:15:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 005200: [04:15:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 005200: [04:15:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 005200: [04:15:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 005200: [04:15:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 005200: [04:15:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 005200: [04:15:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 005200: [04:15:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 005200: [04:15:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 005200: [04:15:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 005200: [04:15:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 005200: [04:15:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 005200: [04:15:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 005200: [04:15:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 005200: [04:15:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 005200: [04:15:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 005200: [04:15:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 005200: [04:15:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 005200: [04:15:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 005200: [04:15:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 005200: [04:15:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 005200: [04:15:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 005200: [04:15:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 005200: [04:15:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 005200: [04:15:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 005200: [04:15:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 005200: [04:15:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 005200: [04:15:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 005200: [04:15:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 005200: [04:15:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 005200: [04:15:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 005200: [04:15:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 005200: [04:15:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 005200: [04:15:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 005200: [04:15:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 005200: [04:15:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 005200: [04:15:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 005200: [04:15:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 005200: [04:15:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 005200: [04:15:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 005200: [04:15:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 005200: [04:15:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 005200: [04:15:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 005200: [04:15:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 005200: [04:15:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 005200: [04:15:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 005200: [04:15:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 005200: [04:15:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 005200: [04:15:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 005200: [04:15:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 005200: [04:15:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 005200: [04:15:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 005200: [04:15:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 005200: [04:15:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 005200: [04:15:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 005200: [04:15:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 005200: [04:15:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 005200: [04:15:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 005200: [04:15:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 005200: [04:15:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 005200: [04:15:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 005200: [04:15:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 005200: [04:15:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 005200: [04:15:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 005200: [04:15:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 005200: [04:15:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 005200: [04:15:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 005200: [04:15:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 005200: [04:15:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 005200: [04:15:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 005200: [04:15:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 005200: [04:15:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 005200: [04:15:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 005200: [04:15:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 005200: [04:15:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 005200: [04:15:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 005200: [04:15:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 005200: [04:15:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 005200: [04:15:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 005200: [04:15:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 005200: [04:15:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 005200: [04:15:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 005200: [04:15:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 005200: [04:15:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 005200: [04:15:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 005200: [04:15:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 005200: [04:15:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 005200: [04:15:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 005200: [04:15:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 005200: [04:15:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 005200: [04:15:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 005200: [04:15:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 005200: [04:15:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 005200: [04:15:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:15:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 005200: [04:15:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:15:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:15:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:15:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 005200: [04:15:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:15:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:15:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:15:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 005200: [04:16:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 005200: [04:16:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 005200: [04:16:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 005200: [04:16:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 005200: [04:16:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 005200: [04:16:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 005200: [04:16:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 005200: [04:16:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 005200: [04:16:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 005200: [04:16:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 005200: [04:16:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 005200: [04:16:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 005200: [04:16:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 005200: [04:16:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 005200: [04:16:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 005200: [04:16:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 005200: [04:16:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 005200: [04:16:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 005200: [04:16:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 005200: [04:16:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 005200: [04:16:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 005200: [04:16:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 005200: [04:16:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 005200: [04:16:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 005200: [04:16:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 005200: [04:16:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 005200: [04:16:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 005200: [04:16:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 005200: [04:16:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 005200: [04:16:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 005200: [04:16:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 005200: [04:16:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 005200: [04:16:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 005200: [04:16:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 005200: [04:16:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 005200: [04:16:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 005200: [04:16:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 005200: [04:16:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 005200: [04:16:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 005200: [04:16:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 005200: [04:16:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 005200: [04:16:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 005200: [04:16:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 005200: [04:16:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 005200: [04:16:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 005200: [04:16:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 005200: [04:16:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 005200: [04:16:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 005200: [04:16:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 005200: [04:16:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 005200: [04:16:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 005200: [04:16:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 005200: [04:16:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 005200: [04:16:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 005200: [04:16:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 005200: [04:16:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 005200: [04:16:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 005200: [04:16:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 005200: [04:16:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 005200: [04:16:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 005200: [04:16:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 005200: [04:16:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 005200: [04:16:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 005200: [04:16:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 005200: [04:16:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 005200: [04:16:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 005200: [04:16:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 005200: [04:16:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 005200: [04:16:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 005200: [04:16:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 005200: [04:16:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 005200: [04:16:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 005200: [04:16:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 005200: [04:16:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 005200: [04:16:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 005200: [04:16:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 005200: [04:16:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 005200: [04:16:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 005200: [04:16:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 005200: [04:16:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 005200: [04:16:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 005200: [04:16:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 005200: [04:16:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 005200: [04:16:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 005200: [04:16:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 005200: [04:16:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 005200: [04:16:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 005200: [04:16:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 005200: [04:16:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 005200: [04:16:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 005200: [04:16:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 005200: [04:16:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 005200: [04:16:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 005200: [04:16:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 005200: [04:16:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 005200: [04:16:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 005200: [04:16:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 005200: [04:16:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 005200: [04:16:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 005200: [04:16:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 005200: [04:16:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 005200: [04:16:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 005200: [04:16:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 005200: [04:16:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 005200: [04:16:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 005200: [04:16:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 005200: [04:16:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 005200: [04:16:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 005200: [04:16:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 005200: [04:16:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 005200: [04:16:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 005200: [04:16:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 005200: [04:16:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 005200: [04:16:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 005200: [04:16:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 005200: [04:16:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 005200: [04:16:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 005200: [04:16:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 005200: [04:16:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 005200: [04:16:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 005200: [04:16:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 005200: [04:16:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 005200: [04:16:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 005200: [04:16:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 005200: [04:16:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 005200: [04:16:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 005200: [04:16:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 005200: [04:16:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 005200: [04:16:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 005200: [04:16:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 005200: [04:16:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 005200: [04:16:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 005200: [04:16:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 005200: [04:16:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 005200: [04:16:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 005200: [04:16:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 005200: [04:16:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 005200: [04:16:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 005200: [04:16:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 005200: [04:16:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 005200: [04:16:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 005200: [04:16:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 005200: [04:16:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 005200: [04:16:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 005200: [04:16:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 005200: [04:16:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 005200: [04:16:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 005200: [04:16:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 005200: [04:16:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 005200: [04:16:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 005200: [04:16:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 005200: [04:16:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 005200: [04:16:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 005200: [04:16:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 005200: [04:16:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 005200: [04:16:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 005200: [04:16:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 005200: [04:16:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 005200: [04:16:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 005200: [04:16:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 005200: [04:16:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 005200: [04:16:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 005200: [04:16:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 005200: [04:16:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 005200: [04:16:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 005200: [04:16:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 005200: [04:16:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 005200: [04:16:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 005200: [04:16:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 005200: [04:16:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 005200: [04:16:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 005200: [04:16:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 005200: [04:16:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 005200: [04:16:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 005200: [04:16:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 005200: [04:16:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 005200: [04:16:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 005200: [04:16:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 005200: [04:16:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 005200: [04:16:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 005200: [04:16:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 005200: [04:16:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 005200: [04:16:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 005200: [04:16:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 005200: [04:16:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 005200: [04:16:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 005200: [04:16:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 005200: [04:16:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 005200: [04:16:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 005200: [04:16:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 005200: [04:16:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 005200: [04:16:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer
RDOC 010984: [04:16:25] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 010984: [04:16:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010984: [04:16:25] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010984: [04:16:25] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 010984: [04:16:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010984: [04:16:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010984: [04:16:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010984: [04:16:26] d3d11_replay.cpp(4379) - Log - Created device. RDOC 010984: [04:16:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010984: [04:16:26] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010984: [04:16:26] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010984: [04:16:26] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010984: [04:16:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010984: [04:16:27] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 1344.155 ms RDOC 010984: [04:16:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 12.322 ms RDOC 010984: [04:16:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010984: [04:16:27] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 010984: [04:16:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010984: [04:16:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010984: [04:16:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010984: [04:16:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010984: [04:16:28] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 010984: [04:16:28] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010984: [04:16:28] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010984: [04:16:28] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010984: [04:16:28] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010984: [04:16:28] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010984: [04:16:28] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010984: [04:16:28] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010984: [04:16:28] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010984: [04:16:28] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010984: [04:16:28] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010984: [04:16:28] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010984: [04:16:28] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010984: [04:16:28] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010984: [04:16:28] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010984: [04:16:28] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010984: [04:16:28] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010984: [04:16:28] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010984: [04:16:28] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010984: [04:16:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010984: [04:16:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010984: [04:16:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010984: [04:16:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010984: [04:16:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010984: [04:16:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010984: [04:16:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010984: [04:16:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010984: [04:16:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010984: [04:16:28] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010984: [04:16:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010984: [04:16:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010984: [04:16:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010984: [04:16:28] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010984: [04:16:28] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 010984: [04:16:28] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 010984: [04:16:28] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010984: [04:16:28] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 010984: [04:16:28] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010984: [04:16:28] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 010984: [04:16:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010984: [04:16:28] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 134.667 ms RDOC 010984: [04:16:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010984: [04:16:28] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 010984: [04:16:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010984: [04:16:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010984: [04:16:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010984: [04:16:28] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 010984: [04:16:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010984: [04:16:28] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010984: [04:16:28] d3d12_replay.cpp(4600) - Log - Created device. RDOC 010984: [04:16:28] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010984: [04:16:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010984: [04:16:28] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 010984: [04:16:28] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 010984: [04:16:29] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010984: [04:16:29] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 010984: [04:16:29] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010984: [04:16:29] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010984: [04:16:29] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010984: [04:16:29] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010984: [04:16:29] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010984: [04:16:31] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 2223.583 ms RDOC 010984: [04:16:36] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 2097152 for output data RDOC 010984: [04:16:45] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 010984: [04:16:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer
RDOC 010032: [04:16:53] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 010032: [04:16:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010032: [04:16:53] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010032: [04:16:53] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010032: [04:16:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:16:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:16:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:16:53] d3d11_replay.cpp(4379) - Log - Created device. RDOC 010032: [04:16:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:16:53] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010032: [04:16:53] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010032: [04:16:53] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010032: [04:16:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:16:54] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 1078.593 ms RDOC 010032: [04:16:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010032: [04:16:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:16:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:16:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:16:54] d3d11_replay.cpp(4379) - Log - Created device. RDOC 010032: [04:16:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:16:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010032: [04:16:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010032: [04:16:54] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010032: [04:16:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:16:55] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 202.958 ms RDOC 010032: [04:16:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010032: [04:16:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:16:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:16:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:16:55] d3d11_replay.cpp(4379) - Log - Created device. RDOC 010032: [04:16:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:16:55] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010032: [04:16:55] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010032: [04:16:55] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010032: [04:16:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:16:55] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 193.606 ms RDOC 010032: [04:16:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010032: [04:16:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:16:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:16:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:16:55] d3d11_replay.cpp(4379) - Log - Created device. RDOC 010032: [04:16:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:16:55] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010032: [04:16:55] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010032: [04:16:55] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010032: [04:16:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:16:55] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 199.460 ms RDOC 010032: [04:16:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010032: [04:16:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:16:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:16:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:16:55] d3d11_replay.cpp(4379) - Log - Created device. RDOC 010032: [04:16:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:16:55] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010032: [04:16:55] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010032: [04:16:55] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010032: [04:16:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:16:56] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 198.507 ms RDOC 010032: [04:16:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010032: [04:16:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:16:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:16:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:16:56] d3d11_replay.cpp(4379) - Log - Created device. RDOC 010032: [04:16:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:16:56] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010032: [04:16:56] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010032: [04:16:56] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010032: [04:16:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:16:56] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 200.515 ms RDOC 010032: [04:16:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010032: [04:16:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:16:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:16:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:16:56] d3d11_replay.cpp(4379) - Log - Created device. RDOC 010032: [04:16:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:16:56] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010032: [04:16:56] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010032: [04:16:56] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010032: [04:16:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:16:56] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 200.651 ms RDOC 010032: [04:16:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010032: [04:16:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:16:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:16:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:16:57] d3d11_replay.cpp(4379) - Log - Created device. RDOC 010032: [04:16:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:16:57] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010032: [04:16:57] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010032: [04:16:57] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010032: [04:16:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:16:57] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 197.847 ms RDOC 010032: [04:16:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010032: [04:16:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:16:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:16:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:16:57] d3d11_replay.cpp(4379) - Log - Created device. RDOC 010032: [04:16:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:16:57] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010032: [04:16:57] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010032: [04:16:57] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010032: [04:16:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:16:57] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 201.713 ms RDOC 010032: [04:16:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010032: [04:16:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:16:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:16:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:16:57] d3d11_replay.cpp(4379) - Log - Created device. RDOC 010032: [04:16:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:16:57] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010032: [04:16:57] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010032: [04:16:57] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010032: [04:16:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:16:57] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 201.505 ms RDOC 010032: [04:16:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010032: [04:16:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:16:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:16:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:16:58] d3d11_replay.cpp(4379) - Log - Created device. RDOC 010032: [04:16:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:16:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010032: [04:16:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010032: [04:16:58] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010032: [04:16:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:16:58] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 194.512 ms RDOC 010032: [04:16:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010032: [04:16:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:16:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:16:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:16:58] d3d11_replay.cpp(4379) - Log - Created device. RDOC 010032: [04:16:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:16:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010032: [04:16:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010032: [04:16:58] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010032: [04:16:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:16:58] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 197.709 ms RDOC 010032: [04:16:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010032: [04:16:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:16:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:16:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:16:58] d3d11_replay.cpp(4379) - Log - Created device. RDOC 010032: [04:16:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:16:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010032: [04:16:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010032: [04:16:58] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010032: [04:16:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:16:58] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 203.092 ms RDOC 010032: [04:16:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010032: [04:16:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:16:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:16:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:16:59] d3d11_replay.cpp(4379) - Log - Created device. RDOC 010032: [04:16:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:16:59] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010032: [04:16:59] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010032: [04:16:59] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010032: [04:16:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:16:59] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 200.906 ms RDOC 010032: [04:16:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010032: [04:16:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:16:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:16:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:16:59] d3d11_replay.cpp(4379) - Log - Created device. RDOC 010032: [04:16:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:16:59] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010032: [04:16:59] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010032: [04:16:59] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010032: [04:16:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:16:59] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 195.076 ms RDOC 010032: [04:16:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010032: [04:16:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:16:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:16:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:16:59] d3d11_replay.cpp(4379) - Log - Created device. RDOC 010032: [04:16:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:16:59] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010032: [04:16:59] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010032: [04:16:59] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010032: [04:16:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:00] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 203.726 ms RDOC 010032: [04:17:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010032: [04:17:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:00] d3d11_replay.cpp(4379) - Log - Created device. RDOC 010032: [04:17:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:17:00] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010032: [04:17:00] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010032: [04:17:00] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:00] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 199.619 ms RDOC 010032: [04:17:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010032: [04:17:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:00] d3d11_replay.cpp(4379) - Log - Created device. RDOC 010032: [04:17:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:17:00] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010032: [04:17:00] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010032: [04:17:00] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:00] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 203.871 ms RDOC 010032: [04:17:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010032: [04:17:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:00] d3d11_replay.cpp(4379) - Log - Created device. RDOC 010032: [04:17:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:17:00] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010032: [04:17:00] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010032: [04:17:00] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:01] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 196.215 ms RDOC 010032: [04:17:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:01] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010032: [04:17:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:01] d3d11_replay.cpp(4379) - Log - Created device. RDOC 010032: [04:17:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:17:01] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010032: [04:17:01] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010032: [04:17:01] nv_d3d11_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:01] d3d11_device.cpp(1348) - Log - Timer chunk initialisation - 200.932 ms RDOC 010032: [04:17:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:01] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010032: [04:17:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010032: [04:17:01] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 010032: [04:17:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010032: [04:17:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010032: [04:17:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010032: [04:17:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010032: [04:17:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010032: [04:17:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010032: [04:17:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010032: [04:17:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010032: [04:17:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010032: [04:17:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010032: [04:17:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010032: [04:17:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010032: [04:17:01] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010032: [04:17:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010032: [04:17:01] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010032: [04:17:01] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010032: [04:17:01] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010032: [04:17:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010032: [04:17:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010032: [04:17:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010032: [04:17:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010032: [04:17:01] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 010032: [04:17:01] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 010032: [04:17:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010032: [04:17:01] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 010032: [04:17:02] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:02] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:02] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 68.532 ms RDOC 010032: [04:17:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010032: [04:17:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010032: [04:17:02] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 010032: [04:17:02] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010032: [04:17:02] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010032: [04:17:02] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010032: [04:17:02] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 010032: [04:17:02] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 010032: [04:17:02] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:02] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:02] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 22.822 ms RDOC 010032: [04:17:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010032: [04:17:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010032: [04:17:02] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 010032: [04:17:02] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010032: [04:17:02] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010032: [04:17:02] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010032: [04:17:02] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 010032: [04:17:02] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 010032: [04:17:02] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:02] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:02] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 22.593 ms RDOC 010032: [04:17:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010032: [04:17:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010032: [04:17:02] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 010032: [04:17:02] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010032: [04:17:02] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010032: [04:17:02] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010032: [04:17:02] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010032: [04:17:02] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010032: [04:17:02] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 010032: [04:17:02] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 010032: [04:17:03] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:03] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:03] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 23.968 ms RDOC 010032: [04:17:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010032: [04:17:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010032: [04:17:03] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 010032: [04:17:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010032: [04:17:03] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010032: [04:17:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010032: [04:17:03] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 010032: [04:17:03] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 010032: [04:17:03] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:03] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:03] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 23.361 ms RDOC 010032: [04:17:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010032: [04:17:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010032: [04:17:03] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 010032: [04:17:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010032: [04:17:03] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010032: [04:17:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010032: [04:17:03] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 010032: [04:17:03] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 010032: [04:17:03] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:03] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:03] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 23.309 ms RDOC 010032: [04:17:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010032: [04:17:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010032: [04:17:03] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 010032: [04:17:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010032: [04:17:03] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010032: [04:17:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010032: [04:17:03] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 010032: [04:17:03] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 010032: [04:17:03] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:03] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:03] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 23.217 ms RDOC 010032: [04:17:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010032: [04:17:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010032: [04:17:03] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 010032: [04:17:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010032: [04:17:03] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010032: [04:17:03] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010032: [04:17:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010032: [04:17:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010032: [04:17:03] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 010032: [04:17:03] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 010032: [04:17:04] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:04] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:04] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 23.155 ms RDOC 010032: [04:17:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010032: [04:17:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010032: [04:17:04] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 010032: [04:17:04] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010032: [04:17:04] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010032: [04:17:04] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010032: [04:17:04] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 010032: [04:17:04] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 010032: [04:17:04] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:04] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:04] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 23.178 ms RDOC 010032: [04:17:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010032: [04:17:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010032: [04:17:04] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 010032: [04:17:04] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010032: [04:17:04] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010032: [04:17:04] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010032: [04:17:04] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 010032: [04:17:04] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 010032: [04:17:04] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:04] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:04] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 22.522 ms RDOC 010032: [04:17:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010032: [04:17:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010032: [04:17:04] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 010032: [04:17:04] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010032: [04:17:04] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010032: [04:17:04] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010032: [04:17:04] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 010032: [04:17:04] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 010032: [04:17:04] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:04] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:04] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 23.012 ms RDOC 010032: [04:17:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010032: [04:17:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010032: [04:17:04] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 010032: [04:17:04] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010032: [04:17:04] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010032: [04:17:04] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010032: [04:17:04] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010032: [04:17:04] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010032: [04:17:04] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 010032: [04:17:04] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 010032: [04:17:05] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:05] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:05] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 22.257 ms RDOC 010032: [04:17:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010032: [04:17:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010032: [04:17:05] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 010032: [04:17:05] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010032: [04:17:05] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010032: [04:17:05] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010032: [04:17:05] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 010032: [04:17:05] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 010032: [04:17:05] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:05] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:05] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 23.041 ms RDOC 010032: [04:17:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010032: [04:17:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010032: [04:17:05] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 010032: [04:17:05] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010032: [04:17:05] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010032: [04:17:05] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010032: [04:17:05] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 010032: [04:17:05] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 010032: [04:17:05] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:05] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:05] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 22.524 ms RDOC 010032: [04:17:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010032: [04:17:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010032: [04:17:05] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 010032: [04:17:05] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010032: [04:17:05] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010032: [04:17:05] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010032: [04:17:05] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 010032: [04:17:05] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 010032: [04:17:05] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:05] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:05] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 22.775 ms RDOC 010032: [04:17:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010032: [04:17:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010032: [04:17:05] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 010032: [04:17:05] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010032: [04:17:05] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010032: [04:17:05] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010032: [04:17:05] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010032: [04:17:05] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010032: [04:17:05] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 010032: [04:17:05] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 010032: [04:17:06] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:06] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:06] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 22.706 ms RDOC 010032: [04:17:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010032: [04:17:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010032: [04:17:06] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 010032: [04:17:06] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010032: [04:17:06] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010032: [04:17:06] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010032: [04:17:06] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 010032: [04:17:06] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 010032: [04:17:06] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:06] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:06] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 23.820 ms RDOC 010032: [04:17:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010032: [04:17:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010032: [04:17:06] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 010032: [04:17:06] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010032: [04:17:06] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010032: [04:17:06] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010032: [04:17:06] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 010032: [04:17:06] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 010032: [04:17:06] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:06] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:06] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 23.663 ms RDOC 010032: [04:17:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010032: [04:17:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010032: [04:17:06] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 010032: [04:17:06] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010032: [04:17:06] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010032: [04:17:06] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010032: [04:17:06] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 010032: [04:17:06] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 010032: [04:17:06] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:06] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:06] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 28.473 ms RDOC 010032: [04:17:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010032: [04:17:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010032: [04:17:06] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 010032: [04:17:06] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010032: [04:17:06] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 010032: [04:17:06] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 010032: [04:17:06] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010032: [04:17:06] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010032: [04:17:06] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 010032: [04:17:06] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 010032: [04:17:07] gl_replay.cpp( 332) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:07] nv_gl_counters.cpp( 51) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:07] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 23.416 ms RDOC 010032: [04:17:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010032: [04:17:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:08] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 010032: [04:17:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010032: [04:17:08] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010032: [04:17:08] d3d12_replay.cpp(4600) - Log - Created device. RDOC 010032: [04:17:08] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:17:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:08] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 010032: [04:17:08] d3d12_device_wrap.cpp(3341) - Log - Checking feature support for 4 RDOC 010032: [04:17:08] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:08] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:08] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010032: [04:17:08] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010032: [04:17:08] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010032: [04:17:08] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010032: [04:17:08] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010032: [04:17:09] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 1662.961 ms RDOC 010032: [04:17:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010032: [04:17:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010032: [04:17:10] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010032: [04:17:10] d3d12_replay.cpp(4600) - Log - Created device. RDOC 010032: [04:17:10] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:17:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:10] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 010032: [04:17:10] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:10] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:10] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010032: [04:17:10] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010032: [04:17:10] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010032: [04:17:10] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010032: [04:17:10] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010032: [04:17:11] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 956.684 ms RDOC 010032: [04:17:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010032: [04:17:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010032: [04:17:11] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010032: [04:17:11] d3d12_replay.cpp(4600) - Log - Created device. RDOC 010032: [04:17:11] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:17:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:11] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 010032: [04:17:11] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:11] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:11] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010032: [04:17:11] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010032: [04:17:11] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010032: [04:17:11] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010032: [04:17:11] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010032: [04:17:12] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 955.577 ms RDOC 010032: [04:17:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:12] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010032: [04:17:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010032: [04:17:12] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010032: [04:17:12] d3d12_replay.cpp(4600) - Log - Created device. RDOC 010032: [04:17:12] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:17:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:12] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 010032: [04:17:12] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:12] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:12] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010032: [04:17:12] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010032: [04:17:12] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010032: [04:17:13] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010032: [04:17:13] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010032: [04:17:13] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 958.963 ms RDOC 010032: [04:17:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010032: [04:17:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010032: [04:17:13] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010032: [04:17:13] d3d12_replay.cpp(4600) - Log - Created device. RDOC 010032: [04:17:13] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:17:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:13] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 010032: [04:17:14] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:14] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:14] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010032: [04:17:14] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010032: [04:17:14] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010032: [04:17:14] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010032: [04:17:14] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010032: [04:17:14] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 945.877 ms RDOC 010032: [04:17:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010032: [04:17:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010032: [04:17:15] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010032: [04:17:15] d3d12_replay.cpp(4600) - Log - Created device. RDOC 010032: [04:17:15] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:17:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:15] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 010032: [04:17:15] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:15] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:15] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010032: [04:17:15] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010032: [04:17:15] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010032: [04:17:15] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010032: [04:17:15] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010032: [04:17:16] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 956.513 ms RDOC 010032: [04:17:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010032: [04:17:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010032: [04:17:16] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010032: [04:17:16] d3d12_replay.cpp(4600) - Log - Created device. RDOC 010032: [04:17:16] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:17:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:16] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 010032: [04:17:16] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:16] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:16] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010032: [04:17:16] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010032: [04:17:16] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010032: [04:17:16] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010032: [04:17:16] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010032: [04:17:17] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 928.856 ms RDOC 010032: [04:17:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010032: [04:17:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010032: [04:17:17] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010032: [04:17:17] d3d12_replay.cpp(4600) - Log - Created device. RDOC 010032: [04:17:17] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:17:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:17] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 010032: [04:17:17] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:17] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:17] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010032: [04:17:17] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010032: [04:17:17] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010032: [04:17:17] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010032: [04:17:17] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010032: [04:17:18] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 937.079 ms RDOC 010032: [04:17:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010032: [04:17:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010032: [04:17:18] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010032: [04:17:18] d3d12_replay.cpp(4600) - Log - Created device. RDOC 010032: [04:17:18] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:17:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:18] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 010032: [04:17:18] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:18] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:18] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010032: [04:17:18] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010032: [04:17:18] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010032: [04:17:19] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010032: [04:17:19] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010032: [04:17:19] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 926.544 ms RDOC 010032: [04:17:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:19] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010032: [04:17:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010032: [04:17:19] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010032: [04:17:19] d3d12_replay.cpp(4600) - Log - Created device. RDOC 010032: [04:17:19] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:17:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:19] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 010032: [04:17:20] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:20] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:20] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010032: [04:17:20] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010032: [04:17:20] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010032: [04:17:20] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010032: [04:17:20] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010032: [04:17:20] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 954.162 ms RDOC 010032: [04:17:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:21] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010032: [04:17:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010032: [04:17:21] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010032: [04:17:21] d3d12_replay.cpp(4600) - Log - Created device. RDOC 010032: [04:17:21] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:17:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:21] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 010032: [04:17:21] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:21] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:21] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010032: [04:17:21] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010032: [04:17:21] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010032: [04:17:21] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010032: [04:17:21] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010032: [04:17:22] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 928.232 ms RDOC 010032: [04:17:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010032: [04:17:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010032: [04:17:22] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010032: [04:17:22] d3d12_replay.cpp(4600) - Log - Created device. RDOC 010032: [04:17:22] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:17:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:22] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 010032: [04:17:22] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:22] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:22] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010032: [04:17:22] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010032: [04:17:22] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010032: [04:17:22] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010032: [04:17:22] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010032: [04:17:23] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 936.300 ms RDOC 010032: [04:17:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:23] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010032: [04:17:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010032: [04:17:23] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010032: [04:17:23] d3d12_replay.cpp(4600) - Log - Created device. RDOC 010032: [04:17:23] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:17:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:23] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 010032: [04:17:23] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:23] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:23] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010032: [04:17:23] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010032: [04:17:23] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010032: [04:17:23] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010032: [04:17:23] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010032: [04:17:24] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 912.645 ms RDOC 010032: [04:17:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:24] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010032: [04:17:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010032: [04:17:24] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010032: [04:17:24] d3d12_replay.cpp(4600) - Log - Created device. RDOC 010032: [04:17:24] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:17:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:24] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 010032: [04:17:24] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:24] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:24] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010032: [04:17:24] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010032: [04:17:24] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010032: [04:17:24] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010032: [04:17:24] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010032: [04:17:25] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 945.621 ms RDOC 010032: [04:17:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010032: [04:17:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010032: [04:17:25] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010032: [04:17:25] d3d12_replay.cpp(4600) - Log - Created device. RDOC 010032: [04:17:25] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:17:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:25] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 010032: [04:17:25] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:25] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:25] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010032: [04:17:25] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010032: [04:17:26] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010032: [04:17:26] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010032: [04:17:26] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010032: [04:17:26] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 994.854 ms RDOC 010032: [04:17:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:26] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010032: [04:17:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010032: [04:17:26] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010032: [04:17:27] d3d12_replay.cpp(4600) - Log - Created device. RDOC 010032: [04:17:27] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:17:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:27] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 010032: [04:17:27] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:27] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:27] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010032: [04:17:27] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010032: [04:17:27] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010032: [04:17:27] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010032: [04:17:27] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010032: [04:17:28] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 961.590 ms RDOC 010032: [04:17:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010032: [04:17:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010032: [04:17:28] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010032: [04:17:28] d3d12_replay.cpp(4600) - Log - Created device. RDOC 010032: [04:17:28] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:17:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:28] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 010032: [04:17:28] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:28] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:28] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010032: [04:17:28] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010032: [04:17:28] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010032: [04:17:28] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010032: [04:17:28] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010032: [04:17:29] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 933.434 ms RDOC 010032: [04:17:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010032: [04:17:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010032: [04:17:29] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010032: [04:17:29] d3d12_replay.cpp(4600) - Log - Created device. RDOC 010032: [04:17:29] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:17:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:29] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 010032: [04:17:29] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:29] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:29] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010032: [04:17:29] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010032: [04:17:29] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010032: [04:17:29] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010032: [04:17:29] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010032: [04:17:30] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 940.121 ms RDOC 010032: [04:17:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010032: [04:17:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010032: [04:17:30] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010032: [04:17:30] d3d12_replay.cpp(4600) - Log - Created device. RDOC 010032: [04:17:30] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:17:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:30] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 010032: [04:17:30] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:30] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:30] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010032: [04:17:30] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010032: [04:17:30] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010032: [04:17:30] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010032: [04:17:30] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010032: [04:17:31] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 946.834 ms RDOC 010032: [04:17:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 010032: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010032: [04:17:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 010032: [04:17:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:17:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 010032: [04:17:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010032: [04:17:31] d3d12_replay.cpp(4518) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010032: [04:17:31] d3d12_replay.cpp(4600) - Log - Created device. RDOC 010032: [04:17:31] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 010032: [04:17:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 010032: [04:17:31] d3d12_device.cpp(3513) - Log - Resizing GPU readback window to 4194304 RDOC 010032: [04:17:32] d3d12_replay.cpp( 174) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:17:32] nv_d3d12_counters.cpp( 56) - Warning - NvPerf library failed to initialize RDOC 010032: [04:17:32] d3d12_replay.cpp( 189) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010032: [04:17:32] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010032: [04:17:32] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010032: [04:17:32] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010032: [04:17:32] d3d12_device_wrap.cpp(1459) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010032: [04:17:32] d3d12_device.cpp(4175) - Log - Timer chunk initialisation - 933.019 ms RDOC 010032: [04:17:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer
vk\vk_test.cpp:290 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:736 Log: Running Vulkan test on NVIDIA GeForce GTX 970 (version 1.3)
RDOC 009456: [04:17:33] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 009456: [04:17:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009456: [04:17:33] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009456: [04:17:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009456: [04:17:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9232 RDOC 009232: [04:17:33] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) capturing application RDOC 009232: [04:17:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009232: [04:17:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009232: [04:17:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009232: [04:17:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009232: [04:17:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009232: [04:17:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009232: [04:17:33] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009232: [04:17:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009232: [04:17:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009232: [04:17:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009232: [04:17:33] egl_hooks.cpp(1017) - Log - Registering EGL hooks RDOC 009232: [04:17:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009232: [04:17:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009232: [04:17:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009456: [04:17:33] target_control.cpp( 626) - Log - Got remote handshake: demos_x64 [9232] RDOC 009232: [04:17:34] core.cpp(1968) - Log - Adding Vulkan device frame capturer for 0x000002A36B39A010 RDOC 009232: [04:17:34] vk_device_funcs.cpp( 876) - Log - Initialised capture layer in Vulkan instance. RDOC 009232: [04:17:34] vk_device_funcs.cpp(1444) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 009232: [04:17:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009232: [04:17:34] vk_device_funcs.cpp(3975) - Log - Created capture device from physical device 0 RDOC 009232: [04:17:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009232: [04:17:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009232: [04:17:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009232: [04:17:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009232: [04:17:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009232: [04:17:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009232: [04:17:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009232: [04:17:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009232: [04:17:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009232: [04:17:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009232: [04:17:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009232: [04:17:34] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009232: [04:17:34] vk_core.cpp(3808) - Log - RegisterSurface() window 00000000000B00F2 RDOC 009232: [04:17:34] core.cpp(2002) - Log - Adding Vulkan frame capturer for 0x000002A36B39A010 / 0x00000000000B00F2 RDOC 009456: [04:17:34] target_control.cpp( 886) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009456: [04:17:39] target_control.cpp( 886) - Log - Used API: Vulkan (Presenting & supported) RDOC 009232: [04:17:39] vk_core.cpp(1854) - Log - Starting capture RDOC 009232: [04:17:39] resource_manager.h(1441) - Log - Preparing up to 1408 potentially dirty resources RDOC 009232: [04:17:39] resource_manager.h(1494) - Log - Prepared 700 dirty resources, postponed 700, skipped 0 RDOC 009232: [04:17:39] vk_core.cpp(1989) - Log - Finished capture, Frame 5 RDOC 009232: [04:17:39] resource_manager.h(1506) - Log - Checking 1400 resources with initial contents against 2149 referenced resources RDOC 009232: [04:17:39] resource_manager.h(1579) - Log - Serialised 1399 resources, skipped 1 unreferenced RDOC 009232: [04:17:39] rdcfile.cpp(1261) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14272384 bytes to 391745 (2.74 %) RDOC 009232: [04:17:39] vk_core.cpp(2393) - Log - Captured Vulkan frame with 13.611206 MB capture section in 0.203412 seconds RDOC 009232: [04:17:39] rdcfile.cpp(1261) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4876 bytes to 4876 (100.00 %) RDOC 009232: [04:17:39] core.cpp(1876) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 009232: [04:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 009456: [04:17:39] target_control.cpp( 833) - Log - Got a new capture: 0 (frame 5) (442757 bytes) (time 1672460259) 45921 byte thumbnail RDOC 009456: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 009456: [04:17:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:17:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:17:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:17:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009456: [04:17:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009456: [04:17:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009456: [04:17:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009456: [04:17:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009456: [04:17:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009456: [04:17:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009456: [04:17:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009456: [04:17:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009456: [04:17:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009456: [04:17:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009456: [04:17:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface RDOC 009456: [04:17:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009456: [04:17:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009456: [04:17:40] vk_device_funcs.cpp( 289) - Log - Inst Ext 13: VK_NV_external_memory_capabilities RDOC 009456: [04:17:40] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009456: [04:17:40] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009456: [04:17:40] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009456: [04:17:40] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009456: [04:17:40] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009456: [04:17:40] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009456: [04:17:40] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009456: [04:17:40] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009456: [04:17:40] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009456: [04:17:40] vk_device_funcs.cpp( 345) - Log - Enabling VK_EXT_debug_utils RDOC 009456: [04:17:40] vk_replay.cpp(4693) - Log - Created device. RDOC 009456: [04:17:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:17:40] vk_device_funcs.cpp(1151) - Log - Replay has physical device 0 available: RDOC 009456: [04:17:40] vk_device_funcs.cpp(1154) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 009456: [04:17:40] vk_device_funcs.cpp(1162) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 009456: [04:17:40] vk_device_funcs.cpp(1331) - Log - Found capture physical device 0: RDOC 009456: [04:17:40] vk_device_funcs.cpp(1334) - Log - - NVIDIA GeForce GTX 970 (ver 526.86 patch 0x0) - 10de:13c2 RDOC 009456: [04:17:40] vk_device_funcs.cpp(1341) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (526.86) - CTS 1.3.3.1 RDOC 009456: [04:17:40] vk_device_funcs.cpp(1345) - Log - Mapping during replay to best-match physical device 0 RDOC 009456: [04:17:40] vk_device_funcs.cpp(1619) - Log - Creating replay device from physical device 0 RDOC 009456: [04:17:40] vk_device_funcs.cpp(1753) - Log - Enabling VK_KHR_driver_properties RDOC 009456: [04:17:40] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009456: [04:17:40] vk_device_funcs.cpp(1773) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009456: [04:17:40] vk_device_funcs.cpp(1784) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009456: [04:17:40] vk_device_funcs.cpp(1799) - Log - Enabling VK_KHR_buffer_device_address RDOC 009456: [04:17:40] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 0: RDOC 009456: [04:17:40] vk_device_funcs.cpp(1858) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009456: [04:17:40] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009456: [04:17:40] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 0: RDOC 009456: [04:17:40] vk_device_funcs.cpp(2005) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009456: [04:17:40] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009456: [04:17:40] vk_device_funcs.cpp(1856) - Log - Capture describes queue family 1: RDOC 009456: [04:17:40] vk_device_funcs.cpp(1858) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009456: [04:17:40] vk_device_funcs.cpp(1863) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009456: [04:17:40] vk_device_funcs.cpp(2003) - Log - Remapping to queue family 1: RDOC 009456: [04:17:40] vk_device_funcs.cpp(2005) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009456: [04:17:40] vk_device_funcs.cpp(2010) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 54: VK_KHR_vulkan_memory_model (3) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 55: VK_KHR_win32_keyed_mutex (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 56: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 57: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 58: VK_EXT_4444_formats (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 59: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 60: VK_EXT_blend_operation_advanced (2) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 61: VK_EXT_border_color_swizzle (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 62: VK_EXT_buffer_device_address (2) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 63: VK_EXT_calibrated_timestamps (2) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 64: VK_EXT_color_write_enable (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 65: VK_EXT_conditional_rendering (2) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 66: VK_EXT_conservative_rasterization (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 67: VK_EXT_custom_border_color (12) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 68: VK_EXT_depth_clip_control (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 69: VK_EXT_depth_clip_enable (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 70: VK_EXT_depth_range_unrestricted (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 71: VK_EXT_descriptor_indexing (2) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 72: VK_EXT_discard_rectangles (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 73: VK_EXT_extended_dynamic_state (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 74: VK_EXT_extended_dynamic_state2 (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 75: VK_EXT_external_memory_host (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 76: VK_EXT_fragment_shader_interlock (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 77: VK_EXT_full_screen_exclusive (4) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 78: VK_EXT_graphics_pipeline_library (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 79: VK_EXT_hdr_metadata (2) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 80: VK_EXT_host_query_reset (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 81: VK_EXT_image_2d_view_of_3d (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 82: VK_EXT_image_robustness (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 83: VK_EXT_image_view_min_lod (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 84: VK_EXT_index_type_uint8 (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 85: VK_EXT_inline_uniform_block (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 86: VK_EXT_line_rasterization (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 87: VK_EXT_load_store_op_none (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 88: VK_EXT_memory_budget (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 89: VK_EXT_memory_priority (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 90: VK_EXT_multi_draw (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 91: VK_EXT_non_seamless_cube_map (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 92: VK_EXT_pci_bus_info (2) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 93: VK_EXT_pipeline_creation_cache_control (3) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 94: VK_EXT_pipeline_creation_feedback (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 95: VK_EXT_pipeline_robustness (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 96: VK_EXT_post_depth_coverage (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 97: VK_EXT_primitive_topology_list_restart (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 98: VK_EXT_primitives_generated_query (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 99: VK_EXT_private_data (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 100: VK_EXT_provoking_vertex (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 101: VK_EXT_queue_family_foreign (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 102: VK_EXT_robustness2 (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 103: VK_EXT_sample_locations (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 104: VK_EXT_sampler_filter_minmax (2) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 105: VK_EXT_scalar_block_layout (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 106: VK_EXT_separate_stencil_usage (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 107: VK_EXT_shader_atomic_float (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 108: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 109: VK_EXT_shader_image_atomic_int64 (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 110: VK_EXT_shader_module_identifier (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 111: VK_EXT_shader_subgroup_ballot (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 112: VK_EXT_shader_subgroup_vote (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 113: VK_EXT_shader_viewport_index_layer (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 114: VK_EXT_subgroup_size_control (2) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 115: VK_EXT_texel_buffer_alignment (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 116: VK_EXT_tooling_info (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 117: VK_EXT_transform_feedback (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 118: VK_EXT_vertex_attribute_divisor (3) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 119: VK_EXT_vertex_input_dynamic_state (2) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 120: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 121: VK_EXT_ycbcr_image_arrays (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 122: VK_NV_coverage_reduction_mode (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 123: VK_NV_dedicated_allocation (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 124: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 125: VK_NV_device_diagnostic_checkpoints (2) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 126: VK_NV_device_diagnostics_config (2) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 127: VK_NV_device_generated_commands (3) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 128: VK_NV_external_memory (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 129: VK_NV_external_memory_win32 (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 130: VK_NV_fill_rectangle (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 131: VK_NV_fragment_coverage_to_color (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 132: VK_NV_framebuffer_mixed_samples (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 133: VK_NV_geometry_shader_passthrough (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 134: VK_NV_inherited_viewport_scissor (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 135: VK_NV_linear_color_attachment (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 136: VK_NV_sample_mask_override_coverage (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 137: VK_NV_shader_sm_builtins (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 138: VK_NV_shader_subgroup_partitioned (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 139: VK_NV_viewport_array2 (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 140: VK_NV_viewport_swizzle (1) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 141: VK_NV_win32_keyed_mutex (2) RDOC 009456: [04:17:40] vk_device_funcs.cpp(3186) - Log - Dev Ext 142: VK_NVX_multiview_per_view_attributes (1) RDOC 009456: [04:17:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [04:17:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [04:17:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [04:17:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [04:17:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [04:17:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [04:17:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [04:17:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009456: [04:17:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009456: [04:17:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009456: [04:17:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009456: [04:17:40] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009456: [04:17:40] vk_debug.cpp(3049) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009456: [04:17:40] nv_vk_counters.cpp( 53) - Warning - NvPerf library failed to initialize RDOC 009456: [04:17:40] vk_debug.cpp(3061) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009456: [04:17:40] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::184 RDOC 009456: [04:17:41] vk_core.cpp(2647) - Log - Timer chunk initialisation - 451.542 ms RDOC 009456: [04:18:05] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 009456: [04:18:05] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 009456: [04:18:05] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 009456: [04:18:05] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 009456: [04:18:05] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 009456: [04:18:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 009456: [04:18:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 009456: [04:18:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 009456: [04:18:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 009456: [04:18:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 009456: [04:18:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 009456: [04:18:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 009456: [04:18:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 009456: [04:18:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 009456: [04:18:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 009456: [04:18:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 009456: [04:18:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 009456: [04:18:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 009456: [04:18:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 009456: [04:18:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 009456: [04:18:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 009456: [04:18:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 009456: [04:18:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 009456: [04:18:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 009456: [04:18:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 009456: [04:18:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 009456: [04:18:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 009456: [04:18:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 009456: [04:18:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 009456: [04:18:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 009456: [04:18:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 009456: [04:18:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 009456: [04:18:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 009456: [04:18:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 009456: [04:18:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 009456: [04:18:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 009456: [04:18:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 009456: [04:18:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:18:12] remote_server.cpp(1627) - Log - Opening capture remotely RDOC 009456: [04:18:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:18:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:18:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:18:12] remote_server.cpp(1661) - Log - Capture open complete RDOC 009456: [04:18:12] remote_server.cpp(1687) - Log - Capture ready on replay host RDOC 009456: [04:18:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:18:13] replay_controller.cpp(2128) - Log - Got replay driver. RDOC 009456: [04:18:13] remote_server.cpp(1716) - Log - Remote capture open complete & proxy ready RDOC 009456: [04:18:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:18:50] remote_server.cpp(1627) - Log - Opening capture remotely RDOC 009456: [04:18:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:18:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:18:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:18:51] remote_server.cpp(1661) - Log - Capture open complete RDOC 009456: [04:18:51] remote_server.cpp(1687) - Log - Capture ready on replay host RDOC 009456: [04:18:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009456: [04:18:51] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 009456: [04:18:51] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 009456: [04:18:51] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009456: [04:18:51] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009456: [04:18:51] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009456: [04:18:51] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009456: [04:18:51] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009456: [04:18:51] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009456: [04:18:51] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009456: [04:18:51] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009456: [04:18:51] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009456: [04:18:51] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009456: [04:18:51] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009456: [04:18:51] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009456: [04:18:51] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009456: [04:18:51] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009456: [04:18:51] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 009456: [04:18:51] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 009456: [04:18:51] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009456: [04:18:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009456: [04:18:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009456: [04:18:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009456: [04:18:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009456: [04:18:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009456: [04:18:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009456: [04:18:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009456: [04:18:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009456: [04:18:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009456: [04:18:51] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009456: [04:18:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009456: [04:18:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009456: [04:18:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009456: [04:18:51] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009456: [04:18:51] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 009456: [04:18:51] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 009456: [04:18:51] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009456: [04:18:51] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 009456: [04:18:51] replay_controller.cpp(2128) - Log - Got replay driver. RDOC 009456: [04:18:51] remote_server.cpp(1716) - Log - Remote capture open complete & proxy ready RDOC 009456: [04:19:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 009456: [04:19:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 009456: [04:19:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 009456: [04:19:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 009456: [04:19:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 009456: [04:19:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 009456: [04:19:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 009456: [04:19:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 009456: [04:19:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 009456: [04:19:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 009456: [04:19:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 009456: [04:19:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 009456: [04:19:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 009456: [04:19:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 009456: [04:19:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 009456: [04:19:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 009456: [04:19:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 009456: [04:19:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 009456: [04:19:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 009456: [04:19:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 009456: [04:19:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 009456: [04:19:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 009456: [04:19:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 009456: [04:19:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 009456: [04:19:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 009456: [04:19:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 009456: [04:19:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 009456: [04:19:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 009456: [04:19:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 009456: [04:19:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 009456: [04:19:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 009456: [04:19:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 009456: [04:19:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 009456: [04:19:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 009456: [04:19:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 009456: [04:19:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 009456: [04:19:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 009456: [04:19:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 009456: [04:19:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 009456: [04:19:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 009456: [04:19:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 009456: [04:19:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 009456: [04:19:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 009456: [04:19:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 009456: [04:19:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 009456: [04:19:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 009456: [04:19:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 009456: [04:19:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 009456: [04:19:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 009456: [04:19:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 009456: [04:19:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 009456: [04:19:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 009456: [04:19:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 009456: [04:19:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 009456: [04:19:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 009456: [04:19:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 009456: [04:19:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 009456: [04:19:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 009456: [04:19:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 009456: [04:19:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 009456: [04:19:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 009456: [04:19:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 009456: [04:19:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 009456: [04:19:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 009456: [04:19:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 009456: [04:19:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 009456: [04:19:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 009456: [04:19:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 009456: [04:19:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 009456: [04:19:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 009456: [04:19:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 009456: [04:19:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 009456: [04:19:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 009456: [04:19:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 009456: [04:19:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 009456: [04:19:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 009456: [04:19:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 009456: [04:19:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 009456: [04:19:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 009456: [04:19:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 009456: [04:19:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 009456: [04:19:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 009456: [04:19:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 009456: [04:19:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 009456: [04:19:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 009456: [04:19:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 009456: [04:19:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 009456: [04:19:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 009456: [04:19:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 009456: [04:19:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 009456: [04:19:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 009456: [04:19:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 009456: [04:19:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 009456: [04:19:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 009456: [04:19:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 009456: [04:19:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 009456: [04:19:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 009456: [04:19:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 009456: [04:19:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 009456: [04:19:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 009456: [04:19:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 009456: [04:19:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 009456: [04:19:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 009456: [04:19:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 009456: [04:19:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 009456: [04:19:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 009456: [04:19:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 009456: [04:19:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 009456: [04:19:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 009456: [04:19:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 009456: [04:19:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 009456: [04:19:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 009456: [04:19:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 009456: [04:19:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 009456: [04:19:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 009456: [04:19:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 009456: [04:19:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 009456: [04:19:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 009456: [04:19:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 009456: [04:19:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 009456: [04:19:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 009456: [04:19:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 009456: [04:19:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 009456: [04:19:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 009456: [04:19:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 009456: [04:19:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 009456: [04:19:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 009456: [04:19:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 009456: [04:19:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 009456: [04:19:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 009456: [04:19:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 009456: [04:19:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 009456: [04:19:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 009456: [04:19:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 009456: [04:19:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 009456: [04:19:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 009456: [04:19:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 009456: [04:19:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 009456: [04:19:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 009456: [04:19:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 009456: [04:19:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 009456: [04:19:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 009456: [04:19:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 009456: [04:19:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 009456: [04:19:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 009456: [04:19:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 009456: [04:19:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 009456: [04:19:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 009456: [04:19:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 009456: [04:19:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 009456: [04:19:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 009456: [04:19:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 009456: [04:19:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 009456: [04:19:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 009456: [04:19:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 009456: [04:19:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 009456: [04:19:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 009456: [04:19:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 009456: [04:19:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 009456: [04:19:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 009456: [04:19:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 009456: [04:19:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 009456: [04:19:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 009456: [04:19:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 009456: [04:19:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 009456: [04:19:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 009456: [04:19:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 009456: [04:19:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 009456: [04:19:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 009456: [04:19:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 009456: [04:19:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 009456: [04:19:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 009456: [04:19:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 009456: [04:19:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 009456: [04:19:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 009456: [04:19:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 009456: [04:19:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 009456: [04:19:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 009456: [04:19:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 009456: [04:19:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 009456: [04:19:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 009456: [04:19:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 009456: [04:19:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 009456: [04:19:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 009456: [04:19:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 009456: [04:19:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 009456: [04:19:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 009456: [04:19:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 009456: [04:19:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 009456: [04:19:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 009456: [04:19:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 009456: [04:19:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 009456: [04:19:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 009456: [04:19:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 009456: [04:19:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 009456: [04:19:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 009456: [04:19:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 009456: [04:19:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 009456: [04:19:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 009456: [04:19:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 009456: [04:19:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 009456: [04:19:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 009456: [04:19:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 009456: [04:19:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 009456: [04:19:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 009456: [04:19:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 009456: [04:19:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 009456: [04:19:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 009456: [04:19:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 009456: [04:19:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 009456: [04:19:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 009456: [04:19:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 009456: [04:19:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 009456: [04:19:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 009456: [04:19:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 009456: [04:19:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 009456: [04:19:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 009456: [04:19:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 009456: [04:19:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 009456: [04:19:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 009456: [04:19:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 009456: [04:19:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 009456: [04:19:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 009456: [04:19:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 009456: [04:19:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 009456: [04:19:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 009456: [04:19:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:19:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:19:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:19:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:19:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 009456: [04:19:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:19:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:19:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 009456: [04:20:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 009456: [04:20:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 009456: [04:20:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 009456: [04:20:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 009456: [04:20:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 009456: [04:20:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 009456: [04:20:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 009456: [04:20:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 009456: [04:20:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 009456: [04:20:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 009456: [04:20:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 009456: [04:20:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 009456: [04:20:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 009456: [04:20:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 009456: [04:20:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 009456: [04:20:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 009456: [04:20:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 009456: [04:20:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 009456: [04:20:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 009456: [04:20:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 009456: [04:20:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 009456: [04:20:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 009456: [04:20:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 009456: [04:20:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 009456: [04:20:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 009456: [04:20:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 009456: [04:20:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 009456: [04:20:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 009456: [04:20:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 009456: [04:20:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 009456: [04:20:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 009456: [04:20:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 009456: [04:20:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 009456: [04:20:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 009456: [04:20:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 009456: [04:20:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 009456: [04:20:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 009456: [04:20:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 009456: [04:20:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 009456: [04:20:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 009456: [04:20:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 009456: [04:20:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 009456: [04:20:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 009456: [04:20:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 009456: [04:20:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 009456: [04:20:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 009456: [04:20:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 009456: [04:20:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 009456: [04:20:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 009456: [04:20:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 009456: [04:20:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 009456: [04:20:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 009456: [04:20:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 009456: [04:20:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 009456: [04:20:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 009456: [04:20:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 009456: [04:20:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 009456: [04:20:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 009456: [04:20:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 009456: [04:20:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 009456: [04:20:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 009456: [04:20:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 009456: [04:20:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 009456: [04:20:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 009456: [04:20:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 009456: [04:20:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 009456: [04:20:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 009456: [04:20:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 009456: [04:20:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 009456: [04:20:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 009456: [04:20:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 009456: [04:20:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 009456: [04:20:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 009456: [04:20:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 009456: [04:20:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 009456: [04:20:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 009456: [04:20:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 009456: [04:20:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 009456: [04:20:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 009456: [04:20:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 009456: [04:20:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 009456: [04:20:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 009456: [04:20:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 009456: [04:20:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 009456: [04:20:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 009456: [04:20:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 009456: [04:20:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 009456: [04:20:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 009456: [04:20:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 009456: [04:20:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 009456: [04:20:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 009456: [04:20:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 009456: [04:20:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 009456: [04:20:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 009456: [04:20:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 009456: [04:20:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 009456: [04:20:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 009456: [04:20:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 009456: [04:20:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 009456: [04:20:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 009456: [04:20:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 009456: [04:20:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 009456: [04:20:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 009456: [04:20:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 009456: [04:20:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 009456: [04:20:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 009456: [04:20:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 009456: [04:20:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 009456: [04:20:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 009456: [04:20:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 009456: [04:20:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 009456: [04:20:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 009456: [04:20:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 009456: [04:20:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 009456: [04:20:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 009456: [04:20:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 009456: [04:20:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 009456: [04:20:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 009456: [04:20:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 009456: [04:20:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 009456: [04:20:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 009456: [04:20:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 009456: [04:20:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 009456: [04:20:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 009456: [04:20:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 009456: [04:20:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 009456: [04:20:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 009456: [04:20:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 009456: [04:20:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 009456: [04:20:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 009456: [04:20:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 009456: [04:20:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 009456: [04:20:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 009456: [04:20:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 009456: [04:20:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 009456: [04:20:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 009456: [04:20:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 009456: [04:20:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 009456: [04:20:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 009456: [04:20:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 009456: [04:20:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 009456: [04:20:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 009456: [04:20:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 009456: [04:20:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 009456: [04:20:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 009456: [04:20:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 009456: [04:20:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 009456: [04:20:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 009456: [04:20:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 009456: [04:20:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 009456: [04:20:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 009456: [04:20:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 009456: [04:20:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 009456: [04:20:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 009456: [04:20:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 009456: [04:20:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 009456: [04:20:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 009456: [04:20:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 009456: [04:20:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 009456: [04:20:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 009456: [04:20:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 009456: [04:20:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 009456: [04:20:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 009456: [04:20:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 009456: [04:20:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 009456: [04:20:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 009456: [04:20:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 009456: [04:20:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 009456: [04:20:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 009456: [04:20:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 009456: [04:20:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 009456: [04:20:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 009456: [04:20:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 009456: [04:20:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 009456: [04:20:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 009456: [04:20:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 009456: [04:20:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 009456: [04:20:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 009456: [04:20:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 009456: [04:20:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 009456: [04:20:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 009456: [04:20:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 009456: [04:20:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 009456: [04:20:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 009456: [04:20:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 009456: [04:20:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 009456: [04:20:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 009456: [04:20:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 009456: [04:20:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 009456: [04:20:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 009456: [04:20:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 009456: [04:20:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 009456: [04:20:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 009456: [04:20:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 009456: [04:20:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 009456: [04:20:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 009456: [04:20:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 009456: [04:20:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 009456: [04:20:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 009456: [04:20:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 009456: [04:20:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 009456: [04:20:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 009456: [04:20:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 009456: [04:20:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 009456: [04:20:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 009456: [04:20:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 009456: [04:20:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 009456: [04:20:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 009456: [04:20:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 009456: [04:20:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 009456: [04:20:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 009456: [04:20:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 009456: [04:20:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 009456: [04:20:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 009456: [04:20:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 009456: [04:20:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 009456: [04:20:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 009456: [04:20:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 009456: [04:20:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 009456: [04:20:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 009456: [04:20:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 009456: [04:20:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 009456: [04:20:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 009456: [04:20:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 009456: [04:20:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 009456: [04:20:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 009456: [04:20:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:28] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 009456: [04:20:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 009456: [04:20:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 009456: [04:20:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 009456: [04:20:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 009456: [04:20:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 009456: [04:20:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 009456: [04:20:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 009456: [04:20:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:29] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:29] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:29] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 009456: [04:20:29] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:29] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:29] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 009456: [04:20:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 009456: [04:20:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 009456: [04:20:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 009456: [04:20:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 009456: [04:20:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 009456: [04:20:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:30] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:30] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 009456: [04:20:30] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:30] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:30] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:30] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 009456: [04:20:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 009456: [04:20:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 009456: [04:20:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 009456: [04:20:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 009456: [04:20:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 009456: [04:20:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 009456: [04:20:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 009456: [04:20:31] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:31] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:31] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:31] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:31] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:31] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 009456: [04:20:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 009456: [04:20:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 009456: [04:20:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 009456: [04:20:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 009456: [04:20:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 009456: [04:20:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 009456: [04:20:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 009456: [04:20:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:32] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:32] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:32] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 009456: [04:20:32] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:32] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:32] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 009456: [04:20:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 009456: [04:20:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 009456: [04:20:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 009456: [04:20:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 009456: [04:20:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 009456: [04:20:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 009456: [04:20:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:33] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:33] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:33] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 009456: [04:20:33] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:33] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:33] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 009456: [04:20:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 009456: [04:20:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 009456: [04:20:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 009456: [04:20:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 009456: [04:20:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 009456: [04:20:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 009456: [04:20:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:34] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:34] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:34] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 009456: [04:20:34] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:34] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:34] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 009456: [04:20:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 009456: [04:20:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 009456: [04:20:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 009456: [04:20:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 009456: [04:20:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 009456: [04:20:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 009456: [04:20:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:35] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:35] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:35] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 009456: [04:20:35] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:35] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:35] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 009456: [04:20:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 009456: [04:20:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 009456: [04:20:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 009456: [04:20:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 009456: [04:20:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 009456: [04:20:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 009456: [04:20:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:36] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:36] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:36] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 009456: [04:20:36] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:36] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:36] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 009456: [04:20:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 009456: [04:20:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 009456: [04:20:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 009456: [04:20:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 009456: [04:20:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 009456: [04:20:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 009456: [04:20:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:37] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:37] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:37] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 009456: [04:20:37] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:37] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:37] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 009456: [04:20:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 009456: [04:20:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 009456: [04:20:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 009456: [04:20:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 009456: [04:20:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 009456: [04:20:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 009456: [04:20:38] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:38] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:38] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:38] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:38] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:38] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 009456: [04:20:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 009456: [04:20:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 009456: [04:20:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 009456: [04:20:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 009456: [04:20:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 009456: [04:20:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 009456: [04:20:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:39] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:39] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 009456: [04:20:39] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:39] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:39] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:39] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 009456: [04:20:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 009456: [04:20:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 009456: [04:20:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 009456: [04:20:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 009456: [04:20:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 009456: [04:20:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 009456: [04:20:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 009456: [04:20:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:40] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:40] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:40] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 009456: [04:20:40] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:40] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:40] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 009456: [04:20:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 009456: [04:20:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 009456: [04:20:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 009456: [04:20:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 009456: [04:20:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 009456: [04:20:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 009456: [04:20:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:41] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:41] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:41] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 009456: [04:20:41] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:41] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:41] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 009456: [04:20:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 009456: [04:20:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 009456: [04:20:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 009456: [04:20:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 009456: [04:20:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 009456: [04:20:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 009456: [04:20:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:42] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:42] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:42] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 009456: [04:20:42] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:42] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:42] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 009456: [04:20:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 009456: [04:20:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 009456: [04:20:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 009456: [04:20:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 009456: [04:20:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 009456: [04:20:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 009456: [04:20:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:43] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:43] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:43] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 009456: [04:20:43] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:43] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:43] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 009456: [04:20:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 009456: [04:20:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 009456: [04:20:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 009456: [04:20:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 009456: [04:20:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 009456: [04:20:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 009456: [04:20:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:44] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:44] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:44] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 009456: [04:20:44] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:44] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:44] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 009456: [04:20:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 009456: [04:20:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 009456: [04:20:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 009456: [04:20:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 009456: [04:20:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 009456: [04:20:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 009456: [04:20:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:45] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:45] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:45] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 009456: [04:20:45] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:45] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:45] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 009456: [04:20:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 009456: [04:20:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 009456: [04:20:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 009456: [04:20:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 009456: [04:20:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 009456: [04:20:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 009456: [04:20:46] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:46] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:46] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:46] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:46] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:46] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 009456: [04:20:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 009456: [04:20:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 009456: [04:20:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 009456: [04:20:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 009456: [04:20:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 009456: [04:20:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 009456: [04:20:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 009456: [04:20:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:47] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:47] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:47] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 009456: [04:20:47] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:47] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:47] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 009456: [04:20:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 009456: [04:20:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 009456: [04:20:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 009456: [04:20:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 009456: [04:20:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 009456: [04:20:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 009456: [04:20:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:48] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:48] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:48] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 009456: [04:20:48] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:48] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:48] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 009456: [04:20:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 009456: [04:20:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 009456: [04:20:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 009456: [04:20:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 009456: [04:20:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 009456: [04:20:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 009456: [04:20:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:49] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:49] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:49] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 009456: [04:20:49] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:49] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:49] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 009456: [04:20:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 009456: [04:20:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 009456: [04:20:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 009456: [04:20:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 009456: [04:20:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 009456: [04:20:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 009456: [04:20:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:50] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:50] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:50] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 009456: [04:20:50] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:50] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:50] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 009456: [04:20:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 009456: [04:20:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 009456: [04:20:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 009456: [04:20:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 009456: [04:20:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 009456: [04:20:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 009456: [04:20:51] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:51] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:51] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:51] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:51] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:51] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 009456: [04:20:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 009456: [04:20:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 009456: [04:20:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 009456: [04:20:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 009456: [04:20:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 009456: [04:20:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 009456: [04:20:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 009456: [04:20:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:52] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:52] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:52] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 009456: [04:20:52] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:52] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:52] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 009456: [04:20:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 009456: [04:20:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 009456: [04:20:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 009456: [04:20:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 009456: [04:20:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 009456: [04:20:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 009456: [04:20:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:53] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:53] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:53] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 009456: [04:20:53] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:53] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:53] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 009456: [04:20:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 009456: [04:20:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 009456: [04:20:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 009456: [04:20:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 009456: [04:20:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 009456: [04:20:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 009456: [04:20:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:54] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:54] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 009456: [04:20:54] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:54] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:54] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:54] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 009456: [04:20:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 009456: [04:20:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 009456: [04:20:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 009456: [04:20:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 009456: [04:20:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 009456: [04:20:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 009456: [04:20:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:55] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:55] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 009456: [04:20:55] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:55] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:55] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:55] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 009456: [04:20:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 009456: [04:20:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 009456: [04:20:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 009456: [04:20:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 009456: [04:20:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 009456: [04:20:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 009456: [04:20:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:56] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:56] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:56] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 009456: [04:20:56] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:56] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:56] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 009456: [04:20:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 009456: [04:20:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 009456: [04:20:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 009456: [04:20:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 009456: [04:20:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 009456: [04:20:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 009456: [04:20:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:57] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:57] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 009456: [04:20:57] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:57] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:57] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:57] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 009456: [04:20:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 009456: [04:20:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 009456: [04:20:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 009456: [04:20:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 009456: [04:20:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 009456: [04:20:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 009456: [04:20:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:58] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 009456: [04:20:58] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:58] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:58] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:58] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:58] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 009456: [04:20:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 009456: [04:20:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 009456: [04:20:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 009456: [04:20:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 009456: [04:20:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 009456: [04:20:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 009456: [04:20:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:59] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:20:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 009456: [04:20:59] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:20:59] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:20:59] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:20:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:20:59] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:20:59] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 009456: [04:21:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 009456: [04:21:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 009456: [04:21:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 009456: [04:21:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 009456: [04:21:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 009456: [04:21:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 009456: [04:21:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 009456: [04:21:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:00] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:00] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:00] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 009456: [04:21:00] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:00] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:00] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 009456: [04:21:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 009456: [04:21:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 009456: [04:21:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 009456: [04:21:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 009456: [04:21:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 009456: [04:21:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 009456: [04:21:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:01] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:01] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:01] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 009456: [04:21:01] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:01] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:01] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 009456: [04:21:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 009456: [04:21:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 009456: [04:21:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 009456: [04:21:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 009456: [04:21:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 009456: [04:21:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 009456: [04:21:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:02] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:02] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:02] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 009456: [04:21:02] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:02] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:02] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 009456: [04:21:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 009456: [04:21:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 009456: [04:21:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 009456: [04:21:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 009456: [04:21:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 009456: [04:21:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 009456: [04:21:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:03] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:03] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:03] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 009456: [04:21:03] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:03] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:03] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 009456: [04:21:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 009456: [04:21:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 009456: [04:21:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 009456: [04:21:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 009456: [04:21:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 009456: [04:21:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 009456: [04:21:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:04] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:04] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:04] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 009456: [04:21:04] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:04] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:04] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 009456: [04:21:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 009456: [04:21:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 009456: [04:21:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 009456: [04:21:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 009456: [04:21:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 009456: [04:21:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 009456: [04:21:05] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:05] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:05] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:05] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:05] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:05] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 009456: [04:21:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 009456: [04:21:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 009456: [04:21:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 009456: [04:21:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 009456: [04:21:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 009456: [04:21:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 009456: [04:21:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:06] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:06] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 009456: [04:21:06] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:06] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:06] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:06] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 009456: [04:21:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 009456: [04:21:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 009456: [04:21:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 009456: [04:21:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 009456: [04:21:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 009456: [04:21:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 009456: [04:21:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:07] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:07] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 009456: [04:21:07] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:07] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:07] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:07] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 009456: [04:21:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 009456: [04:21:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 009456: [04:21:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 009456: [04:21:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 009456: [04:21:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 009456: [04:21:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 009456: [04:21:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:08] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:08] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 009456: [04:21:08] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:08] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:08] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:08] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 009456: [04:21:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 009456: [04:21:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 009456: [04:21:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 009456: [04:21:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 009456: [04:21:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 009456: [04:21:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 009456: [04:21:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:09] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:09] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 009456: [04:21:09] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:09] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:09] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:09] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 009456: [04:21:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 009456: [04:21:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 009456: [04:21:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 009456: [04:21:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 009456: [04:21:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 009456: [04:21:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 009456: [04:21:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:10] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:10] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 009456: [04:21:10] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:10] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:10] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:10] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 009456: [04:21:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 009456: [04:21:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 009456: [04:21:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 009456: [04:21:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 009456: [04:21:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 009456: [04:21:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 009456: [04:21:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:11] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:11] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 009456: [04:21:11] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:11] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:11] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:11] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 009456: [04:21:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 009456: [04:21:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 009456: [04:21:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 009456: [04:21:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 009456: [04:21:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 009456: [04:21:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 009456: [04:21:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:12] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:12] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 009456: [04:21:12] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:12] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:12] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:12] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 009456: [04:21:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 009456: [04:21:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 009456: [04:21:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 009456: [04:21:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 009456: [04:21:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 009456: [04:21:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 009456: [04:21:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:13] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:13] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 009456: [04:21:13] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:13] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:13] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:13] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 009456: [04:21:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 009456: [04:21:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 009456: [04:21:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 009456: [04:21:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 009456: [04:21:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 009456: [04:21:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 009456: [04:21:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:14] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:14] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 009456: [04:21:14] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:14] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:14] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:14] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 009456: [04:21:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 009456: [04:21:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 009456: [04:21:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 009456: [04:21:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 009456: [04:21:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 009456: [04:21:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:15] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 009456: [04:21:15] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:15] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:15] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:15] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:15] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 009456: [04:21:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 009456: [04:21:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 009456: [04:21:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 009456: [04:21:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 009456: [04:21:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 009456: [04:21:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 009456: [04:21:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 009456: [04:21:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:16] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:16] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 009456: [04:21:16] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:16] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:16] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:16] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 009456: [04:21:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 009456: [04:21:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 009456: [04:21:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 009456: [04:21:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 009456: [04:21:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 009456: [04:21:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 009456: [04:21:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:17] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:17] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 009456: [04:21:17] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:17] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:17] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:17] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 009456: [04:21:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 009456: [04:21:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 009456: [04:21:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 009456: [04:21:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 009456: [04:21:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 009456: [04:21:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 009456: [04:21:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:18] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:18] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 009456: [04:21:18] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:18] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:18] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:18] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 009456: [04:21:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 009456: [04:21:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 009456: [04:21:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 009456: [04:21:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 009456: [04:21:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 009456: [04:21:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 009456: [04:21:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:19] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:19] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 009456: [04:21:19] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:19] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:19] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:19] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 009456: [04:21:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 009456: [04:21:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 009456: [04:21:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 009456: [04:21:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 009456: [04:21:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 009456: [04:21:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 009456: [04:21:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:20] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:20] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 009456: [04:21:20] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:20] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:20] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:20] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 009456: [04:21:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 009456: [04:21:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 009456: [04:21:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 009456: [04:21:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 009456: [04:21:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 009456: [04:21:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 009456: [04:21:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:21] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:21] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 009456: [04:21:21] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:21] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:21] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:21] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 009456: [04:21:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 009456: [04:21:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 009456: [04:21:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 009456: [04:21:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 009456: [04:21:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 009456: [04:21:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:22] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:22] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:22] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 009456: [04:21:22] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:22] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:22] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 009456: [04:21:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 009456: [04:21:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 009456: [04:21:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 009456: [04:21:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 009456: [04:21:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 009456: [04:21:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 009456: [04:21:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:23] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 009456: [04:21:23] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:23] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:23] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:23] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:23] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 009456: [04:21:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 009456: [04:21:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 009456: [04:21:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 009456: [04:21:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 009456: [04:21:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 009456: [04:21:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 009456: [04:21:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 009456: [04:21:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:24] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:24] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 009456: [04:21:24] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:24] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:24] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:24] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 009456: [04:21:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 009456: [04:21:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 009456: [04:21:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 009456: [04:21:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 009456: [04:21:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 009456: [04:21:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:25] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 009456: [04:21:25] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:25] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:25] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:25] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:25] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 009456: [04:21:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 009456: [04:21:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 009456: [04:21:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 009456: [04:21:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 009456: [04:21:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 009456: [04:21:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 009456: [04:21:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 009456: [04:21:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:26] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:26] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 009456: [04:21:26] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:26] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:26] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:26] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 009456: [04:21:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 009456: [04:21:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 009456: [04:21:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 009456: [04:21:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:27] streamio.h( 159) - Error - Reading off the end of data stream RDOC 009456: [04:21:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 009456: [04:21:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 009456: [04:21:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 009456: [04:21:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:27] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:27] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 009456: [04:21:27] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:27] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:27] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 009456: [04:21:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer RDOC 009456: [04:21:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 009456: [04:21:28] core.cpp( 59) - Log - Not enabling API validation during replay RDOC 009456: [04:21:28] core.cpp( 64) - Log - Using default GPU replay selection algorithm RDOC 009456: [04:21:28] core.cpp( 73) - Log - Replay optimisation level: Balanced RDOC 009456: [04:21:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 009456: [04:21:28] replay_controller.cpp(2114) - Log - Created replay driver. RDOC 009456: [04:21:28] replay_controller.cpp(1882) - Log - Shutting down replay renderer
RDOC 004024: [03:51:38] core.cpp( 499) - Log - RenderDoc v1.25 Windows 64-bit Release (5047c68318b5deca35148743c518f2fed7274511) loaded in replay application RDOC 004024: [03:51:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004024: [03:51:39] core.cpp( 613) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004024: [03:51:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 004024: [03:51:41] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 1 RDOC 004024: [03:51:42] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 004024: [03:51:43] vk_replay.cpp(4693) - Log - Created device. RDOC 004024: [03:51:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 004024: [03:51:43] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 31.0.15.2686 RDOC 004024: [03:51:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004024: [03:51:43] gl_emulated.cpp(3813) - Log - Emulating EXT_direct_state_access RDOC 004024: [03:51:43] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86 RDOC 004024: [03:51:43] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004024: [03:51:43] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004024: [03:51:43] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004024: [03:51:43] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004024: [03:51:43] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004024: [03:51:43] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004024: [03:51:43] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004024: [03:51:43] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004024: [03:51:43] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004024: [03:51:43] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004024: [03:51:43] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004024: [03:51:43] gl_common.cpp( 79) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004024: [03:51:43] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004024: [03:51:43] gl_common.cpp( 79) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004024: [03:51:43] gl_common.cpp( 79) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_uniform_buffer_std430_layout, [354]: GL_NV_vertex_array_range, [355]: GL_NV_vertex_array_range2, [356]: GL_NV_vertex_attrib_integer_64bit, [357]: GL_NV_vertex_buffer_unified_memory, [358]: GL_NV_vertex_program, [359]: GL_NV_vertex_program1_1, [360]: GL_NV_vertex_program2, [361]: GL_NV_vertex_program2_option, [362]: GL_NV_vertex_program3, [363]: GL_NV_viewport_array2, [364]: GL_NV_viewport_swizzle, [365]: GL_NVX_conditional_render, [366]: GL_NVX_linked_gpu_multicast, [367]: GL_NV_gpu_multicast, [368]: GL_NVX_gpu_multicast2, [369]: GL_NVX_progress_fence, [370]: GL_NVX_gpu_memory_info, [371]: GL_NVX_multigpu_info, [372]: GL_NVX_nvenc_interop, [373]: GL_NV_shader_thread_group, [374]: GL_NV_shader_thread_shuffle, [375]: GL_KHR_blend_equation_advanced, RDOC 004024: [03:51:43] gl_common.cpp( 88) - Log - [376]: GL_KHR_blend_equation_advanced_coherent, [377]: GL_OVR_multiview, [378]: GL_OVR_multiview2, [379]: GL_SGIS_generate_mipmap, [380]: GL_SGIS_texture_lod, [381]: GL_SGIX_depth_texture, [382]: GL_SGIX_shadow, [383]: GL_SUN_slice_accum, [384]: GL_WIN_swap_hint, [385]: WGL_EXT_swap_control, RDOC 004024: [03:51:43] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004024: [03:51:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004024: [03:51:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004024: [03:51:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004024: [03:51:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004024: [03:51:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004024: [03:51:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004024: [03:51:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004024: [03:51:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004024: [03:51:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004024: [03:51:43] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004024: [03:51:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004024: [03:51:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004024: [03:51:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004024: [03:51:43] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004024: [03:51:43] gl_replay.cpp(3921) - Log - Created OpenGL replay device. RDOC 004024: [03:51:43] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 526.86) RDOC 004024: [03:51:43] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004024: [03:51:44] gl_debug.cpp( 511) - Log - GLSL version 460 RDOC 004024: [03:51:46] vk_replay.cpp(4693) - Log - Created device.